Limit robot part appearance choice list to valid ones. (#32085)

* Limit robot part appearance choice list to valid ones.

* Include appearance customization surgery.

* Apply suggestion from review.

* Revert "Apply suggestion from review."

This reverts commit 29fe67e4c5.

* Migrate robot parts to the new attack chain.

* Call parent in /obj/item/robot_parts/activate_self().

* Apply suggestions from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
This commit is contained in:
Alan
2026-07-01 19:13:30 -04:00
committed by GitHub
parent 4c7e65d7b2
commit 7512a0b4f8
2 changed files with 119 additions and 86 deletions
+113 -85
View File
@@ -7,6 +7,7 @@
var/list/part = null
var/sabotaged = FALSE //Emagging limbs can have repercussions when installed as prosthetics.
var/model_info = "Unbranded"
new_attack_chain = TRUE
/obj/item/robot_parts/Initialize(mapload, model)
. = ..()
@@ -23,14 +24,24 @@
AddComponent(/datum/component/surgery_initiator/limb, forced_surgery = /datum/surgery/attach_robotic_limb)
/obj/item/robot_parts/attack_self__legacy__attackchain(mob/user)
var/choice = tgui_input_list(user, "Select the company appearance for this limb", "Limb Company Selection", GLOB.all_robolimbs)
/obj/item/robot_parts/activate_self(mob/user)
if(..())
return ITEM_INTERACT_COMPLETE
var/list/possible_robolimbs = list()
for(var/robolimb in GLOB.all_robolimbs)
var/datum/robolimb/robopart = GLOB.all_robolimbs[robolimb]
for(var/body_part in part)
if(body_part in robopart.parts)
possible_robolimbs += robolimb
break
var/choice = tgui_input_list(user, "Select the company appearance for this limb", "Limb Company Selection", possible_robolimbs)
if(!choice)
return
return ITEM_INTERACT_COMPLETE
if(loc != user)
return
return ITEM_INTERACT_COMPLETE
model_info = choice
to_chat(usr, SPAN_NOTICE("You change the company limb model to [choice]."))
return ITEM_INTERACT_COMPLETE
/obj/item/robot_parts/l_arm
name = "left arm"
@@ -122,8 +133,9 @@
forced_ai = null
return ..()
/obj/item/robot_parts/robot_suit/attack_self__legacy__attackchain(mob/user)
return
/obj/item/robot_parts/robot_suit/activate_self(mob/user)
if(!istype(user))
return ..()
/obj/item/robot_parts/robot_suit/update_overlays()
. = ..()
@@ -148,95 +160,103 @@
return 1
return 0
/obj/item/robot_parts/robot_suit/attackby__legacy__attackchain(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
var/obj/item/stack/sheet/metal/M = W
/obj/item/robot_parts/robot_suit/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
var/obj/item/stack/sheet/metal/M = used
var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly
B.forceMove(get_turf(src))
to_chat(user, "You armed the robot frame")
M.use(1)
if(user.get_inactive_hand()==src)
if(user.get_inactive_hand() == src)
user.unequip(src)
user.put_in_inactive_hand(B)
qdel(src)
if(istype(W, /obj/item/robot_parts/l_leg))
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/robot_parts/l_leg))
if(l_leg)
return
return ITEM_INTERACT_COMPLETE
user.drop_item()
W.forceMove(src)
l_leg = W
used.forceMove(src)
l_leg = used
update_icon(UPDATE_OVERLAYS)
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/robot_parts/r_leg))
if(istype(used, /obj/item/robot_parts/r_leg))
if(r_leg)
return
return ITEM_INTERACT_COMPLETE
user.drop_item()
W.forceMove(src)
r_leg = W
used.forceMove(src)
r_leg = used
update_icon(UPDATE_OVERLAYS)
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/robot_parts/l_arm))
if(istype(used, /obj/item/robot_parts/l_arm))
if(l_arm)
return
return ITEM_INTERACT_COMPLETE
user.drop_item()
W.forceMove(src)
l_arm = W
used.forceMove(src)
l_arm = used
update_icon(UPDATE_OVERLAYS)
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/robot_parts/r_arm))
if(istype(used, /obj/item/robot_parts/r_arm))
if(r_arm)
return
return ITEM_INTERACT_COMPLETE
user.drop_item()
W.forceMove(src)
r_arm = W
used.forceMove(src)
r_arm = used
update_icon(UPDATE_OVERLAYS)
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/robot_parts/chest))
var/obj/item/robot_parts/chest/CH = W
if(istype(used, /obj/item/robot_parts/chest))
var/obj/item/robot_parts/chest/CH = used
if(chest)
return
return ITEM_INTERACT_COMPLETE
if(CH.wired && CH.cell)
user.drop_item()
W.forceMove(src)
chest = W
used.forceMove(src)
chest = used
update_icon(UPDATE_OVERLAYS)
else if(!CH.wired)
to_chat(user, SPAN_NOTICE("You need to attach wires to it first!"))
else
to_chat(user, SPAN_NOTICE("You need to attach a cell to it first!"))
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/robot_parts/head))
var/obj/item/robot_parts/head/HD = W
if(istype(used, /obj/item/robot_parts/head))
var/obj/item/robot_parts/head/HD = used
if(head)
return
return ITEM_INTERACT_COMPLETE
if(HD.flash2 && HD.flash1)
user.drop_item()
W.forceMove(src)
head = W
used.forceMove(src)
head = used
update_icon(UPDATE_OVERLAYS)
else
to_chat(user, SPAN_NOTICE("You need to attach a flash to it first!"))
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/multitool))
if(istype(used, /obj/item/multitool))
if(check_completion())
