Add shared storage and godeye items, split Lavaland loot files

This commit is contained in:
Markolie
2017-02-06 01:02:03 +01:00
parent b17dca7c57
commit 72aec0f9f1
11 changed files with 675 additions and 556 deletions
+25
View File
@@ -498,3 +498,28 @@
name = "gar glasses"
icon_state = "gar"
item_state = "gar"
/obj/item/clothing/glasses/godeye
name = "eye of god"
desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes."
icon_state = "godeye"
item_state = "godeye"
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = 1
flags = NODROP
invis_view = SEE_INVISIBLE_MINIMUM
/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, src) && W != src && W.loc == user)
if(W.icon_state == "godeye")
W.icon_state = "doublegodeye"
W.item_state = "doublegodeye"
W.desc = "A pair of strange eyes, said to have been torn from an omniscient creature that used to roam the wastes. There's no real reason to have two, but that isn't stopping you."
if(iscarbon(user))
var/mob/living/carbon/C = user
C.update_inv_wear_mask()
else
user << "<span class='notice'>The eye winks at you and vanishes into the abyss, you feel really unlucky.</span>"
qdel(src)
..()
@@ -0,0 +1,215 @@
/obj/structure/closet/crate/necropolis/dragon
name = "dragon chest"
/obj/structure/closet/crate/necropolis/dragon/New()
..()
var/loot = rand(1,4)
switch(loot)
if(1)
new /obj/item/weapon/melee/ghost_sword(src)
if(2)
new /obj/item/weapon/lava_staff(src)
if(3)
new /obj/item/weapon/spellbook/oneuse/sacredflame(src)
new /obj/item/weapon/gun/magic/wand/fireball(src)
if(4)
new /obj/item/weapon/dragons_blood(src)
// Spectral Blade
/obj/item/weapon/melee/ghost_sword
name = "spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
icon_state = "spectral"
item_state = "spectral"
flags = CONDUCT
sharp = 1
edge = 1
w_class = 4
force = 1
throwforce = 1
hitsound = 'sound/effects/ghost2.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
var/summon_cooldown = 0
var/list/mob/dead/observer/spirits
/obj/item/weapon/melee/ghost_sword/New()
..()
spirits = list()
processing_objects.Add(src)
poi_list |= src
/obj/item/weapon/melee/ghost_sword/Destroy()
for(var/mob/dead/observer/G in spirits)
G.invisibility = initial(G.invisibility)
spirits.Cut()
processing_objects.Remove(src)
poi_list -= src
. = ..()
/obj/item/weapon/melee/ghost_sword/attack_self(mob/user)
if(summon_cooldown > world.time)
to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.")
return
to_chat(user, "You call out for aid, attempting to summon spirits to your side.")
notify_ghosts("[user] is raising their [src], calling for your help!", enter_link="<a href=?src=[UID()];follow=1>(Click to help)</a>", source = user, action = NOTIFY_FOLLOW)
summon_cooldown = world.time + 600
/obj/item/weapon/melee/ghost_sword/Topic(href, href_list)
if(href_list["follow"])
var/mob/dead/observer/ghost = usr
if(istype(ghost))
ghost.ManualFollow(src)
/obj/item/weapon/melee/ghost_sword/process()
ghost_check()
/obj/item/weapon/melee/ghost_sword/proc/ghost_check()
var/ghost_counter = 0
var/turf/T = get_turf(src)
var/list/contents = T.GetAllContents()
var/mob/dead/observer/current_spirits = list()
for(var/mob/dead/observer/O in player_list)
if(is_type_in_list(O.following, contents))
ghost_counter++
O.invisibility = 0
current_spirits |= O
for(var/mob/dead/observer/G in spirits - current_spirits)
G.invisibility = initial(G.invisibility)
spirits = current_spirits
return ghost_counter
/obj/item/weapon/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
force = Clamp((ghost_counter * 4), 0, 75)
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
..()
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
var/ghost_counter = ghost_check()
final_block_chance += Clamp((ghost_counter * 5), 0, 75)
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
return ..()
// Blood
/obj/item/weapon/dragons_blood
name = "bottle of dragons blood"
desc = "You're not actually going to drink this, are you?"
