mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #5283 from TheDZD/dr-chang-e.-log
64x64 Sprites Conversion
This commit is contained in:
@@ -55,6 +55,74 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">01 August 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Admins are now able to print a map of the z levels.</li>
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<li class="rscadd">Admins are now capable of scrambling the z levels' transitions.</li>
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<li class="bugfix">Janiborg trash bags no longer fit down disposals when empty</li>
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</ul>
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<h3 class="author">Fethas updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">(Maybe?)..We actually check if the race HAS BLOOD before trying to suck them</li>
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<li class="rscadd">Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric.</li>
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<li class="tweak">Plasmaman can no longer be vampires.</li>
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<li class="tweak">Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Medical stacks now have 6 uses</li>
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<li class="tweak">Medical stacks now heal 25 burn/brute</li>
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<li class="tweak">Applying a medical stack to others is instant, no matter what</li>
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<li class="tweak">Applying any medical stack to yourself has a 2 second delay</li>
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<li class="tweak">Applying a splint to yourself has a 10 second delay</li>
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<li class="tweak">No more RNG fumbling of putting splints to yourself</li>
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<li class="tweak">Confirmation for applying medical stacks is now green</li>
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<li class="tweak">Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.</li>
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<li class="tweak">Amount of splints in medical vendors increased from 2 to 4</li>
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<li class="bugfix">Fixes weird icon updates when getting healed by medical kits</li>
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<li class="rscadd">Adds in object burning system that allows things to be lit on fire</li>
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<li class="tweak">being on fire should heat you up a bit quicker and do a bit more damage</li>
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<li class="tweak">Novaflowers ignite you rather than uselessly heating you up</li>
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<li class="tweak">Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage</li>
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</ul>
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<h3 class="author">IcyV updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a unique axe for Atmos-traitors</li>
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</ul>
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<h3 class="author">Krausus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Probably fixed some very specific items messing up View Variables for no adequately explicable reason.</li>
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<li class="bugfix">Fixed round-end antagonist report failing to print due to null objectives.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added atmos grenade kit to traitor uplink.</li>
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<li class="bugfix">Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232</li>
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</ul>
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<h3 class="author">TheBeoni updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security one Added picture because i do not like that red label</li>
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</ul>
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<h3 class="author">TheDZD updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Shadowling ascendance and badmins pressing the "Destroy All Lights" button should no longer bring the server to its knees.</li>
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<li class="bugfix">Broken lights will no longer re-break.</li>
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</ul>
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<h3 class="author">TullyBurnalot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Using ATMs leaves fingerprints behind</li>
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</ul>
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<h3 class="author">Twinmold updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Nuke Ops airtank connected to pipenet now.</li>
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</ul>
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<h3 class="author">tigercat2000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Readded colored cable-cuffs.</li>
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<li class="tweak">Making stacks of metal rods now updates the icon correctly.</li>
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</ul>
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<h2 class="date">28 July 2016</h2>
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<h3 class="author">A Giant-Ass Mountain of Salt updated:</h3>
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<ul class="changes bgimages16">
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@@ -2542,3 +2542,58 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Adds space parallax
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tigercat2000:
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- rscdel: Removes space parallax, due to server overhead, input lag & bugs
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2016-08-01:
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Crazylemon64:
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- rscadd: Admins are now able to print a map of the z levels.
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- rscadd: Admins are now capable of scrambling the z levels' transitions.
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- bugfix: Janiborg trash bags no longer fit down disposals when empty
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Fethas:
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- bugfix: (Maybe?)..We actually check if the race HAS BLOOD before trying to suck
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them
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- rscadd: Due to various complaints from tajarans having hand cramps, glove makers
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have removed plasteel from the fabric.
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- tweak: Plasmaman can no longer be vampires.
|
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- tweak: Removes the mask check on both victim AND vampire, also makes the message
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a bit more obscure, so it's up to your imagination of where you are biting them
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and with what.
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Fox McCloud:
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- tweak: Medical stacks now have 6 uses
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- tweak: Medical stacks now heal 25 burn/brute
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- tweak: Applying a medical stack to others is instant, no matter what
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- tweak: Applying any medical stack to yourself has a 2 second delay
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- tweak: Applying a splint to yourself has a 10 second delay
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- tweak: No more RNG fumbling of putting splints to yourself
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- tweak: Confirmation for applying medical stacks is now green
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- tweak: Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer,
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1 roll of gauze, and medipen.