Interact(user)
else
to_chat(user, SPAN_WARNING("The endoskeleton must be assembled before debugging can begin!"))
return ITEM_INTERACT_COMPLETE
if(istype(W, /obj/item/mmi))
var/obj/item/mmi/M = W
if(istype(used, /obj/item/mmi))
var/obj/item/mmi/M = used
if(check_completion())
if(!isturf(loc))
to_chat(user, SPAN_WARNING("You can't put [M] in, the frame has to be standing on the ground to be perfectly precise."))
return
return ITEM_INTERACT_COMPLETE
if(!M.brainmob)
to_chat(user, SPAN_WARNING("Sticking an empty [M] into the frame would sort of defeat the purpose."))
return
return ITEM_INTERACT_COMPLETE
if(jobban_isbanned(M.brainmob, "Cyborg") || jobban_isbanned(M.brainmob, "nonhumandept"))
to_chat(user, SPAN_WARNING("This [W] is not fit to serve as a cyborg!"))
return
to_chat(user, SPAN_WARNING("This [used] is not fit to serve as a cyborg!"))
return ITEM_INTERACT_COMPLETE
if(!M.brainmob.key)
var/mob/dead/observer/G = M.brainmob.get_ghost()
@@ -246,17 +266,17 @@
M.next_possible_ghost_ping = world.time + 30 SECONDS // Avoid spam
else
to_chat(user, SPAN_NOTICE("[M] is completely unresponsive; there's no point."))
return
return ITEM_INTERACT_COMPLETE
to_chat(user, SPAN_WARNING("[M] is currently inactive. Try again later."))
return
return ITEM_INTERACT_COMPLETE
if(M.brainmob.stat == DEAD)
to_chat(user, SPAN_WARNING("Sticking a dead [M] into the frame would sort of defeat the purpose."))
return
return ITEM_INTERACT_COMPLETE
if(M.brainmob.mind?.has_antag_datum(/datum/antagonist/rev/head))
to_chat(user, SPAN_WARNING("The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept [M]."))
return
return ITEM_INTERACT_COMPLETE
var/datum/ai_laws/laws_to_give
@@ -266,7 +286,7 @@
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), aisync, forced_ai)
if(!O)
return
return ITEM_INTERACT_COMPLETE
user.drop_item()
@@ -300,7 +320,7 @@
chest.cell = null
M.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
O.mmi = W
O.mmi = used
if(O.mmi.syndiemmi)
O.syndiemmi_override()
to_chat(O, SPAN_WARNING("ALERT: Foreign hardware detected."))
@@ -317,13 +337,16 @@
if(!locomotion)
O.SetLockdown(TRUE)
to_chat(O, SPAN_DANGER("Error: Servo motors unresponsive. Lockdown enabled."))
return ITEM_INTERACT_COMPLETE
else
to_chat(user, SPAN_WARNING("The MMI must go in after everything else!"))
return ITEM_INTERACT_COMPLETE
if(is_pen(W))
if(is_pen(used))
to_chat(user, SPAN_WARNING("You need to use a multitool to name [src]!"))
return
return ITEM_INTERACT_COMPLETE
return ..()
/obj/item/robot_parts/robot_suit/proc/Interact(mob/user)
var/t1 = "Designation: <A href='byond://?src=[UID()];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
@@ -373,53 +396,58 @@
Interact(usr)
return
/obj/item/robot_parts/chest/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/stock_parts/cell))
/obj/item/robot_parts/chest/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stock_parts/cell))
if(cell)
to_chat(user, SPAN_NOTICE("You have already inserted a cell!"))
return
else
user.drop_item()
W.forceMove(src)
cell = W
to_chat(user, SPAN_NOTICE("You insert the cell!"))
if(istype(W, /obj/item/stack/cable_coil))
return ITEM_INTERACT_COMPLETE
user.drop_item()
used.forceMove(src)
cell = used
to_chat(user, SPAN_NOTICE("You insert the cell!"))
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/stack/cable_coil))
if(wired)
to_chat(user, SPAN_NOTICE("You have already inserted wire!"))
return
else
var/obj/item/stack/cable_coil/coil = W
coil.use(1)
wired = TRUE
to_chat(user, SPAN_NOTICE("You insert the wire!"))
return
return ITEM_INTERACT_COMPLETE
/obj/item/robot_parts/head/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/flash))
var/obj/item/stack/cable_coil/coil = used
coil.use(1)
wired = TRUE
to_chat(user, SPAN_NOTICE("You insert the wire!"))
return ITEM_INTERACT_COMPLETE
/obj/item/robot_parts/head/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/flash))
if(isrobot(user))
to_chat(user, SPAN_WARNING("How do you propose to do that?"))
return
else if(flash1 && flash2)
return ITEM_INTERACT_COMPLETE
if(flash1 && flash2)
to_chat(user, SPAN_NOTICE("You have already inserted the eyes!"))
return
else if(flash1)
return ITEM_INTERACT_COMPLETE
if(flash1)
user.drop_item()
W.forceMove(src)
flash2 = W
used.forceMove(src)
flash2 = used
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
else
user.drop_item()
W.forceMove(src)
flash1 = W
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
else if(istype(W, /obj/item/stock_parts/manipulator))
return ITEM_INTERACT_COMPLETE
user.drop_item()
used.forceMove(src)
flash1 = used
to_chat(user, SPAN_NOTICE("You insert the flash into the eye socket!"))
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/stock_parts/manipulator))
to_chat(user, SPAN_NOTICE("You install some manipulators and modify the head, creating a functional spider-bot!"))
new /mob/living/basic/spiderbot(get_turf(loc))
user.drop_item()
qdel(W)
qdel(used)
qdel(src)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/item/robot_parts/emag_act(user)
if(sabotaged)