Defib update, cell path update

This commit is contained in:
Markolie
2015-02-09 16:12:01 +01:00
parent 1af0b33393
commit 7285f39fc1
82 changed files with 362 additions and 284 deletions
+3 -3
View File
@@ -50,14 +50,14 @@
..(severity)
/obj/machinery/space_heater/air_conditioner/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/cell))
if(istype(I, /obj/item/weapon/stock_parts/cell))
if(open)
if(cell)
user << "There is already a power cell inside."
return
else
// insert cell
var/obj/item/weapon/cell/C = usr.get_active_hand()
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
user.drop_item()
cell = C
@@ -138,7 +138,7 @@
if("cellinstall")
if(open && !cell)
var/obj/item/weapon/cell/C = usr.get_active_hand()
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
usr.drop_item()
cell = C
+4 -2
View File
@@ -524,8 +524,10 @@
for(var/obj/item/clothing/accessory/AC in U.accessories)
if(AC.icon_action_button)
to_update += AC
if(I.icon_action_button && (!I in to_update))
to_update += I
continue
if(I.icon_action_button)
to_update += I
continue
for(var/obj/item/I in to_update)
var/obj/screen/item_action/A = new(hud_used)
+1 -1
View File
@@ -264,7 +264,7 @@
name = "Devices & Tools"
id = "tools"
blacklist = null
whitelist = list(/obj/item/device,/obj/item/weapon/card,/obj/item/weapon/cartridge,/obj/item/weapon/cautery,/obj/item/weapon/cell,/obj/item/weapon/circuitboard,
whitelist = list(/obj/item/device,/obj/item/weapon/card,/obj/item/weapon/cartridge,/obj/item/weapon/cautery,/obj/item/weapon/stock_parts/cell,/obj/item/weapon/circuitboard,
/obj/item/weapon/aiModule,/obj/item/weapon/airalarm_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/circular_saw,
/obj/item/weapon/cloaking_device,/obj/item/weapon/crowbar,/obj/item/weapon/disk,/obj/item/weapon/firealarm_electronics,/obj/item/weapon/hand_tele,
/obj/item/weapon/hand_labeler,/obj/item/weapon/hemostat,/obj/item/weapon/mop,/obj/item/weapon/locator,/obj/item/weapon/minihoe,
+3 -3
View File
@@ -38,9 +38,9 @@
reqs = list(/obj/item/weapon/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/weapon/wirecutters = 1,
/obj/item/weapon/cell = 1)
/obj/item/weapon/stock_parts/cell = 1)
time = 80
parts = list(/obj/item/weapon/cell = 1)
parts = list(/obj/item/weapon/stock_parts/cell = 1)
/datum/crafting_recipe/table/flamethrower
name = "Flamethrower"
@@ -90,7 +90,7 @@
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/gun/energy/advtaser = 1,
/obj/item/weapon/cell = 1,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 1)
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
+4 -4
View File
@@ -53,8 +53,8 @@
W.icon_state = initial(W.icon_state)
charged_item = I
break
else if(istype(item, /obj/item/weapon/cell/))
var/obj/item/weapon/cell/C = item
else if(istype(item, /obj/item/weapon/stock_parts/cell/))
var/obj/item/weapon/stock_parts/cell/C = item
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
@@ -66,8 +66,8 @@
else if(item.contents)
var/obj/I = null
for(I in item.contents)
if(istype(I, /obj/item/weapon/cell/))
var/obj/item/weapon/cell/C = I
if(istype(I, /obj/item/weapon/stock_parts/cell/))
var/obj/item/weapon/stock_parts/cell/C = I
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
+6 -6
View File
@@ -464,10 +464,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/storage/toolbox/electrical,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/gloves/yellow,
/obj/item/weapon/cell,
/obj/item/weapon/cell,
/obj/item/weapon/cell/high,
/obj/item/weapon/cell/high)
/obj/item/weapon/stock_parts/cell,
/obj/item/weapon/stock_parts/cell,
/obj/item/weapon/stock_parts/cell/high,
/obj/item/weapon/stock_parts/cell/high)
cost = 15
containertype = /obj/structure/closet/crate
containername = "Electrical maintenance crate"
@@ -627,8 +627,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/device/flash,
/obj/item/device/flash,
/obj/item/device/flash,
/obj/item/weapon/cell/high,
/obj/item/weapon/cell/high)
/obj/item/weapon/stock_parts/cell/high,
/obj/item/weapon/stock_parts/cell/high)
cost = 10
containertype = /obj/structure/closet/crate/secure/gear
containername = "Robotics Assembly"
+1 -1
View File
@@ -480,7 +480,7 @@ var/list/uplink_items = list()
/datum/uplink_item/device_tools/medkit
name = "Syndicate Medical Supply Kit"
name = "Syndicate Combat Medic Kit"
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, \
and other medical supplies helpful for a medical field operative."
item = /obj/item/weapon/storage/firstaid/tactical
+1 -1
View File
@@ -596,7 +596,7 @@
item_state = "RPED"
icon_override = 'icons/mob/in-hand/tools.dmi'
w_class = 5
can_hold = list("/obj/item/weapon/stock_parts","/obj/item/weapon/cell")
can_hold = list("/obj/item/weapon/stock_parts")
storage_slots = 50
use_to_pickup = 1
allow_quick_gather = 1
@@ -37,7 +37,7 @@ ________________________________________________________________________________
reagents.my_atom = src
for(var/reagent_id in reagent_list)
reagent_id == "uranium" ? reagents.add_reagent(reagent_id, r_maxamount+(a_boost*a_transfer)) : reagents.add_reagent(reagent_id, r_maxamount)//It will take into account uranium used for adrenaline boosting.
cell = new/obj/item/weapon/cell/high//The suit should *always* have a battery because so many things rely on it.
cell = new/obj/item/weapon/stock_parts/cell/high//The suit should *always* have a battery because so many things rely on it.
cell.charge = 9990//Starting charge should not be higher than maximum charge. It leads to problems with recharging.
cell.maxcharge = 10000 // Due to Ponies' overhaul Ninjas began starting with a 15000 energy cell. This should fix that issue.
@@ -880,14 +880,14 @@ ________________________________________________________________________________
U << "Replenished a total of [total_reagent_transfer ? total_reagent_transfer : "zero"] chemical units."//Let the player know how much total volume was added.
return
else if(istype(I, /obj/item/weapon/cell))
else if(istype(I, /obj/item/weapon/stock_parts/cell))
if(I:maxcharge>cell.maxcharge&&n_gloves&&n_gloves.candrain)
U << "\blue Higher maximum capacity detected.\nUpgrading..."
if (n_gloves&&n_gloves.candrain&&do_after(U,s_delay))
U.drop_item()
I.loc = src
I:charge = min(I:charge+cell.charge, I:maxcharge)
var/obj/item/weapon/cell/old_cell = cell
var/obj/item/weapon/stock_parts/cell/old_cell = cell
old_cell.charge = 0
U.put_in_hands(old_cell)
old_cell.add_fingerprint(U)
@@ -1116,7 +1116,7 @@ ________________________________________________________________________________
U << "\red This SMES cell has run dry of power. You must find another source."
if("CELL")
var/obj/item/weapon/cell/A = target
var/obj/item/weapon/stock_parts/cell/A = target
if(A.charge)
if (G.candrain&&do_after(U,30))
U << "\blue Gained <B>[A.charge]</B> energy from the cell."
+1 -1
View File
@@ -883,7 +883,7 @@ datum
return 2
hyper_cell
steal_target = /obj/item/weapon/cell/hyper
steal_target = /obj/item/weapon/stock_parts/cell/hyper
explanation_text = "Steal a hyper capacity power cell."
weight = 20
+1 -1
View File
@@ -133,7 +133,7 @@
// Check station's power levels
for (var/obj/machinery/power/apc/A in machines)
if (A.z != 1) continue
for (var/obj/item/weapon/cell/C in A.contents)
for (var/obj/item/weapon/stock_parts/cell/C in A.contents)
if (C.charge < 2300) score_powerloss += 1 // 200 charge leeway
// Check how much uncleaned mess is on the station
+9 -8
View File
@@ -36,16 +36,17 @@
/datum/theft_objective/hand_tele
name = "a hand teleporter"
typepath = /obj/item/weapon/hand_tele
protected_jobs = list("Captain")
protected_jobs = list("Captain", "Research Director")
/datum/theft_objective/rcd
name = "an RCD"
name = "a rapid-construction-device"
typepath = /obj/item/weapon/rcd
protected_jobs = list("Chief Engineer")
protected_jobs = list("Chief Engineer", "Quartermaster", "Cargo Technician", "Research Director", "Scientist", "Roboticist")
/datum/theft_objective/jetpack
name = "a jetpack"
typepath = /obj/item/weapon/tank/jetpack
protected_jobs = list("Chief Engineer")
/datum/theft_objective/cap_jumpsuit
name = "the captain's jumpsuit"
@@ -64,9 +65,9 @@ datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
return 0
/datum/theft_objective/defib
name = "a defibrillator"
typepath = /obj/item/weapon/defibrillator
protected_jobs = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychiatrist", "Paramedic", "Brig Physician")
name = "a compact defibrillator"
typepath = /obj/item/weapon/defibrillator/compact
protected_jobs = list("Chief Medical Officer")
/datum/theft_objective/magboots
name = "the chief engineer's advanced magnetic boots"
@@ -97,7 +98,7 @@ datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
/datum/theft_objective/corgi
name = "a piece of corgi meat"
typepath = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
protected_jobs = list("Head of Personnel")
protected_jobs = list("Head of Personnel", "Quartermaster", "Cargo Technician")
/datum/theft_objective/capmedal
name = "the medal of captaincy"
@@ -254,7 +255,7 @@ datum/theft_objective/ai/check_special_completion(var/obj/item/device/aicard/C)
/datum/theft_objective/special/hyper_cell
name = "hyper-capacity cell"
typepath = /obj/item/weapon/cell/hyper
typepath = /obj/item/weapon/stock_parts/cell/hyper
/datum/theft_objective/number/special
flags = THEFT_FLAG_SPECIAL
+1 -1
View File
@@ -665,7 +665,7 @@ Auto Patrol[]"},
user << "<span class='notice'>Taser gun attached.</span>"
if(9)
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
build_step++
user << "<span class='notice'>You complete the ED-209.</span>"
var/turf/T = get_turf(src)
+4 -4
View File
@@ -43,7 +43,7 @@ var/global/mulebot_count = 0
var/auto_pickup = 1 // true if auto-pickup at beacon
var/report_delivery = 1 // true if bot will announce an arrival to a location.
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/datum/wires/mulebot/wires = null
// the installed power cell
@@ -96,8 +96,8 @@ var/global/mulebot_count = 0
if(toggle_lock(user))
user << "<span class='notice'>Controls [(locked ? "locked" : "unlocked")].</span>"
updateUsrDialog()
else if(istype(I,/obj/item/weapon/cell) && open && !cell)
var/obj/item/weapon/cell/C = I
else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell)
var/obj/item/weapon/stock_parts/cell/C = I
user.drop_item()
C.loc = src
cell = C
@@ -286,7 +286,7 @@ var/global/mulebot_count = 0
if("cellinsert")
if(open && !cell)
var/obj/item/weapon/cell/C = usr.get_active_hand()
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
usr.drop_item()
cell = C
+2 -2
View File
@@ -8,7 +8,7 @@
idle_power_usage = 5
active_power_usage = 60
power_channel = EQUIP
var/obj/item/weapon/cell/charging = null
var/obj/item/weapon/stock_parts/cell/charging = null
var/chargelevel = -1
proc
updateicon()
@@ -38,7 +38,7 @@
if(stat & BROKEN)
return
if(istype(W, /obj/item/weapon/cell) && anchored)
if(istype(W, /obj/item/weapon/stock_parts/cell) && anchored)
if(charging)
user << "\red There is already a cell in the charger."
return
+3 -3
View File
@@ -289,7 +289,7 @@ to destroy them and players will be able to make replacements.
frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor."
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/cell = 5,
/obj/item/weapon/stock_parts/cell = 5,
/obj/item/weapon/stock_parts/capacitor = 1)
@@ -361,7 +361,7 @@ to destroy them and players will be able to make replacements.