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/weapon/dragons_blood/attack_self(mob/living/carbon/human/user)
if(!istype(user))
return
var/mob/living/carbon/human/H = user
var/random = rand(1,3)
switch(random)
if(1)
to_chat(user, "<span class='danger'>Your flesh begins to melt! Miraculously, you seem fine otherwise.</span>")
H.set_species("Skeleton")
if(2)
to_chat(user, "<span class='danger'>Power courses through you! You can now shift your form at will.")
if(user.mind)
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
user.mind.AddSpell(D)
if(3)
to_chat(user, "<span class='danger'>You feel like you could walk straight through lava now.</span>")
H.weather_immunities |= "lava"
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
qdel(src)
/datum/disease/transformation/dragon
name = "dragon transformation"
cure_text = "nothing"
cures = list("adminordrazine")
agent = "dragon's blood"
desc = "What do dragons have to do with Space Station 13?"
stage_prob = 20
severity = BIOHAZARD
visibility_flags = 0
stage1 = list("Your bones ache.")
stage2 = list("Your skin feels scaley.")
stage3 = list("<span class='danger'>You have an overwhelming urge to terrorize some peasants.</span>", "<span class='danger'>Your teeth feel sharper.</span>")
stage4 = list("<span class='danger'>Your blood burns.</span>")
stage5 = list("<span class='danger'>You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason.</span>")
new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
//Lava Staff
/obj/item/weapon/lava_staff
name = "staff of lava"
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
icon_state = "staffofstorms"
item_state = "staffofstorms"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
item_state = "staffofstorms"
w_class = 4
force = 25
damtype = BURN
hitsound = 'sound/weapons/sear.ogg'
var/turf_type = /turf/unsimulated/floor/lava // /turf/simulated/floor/plating/lava/smooth once Lavaland turfs are added
var/transform_string = "lava"
var/reset_turf_type = /turf/simulated/floor/plating/airless/asteroid // /turf/simulated/floor/plating/asteroid/basalt once Lavaland turfs are added
var/reset_string = "basalt"
var/create_cooldown = 100
var/create_delay = 30
var/reset_cooldown = 50
var/timer = 0
var/banned_turfs
/obj/item/weapon/lava_staff/New()
. = ..()
banned_turfs = typecacheof(list(/turf/space/transit, /turf/unsimulated))
/obj/item/weapon/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
..()
if(timer > world.time)
return
if(is_type_in_typecache(target, banned_turfs))
return
if(target in view(user.client.view, get_turf(user)))
var/turf/simulated/T = get_turf(target)
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
timer = world.time + create_delay + 1
if(do_after(user, create_delay, target = T))
user.visible_message("<span class='danger'>[user] turns \the [T] into [transform_string]!</span>")
message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>).")
log_game("[key_name(user)] fired the lava staff at [get_area(target)] ([T.x], [T.y], [T.z]).")
T.ChangeTurf(turf_type)
timer = world.time + create_cooldown
qdel(L)
else
timer = world.time
qdel(L)
return
else
user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
T.ChangeTurf(reset_turf_type)
timer = world.time + reset_cooldown
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
/obj/effect/overlay/temp/lavastaff
icon_state = "lavastaff_warn"
duration = 50
@@ -0,0 +1,81 @@
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/New()
..()
var/loot = rand(1,3)
switch(loot)
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/blood_contract(src)
if(3)
new /obj/item/weapon/gun/magic/staff/spellblade(src)
// Mayhem
/obj/item/mayhem
name = "mayhem in a bottle"
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/mayhem/attack_self(mob/user)
for(var/mob/living/carbon/human/H in range(7,user))
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(H)
B.mineEffect(H)
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
// Blood Contract
/obj/item/blood_contract
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
color = "#FF0000"
desc = "Mark your target for death."
var/used = FALSE
/obj/item/blood_contract/attack_self(mob/user)
if(used)
return
used = TRUE
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in player_list
if(!choice)
used = FALSE
return
else if(!isliving(choice))
to_chat(user, "[choice] is already dead!")
used = FALSE
return
else if(choice == user)
user << "You feel like writing your own name into a cursed death warrant would be unwise."
used = FALSE
return
else
var/mob/living/L = choice
message_admins("[key_name_admin(L)] has been marked for death by [key_name_admin(user)].")
