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Readjusted Medical items heal caps.
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@@ -7,10 +7,10 @@ MEDICAL
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/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
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var/heal_cap = 0
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var/heal_cap = 50
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if(istype(src, /obj/item/stack/medical/advanced))
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heal_cap = -50
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heal_cap = 0
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if (M.stat == 2)
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var/t_him = "it"
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