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- tweak: Amount of splints in medical vendors increased from 2 to 4
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- bugfix: Fixes weird icon updates when getting healed by medical kits
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- rscadd: Adds in object burning system that allows things to be lit on fire
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- tweak: being on fire should heat you up a bit quicker and do a bit more damage
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- tweak: Novaflowers ignite you rather than uselessly heating you up
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- tweak: Adjusts a few pyrotechnic chems to better fit with other tweaks to fire
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damage
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IcyV:
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- rscadd: Adds a unique axe for Atmos-traitors
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Krausus:
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- bugfix: Probably fixed some very specific items messing up View Variables for
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no adequately explicable reason.
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- bugfix: Fixed round-end antagonist report failing to print due to null objectives.
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Kyep:
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- rscadd: Added atmos grenade kit to traitor uplink.
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- bugfix: 'Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes
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#5232'
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TheBeoni:
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- rscadd: Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security
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one Added picture because i do not like that red label
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TheDZD:
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- bugfix: Shadowling ascendance and badmins pressing the "Destroy All Lights" button
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should no longer bring the server to its knees.
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- bugfix: Broken lights will no longer re-break.
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TullyBurnalot:
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- bugfix: Using ATMs leaves fingerprints behind
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Twinmold:
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- bugfix: Nuke Ops airtank connected to pipenet now.
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tigercat2000:
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- rscadd: Readded colored cable-cuffs.
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- tweak: Making stacks of metal rods now updates the icon correctly.
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@@ -1,4 +0,0 @@
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author: Kyep
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delete-after: True
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changes:
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- rscadd: "Added atmos grenade kit to traitor uplink."
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@@ -1,13 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Medical stacks now have 6 uses"
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- tweak: "Medical stacks now heal 25 burn/brute"
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- tweak: "Applying a medical stack to others is instant, no matter what"
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- tweak: "Applying any medical stack to yourself has a 2 second delay"
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- tweak: "Applying a splint to yourself has a 10 second delay"
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- tweak: "No more RNG fumbling of putting splints to yourself"
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- tweak: "Confirmation for applying medical stacks is now green"
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- tweak: "Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen."
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- tweak: "Amount of splints in medical vendors increased from 2 to 4"
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- bugfix: "Fixes weird icon updates when getting healed by medical kits"
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@@ -1,4 +0,0 @@
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author: Fethas
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delete-after: True
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changes:
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- bugfix: "(Maybe?)..We actually check if the race HAS BLOOD before trying to suck them"
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@@ -1,5 +0,0 @@
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author: TheBeoni
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delete-after: True
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changes:
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- rscadd: "Adds \"unique\" jumpsuit for Pod Pilot so they can finally stop using security one
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Added picture because i do not like that red label"
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@@ -1,4 +0,0 @@
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author: TullyBurnalot
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delete-after: True
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changes:
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- bugfix: "Using ATMs leaves fingerprints behind"
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Probably fixed some very specific items messing up View Variables for no adequately explicable reason."
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@@ -1,7 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- rscadd: "Adds in object burning system that allows things to be lit on fire"
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- tweak: "being on fire should heat you up a bit quicker and do a bit more damage"
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- tweak: "Novaflowers ignite you rather than uselessly heating you up"
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- tweak: "Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage"
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@@ -1,5 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- rscadd: "Admins are now able to print a map of the z levels."
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- rscadd: "Admins are now capable of scrambling the z levels' transitions."
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@@ -1,4 +0,0 @@
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author: IcyV
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delete-after: True
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changes:
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- rscadd: "Adds a unique axe for Atmos-traitors"
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Fixed round-end antagonist report failing to print due to null objectives."
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@@ -1,4 +0,0 @@
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author: Kyep
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delete-after: True
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changes:
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- bugfix: "Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232"
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@@ -1,5 +0,0 @@
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author: tigercat2000
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delete-after: True
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changes:
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- rscadd: "Readded colored cable-cuffs."
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- tweak: "Making stacks of metal rods now updates the icon correctly."
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@@ -1,4 +0,0 @@
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author: Twinmold
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delete-after: True
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changes:
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- bugfix: "Nuke Ops airtank connected to pipenet now."
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@@ -1,6 +0,0 @@
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author: Fethas
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delete-after: True
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changes:
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- rscadd: "Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric."
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- tweak: "Plasmaman can no longer be vampires."
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- tweak: "Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what."
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@@ -1,5 +0,0 @@
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author: TheDZD
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delete-after: True
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changes:
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- bugfix: "Shadowling ascendance and badmins pressing the \"Destroy All Lights\" button should no longer bring the server to its knees."
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- bugfix: "Broken lights will no longer re-break."
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@@ -1,4 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- bugfix: "Janiborg trash bags no longer fit down disposals when empty"
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