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https://github.com/ParadiseSS13/Paradise.git
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NYAH
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@@ -83,7 +83,6 @@
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/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
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lash.Grant(H)
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..()
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@@ -95,7 +94,7 @@
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/datum/action/innate/tail_lash/Activate()
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var/mob/living/carbon/human/user = owner
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if(!user.restrained() || !user.buckled)
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to_chat(user, "<span class='warning'>You need freedom of movment to tail lash!</span>")
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to_chat(user, "<span class='warning'>You need freedom of movement to tail lash!</span>")
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return
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if(user.getStaminaLoss() >= 50)
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to_chat(user, "<span class='warning'>Rest before tail lashing again!</span>")
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@@ -104,7 +103,7 @@
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var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
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if(E)
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("<span class='danger'> [src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
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user.visible_message("<span class='danger'>[src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
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user.adjustStaminaLoss(15)
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C.apply_damage(5, BRUTE, E)
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user.spin(20, 1)
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@@ -814,7 +813,7 @@
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unarmed_type = /datum/unarmed_attack/diona
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//primitive_form = "Nymph"
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slowdown = 5
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hunger_drain = 0.6
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hunger_drain = 0.4
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remains_type = /obj/effect/decal/cleanable/ash
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@@ -893,13 +892,13 @@
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/datum/species/diona/water_act(var/mob/living/carbon/C, volume, temperature, source)
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..()
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C.nutrition = min(C.nutrition + volume, NUTRITION_LEVEL_WELL_FED+10)
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C.nutrition = min(C.nutrition + volume, NUTRITION_LEVEL_WELL_FED + 10)
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/datum/species/diona/handle_life(var/mob/living/carbon/human/H)
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H.radiation = Clamp(H.radiation, 0, 100) //We have to clamp this first, then decrease it, or there's a few edge cases of massive heals if we clamp and decrease at the same time.
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var/rads = H.radiation / 25
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H.radiation = max(H.radiation - rads, 0)
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H.nutrition = min(H.nutrition + rads, NUTRITION_LEVEL_WELL_FED+10)
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H.nutrition = min(H.nutrition + rads, NUTRITION_LEVEL_WELL_FED + 10)
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H.adjustBruteLoss(-(rads))
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H.adjustToxLoss(-(rads))
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@@ -914,11 +913,11 @@
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H.throw_alert("nolight", /obj/screen/alert/nolight)
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H.nutrition -= 20
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if((light_amount >= 5 && H.nutrition >= NUTRITION_LEVEL_FED ) && !H.suiciding) //if there's enough light, heal
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H.adjustBruteLoss(-(light_amount/2))
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H.adjustFireLoss(-(light_amount/4))
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if(H.nutrition < NUTRITION_LEVEL_STARVING+50)
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H.take_overall_damage(10,0)
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if((light_amount >= 5 && H.nutrition >= NUTRITION_LEVEL_FED) && !H.suiciding) //if there's enough light, heal
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H.adjustBruteLoss(-(light_amount / 2))
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H.adjustFireLoss(-(light_amount / 4))
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if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
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H.take_overall_damage(10, 0)
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..()
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/datum/species/machine
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