/obj/item/weapon/stock_parts/capacitor = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/cell = 1)
/obj/item/weapon/stock_parts/cell = 1)
/obj/item/weapon/circuitboard/destructive_analyzer
name = "Circuit board (Destructive Analyzer)"
@@ -583,7 +583,7 @@ obj/item/weapon/circuitboard/rdserver
frame_desc = "Requires 2 Capacitors, 1 Power Cell and 1 Manipulator."
req_components = list(
/obj/item/weapon/stock_parts/capacitor = 2,
/obj/item/weapon/cell = 1,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
// Telecomms circuit boards:
+2 -2
View File
@@ -6,7 +6,7 @@
icon_state = "flood00"
density = 1
var/on = 0
var/obj/item/weapon/cell/high/cell = null
var/obj/item/weapon/stock_parts/cell/high/cell = null
var/use = 5
var/unlocked = 0
var/open = 0
@@ -83,7 +83,7 @@
open = 1
user << "You remove the battery panel."
if (istype(W, /obj/item/weapon/cell))
if (istype(W, /obj/item/weapon/stock_parts/cell))
if(open)
if(cell)
user << "There is a power cell already installed."
-16
View File
@@ -351,22 +351,6 @@ Class Procs:
user << "<span class='notice'>[A.name] replaced with [B.name].</span>"
shouldplaysound = 1
break
// Power cell snowflake
for(var/obj/item/weapon/cell/A in component_parts)
for(var/D in CB.req_components)
if(ispath(A.type, D))
P = D
break
for(var/obj/item/weapon/cell/B in W.contents)
if(istype(B, P) && istype(A, P))
if(B.rating > A.rating)
W.remove_from_storage(B, src)
W.handle_item_insertion(A, 1)
component_parts -= A
component_parts += B
B.loc = null
user << "<span class='notice'>[A.name] replaced with [B.name].</span>"
break
RefreshParts()
else
user << "<span class='notice'>Following parts detected in the machine:</span>"
+3 -3
View File
@@ -19,7 +19,7 @@
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/cell/high(src)
component_parts += new /obj/item/weapon/stock_parts/cell/high(src)
RefreshParts()
build_icon()
@@ -28,7 +28,7 @@
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor/super(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(src)
component_parts += new /obj/item/weapon/cell/hyper(src)
component_parts += new /obj/item/weapon/stock_parts/cell/hyper(src)
RefreshParts()
/obj/machinery/recharge_station/RefreshParts()
@@ -38,7 +38,7 @@
recharge_speed += C.rating * 100
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
repairs += M.rating - 1
for(var/obj/item/weapon/cell/C in component_parts)
for(var/obj/item/weapon/stock_parts/cell/C in component_parts)
recharge_speed *= C.maxcharge / 10000
/obj/machinery/recharge_station/process()
+4 -4
View File
@@ -5,7 +5,7 @@
icon_state = "sheater0"
name = "space heater"
desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire."
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/on = 0
var/open = 0
var/set_temperature = 50 // in celcius, add T0C for kelvin
@@ -52,14 +52,14 @@
..(severity)
attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/cell))
if(istype(I, /obj/item/weapon/stock_parts/cell))
if(open)
if(cell)
user << "There is already a power cell inside."
return
else
// insert cell
var/obj/item/weapon/cell/C = usr.get_active_hand()
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
user.drop_item()
cell = C
@@ -144,7 +144,7 @@
if("cellinstall")
if(open && !cell)
var/obj/item/weapon/cell/C = usr.get_active_hand()
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
usr.drop_item()
cell = C
+4 -4
View File
@@ -979,8 +979,8 @@
icon_state = "engivend"
icon_deny = "engivend-deny"
req_access_txt = "11" //Engineering Equipment access
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
contraband = list(/obj/item/weapon/cell/potato = 3)
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/stock_parts/cell/high = 10)
contraband = list(/obj/item/weapon/stock_parts/cell/potato = 3)
premium = list(/obj/item/weapon/storage/belt/utility = 3)
//This one's from bay12
@@ -993,7 +993,7 @@
products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
/obj/item/stack/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/stack/cable_coil/heavyduty = 8, /obj/item/weapon/stock_parts/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
@@ -1008,7 +1008,7 @@
icon_deny = "robotics-deny"
req_access_txt = "29"
products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/stack/cable_coil = 4,/obj/item/device/flash = 4,
/obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
/obj/item/weapon/stock_parts/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
//everything after the power cell had no amounts, I improvised. -Sayu
+1 -1
View File
@@ -53,7 +53,7 @@
ME.attach(src)
return
/obj/mecha/combat/gygax/dark/add_cell(var/obj/item/weapon/cell/C=null)
/obj/mecha/combat/gygax/dark/add_cell(var/obj/item/weapon/stock_parts/cell/C=null)
if(C)
C.forceMove(src)
cell = C
+3 -3
View File
@@ -29,7 +29,7 @@
var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
//the values in this list show how much damage will pass through, not how much will be absorbed.
var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1)
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/state = 0
var/list/log = new
var/last_message = 0
@@ -115,7 +115,7 @@
internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
return internal_tank
/obj/mecha/proc/add_cell(var/obj/item/weapon/cell/C=null)
/obj/mecha/proc/add_cell(var/obj/item/weapon/stock_parts/cell/C=null)
if(C)
C.forceMove(src)
cell = C
@@ -781,7 +781,7 @@
user << "You screw the cell in place"
return
else if(istype(W, /obj/item/weapon/cell))
else if(istype(W, /obj/item/weapon/stock_parts/cell))
if(state==4)
if(!src.cell)
user << "You install the powercell"
@@ -17,7 +17,7 @@
var/on = 0 //is it turned on?
var/cover_open = 0 //is the cover open?
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here
var/charge_consumption = 16.6 //charge per second at max_cooling
var/thermostat = T20C
@@ -25,7 +25,7 @@
//TODO: make it heat up the surroundings when not in space
/obj/item/device/suit_cooling_unit/New()
cell = new/obj/item/weapon/cell() //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find
cell = new/obj/item/weapon/stock_parts/cell() //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find
cell.loc = src
/obj/item/device/suit_cooling_unit/proc/cool_mob(mob/M)
@@ -132,7 +132,7 @@
updateicon()
return
if (istype(W, /obj/item/weapon/cell))
if (istype(W, /obj/item/weapon/stock_parts/cell))
if(cover_open)
if(cell)
user << "There is a [cell] already installed here."
+2 -2
View File
@@ -49,7 +49,7 @@
construction_time = 350
construction_cost = list("metal"=40000)
var/wires = 0.0
var/obj/item/weapon/cell/cell = null
var/obj/item/weapon/stock_parts/cell/cell = null
/obj/item/robot_parts/head
name = "robot head"
@@ -251,7 +251,7 @@
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
if(src.cell)
user << "\blue You have already inserted a cell!"
return
+58 -13
View File
@@ -19,7 +19,8 @@
var/safety = 1 //if you can zap people with the defibs on harm mode
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
var/obj/item/weapon/twohanded/shockpaddles/paddles
var/obj/item/weapon/cell/high/bcell = null
var/obj/item/weapon/stock_parts/cell/high/bcell = null
var/combat = 0 //can we revive through space suits?
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
..()
@@ -67,7 +68,7 @@
overlays += "defibunit-charge[ratio]"
/obj/item/weapon/defibrillator/CheckParts()
bcell = locate(/obj/item/weapon/cell) in contents
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
update_icon()
/obj/item/weapon/defibrillator/ui_action_click()
@@ -78,8 +79,8 @@
return
/obj/item/weapon/defibrillator/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cell))
var/obj/item/weapon/cell/C = W
if(istype(W, /obj/item/weapon/stock_parts/cell))
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
user << "<span class='notice'>[src] already has a cell.</span>"
else
@@ -195,6 +196,49 @@
paddles.cooldown = 0
paddles.update_icon()
update_icon()
/obj/item/weapon/defibrillator/compact
name = "compact defibrillator"
desc = "A belt-equipped defibrillator that can be rapidly deployed."
icon_state = "defibcompact"
item_state = "defibcompact"
w_class = 3
slot_flags = SLOT_BELT
origin_tech = "biotech=4"
/obj/item/weapon/defibrillator/compact/ui_action_click()
if(usr.get_item_by_slot(slot_belt) == src)
toggle_paddles()
else
usr << "<span class='warning'>Strap the defibrillator's belt on first!</span>"
return
/obj/item/weapon/defibrillator/compact/loaded/New()
..()
paddles = make_paddles()
bcell = new(src)
update_icon()
return
/obj/item/weapon/defibrillator/compact/combat
name = "combat defibrillator"
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
combat = 1
safety = 0
/obj/item/weapon/defibrillator/compact/combat/loaded/New()
..()
paddles = make_paddles()
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
update_icon()
return
/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user)
if(W == paddles)
paddles.unwield()
toggle_paddles()
update_icon()
return
//paddles
@@ -254,7 +298,7 @@
else
return 1
/obj/item/weapon/twohanded/shockpaddles/attack(mob/M as mob, mob/user as mob)
/obj/item/weapon/twohanded/shockpaddles/attack(mob/M, mob/user)
var/tobehealed
var/threshold = -config.health_threshold_dead
var/mob/living/carbon/human/H = M
@@ -300,18 +344,19 @@
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 0)
var/mob/dead/observer/ghost = H.get_ghost()
var/tplus = world.time - H.timeofdeath
var/tlimit = 3000 //past this much time the patient is unrecoverable (in deciseconds)
var/tloss = 900 //brain damage starts setting in on the patient after some time left rotting
var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
var/total_burn = 0
var/total_brute = 0
if(do_after(user, 20)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
for(var/obj/item/carried_item in H.contents)
if((istype(carried_item, /obj/item/clothing/suit/armor)) || (istype(carried_item, /obj/item/clothing/suit/space)))
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
busy = 0
update_icon()
return
if(istype(carried_item, /obj/item/clothing/suit/space))
if(!defib.combat)
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
busy = 0
update_icon()
return
if(H.stat == 2)
var/health = H.health
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
@@ -54,7 +54,7 @@
/obj/item/weapon/melee/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
if(R.cell)
var/obj/item/weapon/cell/C = R.cell
var/obj/item/weapon/stock_parts/cell/C = R.cell
if(active && !(C.use(hitcost)))
attack_self()
R << "<span class='notice'>It's out of charge!</span>"
+15 -15
View File
@@ -1,4 +1,4 @@
/obj/item/weapon/cell
/obj/item/weapon/stock_parts/cell
name = "power cell"
desc = "A rechargable electrochemical power cell."
icon = 'icons/obj/power.dmi'
@@ -13,7 +13,7 @@
w_class = 3.0
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 10000
var/rating = 1
rating = 1
m_amt = 700
g_amt = 50
var/rigged = 0 // true if rigged to explode
@@ -25,7 +25,7 @@
viewers(user) << "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>"
return (FIRELOSS)
/obj/item/weapon/cell/crap
/obj/item/weapon/stock_parts/cell/crap
name = "\improper Nanotrasen brand rechargable AA battery"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
origin_tech = "powerstorage=0"
@@ -33,22 +33,22 @@
rating = 2
g_amt = 40
/obj/item/weapon/cell/crap/empty/New()
/obj/item/weapon/stock_parts/cell/crap/empty/New()
..()
charge = 0
/obj/item/weapon/cell/secborg
/obj/item/weapon/stock_parts/cell/secborg
name = "\improper Security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 6000 //6000 max charge / 1000 charge per shot = six shots
rating = 2.5
g_amt = 40
/obj/item/weapon/cell/secborg/empty/New()
/obj/item/weapon/stock_parts/cell/secborg/empty/New()
..()
charge = 0
/obj/item/weapon/cell/high
/obj/item/weapon/stock_parts/cell/high
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
icon_state = "hcell"
@@ -56,11 +56,11 @@
rating = 3
g_amt = 60
/obj/item/weapon/cell/high/empty/New()
/obj/item/weapon/stock_parts/cell/high/empty/New()
..()
charge = 0
/obj/item/weapon/cell/super
/obj/item/weapon/stock_parts/cell/super
name = "super-capacity power cell"
origin_tech = "powerstorage=5"
icon_state = "scell"
@@ -69,11 +69,11 @@
rating = 4
construction_cost = list("metal"=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New()
/obj/item/weapon/stock_parts/cell/super/empty/New()
..()
charge = 0
/obj/item/weapon/cell/hyper
/obj/item/weapon/stock_parts/cell/hyper
name = "hyper-capacity power cell"
origin_tech = "powerstorage=6"
icon_state = "hpcell"
@@ -82,11 +82,11 @@
g_amt = 80
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New()
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
..()
charge = 0
/obj/item/weapon/cell/infinite
/obj/item/weapon/stock_parts/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
origin_tech = null
@@ -96,7 +96,7 @@
use()
return 1
/obj/item/weapon/cell/potato
/obj/item/weapon/stock_parts/cell/potato
name = "potato battery"
desc = "A rechargable starch based power cell."
