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Defib update, cell path update
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@@ -54,7 +54,7 @@
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/obj/item/weapon/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
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if(R.cell)
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var/obj/item/weapon/cell/C = R.cell
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var/obj/item/weapon/stock_parts/cell/C = R.cell
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if(active && !(C.use(hitcost)))
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attack_self()
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R << "<span class='notice'>It's out of charge!</span>"
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