log_admin("[key_name(L)] has been marked for death by [key_name(user)].")
var/datum/objective/survive/survive = new
survive.owner = L.mind
L.mind.objectives += survive
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you!</span>")
L.color = "#FF0000"
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(L)
B.mineEffect(L)
for(var/mob/living/carbon/human/H in player_list)
if(H == L)
continue
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>")
H.put_in_hands(new /obj/item/weapon/kitchen/knife/butcher(H))
qdel(src)
@@ -0,0 +1,188 @@
/obj/item/weapon/hierophant_staff
name = "Hierophant's staff"
desc = "A large club with intense magic power infused into it."
icon_state = "hierophant_staff"
item_state = "hierophant_staff"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
w_class = 4
force = 20
hitsound = "swing_hit"
//hitsound = 'sound/weapons/sonic_jackhammer.ogg'
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
var/chaser_cooldown = 101 //how long the cooldown between firing chasers at mobs is
var/chaser_timer = 0 //what our current chaser cooldown is
var/timer = 0 //what our current cooldown is
var/blast_range = 3 //how long the cardinal blast's walls are
var/obj/effect/hierophant/rune //the associated rune we teleport to
var/teleporting = FALSE //if we ARE teleporting
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
/obj/item/weapon/hierophant_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
..()
var/turf/T = get_turf(target)
if(!T || timer > world.time)
return
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
if(proximity_flag)
spawn(0)
aoe_burst(T, user)
add_logs(user, target, "fired 3x3 blast at", src)
else
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
spawn(0)
cardinal_blasts(T, user)
timer = world.time + cooldown_time
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
new /obj/effect/overlay/temp/hierophant/chaser(get_turf(user), user, target, 1.5, friendly_fire_check)
add_logs(user, target, "fired a chaser at", src)
else
spawn(0)
cardinal_blasts(T, user) //otherwise, just do cardinal blast
add_logs(user, target, "fired cardinal blast at", src)
else
to_chat(user, "<span class='warning'>That target is out of range!</span>") //too far away
/obj/item/weapon/hierophant_staff/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/toggle_unfriendly_fire) //toggle friendly fire...
friendly_fire_check = !friendly_fire_check
to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
return
if(user.get_active_hand() != src && user.get_inactive_hand() != src) //you need to hold the staff to teleport
to_chat(user, "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it" : "create a rune"]!</span>")
return
if(!rune)
if(isturf(user.loc))
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
timer = world.time + 51
if(do_after(user, 50, target = user))
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
else
timer = world.time
else
to_chat(user, "<span class='warning'>You need to be on solid ground to produce a rune!</span>")
return
if(get_dist(user, rune) <= 2) //rune too close abort
to_chat(user, "<span class='warning'>You are too close to the rune to teleport to it!</span>")
return
if(is_blocked_turf(get_turf(rune)))
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
return
teleporting = TRUE //start channel
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
timer = world.time + 50
if(do_after(user, 40, target = user) && rune)
var/turf/T = get_turf(rune)
var/turf/source = get_turf(user)
if(is_blocked_turf(T))
teleporting = FALSE
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
user.update_action_buttons_icon()
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
return
if(is_blocked_turf(T))
teleporting = FALSE
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
user.update_action_buttons_icon()
return
add_logs(user, rune, "teleported self from ([source.x],[source.y],[source.z]) to")
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
spawn(0)
teleport_mob(source, L, T, user) //regardless, take all mobs near us along
sleep(6) //at this point the blasts detonate
else
timer = world.time
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
/obj/item/weapon/hierophant_staff/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to))
return
animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
sleep(1)
if(!M)
return
M.visible_message("<span class='hierophant_warning'>[M] fades out!</span>")
sleep(2)
if(!M)
return
M.forceMove(turf_to_teleport_to)
sleep(1)
if(!M)
return
animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN
sleep(1)
if(!M)
return
M.visible_message("<span class='hierophant_warning'>[M] fades in!</span>")
if(user != M)
add_logs(user, M, "teleported", null, "from ([source.x],[source.y],[source.z])")
/obj/item/weapon/hierophant_staff/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
for(var/d in cardinal)
spawn(0)
blast_wall(T, d, user)
/obj/item/weapon/hierophant_staff/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
if(!T)
return
var/range = blast_range
var/turf/previousturf = T
var/turf/J = get_step(previousturf, dir)
for(var/i in 1 to range)
if(!J)
return
new /obj/effect/overlay/temp/hierophant/blast(J, user, friendly_fire_check)
previousturf = J
J = get_step(previousturf, dir)
/obj/item/weapon/hierophant_staff/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/overlay/temp/hierophant/blast(t, user, friendly_fire_check)
@@ -0,0 +1,52 @@
/obj/item/weapon/staff/storm
name = "staff of storms"
desc = "An ancient staff retrieved from the remains of Legion. The wind stirs as you move it."