origin_tech = "powerstorage=1"
@@ -110,7 +110,7 @@
minor_fault = 1
/obj/item/weapon/cell/slime
/obj/item/weapon/stock_parts/cell/slime
name = "charged slime core"
desc = "A yellow slime core infused with plasma, it crackles with power."
origin_tech = "powerstorage=2;biotech=4"
+4 -4
View File
@@ -12,7 +12,7 @@
attack_verb = list("beaten")
var/stunforce = 7
var/status = 0
var/obj/item/weapon/cell/high/bcell = null
var/obj/item/weapon/stock_parts/cell/high/bcell = null
var/hitcost = 1500
/obj/item/weapon/melee/baton/suicide_act(mob/user)
@@ -25,7 +25,7 @@
return
/obj/item/weapon/melee/baton/CheckParts()
bcell = locate(/obj/item/weapon/cell) in contents
bcell = locate(/obj/item/weapon/stock_parts/cell) in contents
update_icon()
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
@@ -61,8 +61,8 @@
user <<"<span class='warning'>The baton does not have a power source installed.</span>"
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cell))
var/obj/item/weapon/cell/C = W
if(istype(W, /obj/item/weapon/stock_parts/cell))
var/obj/item/weapon/stock_parts/cell/C = W
if(bcell)
user << "<span class='notice'>[src] already has a cell.</span>"
else
+5 -5
View File
@@ -56,11 +56,11 @@
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_to_spawn()
return pick(prob(10);/obj/item/weapon/cell/crap,\
prob(40);/obj/item/weapon/cell,\
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
return pick(prob(10);/obj/item/weapon/stock_parts/cell/crap,\
prob(40);/obj/item/weapon/stock_parts/cell,\
prob(40);/obj/item/weapon/stock_parts/cell/high,\
prob(9);/obj/item/weapon/stock_parts/cell/super,\
prob(1);/obj/item/weapon/stock_parts/cell/hyper)
/obj/random/bomb_supply
@@ -13,5 +13,5 @@
new /obj/item/clothing/head/helmet/space/nasavoid(src)
new /obj/item/clothing/suit/space/nasavoid(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/cell(src)
new /obj/item/weapon/stock_parts/cell(src)
new /obj/item/device/multitool(src)
@@ -148,7 +148,7 @@
new /obj/item/clothing/shoes/brown (src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/weapon/defibrillator/loaded(src)
new /obj/item/weapon/defibrillator/compact/loaded(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
+3 -3
View File
@@ -14,8 +14,8 @@
var/mob/living/carbon/occupant
var/mob/living/carbon/occupant2 //two seaters
var/datum/spacepod/equipment/equipment_system
var/battery_type = "/obj/item/weapon/cell/high"
var/obj/item/weapon/cell/battery
var/battery_type = "/obj/item/weapon/stock_parts/cell/high"
var/obj/item/weapon/stock_parts/cell/battery
var/datum/gas_mixture/cabin_air
var/obj/machinery/portable_atmospherics/canister/internal_tank
var/datum/effect/effect/system/ion_trail_follow/space_trail/ion_trail
@@ -158,7 +158,7 @@
if(iscrowbar(W))
hatch_open = !hatch_open
user << "<span class='notice'>You [hatch_open ? "open" : "close"] the maintenance hatch.</span>"
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
if(!hatch_open)
return ..()
if(battery)
+2 -2
View File
@@ -16,7 +16,7 @@
//var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
//the values in this list show how much damage will pass through, not how much will be absorbed.
var/list/damage_absorption = list("brute"=0.8,"fire"=1.2,"bullet"=0.9,"laser"=1,"energy"=1,"bomb"=1)
var/obj/item/weapon/cell/cell //Our power source
var/obj/item/weapon/stock_parts/cell/cell //Our power source
var/state = 0
var/list/log = new
var/last_message = 0
@@ -93,7 +93,7 @@
internal_tank = new /obj/machinery/portable_atmospherics/canister/air(src)
return internal_tank*/
/obj/vehicle/proc/add_cell(var/obj/item/weapon/cell/C=null)
/obj/vehicle/proc/add_cell(var/obj/item/weapon/stock_parts/cell/C=null)
if(C)
C.forceMove(src)
cell = C
+1 -1
View File
@@ -102,7 +102,7 @@
drain("MECHA",A,suit)
return 1
/*
if(istype(A,/obj/item/weapon/cell))
if(istype(A,/obj/item/weapon/stock_parts/cell))
A.add_fingerprint(H)
drain("CELL",A,suit)
return 1
+3 -3
View File
@@ -3,7 +3,7 @@
name = "ninja hood"
icon_state = "s-ninja"
item_state = "s-ninja_hood"
allowed = list(/obj/item/weapon/cell)
allowed = list(/obj/item/weapon/stock_parts/cell)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
unacidable = 1
siemens_coefficient = 0.2
@@ -14,7 +14,7 @@
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/cell,/obj/item/device/suit_cooling_unit)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell,/obj/item/device/suit_cooling_unit)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
@@ -22,7 +22,7 @@
//Important parts of the suit.
var/mob/living/carbon/affecting = null//The wearer.
var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using New().
var/obj/item/weapon/stock_parts/cell/cell//Starts out with a high-capacity cell using New().
var/datum/effect/effect/system/spark_spread/spark_system//To create sparks.
var/reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","uranium","hyronalin")//The reagents ids which are added to the suit at New().
var/stored_research[]//For stealing station research.
@@ -20,7 +20,10 @@
/obj/item/clothing/accessory/holster/attack_self()
var/holsteritem = usr.get_active_hand()
holster(holsteritem, usr)
if(!holstered)
holster(holsteritem, usr)
else
unholster(usr)
/obj/item/clothing/accessory/holster/proc/holster(obj/item/I, mob/user as mob)
if(holstered)
+2 -2
View File
@@ -61,7 +61,7 @@
// Battery must be installed BEFORE wiring the computer.
// if installing it in an existing computer, you will have to
// get back to this state first.
var/obj/item/weapon/cell/battery = null
var/obj/item/weapon/stock_parts/cell/battery = null
/obj/structure/computer3frame/server
name = "server frame"
@@ -143,7 +143,7 @@
else
user << "\red There's no battery to remove!"
if(istype(P, /obj/item/weapon/cell))
if(istype(P, /obj/item/weapon/stock_parts/cell))
if(!battery)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(5))
+3 -3
View File
@@ -68,7 +68,7 @@
// the comms computer, solar trackers, etc, that should function when all else is off.
// Laptops will require batteries and have no mains power.
var/obj/item/weapon/cell/battery = null // uninterruptible power supply aka battery
var/obj/item/weapon/stock_parts/cell/battery = null // uninterruptible power supply aka battery
verb/ResetComputer()
@@ -185,7 +185,7 @@
toybox.init(src)
continue
if(ispath(typekey,/obj/item/weapon/cell))
if(ispath(typekey,/obj/item/weapon/stock_parts/cell))
if(battery) continue
battery = new typekey(src)
continue
@@ -452,7 +452,7 @@
//Returns percentage of battery charge remaining. Returns -1 if no battery is installed.
proc/check_battery_status()
if (battery)
var/obj/item/weapon/cell/B = battery
var/obj/item/weapon/stock_parts/cell/B = battery
return round(B.charge / (B.maxcharge / 100))
else
return -1
+1 -1
View File
@@ -122,7 +122,7 @@
New(var/L, var/built = 0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
battery = new /obj/item/weapon/stock_parts/cell(src)
..(L,built)
verb/close_computer()
+5 -5
View File
@@ -202,10 +202,10 @@
newlap.spawn_parts += (/obj/item/part/computer/networking/cable)
if (power == 1)
del(newlap.battery)
newlap.battery = new /obj/item/weapon/cell/high(newlap)
newlap.battery = new /obj/item/weapon/stock_parts/cell/high(newlap)
if (power == 2)
del(newlap.battery)
newlap.battery = new /obj/item/weapon/cell/super(newlap)
newlap.battery = new /obj/item/weapon/stock_parts/cell/super(newlap)
newlap.spawn_parts()
@@ -293,7 +293,7 @@
return total
/obj/machinery/lapvend/proc/choose_progs(var/obj/item/weapon/card/id/C)
if(access_security in C.access || access_forensics_lockers in C.access)
if((access_medical in C.access) || (access_forensics_lockers in C.access))
newlap.spawn_files += (/datum/file/program/secure_data)
newlap.spawn_files += (/datum/file/camnet_key)
newlap.spawn_files += (/datum/file/camnet_key/researchoutpost)
@@ -349,9 +349,9 @@
network = 2
if(istype(L.stored_computer.net,/obj/item/part/computer/networking/cable))
network = 3
if(istype(L.stored_computer.battery, /obj/item/weapon/cell/high))
if(istype(L.stored_computer.battery, /obj/item/weapon/stock_parts/cell/high))
power = 1
if(istype(L.stored_computer.battery, /obj/item/weapon/cell/super))
if(istype(L.stored_computer.battery, /obj/item/weapon/stock_parts/cell/super))
power = 2
+5 -5
View File
@@ -12,7 +12,7 @@
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
battery = new /obj/item/weapon/stock_parts/cell(src)
..(L,built)
/obj/machinery/computer3/laptop/testing
@@ -28,7 +28,7 @@
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell/super(src)
battery = new /obj/item/weapon/stock_parts/cell/super(src)
..(L,built)
/obj/machinery/computer3/wall_comp/testing
@@ -44,7 +44,7 @@
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
battery = new /obj/item/weapon/stock_parts/cell(src)
..(L,built)
/obj/machinery/computer3/server/testing
@@ -60,7 +60,7 @@
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
battery = new /obj/item/weapon/stock_parts/cell(src)
..(L,built)
/obj/machinery/computer3/server/rack/testing
@@ -76,7 +76,7 @@
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
battery = new /obj/item/weapon/stock_parts/cell(src)
..(L,built)
/obj/item/weapon/storage/box/testing_disks
+1 -1
View File
@@ -249,7 +249,7 @@
new /obj/item/weapon/storage/toolbox/electrical(C)
if(prob(25))
new /obj/item/weapon/cell(C)
new /obj/item/weapon/stock_parts/cell(C)
if("coffin")
new /obj/structure/closet/coffin(src.loc)
+2 -2
View File
@@ -33,7 +33,7 @@
var/obj/item/weapon/stock_parts/matter_bin/storage
var/obj/item/weapon/stock_parts/micro_laser/cutter
var/obj/item/weapon/stock_parts/capacitor/cellmount
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
//Flags
var/need_update_field = 0
@@ -195,7 +195,7 @@
cellmount = W
user << "You install \the [W]."
return
else if(istype(W,/obj/item/weapon/cell))
else if(istype(W,/obj/item/weapon/stock_parts/cell))
if(cell)
user << "The drill already has a cell installed."
else
+1 -1
View File
@@ -814,7 +814,7 @@
/datum/manufacture/powercell
name = "Power Cell"
item = /obj/item/weapon/cell
item = /obj/item/weapon/stock_parts/cell
cost1 = /obj/item/weapon/ore/iron
cname1 = "Iron"
amount1 = 4
+1 -1
View File
@@ -130,7 +130,7 @@
spawntypes = list(
/obj/item/weapon/pickaxe/plasmacutter=1,
/obj/machinery/shieldgen=1,
/obj/item/weapon/cell/hyper=1
/obj/item/weapon/stock_parts/cell/hyper=1
)
fluffitems = list(
/obj/structure/table/reinforced=2,
@@ -843,8 +843,8 @@ It can still be worn/put on as normal.
if(slot_r_hand)
return r_hand
return null
/mob/living/carbon/human/get_item_by_slot(slot_id)
/mob/living/carbon/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
@@ -860,4 +860,45 @@ It can still be worn/put on as normal.
return r_hand
return null
// Return the item currently in the slot ID
/mob/living/carbon/human/get_item_by_slot(slot_id)
switch(slot_id)
if(slot_back)
return back
if(slot_wear_mask)
return wear_mask
if(slot_handcuffed)
return handcuffed
if(slot_legcuffed)
return legcuffed
if(slot_l_hand)
return l_hand
if(slot_r_hand)
return r_hand
if(slot_belt)
return belt
if(slot_wear_id)
return wear_id
if(slot_l_ear)
return l_ear
if(slot_r_ear)
return r_ear
if(slot_glasses)
return glasses
if(slot_gloves)
return gloves
if(slot_head)
return head
if(slot_shoes)
return shoes
if(slot_wear_suit)
return wear_suit
if(slot_w_uniform)
return w_uniform
if(slot_l_store)
return l_store
if(slot_r_store)
return r_store
if(slot_s_store)
return s_store
return null
@@ -264,7 +264,7 @@
if (src.client)
src.client.screen -= src.contents
for(var/obj/I in src.contents)
//if(I && !(istype(I,/obj/item/weapon/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
//if(I && !(istype(I,/obj/item/weapon/stock_parts/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
if(I)
// Make sure we're not showing any of our internal components, as that would be lewd.
