Files
Paradise/code/modules/clothing/spacesuits/ninja.dm
T
2015-02-09 16:12:01 +01:00

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/obj/item/clothing/head/helmet/space/space_ninja
desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
name = "ninja hood"
icon_state = "s-ninja"
item_state = "s-ninja_hood"
allowed = list(/obj/item/weapon/stock_parts/cell)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
unacidable = 1
siemens_coefficient = 0.2
/obj/item/clothing/suit/space/space_ninja
name = "ninja suit"
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell,/obj/item/device/suit_cooling_unit)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.2
//Important parts of the suit.
var/mob/living/carbon/affecting = null//The wearer.
var/obj/item/weapon/stock_parts/cell/cell//Starts out with a high-capacity cell using New().
var/datum/effect/effect/system/spark_spread/spark_system//To create sparks.
var/reagent_list[] = list("tricordrazine","dexalinp","spaceacillin","anti_toxin","nutriment","uranium","hyronalin")//The reagents ids which are added to the suit at New().
var/stored_research[]//For stealing station research.
var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
//Other articles of ninja gear worn together, used to easily reference them after initializing.
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
var/obj/item/clothing/shoes/space_ninja/n_shoes
var/obj/item/clothing/gloves/space_ninja/n_gloves
var/obj/item/clothing/mask/gas/voice/space_ninja/n_mask
//Main function variables.
var/s_initialized = 0//Suit starts off.
var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
var/s_regen = 5.0//Base energy regen each ntick.
var/s_cost = 25.0//Additional cost for additional powers active.
var/k_cost = 200.0//Kamikaze energy cost each ntick.
var/k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick.
var/s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
var/a_transfer = 20.0//How much reagent is transferred when injecting.
var/r_maxamount = 80.0//How much reagent in total there is.
//var/s_rank = "Master" The three ranks are "Initiate", "Assassin", and "Master". Master is the base case.
//Support function variables.
var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
var/s_active = 0//Stealth off.
var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions.
var/kamikaze = 0//Kamikaze on or off.
var/k_unlock = 0//To unlock Kamikaze.
//Ability function variables.
var/s_bombs = 10.0//Number of starting ninja smoke bombs.
var/a_boost = 3.0//Number of adrenaline boosters.
var/emp_proof = 0 // Will the suit react to EMPs? A kind of bad workaround to make Ninjas invulnerable to their own EMPs. - Dave
//Onboard AI related variables.
var/mob/living/silicon/ai/AI//If there is an AI inside the suit.
var/obj/item/device/paicard/pai//A slot for a pAI device
var/obj/effect/overlay/hologram//Is the AI hologram on or off? Visible only to the wearer of the suit. This works by attaching an image to a blank overlay.
var/flush = 0//If an AI purge is in progress.
var/s_control = 1//If user in control of the suit.