Did some minor work on the void jet packs, they still aren't done yet.

Silly me forgot to add (src.loc) at the end of the prize things, after the whole map fiasco (and me needing to copy over file from my old folder to a new one).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1396 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-04-06 17:03:02 +00:00
parent 03e677a807
commit 75215318c6
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -1295,10 +1295,10 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
//volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0
/obj/item/weapon/tank/jetpack/voidjetpack
/obj/item/weapon/tank/jetpack/void
name = "Void Jetpack (oxygen)"
icon_state = "voidjetpack0"
// item_state = //I want my item state very soon Agouri.
item_state = "voidjetpack0"
/obj/item/weapon/tank/oxygen
name = "Gas Tank (Oxygen)"
+2 -2
View File
@@ -151,8 +151,8 @@
if(6)
prize = new /obj/item/toy/crossbow(src.loc)
if(7)
prize = new /obj/item/clothing/suit/syndicatefake
prize = new /obj/item/clothing/head/syndicatefake
prize = new /obj/item/clothing/suit/syndicatefake(src.loc)
prize = new /obj/item/clothing/head/syndicatefake(src.loc)
else if ((src.enemy_mp <= 5) && (prob(70)))