// This way of doing it ensures that shit we pick up will be visible, wheras shit inside of us isn't.
@@ -40,7 +40,7 @@ They can only use one tool at a time, they can't choose modules, and they have 1
updateicon()
if(!cell)
cell = new /obj/item/weapon/cell(src)
cell = new /obj/item/weapon/stock_parts/cell(src)
cell.maxcharge = 7500
cell.charge = 7500
..()
@@ -190,7 +190,7 @@ They can only use one tool at a time, they can't choose modules, and they have 1
opened = 1
updateicon()
else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
if(wiresexposed)
user << "Close the panel first."
else if(cell)
@@ -8,7 +8,7 @@
//Has a list of items that it can hold.
var/list/can_hold = list(
/obj/item/weapon/cell,
/obj/item/weapon/stock_parts/cell,
/obj/item/weapon/firealarm_electronics,
/obj/item/weapon/airalarm_electronics,
/obj/item/weapon/airlock_electronics,
@@ -309,7 +309,7 @@
if (src.client)
src.client.screen -= src.contents
for(var/obj/I in src.contents)
if(I && !(istype(I,/obj/item/weapon/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
if(I && !(istype(I,/obj/item/weapon/stock_parts/cell) || istype(I,/obj/item/device/radio) || istype(I,/obj/machinery/camera) || istype(I,/obj/item/device/mmi)))
src.client.screen += I
if(src.module_state_1)
src.module_state_1:screen_loc = ui_inv1
@@ -30,7 +30,7 @@
var/obj/item/device/radio/borg/radio = null
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/cell/cell = null
var/obj/item/weapon/stock_parts/cell/cell = null
var/obj/machinery/camera/camera = null
// Components are basically robot organs.
@@ -95,7 +95,7 @@
mmi.icon_state="posibrain-occupied"
if(syndie)
if(!cell)
cell = new /obj/item/weapon/cell(src)
cell = new /obj/item/weapon/stock_parts/cell(src)
laws = new /datum/ai_laws/antimov()
lawupdate = 0
scrambledcodes = 1
@@ -124,7 +124,7 @@
C.wrapped = new C.external_type
if(!cell)
cell = new /obj/item/weapon/cell(src)
cell = new /obj/item/weapon/stock_parts/cell(src)
cell.maxcharge = 7500
cell.charge = 7500
@@ -752,7 +752,7 @@
opened = 1
updateicon()
else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
var/datum/robot_component/C = components["power cell"]
if(wiresexposed)
user << "Close the panel first."
@@ -8,7 +8,7 @@
var/obj/item/device/radio/borg/radio = null
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/cell/cell = null
var/obj/item/weapon/stock_parts/cell/cell = null
var/obj/machinery/camera/camera = null
var/obj/item/device/mmi/mmi = null
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
+3 -3
View File
@@ -52,7 +52,7 @@
var/spooky=0
var/area/area
var/areastring = null
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/start_charge = 90 // initial cell charge %
var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
var/opened = 0 //0=closed, 1=opened, 2=cover removed
@@ -142,7 +142,7 @@
has_electronics = 2 //installed and secured
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
src.cell = new/obj/item/weapon/cell(src)
src.cell = new/obj/item/weapon/stock_parts/cell(src)
cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
@@ -399,7 +399,7 @@
else
opened = 1
update_icon()
else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
if(cell)
user << "There is a power cell already installed."
return
+15 -15
View File
@@ -1,16 +1,16 @@
// the power cell
// charge from 0 to 100%
// fits in APC to provide backup power
/obj/item/weapon/cell/var/image/overlay_image
/obj/item/weapon/stock_parts/cell/var/image/overlay_image
/obj/item/weapon/cell/New()
/obj/item/weapon/stock_parts/cell/New()
..()
charge = maxcharge
spawn(5)
updateicon()
/obj/item/weapon/cell/proc/updateicon()
/obj/item/weapon/stock_parts/cell/proc/updateicon()
if(isnull(src.overlay_image))
src.overlay_image = image('icons/obj/power.dmi')
overlays.Cut()
@@ -24,11 +24,11 @@
src.overlay_image.icon_state = "cell-o1"
overlays += src.overlay_image
/obj/item/weapon/cell/proc/percent() // return % charge of cell
/obj/item/weapon/stock_parts/cell/proc/percent() // return % charge of cell
return 100.0*charge/maxcharge
// use power from a cell
/obj/item/weapon/cell/proc/use(var/amount)
/obj/item/weapon/stock_parts/cell/proc/use(var/amount)
if(rigged && amount > 0)
explode()
return 0
@@ -38,7 +38,7 @@
return 1
// recharge the cell
/obj/item/weapon/cell/proc/give(var/amount)
/obj/item/weapon/stock_parts/cell/proc/give(var/amount)
if(rigged && amount > 0)
explode()
return 0
@@ -55,7 +55,7 @@
return power_used
/obj/item/weapon/cell/examine()
/obj/item/weapon/stock_parts/cell/examine()
set src in view(1)
if(usr /*&& !usr.stat*/)
if(maxcharge <= 2500)
@@ -65,7 +65,7 @@
if(crit_fail)
usr << "\red This power cell seems to be faulty."
/obj/item/weapon/cell/attack_self(mob/user as mob)
/obj/item/weapon/stock_parts/cell/attack_self(mob/user as mob)
src.add_fingerprint(user)
if(ishuman(user))
@@ -76,7 +76,7 @@
SNG.drain("CELL",src,H.wear_suit)
return
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
/obj/item/weapon/stock_parts/cell/attackby(obj/item/W, mob/user)
..()
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = W
@@ -93,7 +93,7 @@
S.reagents.clear_reagents()
/obj/item/weapon/cell/proc/explode()
/obj/item/weapon/stock_parts/cell/proc/explode()
var/turf/T = get_turf(src.loc)
/*
* 1000-cell explosion(T, -1, 0, 1, 1)
@@ -121,13 +121,13 @@
spawn(1)
del(src)
/obj/item/weapon/cell/proc/corrupt()
/obj/item/weapon/stock_parts/cell/proc/corrupt()
charge /= 2
maxcharge /= 2
if (prob(10))
rigged = 1 //broken batterys are dangerous
/obj/item/weapon/cell/emp_act(severity)
/obj/item/weapon/stock_parts/cell/emp_act(severity)
charge -= 1000 / severity
if (charge < 0)
charge = 0
@@ -135,7 +135,7 @@
reliability -= 10 / severity
..()
/obj/item/weapon/cell/ex_act(severity)
/obj/item/weapon/stock_parts/cell/ex_act(severity)
switch(severity)
if(1.0)
@@ -155,10 +155,10 @@
corrupt()
return
/obj/item/weapon/cell/blob_act()
/obj/item/weapon/stock_parts/cell/blob_act()
ex_act(1)
/obj/item/weapon/cell/proc/get_electrocute_damage()
/obj/item/weapon/stock_parts/cell/proc/get_electrocute_damage()
switch (charge)
/* if (9000 to INFINITY)
return min(rand(90,150),rand(90,150))
+3 -3
View File
@@ -475,11 +475,11 @@
power_source = Cable.powernet
var/datum/powernet/PN
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
if(istype(power_source,/datum/powernet))
PN = power_source
else if(istype(power_source,/obj/item/weapon/cell))
else if(istype(power_source,/obj/item/weapon/stock_parts/cell))
cell = power_source
else if(istype(power_source,/obj/machinery/power/apc))
var/obj/machinery/power/apc/apc = power_source
@@ -514,7 +514,7 @@
else if (istype(power_source,/datum/powernet))
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
PN.newload+=drained_power
else if (istype(power_source, /obj/item/weapon/cell))
else if (istype(power_source, /obj/item/weapon/stock_parts/cell))
cell.use(drained_energy)
return drained_energy
+6 -6
View File
@@ -33,11 +33,11 @@
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/smes(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/cell/high(null)
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
component_parts += new /obj/item/stack/cable_coil(null, 5)
RefreshParts()
@@ -68,7 +68,7 @@
IO += CP.rating
input_level_max = 200000 * IO
output_level_max = 200000 * IO
for(var/obj/item/weapon/cell/PC in component_parts)
for(var/obj/item/weapon/stock_parts/cell/PC in component_parts)
C += PC.maxcharge
capacity = C / (15000) * 1e6
+1 -1
View File
@@ -77,7 +77,7 @@
force = 10
projectile_type = "/obj/item/projectile/energy/sonic"
cell_type = "/obj/item/weapon/cell/super"
cell_type = "/obj/item/weapon/stock_parts/cell/super"
fire_delay = 40
fire_sound = 'sound/effects/basscannon.ogg'
+3 -3
View File
@@ -4,9 +4,9 @@
desc = "A basic energy-based gun."
fire_sound = 'sound/weapons/Taser.ogg'
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/obj/item/weapon/stock_parts/cell/power_supply //What type of power cell this uses
var/charge_cost = 1000 //How much energy is needed to fire.
var/cell_type = "/obj/item/weapon/cell"
var/cell_type = "/obj/item/weapon/stock_parts/cell"
var/projectile_type = "/obj/item/projectile/beam"
var/modifystate
@@ -55,7 +55,7 @@
/*
attackby(obj/item/weapon/W, mob/user)
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
if(!power_supply)
user.drop_item()
W.loc = src
@@ -4,7 +4,7 @@
icon_state = "advtaser"
item_state = null //so the human update icon uses the icon_state instead.
icon_override = 'icons/mob/in-hand/guns.dmi'
cell_type = "/obj/item/weapon/cell"
cell_type = "/obj/item/weapon/stock_parts/cell"
origin_tech = null
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
@@ -7,7 +7,7 @@
fire_sound = 'sound/weapons/pulse.ogg'
charge_cost = 200
projectile_type = "/obj/item/projectile/beam/pulse"
cell_type = "/obj/item/weapon/cell/super"
cell_type = "/obj/item/weapon/stock_parts/cell/super"
var/mode = 2
slot_flags = SLOT_BACK
w_class = 4.0
@@ -52,7 +52,7 @@
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
desc = "A heavy-duty, pulse-based energy weapon."
cell_type = "/obj/item/weapon/cell/infinite"
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
attack_self(mob/living/user as mob)
user << "\red [src.name] has three settings, and they are all DESTROY."
