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Did some minor work on the void jet packs, they still aren't done yet.
Silly me forgot to add (src.loc) at the end of the prize things, after the whole map fiasco (and me needing to copy over file from my old folder to a new one). git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1396 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1295,10 +1295,10 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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//volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0
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/obj/item/weapon/tank/jetpack/voidjetpack
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/obj/item/weapon/tank/jetpack/void
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name = "Void Jetpack (oxygen)"
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icon_state = "voidjetpack0"
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// item_state = //I want my item state very soon Agouri.
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item_state = "voidjetpack0"
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/obj/item/weapon/tank/oxygen
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name = "Gas Tank (Oxygen)"
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@@ -151,8 +151,8 @@
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if(6)
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prize = new /obj/item/toy/crossbow(src.loc)
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if(7)
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prize = new /obj/item/clothing/suit/syndicatefake
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prize = new /obj/item/clothing/head/syndicatefake
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prize = new /obj/item/clothing/suit/syndicatefake(src.loc)
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prize = new /obj/item/clothing/head/syndicatefake(src.loc)
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else if ((src.enemy_mp <= 5) && (prob(70)))
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