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Reverting the comment out on the sprites and added the correct path, the xenoarcheology.dmi
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@@ -348,7 +348,8 @@
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//revolver
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var/obj/item/weapon/gun/projectile/new_gun = new /obj/item/weapon/gun/projectile(src.loc)
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new_item = new_gun
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//new_item.icon_state = "gun[rand(1,4)]" comenting this out because there aren't sprites named like that
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new_item.icon_state = "gun[rand(1,4)]"
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new_item.icon = 'xenoarchaeology.dmi'
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//33% chance to be able to reload the gun with human ammunition
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if(prob(66))
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