@@ -63,7 +63,7 @@
name = "m1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911-p"
cell_type = "/obj/item/weapon/cell/infinite"
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
w_class = 3.0
slot_flags = SLOT_BELT
isHandgun()
@@ -92,7 +92,7 @@
item_state = "c20r"
w_class = 4
projectile_type = "/obj/item/projectile/meteor"
cell_type = "/obj/item/weapon/cell/potato"
cell_type = "/obj/item/weapon/stock_parts/cell/potato"
clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in ticks)
@@ -229,7 +229,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
projectile_type = "/obj/item/projectile/kinetic"
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
charge_cost = 5000
cell_type = "/obj/item/weapon/cell/crap"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
var/overheat = 0
var/recent_reload = 1
@@ -255,7 +255,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
icon_state = "disabler"
item_state = null
projectile_type = "/obj/item/projectile/beam/disabler"
cell_type = "/obj/item/weapon/cell"
cell_type = "/obj/item/weapon/stock_parts/cell"
charge_cost = 500
@@ -268,7 +268,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
icon_state = "l6closed0"
icon = 'icons/obj/gun.dmi'
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
cell_type = "/obj/item/weapon/cell/secborg"
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
projectile_type = "/obj/item/projectile/bullet/midbullet3"
charge_cost = 300 //Yeah, let's NOT give them a 300 round clip that recharges, 20 is more reasonable and will actually hurt the borg's battery for overuse.
var/charge_tick = 0
+4 -4
View File
@@ -6,7 +6,7 @@
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell/crap"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
/obj/item/weapon/gun/energy/taser/cyborg
name = "taser gun"
@@ -14,7 +14,7 @@
icon_state = "taser"
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell/secborg"
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10 //Time it takes for shots to recharge (in ticks)
@@ -49,7 +49,7 @@
fire_sound = "sound/weapons/gunshot.ogg"
origin_tech = "combat=3;materials=3;powerstorage=2"
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell"
cell_type = "/obj/item/weapon/stock_parts/cell"
@@ -64,7 +64,7 @@
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
projectile_type = "/obj/item/projectile/energy/bolt"
cell_type = "/obj/item/weapon/cell/crap"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
var/charge_tick = 0
/obj/item/weapon/gun/energy/crossbow/New()
@@ -9,7 +9,7 @@
origin_tech = "combat=3;materials=4;powerstorage=3;magnets=2"
projectile_type = "/obj/item/projectile/temp"
cell_type = "/obj/item/weapon/cell/crap"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
New()
@@ -72,7 +72,7 @@
var/tension = 0 // Current draw on the bow.
var/max_tension = 5 // Highest possible tension.
var/release_speed = 5 // Speed per unit of tension.
var/obj/item/weapon/cell/cell = null // Used for firing superheated rods.
var/obj/item/weapon/stock_parts/cell/cell = null // Used for firing superheated rods.
var/current_user // Used to check if the crossbow has changed hands since being drawn.
/obj/item/weapon/gun/launcher/crossbow/emp_act(severity)
@@ -158,7 +158,7 @@
superheat_rod(user)
return
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
if(!cell)
user.drop_item()
W.loc = src
@@ -213,7 +213,7 @@
user.visible_message("\The [src] only takes baguettes.")
return
if(istype(W, /obj/item/weapon/cell))
if(istype(W, /obj/item/weapon/stock_parts/cell))
user.visible_message("The [src] is too simple be adapted with a cell.")
return
+3 -3
View File
@@ -65,7 +65,7 @@
options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it."
options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it."
options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it."
options[/obj/item/weapon/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/weapon/stock_parts/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it."
options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it"
options[/obj/item/weapon/stock_parts/micro_laser/high] = "Repair the reagent synthesizer with an high-power micro-laser to fix it"
options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it"
@@ -290,7 +290,7 @@
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/cell/super(src)
component_parts += new /obj/item/weapon/stock_parts/cell/super(src)
RefreshParts()
/obj/machinery/chem_dispenser/constructable/RefreshParts()
@@ -303,7 +303,7 @@
max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
time += C.rating
for(var/obj/item/weapon/cell/P in component_parts)
for(var/obj/item/weapon/stock_parts/cell/P in component_parts)
time += round(P.maxcharge, 10000) / 10000
recharge_delay /= time/2 //delay between recharges, double the usual time on lowest 50% less than usual on highest
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
+1 -1
View File
@@ -1323,7 +1323,7 @@ datum
required_container = /obj/item/slime_extract/yellow
required_other = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/obj/item/weapon/cell/slime/P = new /obj/item/weapon/cell/slime
var/obj/item/weapon/stock_parts/cell/slime/P = new /obj/item/weapon/stock_parts/cell/slime
P.loc = get_turf_loc(holder.my_atom)
slimeglow
@@ -89,7 +89,7 @@
W:amount -= 5
if(!W:amount) del(W)
user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(user.loc)
var/obj/item/weapon/stock_parts/cell/potato/pocell = new /obj/item/weapon/stock_parts/cell/potato(user.loc)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
del(src)
@@ -9,7 +9,7 @@
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
build_path = /obj/item/weapon/stock_parts/cell
category = list("Misc","Power")
/datum/design/high_cell
@@ -19,7 +19,7 @@
req_tech = list("powerstorage" = 2)
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
build_path = /obj/item/weapon/stock_parts/cell/high
category = list("Misc","Power")
/datum/design/hyper_cell
@@ -30,7 +30,7 @@
reliability_base = 70
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
build_path = /obj/item/weapon/stock_parts/cell/hyper
category = list("Misc","Power")
/datum/design/super_cell
@@ -41,7 +41,7 @@
reliability_base = 75
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
build_path = /obj/item/weapon/stock_parts/cell/super
category = list("Misc","Power")
/datum/design/pacman
@@ -48,7 +48,7 @@
/obj/item/weapon/caution/cone,\
/obj/item/weapon/crowbar,\
/obj/item/weapon/clipboard,\
/obj/item/weapon/cell,\
/obj/item/weapon/stock_parts/cell,\
/obj/item/weapon/circular_saw,\
/obj/item/weapon/hatchet,\
/obj/item/weapon/handcuffs,\
@@ -8,7 +8,7 @@
if(user)
if(istype(user, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
for (var/obj/item/weapon/cell/D in R.contents)
for (var/obj/item/weapon/stock_parts/cell/D in R.contents)
D.charge += rand() * 100 + 50
R << "\blue SYSTEM ALERT: Large energy boost detected!"
return 1
@@ -17,12 +17,12 @@
if(holder)
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
for (var/obj/item/weapon/stock_parts/cell/B in C.contents)
B.charge += 25
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
S.charge += 25
for (var/mob/living/silicon/robot/M in mob_list)
for (var/obj/item/weapon/cell/D in M.contents)
for (var/obj/item/weapon/stock_parts/cell/D in M.contents)
D.charge += 25
M << "\blue SYSTEM ALERT: Energy boost detected!"
return 1
@@ -31,12 +31,12 @@
if(holder)
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
for (var/obj/item/weapon/stock_parts/cell/B in C.contents)
B.charge += rand() * 100
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
S.charge += 250
for (var/mob/living/silicon/robot/M in mob_list)
for (var/obj/item/weapon/cell/D in M.contents)
for (var/obj/item/weapon/stock_parts/cell/D in M.contents)
D.charge += rand() * 100
M << "\blue SYSTEM ALERT: Energy boost detected!"
return 1
@@ -8,7 +8,7 @@
if(user)
if(istype(user, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
for (var/obj/item/weapon/cell/D in R.contents)
for (var/obj/item/weapon/stock_parts/cell/D in R.contents)
D.charge = max(D.charge - rand() * 100, 0)
R << "\blue SYSTEM ALERT: Energy drain detected!"
return 1
@@ -19,12 +19,12 @@
if(holder)
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
for (var/obj/item/weapon/stock_parts/cell/B in C.contents)
B.charge = max(B.charge - 50,0)
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
S.charge = max(S.charge - 100,0)
for (var/mob/living/silicon/robot/M in mob_list)
for (var/obj/item/weapon/cell/D in M.contents)
for (var/obj/item/weapon/stock_parts/cell/D in M.contents)
D.charge = max(D.charge - 50,0)
M << "\red SYSTEM ALERT: Energy drain detected!"
return 1
@@ -33,12 +33,12 @@
if(holder)
var/turf/T = get_turf(holder)
for (var/obj/machinery/power/apc/C in range(200, T))
for (var/obj/item/weapon/cell/B in C.contents)
for (var/obj/item/weapon/stock_parts/cell/B in C.contents)
B.charge = max(B.charge - rand() * 150,0)
for (var/obj/machinery/power/smes/S in range (src.effectrange,src))
S.charge = max(S.charge - 250,0)
for (var/mob/living/silicon/robot/M in mob_list)
for (var/obj/item/weapon/cell/D in M.contents)
for (var/obj/item/weapon/stock_parts/cell/D in M.contents)
D.charge = max(D.charge - rand() * 150,0)
M << "\red SYSTEM ALERT: Energy drain detected!"
return 1
@@ -5,7 +5,7 @@
icon_state = "suspension2"
density = 1
req_access = list(access_research)
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/obj/item/weapon/card/id/auth_card
var/locked = 1
var/open = 0
@@ -16,7 +16,7 @@
var/list/secured_mobs = list()
/obj/machinery/suspension_gen/New()
src.cell = new/obj/item/weapon/cell/high(src)
src.cell = new/obj/item/weapon/stock_parts/cell/high(src)
..()
/obj/machinery/suspension_gen/process()
@@ -205,7 +205,7 @@
desc = "It has stubby legs bolted up against it's body for stabilising."
else
user << "<span class='warning'>You are unable to secure [src] while it is active!</span>"
else if (istype(W, /obj/item/weapon/cell))
else if (istype(W, /obj/item/weapon/stock_parts/cell))
if(open)
if(cell)
user << "<span class='warning'>There is a power cell already installed.</span>"
+3 -3
View File
@@ -39,7 +39,7 @@
//-------------------------------------------
/obj/vehicle/train/ambulance/engine/New()
..()
cell = new /obj/item/weapon/cell/high
cell = new /obj/item/weapon/stock_parts/cell/high
verbs -= /atom/movable/verb/pull
key = new()
@@ -86,10 +86,10 @@
..()
flick("mulebot-emagged", src)
/obj/vehicle/train/ambulance/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/ambulance/trolley/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
return
/obj/vehicle/train/ambulance/engine/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/ambulance/engine/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
..()
update_stats()
+3 -3
View File
@@ -40,7 +40,7 @@
//-------------------------------------------
/obj/vehicle/train/cargo/engine/New()
..()
cell = new /obj/item/weapon/cell/high
cell = new /obj/item/weapon/stock_parts/cell/high
verbs -= /atom/movable/verb/pull
key = new()
var/image/I = new(icon = 'icons/obj/vehicles.dmi', icon_state = "cargo_engine_overlay", layer = src.layer + 0.2) //over mobs
@@ -82,10 +82,10 @@
else
icon_state = initial(icon_state)
/obj/vehicle/train/cargo/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/cargo/trolley/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
return
/obj/vehicle/train/cargo/engine/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/cargo/engine/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
..()
update_stats()
+3 -3
View File
@@ -43,7 +43,7 @@
//-------------------------------------------
/obj/vehicle/train/janitor/engine/New()
..()
cell = new /obj/item/weapon/cell/high
cell = new /obj/item/weapon/stock_parts/cell/high
verbs -= /atom/movable/verb/pull
key = new()
var/datum/reagents/R = new/datum/reagents(100)
@@ -136,10 +136,10 @@
..()
flick("mulebot-emagged", src)
/obj/vehicle/train/janitor/trolley/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/janitor/trolley/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
return
/obj/vehicle/train/janitor/engine/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/train/janitor/engine/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
..()
update_stats()
+3 -3
View File
@@ -21,7 +21,7 @@
var/move_delay = 1 //set this to limit the speed of the vehicle
var/movable = 1
var/obj/item/weapon/cell/cell
var/obj/item/weapon/stock_parts/cell/cell
var/charge_use = 5 //set this to adjust the amount of power the vehicle uses per move
var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable
@@ -72,7 +72,7 @@
else if(istype(W, /obj/item/weapon/crowbar) && cell && open)
remove_cell(user)
else if(istype(W, /obj/item/weapon/cell) && !cell && open)
else if(istype(W, /obj/item/weapon/stock_parts/cell) && !cell && open)
insert_cell(W, user)
else if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/T = W
@@ -236,7 +236,7 @@
turn_on()
return
/obj/vehicle/proc/insert_cell(var/obj/item/weapon/cell/C, var/mob/living/carbon/human/H)
/obj/vehicle/proc/insert_cell(var/obj/item/weapon/stock_parts/cell/C, var/mob/living/carbon/human/H)
if(cell)
return
if(!istype(C))
Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.7 KiB

After

Width:  |  Height:  |  Size: 9.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

After

Width:  |  Height:  |  Size: 40 KiB

+4 -4
View File
@@ -109,7 +109,7 @@
