Merge pull request #5283 from TheDZD/dr-chang-e.-log

64x64 Sprites Conversion
This commit is contained in:
Fox McCloud
2016-08-01 21:25:10 -04:00
committed by GitHub
18 changed files with 123 additions and 82 deletions
+68
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@@ -55,6 +55,74 @@
-->
<div class="commit sansserif">
<h2 class="date">01 August 2016</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins are now able to print a map of the z levels.</li>
<li class="rscadd">Admins are now capable of scrambling the z levels' transitions.</li>
<li class="bugfix">Janiborg trash bags no longer fit down disposals when empty</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">(Maybe?)..We actually check if the race HAS BLOOD before trying to suck them</li>
<li class="rscadd">Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric.</li>
<li class="tweak">Plasmaman can no longer be vampires.</li>
<li class="tweak">Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Medical stacks now have 6 uses</li>
<li class="tweak">Medical stacks now heal 25 burn/brute</li>
<li class="tweak">Applying a medical stack to others is instant, no matter what</li>
<li class="tweak">Applying any medical stack to yourself has a 2 second delay</li>
<li class="tweak">Applying a splint to yourself has a 10 second delay</li>
<li class="tweak">No more RNG fumbling of putting splints to yourself</li>
<li class="tweak">Confirmation for applying medical stacks is now green</li>
<li class="tweak">Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.</li>
<li class="tweak">Amount of splints in medical vendors increased from 2 to 4</li>
<li class="bugfix">Fixes weird icon updates when getting healed by medical kits</li>
<li class="rscadd">Adds in object burning system that allows things to be lit on fire</li>
<li class="tweak">being on fire should heat you up a bit quicker and do a bit more damage</li>
<li class="tweak">Novaflowers ignite you rather than uselessly heating you up</li>
<li class="tweak">Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage</li>
</ul>
<h3 class="author">IcyV updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a unique axe for Atmos-traitors</li>
</ul>
<h3 class="author">Krausus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Probably fixed some very specific items messing up View Variables for no adequately explicable reason.</li>
<li class="bugfix">Fixed round-end antagonist report failing to print due to null objectives.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added atmos grenade kit to traitor uplink.</li>
<li class="bugfix">Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232</li>
</ul>
<h3 class="author">TheBeoni updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security one Added picture because i do not like that red label</li>
</ul>
<h3 class="author">TheDZD updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shadowling ascendance and badmins pressing the "Destroy All Lights" button should no longer bring the server to its knees.</li>
<li class="bugfix">Broken lights will no longer re-break.</li>
</ul>
<h3 class="author">TullyBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Using ATMs leaves fingerprints behind</li>
</ul>
<h3 class="author">Twinmold updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nuke Ops airtank connected to pipenet now.</li>
</ul>
<h3 class="author">tigercat2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Readded colored cable-cuffs.</li>
<li class="tweak">Making stacks of metal rods now updates the icon correctly.</li>
</ul>
<h2 class="date">28 July 2016</h2>
<h3 class="author">A Giant-Ass Mountain of Salt updated:</h3>
<ul class="changes bgimages16">
+55
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@@ -2542,3 +2542,58 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Adds space parallax
tigercat2000:
- rscdel: Removes space parallax, due to server overhead, input lag & bugs
2016-08-01:
Crazylemon64:
- rscadd: Admins are now able to print a map of the z levels.
- rscadd: Admins are now capable of scrambling the z levels' transitions.
- bugfix: Janiborg trash bags no longer fit down disposals when empty
Fethas:
- bugfix: (Maybe?)..We actually check if the race HAS BLOOD before trying to suck
them
- rscadd: Due to various complaints from tajarans having hand cramps, glove makers
have removed plasteel from the fabric.
- tweak: Plasmaman can no longer be vampires.
- tweak: Removes the mask check on both victim AND vampire, also makes the message
a bit more obscure, so it's up to your imagination of where you are biting them
and with what.
Fox McCloud:
- tweak: Medical stacks now have 6 uses
- tweak: Medical stacks now heal 25 burn/brute
- tweak: Applying a medical stack to others is instant, no matter what
- tweak: Applying any medical stack to yourself has a 2 second delay
- tweak: Applying a splint to yourself has a 10 second delay
- tweak: No more RNG fumbling of putting splints to yourself
- tweak: Confirmation for applying medical stacks is now green
- tweak: Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer,
1 roll of gauze, and medipen.