icon_state = "staffofstorms"
item_state = "staffofstorms"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
item_state = "staffofstorms"
w_class = 4
force = 25
damtype = BURN
hitsound = 'sound/weapons/sear.ogg'
var/storm_type = /datum/weather/ash_storm
var/storm_cooldown = 0
/obj/item/weapon/staff/storm/attack_self(mob/user)
if(storm_cooldown > world.time)
to_chat(user, "<span class='warning'>The staff is still recharging!</span>")
return
var/area/user_area = get_area(user)
var/datum/weather/A
var/z_level_name = space_manager.levels_by_name[user.z]
for(var/V in weather_master.existing_weather)
var/datum/weather/W = V
if(W.target_z == z_level_name && W.area_type == user_area.type)
A = W
break
if(A)
if(A.stage != END_STAGE)
if(A.stage == WIND_DOWN_STAGE)
to_chat(user, "<span class='warning'>The storm is already ending! It would be a waste to use the staff now.</span>")
return
user.visible_message("<span class='warning'>[user] holds [src] skywards as an orange beam travels into the sky!</span>", \
"<span class='notice'>You hold [src] skyward, dispelling the storm!</span>")
playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
A.wind_down()
return
else
A = new storm_type
A.name = "staff storm"
A.area_type = user_area.type
A.target_z = z_level_name
A.telegraph_duration = 100
A.end_duration = 100
user.visible_message("<span class='warning'>[user] holds [src] skywards as red lightning crackles into the sky!</span>", \
"<span class='notice'>You hold [src] skyward, calling down a terrible storm!</span>")
playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
A.telegraph()
storm_cooldown = world.time + 200
@@ -0,0 +1,105 @@
//Shared Bag
//Internal
/obj/item/weapon/storage/backpack/shared
name = "paradox bag"
desc = "Somehow, it's in two places at once."
max_combined_w_class = 60
max_w_class = 3
//External
/obj/item/device/shared_storage
name = "paradox bag"
desc = "Somehow, it's in two places at once."
icon = 'icons/obj/storage.dmi'
icon_state = "cultpack"
slot_flags = SLOT_BACK
var/obj/item/weapon/storage/backpack/shared/bag
/obj/item/device/shared_storage/red
name = "paradox bag"
desc = "Somehow, it's in two places at once."
/obj/item/device/shared_storage/red/New()
..()
if(!bag)
var/obj/item/weapon/storage/backpack/shared/S = new(src)
var/obj/item/device/shared_storage/blue = new(loc)
bag = S
blue.bag = S
/obj/item/device/shared_storage/attackby(obj/item/W, mob/user, params)
if(bag)
bag.forceMove(user)
bag.attackby(W, user, params)
/obj/item/device/shared_storage/attack_hand(mob/living/carbon/user)
if(!iscarbon(user))
return
if(loc == user && user.back && user.back == src)
if(bag)
bag.forceMove(user)
bag.attack_hand(user)
else
..()
/obj/item/device/shared_storage/MouseDrop(atom/over_object)
if(iscarbon(usr))
var/mob/M = usr
if(!over_object)
return
if (istype(usr.loc, /obj/mecha))
return
if(!M.restrained() && !M.stat)
playsound(loc, "rustle", 50, 1, -5)
if(istype(over_object, /obj/screen/inventory/hand))
if(!M.unEquip(src))
return
M.put_in_active_hand(src)
add_fingerprint(usr)
//Potion of Flight
/obj/item/weapon/reagent_containers/glass/bottle/potion
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "potionflask"
/obj/item/weapon/reagent_containers/glass/bottle/potion/flight
name = "strange elixir"
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
list_reagents = list("flightpotion" = 5)
/obj/item/weapon/reagent_containers/glass/bottle/potion/update_icon()
if(reagents.total_volume)
icon_state = "potionflask"
else
icon_state = "potionflask_empty"
/datum/reagent/flightpotion
name = "Flight Potion"
id = "flightpotion"
description = "Strange mutagenic compound of unknown origins."