"ce" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{carbon_dioxide = 48.7; dir = 1; heat_capacity = 1e+006; icon_state = "warning"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"cf" = (/obj/structure/sign/securearea{pixel_x = 0; pixel_y = 32},/turf/simulated/floor{carbon_dioxide = 48.7; dir = 4; heat_capacity = 1e+006; icon_state = "warningcorner"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"cg" = (/obj/machinery/light/small{active_power_usage = 0; dir = 4; icon_state = "bulb-broken"; status = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{carbon_dioxide = 48.7; dir = 4; heat_capacity = 1e+006; icon_state = "red"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"ch" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/light/small{dir = 8},/obj/item/weapon/cell/high,/obj/item/weapon/paper{info = "Alright, listen up. If you're reading this, I'm either taking a shit or I've been recalled back to Command. Either way, you'll need to know how to restore power. We've stolen this stuff from Nanotrasen, so all the equipment is jury-rigged. We have generators that work on both plasma and uranium, about 50 sheets should power the outpost for quite a while. If the generators aren't working, which is very likely, take the power cell on the desk and put it into the APC in the hallway. That should get the place running, at least for a little while."; name = "Engineering Instructions"},/turf/simulated/floor/plating{dir = 8; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"ch" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/light/small{dir = 8},/obj/item/weapon/stock_parts/cell/high,/obj/item/weapon/paper{info = "Alright, listen up. If you're reading this, I'm either taking a shit or I've been recalled back to Command. Either way, you'll need to know how to restore power. We've stolen this stuff from Nanotrasen, so all the equipment is jury-rigged. We have generators that work on both plasma and uranium, about 50 sheets should power the outpost for quite a while. If the generators aren't working, which is very likely, take the power cell on the desk and put it into the APC in the hallway. That should get the place running, at least for a little while."; name = "Engineering Instructions"},/turf/simulated/floor/plating{dir = 8; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"ci" = (/obj/structure/stool,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"cj" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating{dir = 1; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
"ck" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 4; heat_capacity = 1e+006; icon_state = "warnplatecorner"; tag = "icon-warnplatecorner (EAST)"},/area/awaycontent/a4{has_gravity = 1; name = "Syndicate Outpost"})
@@ -332,7 +332,7 @@
"gt" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/disposalpipe/segment{desc = "An underfloor disposal pipe. This one has been applied with an acid-proof coating."; dir = 4; name = "Acid-Proof disposal pipe"; unacidable = 1},/obj/machinery/door/poddoor/preopen{desc = "A heavy duty blast door that opens mechanically. This one has been applied with an acid-proof coating."; id = "Awaylab"; name = "Acid-Proof containment chamber blast door"; unacidable = 1},/obj/structure/cable,/obj/structure/grille,/obj/structure/window/full/reinforced,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gu" = (/obj/structure/disposalpipe/segment{desc = "An underfloor disposal pipe. This one has been applied with an acid-proof coating."; dir = 4; name = "Acid-Proof disposal pipe"; unacidable = 1},/obj/structure/alien/weeds,/obj/structure/alien/resin/wall,/turf/simulated/floor/engine,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gv" = (/obj/structure/disposalpipe/segment{desc = "An underfloor disposal pipe. This one has been applied with an acid-proof coating."; dir = 2; icon_state = "pipe-c"; name = "Acid-Proof disposal pipe"; unacidable = 1},/obj/structure/alien/weeds{icon_state = "weeds2"},/turf/simulated/floor/engine,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gw" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/obj/item/device/radio/off,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gw" = (/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high,/obj/item/device/radio/off,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gx" = (/obj/structure/table,/obj/item/weapon/paper{info = "Ivan Volodin Stories:<br><br>Entry Won - 28/05/2554:<br>Hello. I am Crazy Ivan. Boss say I must write. I do good job fixing outpost. Is very good job. Much better than mines. Many nice people. I cause no trouble.<br><br>Entry Too - 05/06/2554:<br>I am finding problem with Booze-O-Mat. Is not problem. I solve very easy. Use yellow tool to make purple light go off. I am good engineer! Bartender will be very happy.<br><br>Entry Tree - 08/06/2554:<br>Bartender is not happy. Security man is not happy. Cannot feel legs, is very cold in freezer. Is not good. Table is jammed into door, have no tools. Is very not good. But, on bright side, found meat! Shall chew to keep spirits up.<br><br>Entry Fore - 12/06/2554:<br>Big nasty purple bug looked at me today. Make nervous. Blue wall wire can be broken, then bad thing happens. Very very bad thing. Man in orange spacesuit wave at me today too. He seem nice. Wonder who was?<br><br>Entry Fiv - 15/06/2554:<br>I eat cornflakes today. Is good day. Sun shine for a while. Was nice. I also take ride on disposals chute. Was fun, but tiny. Get clog out of pipes, was vodka bottle. Is empty. This make many sads.<br><br>Entry Sex: 19/06/2554:<br>Purple bugs jumpy today. When waved, get hiss. Maybe very bad. Maybe just ill. Do not know. Is science problem, is not engineer problem. I eat sandwich. Is glorious job. Wish to never end."; name = "Personal Log - Ivan Volodin"},/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gy" = (/obj/machinery/light/small,/obj/structure/closet/toolcloset,/obj/item/clothing/gloves/yellow,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gz" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -568,7 +568,7 @@
"kV" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "0"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kW" = (/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kX" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/turf/simulated/floor{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kY" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kY" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kZ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 0; heat_capacity = 1e+006; icon_state = "blue"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"la" = (/obj/structure/stool/bed/chair,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lb" = (/obj/structure/extinguisher_cabinet{pixel_x = 26; pixel_y = 0},/obj/machinery/camera{c_tag = "Kitchen"; dir = 8; network = list("MO19")},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
@@ -711,7 +711,7 @@
"nI" = (/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nJ" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/awaycontent/a3{always_unpowered = 1; has_gravity = 1; name = "Khonsu 19"; power_environ = 0; power_equip = 0; power_light = 0; poweralm = 0})
"nK" = (/obj/machinery/washing_machine,/turf/simulated/floor{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "barber"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nL" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced{dir = 4; layer = 2.9},/obj/structure/table,/obj/structure/bedsheetbin,/obj/item/clothing/tie/black,/obj/item/clothing/under/lawyer/black,/turf/simulated/floor{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "barber"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nL" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced{dir = 4; layer = 2.9},/obj/structure/table,/obj/structure/bedsheetbin,/obj/item/clothing/accessory/black,/obj/item/clothing/under/lawyer/black,/turf/simulated/floor{carbon_dioxide = 48.7; heat_capacity = 1e+006; icon_state = "barber"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nM" = (/obj/machinery/alarm{dir = 8; frequency = 1439; locked = 0; pixel_x = 23; pixel_y = 0; req_access = null},/turf/simulated/floor{carbon_dioxide = 48.7; dir = 2; heat_capacity = 1e+006; icon_state = "neutralcorner"; nitrogen = 13.2; oxygen = 32.4; temperature = 251},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nN" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "201"; req_one_access_txt = "0"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"nO" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
+5 -5
View File
@@ -464,7 +464,7 @@
"iV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"iW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"iX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10; level = 1},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"iY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"iY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"iZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"ja" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
"jb" = (/obj/machinery/light/small{dir = 8},/obj/machinery/alarm{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
@@ -618,10 +618,10 @@
"lT" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/structure/sign/deathsposal{desc = "A warning sign which reads 'DISPOSAL: LEADS TO EXTERIOR'"; name = "\improper DISPOSAL: LEADS TO EXTERIOR"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
"lU" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
"lV" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/glass{name = "Diner"},/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
"lW" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/plasma{amount = 26},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"lW" = (/obj/structure/closet/crate,/obj/item/stack/sheet/mineral/plasma{amount = 26},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"lX" = (/obj/machinery/light/small{dir = 1},/obj/machinery/camera{c_tag = "Engineering Secure Storage"; dir = 2; network = list("UO45")},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"lY" = (/obj/structure/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/turf/simulated/floor/plating{dir = 8; heat_capacity = 1e+006; icon_state = "warnplate"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"lZ" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor{dir = 4; heat_capacity = 1e+006; icon_state = "warndark"; tag = "icon-warndark (EAST)"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"lZ" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor{dir = 4; heat_capacity = 1e+006; icon_state = "warndark"; tag = "icon-warndark (EAST)"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"ma" = (/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"mb" = (/turf/simulated/floor{burnt = 1; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched1"; tag = "icon-floorscorched1 (WEST)"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
"mc" = (/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a6{has_gravity = 1; name = "UO45 Gateway"})
@@ -845,7 +845,7 @@
"qm" = (/obj/machinery/light/small,/obj/structure/sink{dir = 8; icon_state = "sink"; pixel_x = -11; pixel_y = 0},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "freezerfloor"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qn" = (/obj/structure/toilet{tag = "icon-toilet00 (WEST)"; icon_state = "toilet00"; dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "freezerfloor"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qo" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/weapon/reagent_containers/spray/cleaner,/obj/item/clothing/glasses/hud/health,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitecorner"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qp" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/hand_labeler,/obj/item/clothing/tie/stethoscope,/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qp" = (/obj/structure/table,/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/hand_labeler,/obj/item/clothing/accessory/stethoscope,/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qq" = (/obj/machinery/vending/medical{req_access_txt = "201"},/turf/simulated/floor{dir = 6; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qr" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"qs" = (/obj/structure/stool/bed/chair/wood/normal,/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
@@ -1138,7 +1138,7 @@
"vT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = -32},/obj/machinery/vending/engivend{req_access_txt = "0"},/obj/machinery/camera{c_tag = "Engineering Foyer"; dir = 1; network = list("UO45")},/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/vending/tool,/obj/structure/sign/poster{icon_state = "poster5_legit"; pixel_x = 0; pixel_y = -32; serial_number = 21},/turf/simulated/floor{burnt = 1; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched2"; tag = "icon-floorscorched2 (WEST)"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{dir = 6; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{dir = 6; heat_capacity = 1e+006; icon_state = "yellow"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vY" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "bot"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
"vZ" = (/obj/structure/closet/firecloset,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "bot"},/area/awaycontent/a3{has_gravity = 1; name = "UO45 Engineering"})
+28 -26
View File
@@ -156,7 +156,7 @@
"acZ" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/security/hos)
"ada" = (/obj/machinery/door_control{id = "Prison Gate"; name = "Prison Wing Lockdown"; pixel_x = -28; pixel_y = 7; req_access_txt = "2"},/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -28; pixel_y = -3; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"adb" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "dark"},/area/security/hos)
"adc" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 10},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/security/podbay)
"adc" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 10},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/security/podbay)
"add" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/engine,/area/security/podbay)
"ade" = (/obj/machinery/light{dir = 1; on = 1},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/security/podbay)
"adf" = (/obj/machinery/camera{c_tag = "Brig Podbay"; dir = 2; network = list("SS13")},/obj/machinery/door_control{desc = "A remote control-switch for the pod doors."; id = "secpodbay"; name = "Pod Door Control"; pixel_x = 0; pixel_y = 24; req_access_txt = "71"},/turf/simulated/floor/engine,/area/security/podbay)
@@ -1789,7 +1789,7 @@
"aIu" = (/obj/structure/table,/obj/machinery/alarm{pixel_y = 23},/obj/item/device/t_scanner,/turf/simulated/floor,/area/storage/primary)
"aIv" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Primary Tool Storage"},/obj/machinery/requests_console{department = "Tool Storage"; departmentType = 0; pixel_y = 30},/obj/item/device/assembly/igniter{pixel_x = -8; pixel_y = -4},/obj/item/device/assembly/igniter,/obj/item/weapon/screwdriver{pixel_y = 16},/turf/simulated/floor,/area/storage/primary)
"aIw" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/item/device/multitool,/obj/item/device/multitool{pixel_x = 4},/turf/simulated/floor,/area/storage/primary)