- tweak: Amount of splints in medical vendors increased from 2 to 4
- bugfix: Fixes weird icon updates when getting healed by medical kits
- rscadd: Adds in object burning system that allows things to be lit on fire
- tweak: being on fire should heat you up a bit quicker and do a bit more damage
- tweak: Novaflowers ignite you rather than uselessly heating you up
- tweak: Adjusts a few pyrotechnic chems to better fit with other tweaks to fire
damage
IcyV:
- rscadd: Adds a unique axe for Atmos-traitors
Krausus:
- bugfix: Probably fixed some very specific items messing up View Variables for
no adequately explicable reason.
- bugfix: Fixed round-end antagonist report failing to print due to null objectives.
Kyep:
- rscadd: Added atmos grenade kit to traitor uplink.
- bugfix: 'Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes
#5232'
TheBeoni:
- rscadd: Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security
one Added picture because i do not like that red label
TheDZD:
- bugfix: Shadowling ascendance and badmins pressing the "Destroy All Lights" button
should no longer bring the server to its knees.
- bugfix: Broken lights will no longer re-break.
TullyBurnalot:
- bugfix: Using ATMs leaves fingerprints behind
Twinmold:
- bugfix: Nuke Ops airtank connected to pipenet now.
tigercat2000:
- rscadd: Readded colored cable-cuffs.
- tweak: Making stacks of metal rods now updates the icon correctly.
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- rscadd: "Added atmos grenade kit to traitor uplink."
-13
View File
@@ -1,13 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Medical stacks now have 6 uses"
- tweak: "Medical stacks now heal 25 burn/brute"
- tweak: "Applying a medical stack to others is instant, no matter what"
- tweak: "Applying any medical stack to yourself has a 2 second delay"
- tweak: "Applying a splint to yourself has a 10 second delay"
- tweak: "No more RNG fumbling of putting splints to yourself"
- tweak: "Confirmation for applying medical stacks is now green"
- tweak: "Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen."
- tweak: "Amount of splints in medical vendors increased from 2 to 4"
- bugfix: "Fixes weird icon updates when getting healed by medical kits"
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- bugfix: "(Maybe?)..We actually check if the race HAS BLOOD before trying to suck them"
@@ -1,5 +0,0 @@
author: TheBeoni
delete-after: True
changes:
- rscadd: "Adds \"unique\" jumpsuit for Pod Pilot so they can finally stop using security one
Added picture because i do not like that red label"
@@ -1,4 +0,0 @@
author: TullyBurnalot
delete-after: True
changes:
- bugfix: "Using ATMs leaves fingerprints behind"
@@ -1,4 +0,0 @@
author: Krausus
delete-after: True
changes:
- bugfix: "Probably fixed some very specific items messing up View Variables for no adequately explicable reason."
@@ -1,7 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in object burning system that allows things to be lit on fire"
- tweak: "being on fire should heat you up a bit quicker and do a bit more damage"
- tweak: "Novaflowers ignite you rather than uselessly heating you up"
- tweak: "Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage"
@@ -1,5 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- rscadd: "Admins are now able to print a map of the z levels."
- rscadd: "Admins are now capable of scrambling the z levels' transitions."
@@ -1,4 +0,0 @@
author: IcyV
delete-after: True
changes:
- rscadd: "Adds a unique axe for Atmos-traitors"
@@ -1,4 +0,0 @@
author: Krausus
delete-after: True
changes:
- bugfix: "Fixed round-end antagonist report failing to print due to null objectives."
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- bugfix: "Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232"
@@ -1,5 +0,0 @@
author: tigercat2000
delete-after: True
changes:
- rscadd: "Readded colored cable-cuffs."
- tweak: "Making stacks of metal rods now updates the icon correctly."
@@ -1,4 +0,0 @@
author: Twinmold
delete-after: True
changes:
- bugfix: "Nuke Ops airtank connected to pipenet now."
@@ -1,6 +0,0 @@
author: Fethas
delete-after: True
changes:
- rscadd: "Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric."
- tweak: "Plasmaman can no longer be vampires."
- tweak: "Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what."
@@ -1,5 +0,0 @@
author: TheDZD
delete-after: True
changes:
- bugfix: "Shadowling ascendance and badmins pressing the \"Destroy All Lights\" button should no longer bring the server to its knees."
- bugfix: "Broken lights will no longer re-break."
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "Janiborg trash bags no longer fit down disposals when empty"