reagent_state = LIQUID
color = "#FFEBEB"
/datum/reagent/flightpotion/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1)
if(ishuman(M) && M.stat != DEAD)
var/mob/living/carbon/human/H = M
if(H.species.name != "Human" || reac_volume < 5) // implying xenohumans are holy
if(method == INGEST && show_message)
to_chat(H, "<span class='notice'><i>You feel nothing but a terrible aftertaste.</i></span>")
return ..()
to_chat(H, "<span class='userdanger'>A terrible pain travels down your back as wings burst out!</span>")
H.set_species("Angel")
playsound(H.loc, 'sound/items/poster_ripped.ogg', 50, 1, -1)
H.adjustBruteLoss(20)
H.emote("scream")
..()
@@ -13,7 +13,7 @@
/obj/structure/closet/crate/necropolis/tendril/New()
..()
// uncomment me once these items are being implemented
/*var/loot = rand(1,25)
var/loot = rand(1,25)
switch(loot)
if(1)
new /obj/item/device/shared_storage/red(src)
@@ -36,7 +36,7 @@
if(9)
new /obj/item/organ/brain/alien(src)
if(10)
new /obj/item/organ/heart/cursed(src)
new /obj/item/organ/heart/cursed(src)/*
if(11)
new /obj/item/ship_in_a_bottle(src)
if(12)
@@ -67,556 +67,4 @@
new /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/hell(src)
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src)
if(25)
new /obj/item/weapon/spellbook/oneuse/summonitem(src)*/
///Bosses
//Dragon
/obj/structure/closet/crate/necropolis/dragon
name = "dragon chest"
/obj/structure/closet/crate/necropolis/dragon/New()
..()
var/loot = rand(1,4)
switch(loot)
if(1)
new /obj/item/weapon/melee/ghost_sword(src)
if(2)
new /obj/item/weapon/lava_staff(src)
if(3)
new /obj/item/weapon/spellbook/oneuse/sacredflame(src)
new /obj/item/weapon/gun/magic/wand/fireball(src)
if(4)
new /obj/item/weapon/dragons_blood(src)
/obj/item/weapon/melee/ghost_sword
name = "spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
icon_state = "spectral"
item_state = "spectral"
flags = CONDUCT
sharp = 1
edge = 1
w_class = 4
force = 1
throwforce = 1
hitsound = 'sound/effects/ghost2.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
var/summon_cooldown = 0
var/list/mob/dead/observer/spirits
/obj/item/weapon/melee/ghost_sword/New()
..()
spirits = list()
processing_objects.Add(src)
poi_list |= src
/obj/item/weapon/melee/ghost_sword/Destroy()
for(var/mob/dead/observer/G in spirits)
G.invisibility = initial(G.invisibility)
spirits.Cut()
processing_objects.Remove(src)
poi_list -= src
. = ..()
/obj/item/weapon/melee/ghost_sword/attack_self(mob/user)
if(summon_cooldown > world.time)
to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.")
return
to_chat(user, "You call out for aid, attempting to summon spirits to your side.")