"aIx" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/cell_charger,/obj/item/weapon/cell/high,/turf/simulated/floor,/area/storage/primary)
"aIx" = (/obj/structure/table,/obj/machinery/light_switch{pixel_y = 28},/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor,/area/storage/primary)
"aIy" = (/obj/structure/table,/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor,/area/storage/primary)
"aIz" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor,/area/storage/primary)
"aIA" = (/obj/machinery/vending/tool,/turf/simulated/floor,/area/storage/primary)
@@ -1882,7 +1882,7 @@
"aKj" = (/obj/structure/table,/obj/item/device/radio{pixel_y = 6},/obj/item/device/radio{pixel_x = 6; pixel_y = 4},/obj/item/device/radio{pixel_x = -6; pixel_y = 4},/obj/item/device/radio,/turf/simulated/floor,/area/gateway)
"aKk" = (/obj/structure/sign/biohazard{pixel_x = 32},/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor,/area/gateway)
"aKl" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots{pixel_y = -5},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aKm" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aKm" = (/obj/structure/table/reinforced,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aKn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aKo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/table/reinforced,/obj/item/weapon/book/manual/evaguide,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aKp" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/weapon/tank/nitrogen,/obj/item/clothing/suit/space/eva/vox,/obj/item/clothing/mask/breath/vox,/obj/item/clothing/head/helmet/space/eva/vox,/turf/simulated/floor{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/ai_monitored/storage/eva)
@@ -2000,7 +2000,7 @@
"aMx" = (/obj/machinery/door/window{dir = 8; name = "Mass Driver"; req_access_txt = "22"},/obj/machinery/mass_driver{dir = 1; id = "chapelgun"},/turf/simulated/floor/plating{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/chapel/main)
"aMy" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/escapepodbay)
"aMz" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/crowbar/red,/turf/simulated/floor,/area/escapepodbay)
"aMA" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/cell,/obj/item/device/flashlight,/turf/simulated/floor,/area/escapepodbay)
"aMA" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/stock_parts/cell,/obj/item/device/flashlight,/turf/simulated/floor,/area/escapepodbay)
"aMB" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/weapon/tank/emergency_oxygen/engi,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas{pixel_x = -3; pixel_y = -3},/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/escapepodbay)
"aMC" = (/obj/machinery/alarm{pixel_y = 25},/turf/simulated/floor/engine,/area/escapepodbay)
"aMD" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/engine,/area/escapepodbay)
@@ -3161,7 +3161,7 @@
"biO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"biP" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"biQ" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"biR" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"biR" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/stock_parts/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage)
"biS" = (/obj/machinery/conveyor{dir = 1; id = "packageSort1"},/turf/simulated/floor/plating,/area/quartermaster/office)
"biT" = (/obj/structure/stool,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/office)
"biU" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/quartermaster/office)
@@ -3898,7 +3898,7 @@
"bwX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/warning_stripes/east,/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor,/area/assembly/robotics)
"bwY" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"bwZ" = (/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"bxa" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"bxa" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"bxb" = (/obj/structure/closet/firecloset,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor{dir = 10; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/research{name = "Research Division"})
"bxc" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 6; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/medical/research{name = "Research Division"})
"bxd" = (/obj/machinery/light{dir = 8},/obj/machinery/computer/rdconsole/core,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/toxins/lab)
@@ -3982,7 +3982,7 @@
"byD" = (/turf/simulated/floor,/area/assembly/robotics)
"byE" = (/obj/effect/decal/warning_stripes/east,/turf/simulated/floor,/area/assembly/robotics)
"byF" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"byG" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/crowbar,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"byG" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000; pixel_x = 5; pixel_y = -5},/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/weapon/crowbar,/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics)
"byH" = (/obj/machinery/status_display,/turf/simulated/wall/r_wall,/area)
"byI" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area)
"byJ" = (/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
@@ -4073,7 +4073,7 @@
"bAq" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/turf/simulated/floor{icon_state = "bot"},/area/medical/research{name = "Research Division"})
"bAr" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bot"},/area/medical/research{name = "Research Division"})
"bAs" = (/obj/machinery/door_control{id = "rdlab2"; name = "Research and Development Lab Shutters Control"; pixel_x = -24; pixel_y = -24; req_access_txt = "47"},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bAt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bAt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bAu" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bAv" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"bAw" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table,/obj/item/stack/cable_coil,/obj/item/stack/cable_coil,/obj/item/weapon/stock_parts/scanning_module{pixel_x = 0; pixel_y = 0},/obj/item/weapon/stock_parts/scanning_module{pixel_x = 2; pixel_y = 3},/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
@@ -5458,7 +5458,7 @@
"caX" = (/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plating,/area/storage/tech)
"caY" = (/obj/machinery/camera{c_tag = "Tech Storage"; dir = 2; network = list("SS13")},/obj/machinery/power/apc{dir = 1; name = "Tech Storage APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/cyborgrecharger{pixel_x = -4; pixel_y = -2},/obj/item/weapon/circuitboard/mech_bay_power_console{pixel_x = 2; pixel_y = 2},/obj/item/weapon/circuitboard/mech_recharger,/obj/item/weapon/circuitboard/mechfab{pixel_y = 3},/turf/simulated/floor/plating,/area/storage/tech)
"caZ" = (/obj/structure/table,/obj/item/device/analyzer,/obj/item/device/healthanalyzer,/turf/simulated/floor/plating,/area/storage/tech)
"cba" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"cba" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"cbb" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plating,/area/storage/tech)
"cbc" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"cbd" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/aft)
@@ -5769,7 +5769,7 @@
"cgW" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area)
"cgX" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area)
"cgY" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/grille,/obj/structure/cable,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area)
"cgZ" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = -3; pixel_y = 3},/obj/item/stack/cable_coil,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"cgZ" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = -3; pixel_y = 3},/obj/item/stack/cable_coil,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech)
"cha" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plating,/area/storage/tech)
"chb" = (/obj/machinery/requests_console{department = "Tech storage"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
"chc" = (/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/storage/tech)
@@ -6559,7 +6559,7 @@
"cwg" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/engine/hardsuitstorage)
"cwh" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/engine/hardsuitstorage)
"cwi" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/engine/chiefs_office)
"cwj" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/obj/structure/table/reinforced,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/item/device/megaphone,/mob/living/simple_animal/parrot/Poly,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
"cwj" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/obj/structure/table/reinforced,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/clothing/glasses/meson{pixel_y = 4},/obj/item/device/megaphone,/mob/living/simple_animal/parrot/Poly,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
"cwk" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Chief Engineer's Desk"; departmentType = 3; name = "Chief Engineer RC"; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
"cwl" = (/obj/machinery/door_control{id = "atmos"; name = "Atmospherics Lockdown"; pixel_x = 10; pixel_y = 24; req_access_txt = "24"},/obj/machinery/door_control{desc = "A remote control-switch for the engineering security doors."; id = "Engineering"; name = "Engineering Lockdown"; pixel_x = -10; pixel_y = 24; req_access_txt = "10"},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "Secure Storage"; name = "Engineering Secure Storage"; pixel_x = 0; pixel_y = 24; req_access_txt = "11"},/obj/machinery/light_switch{pixel_y = 38},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101; on = 1; pressure_checks = 1},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
"cwm" = (/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/engine/chiefs_office)
@@ -6681,7 +6681,7 @@
"cyy" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_y = 5},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/weapon/storage/belt/utility,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor,/area/engine/equipmentstorage)
"cyz" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/engine/equipmentstorage)
"cyA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/equipmentstorage)
"cyB" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/item/weapon/cell/high,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/equipmentstorage)
"cyB" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/item/weapon/stock_parts/cell/high,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/equipmentstorage)
"cyC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area)
"cyD" = (/obj/machinery/atmospherics/portables_connector{dir = 1; name = "Connector Port (Air Supply)"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/atmos)
"cyE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/binary/volume_pump/on{dir = 4; name = "External to Filter"},/turf/simulated/floor,/area/atmos)
@@ -6838,7 +6838,7 @@
"cBz" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"cBA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/space_heater,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"cBB" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/monitor{name = "Engine Power Monitoring Computer"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/engineering)
"cBC" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/weapon/cell/high,/turf/simulated/floor,/area/engine/engineering)
"cBC" = (/obj/structure/table,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/glasses/welding,/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/clothing/ears/earmuffs{pixel_x = -5; pixel_y = 6},/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor,/area/engine/engineering)
"cBD" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/table,/obj/item/stack/sheet/mineral/plasma{amount = 30},/obj/item/device/pipe_painter,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering)
"cBE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/power/port_gen/pacman,/turf/simulated/floor,/area/engine/engineering)
"cBF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor,/area/engine/engineering)
@@ -7156,7 +7156,7 @@
"cHF" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1441; icon_state = "on"; id = "co2_in"; on = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/atmos)
"cHG" = (/turf/space,/area/shuttle/constructionsite/station)
"cHH" = (/turf/simulated/floor/plating,/area/storage/secure)
"cHI" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/rods{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cHI" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/rods{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cHJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "engineering_west_pump"; tag_exterior_door = "engineering_west_outer"; frequency = 1379; id_tag = "engineering_west_airlock"; tag_interior_door = "engineering_west_inner"; pixel_x = 25; req_access_txt = "10;13"; tag_chamber_sensor = "engineering_west_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "engineering_west_sensor"; pixel_x = 25; pixel_y = 12},/turf/simulated/floor/plating,/area/engine/engineering)
"cHK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area)
"cHL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area)
@@ -8327,7 +8327,7 @@
"deg" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/table,/obj/machinery/cell_charger,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"deh" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dei" = (/obj/machinery/vending/wallmed1/syndicate{pixel_x = -30},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dej" = (/obj/structure/table,/obj/item/weapon/cell/high{pixel_x = -3; pixel_y = 3},/obj/item/weapon/cell/high,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dej" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell/high{pixel_x = -3; pixel_y = 3},/obj/item/weapon/stock_parts/cell/high,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dek" = (/obj/structure/table,/obj/item/weapon/screwdriver{pixel_y = 9},/obj/item/device/assembly/voice{pixel_y = 3},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"del" = (/obj/structure/table,/obj/item/weapon/wrench,/obj/item/device/assembly/infra,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
