primed grenades must not be disassembable easy

This commit is contained in:
Ater Ignis
2012-10-28 11:20:42 +04:00
parent 547635a0c4
commit 72f3c70da9
2 changed files with 28 additions and 19 deletions
@@ -52,7 +52,7 @@
if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right)))
user << "\red Assembly must contain one igniter."
return
if(!det.secured)
if(!det.secured)
user << "\red Assembly must be secured with screwdriver."
return
path = 1
@@ -81,12 +81,17 @@
icon_state = initial(icon_state) +"_locked"
stage = 2
else if(stage == 2)
user << "\blue You unlock the assembly."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
active = 0
if(active && prob(95))
user << "\red You trigger the assembly!"
prime()
return
else
user << "\blue You unlock the assembly."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
active = 0
else if(is_type_in_list(W, allowed_containers) && (!stage || stage==1) && path != 2)
path = 1
if(beakers.len == 2)
@@ -20,12 +20,9 @@
log_admin("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
message_admins("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
active = 1
icon_state = initial(icon_state) + "_active"
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
activate()
add_fingerprint(user)
spawn(5)
if(user)
user.drop_item()
prime()
return 0
return 1
@@ -67,20 +64,27 @@
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
active = 1
icon_state = initial(icon_state) + "_active"
activate()
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
spawn(det_time)
if(user)
user.drop_item()
prime()
return
return
/obj/item/weapon/grenade/proc/activate()
if(active)
return
icon_state = initial(icon_state) + "_active"
active = 1
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
spawn(det_time)
prime()
return
/obj/item/weapon/grenade/proc/prime()
// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
var/turf/T = get_turf(src)