notify_ghosts("[user] is raising their [src], calling for your help!", enter_link="<a href=?src=[UID()];follow=1>(Click to help)</a>", source = user, action = NOTIFY_FOLLOW)
summon_cooldown = world.time + 600
/obj/item/weapon/melee/ghost_sword/Topic(href, href_list)
if(href_list["follow"])
var/mob/dead/observer/ghost = usr
if(istype(ghost))
ghost.ManualFollow(src)
/obj/item/weapon/melee/ghost_sword/process()
ghost_check()
/obj/item/weapon/melee/ghost_sword/proc/ghost_check()
var/ghost_counter = 0
var/turf/T = get_turf(src)
var/list/contents = T.GetAllContents()
var/mob/dead/observer/current_spirits = list()
for(var/mob/dead/observer/O in player_list)
if(is_type_in_list(O.following, contents))
ghost_counter++
O.invisibility = 0
current_spirits |= O
for(var/mob/dead/observer/G in spirits - current_spirits)
G.invisibility = initial(G.invisibility)
spirits = current_spirits
return ghost_counter
/obj/item/weapon/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
force = Clamp((ghost_counter * 4), 0, 75)
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
..()
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
var/ghost_counter = ghost_check()
final_block_chance += Clamp((ghost_counter * 5), 0, 75)
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
return ..()
// Blood
/obj/item/weapon/dragons_blood
name = "bottle of dragons blood"
desc = "You're not actually going to drink this, are you?"
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/weapon/dragons_blood/attack_self(mob/living/carbon/human/user)
if(!istype(user))
return
var/mob/living/carbon/human/H = user
var/random = rand(1,3)
switch(random)
if(1)
to_chat(user, "<span class='danger'>Your flesh begins to melt! Miraculously, you seem fine otherwise.</span>")
H.set_species("Skeleton")
if(2)
to_chat(user, "<span class='danger'>Power courses through you! You can now shift your form at will.")
if(user.mind)
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
user.mind.AddSpell(D)
if(3)
to_chat(user, "<span class='danger'>You feel like you could walk straight through lava now.</span>")
H.weather_immunities |= "lava"
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
qdel(src)
/datum/disease/transformation/dragon
name = "dragon transformation"
cure_text = "nothing"
cures = list("adminordrazine")
agent = "dragon's blood"
desc = "What do dragons have to do with Space Station 13?"
stage_prob = 20
severity = BIOHAZARD
visibility_flags = 0
stage1 = list("Your bones ache.")
stage2 = list("Your skin feels scaley.")
stage3 = list("<span class='danger'>You have an overwhelming urge to terrorize some peasants.</span>", "<span class='danger'>Your teeth feel sharper.</span>")
stage4 = list("<span class='danger'>Your blood burns.</span>")
stage5 = list("<span class='danger'>You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason.</span>")
new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
//Lava Staff
/obj/item/weapon/lava_staff
name = "staff of lava"
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
icon_state = "staffofstorms"
item_state = "staffofstorms"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
item_state = "staffofstorms"
w_class = 4
force = 25
damtype = BURN
hitsound = 'sound/weapons/sear.ogg'
var/turf_type = /turf/unsimulated/floor/lava // /turf/simulated/floor/plating/lava/smooth once Lavaland turfs are added
var/transform_string = "lava"
var/reset_turf_type = /turf/simulated/floor/plating/airless/asteroid // /turf/simulated/floor/plating/asteroid/basalt once Lavaland turfs are added
var/reset_string = "basalt"
var/create_cooldown = 100
var/create_delay = 30
var/reset_cooldown = 50
var/timer = 0
var/banned_turfs
/obj/item/weapon/lava_staff/New()
. = ..()
banned_turfs = typecacheof(list(/turf/space/transit, /turf/unsimulated))
/obj/item/weapon/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
..()
if(timer > world.time)
return
if(is_type_in_typecache(target, banned_turfs))
return
if(target in view(user.client.view, get_turf(user)))
var/turf/simulated/T = get_turf(target)
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
timer = world.time + create_delay + 1
if(do_after(user, create_delay, target = T))
user.visible_message("<span class='danger'>[user] turns \the [T] into [transform_string]!</span>")
message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>).")
log_game("[key_name(user)] fired the lava staff at [get_area(target)] ([T.x], [T.y], [T.z]).")
T.ChangeTurf(turf_type)
timer = world.time + create_cooldown
qdel(L)
else
timer = world.time
qdel(L)
return
else
user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
T.ChangeTurf(reset_turf_type)
timer = world.time + reset_cooldown
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
/obj/effect/overlay/temp/lavastaff
icon_state = "lavastaff_warn"
duration = 50
// Bubblegum
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/New()
..()
var/loot = rand(1,3)
switch(loot)
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/blood_contract(src)
if(3)
new /obj/item/weapon/gun/magic/staff/spellblade(src)
// Mayhem
/obj/item/mayhem
name = "mayhem in a bottle"
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/mayhem/attack_self(mob/user)
for(var/mob/living/carbon/human/H in range(7,user))
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(H)
B.mineEffect(H)
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
// Blood Contract
/obj/item/blood_contract
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
color = "#FF0000"
desc = "Mark your target for death."
var/used = FALSE
/obj/item/blood_contract/attack_self(mob/user)
if(used)
return
used = TRUE
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in player_list
if(!choice)
used = FALSE
return
else if(!isliving(choice))
to_chat(user, "[choice] is already dead!")
used = FALSE
return
else if(choice == user)
user << "You feel like writing your own name into a cursed death warrant would be unwise."
used = FALSE
return
else
var/mob/living/L = choice
message_admins("[key_name_admin(L)] has been marked for death by [key_name_admin(user)].")
log_admin("[key_name(L)] has been marked for death by [key_name(user)].")
var/datum/objective/survive/survive = new
survive.owner = L.mind
L.mind.objectives += survive
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you!</span>")
L.color = "#FF0000"
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(L)
B.mineEffect(L)
for(var/mob/living/carbon/human/H in player_list)
if(H == L)
continue
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. They have been marked red! Go kill them!</span>")
H.put_in_hands(new /obj/item/weapon/kitchen/knife/butcher(H))
qdel(src)
// Legion
// Staff of Storms
/obj/item/weapon/staff/storm
name = "staff of storms"
desc = "An ancient staff retrieved from the remains of Legion. The wind stirs as you move it."
icon_state = "staffofstorms"
item_state = "staffofstorms"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
item_state = "staffofstorms"
w_class = 4
force = 25
damtype = BURN
hitsound = 'sound/weapons/sear.ogg'
var/storm_type = /datum/weather/ash_storm
var/storm_cooldown = 0
/obj/item/weapon/staff/storm/attack_self(mob/user)
if(storm_cooldown > world.time)
to_chat(user, "<span class='warning'>The staff is still recharging!</span>")
return
var/area/user_area = get_area(user)
var/datum/weather/A
var/z_level_name = space_manager.levels_by_name[user.z]
for(var/V in weather_master.existing_weather)
var/datum/weather/W = V
if(W.target_z == z_level_name && W.area_type == user_area.type)
A = W
break
if(A)
if(A.stage != END_STAGE)
if(A.stage == WIND_DOWN_STAGE)
to_chat(user, "<span class='warning'>The storm is already ending! It would be a waste to use the staff now.</span>")
return
user.visible_message("<span class='warning'>[user] holds [src] skywards as an orange beam travels into the sky!</span>", \
"<span class='notice'>You hold [src] skyward, dispelling the storm!</span>")
playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
A.wind_down()
return
else
A = new storm_type
A.name = "staff storm"
A.area_type = user_area.type
A.target_z = z_level_name
A.telegraph_duration = 100
A.end_duration = 100
user.visible_message("<span class='warning'>[user] holds [src] skywards as red lightning crackles into the sky!</span>", \
"<span class='notice'>You hold [src] skyward, calling down a terrible storm!</span>")
playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0)
A.telegraph()
storm_cooldown = world.time + 200
// Hierophant
//Hierophant
/obj/item/weapon/hierophant_staff
name = "Hierophant's staff"
desc = "A large club with intense magic power infused into it."
icon_state = "hierophant_staff"
item_state = "hierophant_staff"
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
w_class = 4
force = 20
hitsound = "swing_hit"
//hitsound = 'sound/weapons/sonic_jackhammer.ogg'
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
var/chaser_cooldown = 101 //how long the cooldown between firing chasers at mobs is
var/chaser_timer = 0 //what our current chaser cooldown is
var/timer = 0 //what our current cooldown is
var/blast_range = 3 //how long the cardinal blast's walls are
var/obj/effect/hierophant/rune //the associated rune we teleport to
var/teleporting = FALSE //if we ARE teleporting
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
/obj/item/weapon/hierophant_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
..()
var/turf/T = get_turf(target)
if(!T || timer > world.time)
return
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
if(proximity_flag)
spawn(0)
aoe_burst(T, user)
add_logs(user, target, "fired 3x3 blast at", src)
else
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
spawn(0)
cardinal_blasts(T, user)
timer = world.time + cooldown_time
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
new /obj/effect/overlay/temp/hierophant/chaser(get_turf(user), user, target, 1.5, friendly_fire_check)
add_logs(user, target, "fired a chaser at", src)
else
spawn(0)
cardinal_blasts(T, user) //otherwise, just do cardinal blast
add_logs(user, target, "fired cardinal blast at", src)
else
to_chat(user, "<span class='warning'>That target is out of range!</span>") //too far away
/obj/item/weapon/hierophant_staff/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/toggle_unfriendly_fire) //toggle friendly fire...
friendly_fire_check = !friendly_fire_check
to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
return
if(user.get_active_hand() != src && user.get_inactive_hand() != src) //you need to hold the staff to teleport
to_chat(user, "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it" : "create a rune"]!</span>")
return
if(!rune)
if(isturf(user.loc))
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
timer = world.time + 51
if(do_after(user, 50, target = user))
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
else
timer = world.time
else
to_chat(user, "<span class='warning'>You need to be on solid ground to produce a rune!</span>")
return
if(get_dist(user, rune) <= 2) //rune too close abort
to_chat(user, "<span class='warning'>You are too close to the rune to teleport to it!</span>")
return
if(is_blocked_turf(get_turf(rune)))
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
return
teleporting = TRUE //start channel
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
timer = world.time + 50
if(do_after(user, 40, target = user) && rune)
var/turf/T = get_turf(rune)
var/turf/source = get_turf(user)
if(is_blocked_turf(T))
teleporting = FALSE
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
user.update_action_buttons_icon()
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
return
if(is_blocked_turf(T))
teleporting = FALSE
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
user.update_action_buttons_icon()
return
add_logs(user, rune, "teleported self from ([source.x],[source.y],[source.z]) to")
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
spawn(0)
teleport_mob(source, L, T, user) //regardless, take all mobs near us along
sleep(6) //at this point the blasts detonate
else
timer = world.time
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
/obj/item/weapon/hierophant_staff/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to))
return
animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
sleep(1)
if(!M)
return
M.visible_message("<span class='hierophant_warning'>[M] fades out!</span>")
sleep(2)
if(!M)
return
M.forceMove(turf_to_teleport_to)
sleep(1)
if(!M)
return
animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN
sleep(1)
if(!M)
return
M.visible_message("<span class='hierophant_warning'>[M] fades in!</span>")
if(user != M)
add_logs(user, M, "teleported", null, "from ([source.x],[source.y],[source.z])")
/obj/item/weapon/hierophant_staff/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
for(var/d in cardinal)
spawn(0)
blast_wall(T, d, user)
/obj/item/weapon/hierophant_staff/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
if(!T)
return
var/range = blast_range
var/turf/previousturf = T
var/turf/J = get_step(previousturf, dir)
for(var/i in 1 to range)
if(!J)
return
new /obj/effect/overlay/temp/hierophant/blast(J, user, friendly_fire_check)
previousturf = J
J = get_step(previousturf, dir)
/obj/item/weapon/hierophant_staff/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/overlay/temp/hierophant/blast(t, user, friendly_fire_check)
new /obj/item/weapon/spellbook/oneuse/summonitem(src)*/
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@@ -1451,8 +1451,13 @@
#include "code\modules\mining\laborcamp\laborshuttle.dm"
#include "code\modules\mining\laborcamp\laborstacker.dm"
#include "code\modules\mining\lavaland\ash_flora.dm"
#include "code\modules\mining\lavaland\colossus_loot.dm"
#include "code\modules\mining\lavaland\necropolis_chests.dm"
#include "code\modules\mining\lavaland\loot\ashdragon_loot.dm"
#include "code\modules\mining\lavaland\loot\bubblegum_loot.dm"
#include "code\modules\mining\lavaland\loot\colossus_loot.dm"
#include "code\modules\mining\lavaland\loot\hierophant_loot.dm"
#include "code\modules\mining\lavaland\loot\legion_loot.dm"
#include "code\modules\mining\lavaland\loot\tendril_loot.dm"
#include "code\modules\mob\abilities.dm"
#include "code\modules\mob\death.dm"
#include "code\modules\mob\emote.dm"