"dem" = (/obj/structure/table,/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
@@ -8507,7 +8507,7 @@
"dhE" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun,/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhF" = (/obj/structure/rack,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/gun/energy/stunrevolver,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhG" = (/obj/structure/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/teargas,/obj/item/weapon/storage/box/teargas,/obj/item/weapon/storage/box/teargas,/obj/item/weapon/storage/box/teargas,/obj/item/weapon/storage/box/teargas,/obj/item/weapon/storage/box/teargas,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhH" = (/obj/structure/table/reinforced,/obj/item/weapon/defibrillator/loaded,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhH" = (/obj/structure/table/reinforced,/obj/item/weapon/defibrillator/compact/combat/loaded,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhI" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/reagent_containers/hypospray/CMO,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/gloves,/obj/item/weapon/storage/box/masks,/obj/item/weapon/storage/box/masks,/obj/item/weapon/storage/box/masks,/obj/item/weapon/storage/box/masks,/obj/item/weapon/storage/box/masks,/obj/item/weapon/storage/box/masks,/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; listening = 0; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhJ" = (/obj/machinery/vending/medical,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"dhK" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/autoinjectors,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/syringes,/obj/item/weapon/storage/box/syringes,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
@@ -9306,7 +9306,7 @@
"dwX" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dwY" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/derelict/ship)
"dwZ" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dxa" = (/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dxa" = (/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"dxb" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/derelict/ship)
"dxc" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/derelict/ship)
"dxd" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-burst_l (WEST)"; icon_state = "burst_l"; dir = 8},/turf/space,/area/derelict/ship)
@@ -9634,7 +9634,7 @@
"dDn" = (/obj/machinery/power/apc{dir = 1; name = "Telecoms Sat. Teleporter APC"; pixel_x = 1; pixel_y = 26},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/tcommsat/entrance)
"dDo" = (/obj/structure/sign/vacuum,/turf/simulated/wall/r_wall,/area/tcommsat/entrance)
"dDp" = (/obj/machinery/atmospherics/pipe/tank/air,/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/tcommsat/entrance)
"dDq" = (/obj/item/weapon/cell,/turf/simulated/floor,/area/tcommsat/entrance)
"dDq" = (/obj/item/weapon/stock_parts/cell,/turf/simulated/floor,/area/tcommsat/entrance)
"dDr" = (/turf/simulated/floor,/area/tcommsat/entrance)
"dDs" = (/obj/structure/closet/malf/suits,/turf/simulated/floor,/area/tcommsat/entrance)
"dDt" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "exterior access button"; pixel_x = 25; pixel_y = 25; req_access_txt = "13"},/turf/simulated/floor/plating/airless,/area)
@@ -9662,7 +9662,7 @@
"dDP" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDQ" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDR" = (/obj/structure/rack,/obj/item/clothing/gloves/yellow,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDS" = (/obj/item/weapon/cell,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDS" = (/obj/item/weapon/stock_parts/cell,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDT" = (/obj/item/device/radio/beacon,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDU" = (/obj/item/device/flashlight,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDV" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating/airless,/area/AIsattele)
@@ -10048,7 +10048,7 @@
"dLl" = (/obj/structure/transit_tube{icon_state = "S-NE"},/obj/structure/lattice,/turf/space,/area)
"dLm" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dLn" = (/obj/structure/closet/hydrant{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dLo" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/cell,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 2; pixel_y = 25},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dLo" = (/obj/structure/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/stock_parts/cell,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/light/small{dir = 1},/obj/machinery/alarm{dir = 2; pixel_y = 25},/turf/simulated/floor/plating,/area/research_outpost/maintstore1)
"dLp" = (/obj/structure/transit_tube{icon_state = "D-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"dLq" = (/obj/structure/transit_tube{icon_state = "D-SE"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
"dLr" = (/obj/structure/transit_tube{icon_state = "NE-SW"},/turf/simulated/wall/r_wall,/area/research_outpost/maintstore1)
@@ -11198,7 +11198,7 @@
"ehr" = (/obj/machinery/computer/mech_bay_power_console,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"; tag = "icon-asteroidfloor"},/area/mine/west_outpost)
"ehs" = (/obj/structure/disposalpipe/segment,/obj/structure/sign/deathsposal,/turf/simulated/wall,/area/mine/living_quarters)
"eht" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/mine/living_quarters)
"ehu" = (/obj/structure/table/reinforced,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 8},/area/mine/explored)
"ehu" = (/obj/structure/table/reinforced,/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/obj/item/weapon/stock_parts/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 8},/area/mine/explored)
"ehv" = (/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored)
"ehw" = (/obj/machinery/mining/brace,/turf/simulated/floor/airless{dir = 5; icon_state = "asteroidfloor"},/area/mine/explored)
"ehx" = (/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 4},/area/mine/explored)
@@ -11733,7 +11733,7 @@
"erG" = (/obj/machinery/bot/secbot/buzzsky,/turf/simulated/floor,/area/derelict/bridge)
"erH" = (/obj/structure/table,/obj/item/device/paicard,/turf/simulated/floor,/area/derelict/bridge)
"erI" = (/obj/structure/stool,/turf/simulated/floor,/area/derelict/bridge)
"erJ" = (/obj/structure/table,/obj/item/weapon/cell,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge)
"erJ" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor,/area/derelict/bridge)
"erK" = (/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"erL" = (/obj/item/stack/cable_coil/cut,/turf/simulated/floor/airless{icon_state = "damaged4"},/area/derelict/singularity_engine)
"erM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/derelict/bridge/access)
@@ -11779,7 +11779,7 @@
"esA" = (/obj/structure/table,/obj/item/device/aicard,/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esB" = (/obj/structure/table,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esC" = (/obj/structure/table,/obj/item/stack/cable_coil{pixel_x = 3; pixel_y = -7},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esD" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esD" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area/derelict/bridge/access)
"esF" = (/obj/structure/girder,/turf/simulated/floor/plating/airless,/area)
"esG" = (/turf/simulated/floor/airless{icon_state = "circuit"},/area/derelict/singularity_engine)
@@ -12018,7 +12018,7 @@
"exf" = (/obj/structure/window/basic{dir = 1},/turf/simulated/floor/plating,/area/derelict/arrival)
"exg" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/derelict/arrival)
"exh" = (/obj/structure/table,/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"exi" = (/obj/structure/table,/obj/item/weapon/cell,/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"exi" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell,/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"exj" = (/obj/machinery/vending/sovietsoda,/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"exk" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 0; name = "Worn-out APC"; pixel_y = -24},/turf/simulated/floor/airless,/area/derelict/hallway/primary)
"exl" = (/obj/structure/table,/turf/simulated/floor/airless,/area)
@@ -12149,7 +12149,7 @@
"ezG" = (/obj/machinery/teleport/station,/turf/simulated/floor/airless,/area/derelict/teleporter)
"ezH" = (/obj/machinery/teleport/hub,/turf/simulated/floor/airless,/area/derelict/teleporter)
"ezI" = (/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor/plating/airless,/area/derelict/teleporter)
"ezJ" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless,/area/derelict/teleporter)
"ezJ" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/airless,/area/derelict/teleporter)
"ezK" = (/turf/simulated/floor/airless{icon_state = "damaged4"},/area/derelict/teleporter)
"ezL" = (/obj/machinery/power/apc{dir = 0; name = "Worn-out APC"; pixel_y = -24},/turf/simulated/floor/airless,/area/derelict/teleporter)
"ezM" = (/turf/simulated/floor/plating/airless/asteroid,/area/syndicate_depot)
@@ -12550,6 +12550,8 @@
"eHr" = (/obj/structure/table,/obj/item/weapon/folder/blue,/obj/item/weapon/stamp/hop,/obj/item/device/eftpos,/turf/simulated/floor,/area/crew_quarters/heads)
"eHs" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/camera{c_tag = "Brig Medbay"; dir = 2; network = list("SS13")},/turf/simulated/floor{icon_state = "white"},/area/security/medbay)
"eHt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/effect/landmark{name = "JoinLateCryo"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep)
"eHu" = (/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/floor,/area/quartermaster/storage)
"eHv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/conveyor{dir = 4; id = "QMLoad2"},/turf/simulated/floor,/area/quartermaster/storage)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -12688,7 +12690,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaabtNbvybvzbvAaDxaDxbvBbvCaDxbvDaySbvEbvFbvGbvHbmuaaaaaaaaaaabaabbvIbvIbvIbvIbvIbvIbvIaaaaaabvJbvKbvLbvMbvNbudbudbudbudbudbudbvObvPbvQbvRbvSbvTbvUbvVbiWbiWbvWbiWbiWbvXbvYbvZbwaaaibwbaaqaaqaosaaqaaJbwcaaibwdbuBaaibwebpwbpwbpwbwfaaiaaabuFaaibwgbwhbwibwjbwkabJbwlabJbwmbpFbwnaaibpHbwobwpbwqbwrbwsbwtbwubwvbwwbwxbwybwzbwAbwBbwCboCbwDbtlbwEbwFaaqbwGbwHbwIbwJbwKbwLbwMbqfaaibwNbwObwPbwQbwQbwRbwSbwTbwUbwVbwWbwXbwYbwZbxaaaibxbbvqbxcaaibxdbxebxfbrXbrXbxgaaibrZbsabxhaaiaaaaaaaaaaaaaabbxibxjbxkbxjbxkbxjbxlaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabxmaDwbxnbxnbxobbgbxpaGbayabxqbxpaySbxrbxsbxtbxubmuaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIaaaaaabxvbxwbudbxxbxybxybxybxybxybxzbxAbxybxBbxCbxDbxEbxFbxGbxHbiWbxIbkebxJbxKbxLbxMbxNbxOaaiaaiaaibxPbxQbxRbxSbxTaaibpubuBaaibxUbxVbxWbxXbxYaaiaaabxZaaibyabybbycaaqbydaaqbyeaaqbyfbpFbygaaiaXibyhbyibyjbykaaqbylbymbynbyobypbypbyqbyrbysbytaaqaaJbyubyvaaqaaqaaqaaJbywaosaaqaaiaaiaaibyxbyyabmbyzbvebvfbyAbwQbyBbyCbyDbyDbyEbrObyFbyGbyHaaibrTbyIaaibyJbyKbrXbyLbyMbyNaaibtLbyOaaiaaiaaaaaaaaaaaaaabbyPbyQbyRbySbySbyTbyPaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbyWbyXbyYbyZbudbzabudbzbbzbbzbbzbbsybuebudbudbufbzcbzdbzebzfbzgbzhbzibkebkebzjbzkbxMbxNbzlbzmbznbzobzpbzqbzrbzsbztaaibzubzvacFbzwbzxbzybzzbzAachbrebzBaaibzCbzDbzEaaqbzFaaqbzGaaqbzHbpFbzIaaibzJbzKbzLbzMbzNabJbzObzPabJabJbzQbzRabJabJbzSbzTaxSaxVbzUbzVbzWbzXbzYbzZbAabAbbAcaaibAdbAebAfbAgabmbAhbAibAjbAkbAlaaqbAmbyDbyDbAnbAobyFbApaaibAqbAqbAraaibAsbAtbAubAvbrXbAwaaibtLbAxaaiaaaaaaaaaaaaaaaaabbAybAzbyRbySbyRbAAbxkaabaaaaaaaaaaaaaaaaagaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbABbACbABbADbAEbzabudbudbudbudbudbsybuebAFbhBbhBbAGbkebuhbzfbAHbAIbAJbAKbAKbALbAMbANbAObAPbAQbARbASbATbAUbAVbAWbAXaaibwdbuBaaibAYbAZbBabBbbBcaaiaaabxZaaiabmaaiaaiaaiaaiaaibBdaaibBebpFbzIaaibBfbBgbBgbBhbBiaaqbBjbBkbBlbBmbBnbBobBpbBlbBqbBrbBsbBtbBubBvbBwbBwbBxbBybBzbBAbBBbBCbBDbBEbBFbBGbBHbBIbBIbBJbBKbBLaaqbBMbrObrObBNbBObyFbBPbBQbBRbBSbBTaaqbBUbBVaQDbBWbjEaaiaaibBXaaiaaibBYbBZbBZbBZbCaaaibyPbySbyRbySbySbCbbyPaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbABbACbABbADeHueHveHubAEbudbudbudbsybuebAFbhBbhBbAGbkebuhbzfbAHbAIbAJbAKbAKbALbAMbANbAObAPbAQbARbASbATbAUbAVbAWbAXaaibwdbuBaaibAYbAZbBabBbbBcaaiaaabxZaaiabmaaiaaiaaiaaiaaibBdaaibBebpFbzIaaibBfbBgbBgbBhbBiaaqbBjbBkbBlbBmbBnbBobBpbBlbBqbBrbBsbBtbBubBvbBwbBwbBxbBybBzbBAbBBbBCbBDbBEbBFbBGbBHbBIbBIbBJbBKbBLaaqbBMbrObrObBNbBObyFbBPbBQbBRbBSbBTaaqbBUbBVaQDbBWbjEaaiaaibBXaaiaaibBYbBZbBZbBZbCaaaibyPbySbyRbySbySbCbbyPaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaagaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbCcbCdbCcbCebudbzabudbzbbzbbzbbzbbsybuebCfbCgbhBbChbkebuhbzfbCibCjbCkbkeblNbkebClbxMbpFbCmaYObARbCnbCobCpbCqbCrbCsborabtbCtaaiaaibCubCvbCwaaiaaiaaabxZaaibCxbCybCzbCAbCBbCCbCDachbCEbpFbzIbwsbCFbCGbCHbCIbCJaaqbCKbCLbCMbCNbCObCPbCQbCRbCSbCTbCUbCVbCWbCXbCYbCZbDabDbbDcbDdbDeaaibDfbDgbDhbDiaaibDjbDkbDlbDmbDmaaqbDnbDobDpaaqbDqbyFbDraaqbDsbDtbDubDvbDwbDxbDybDzbDAbDBbDCbDDbDEbDFbDGbDGbDHbDIbDJbDKbDLbxjbxkbDMbxkbxjbDNaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbDObyXbDPbDQbudbzabudbudbudbudbudbsybuebCfbDRbhBbFnbkebDTbDUbkebDVbkdbkebkebDWbxLbxMbpFbCmaYObARaaibDXbDYbDZbEabEbabmbEcbEdbEeachachbEfbEgachbrebrebEhaaibEibEjbEkbElbEmbEmbEnbEobEpbpFbEqaaiaaqbErbjEbEsbEtaaqbCKbEuaaqbEvbEwbExbEyaaqbCKbEzbEAaaqaaqaaqaosaaqaaqaaqbEBamfaaqaaiaaibECaaqaaqaaiaaiaaqaaJaaqaaqaaqaaqaaqaaqaaqbEDbEEbEFaaqbEGbEHbEIbEJbEJbEKbELbEMbENbEObEPbEQbERbESbETbETbEUbDwbEVaaibEWbEXbEYbEZaaibFaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabhhbhhbhhbhhbhhbhhbhhbhhbhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabyUbyUbyUbyUbyUbyUbyUbyUbyUaaaaaaaaaaaaaaaaaabyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVbyVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabvIbvIbvIbvIbvIbvIbvIbCcbCdbCcbFbbFcbFdbudbudbudbFcbudbsybuebCfbFebhBbFfbkebuhbzfbkebolbFgbkebkebFhbzkbxMbpFbFibFjbFkaaibFlbFmeHrbFobFpabmbFqbFrbFsbFtbFubFvbFwaaqaaaaaaaaaaaibFxbFybFzbFzbFAbFBbFCaaibFDbFEbzIbFFbFGbFHbFIbFJbFKbFLbFMbCLbjEbFNbFObFPbFQbjEbCKbEzbFRbFSbFTbFUbFVbFWaaqbFXbFYbFZaaqbGabGbbGcbGdbGebGfbGgbDBbGhbEJbEJbGibGjbEJbGkbGlbGmbGnbGobEJbGpbGqbGrbGsbGtbGuaaiabmaaiaaiaaibBXaaiaaibBYbCaaaibGvbGwbGxbGybGzbGAbGBbGCaaaaaaaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa