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Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes * literally not used * it helps when you properly include all the code * flashlight eyes * tweaks * conflict resolution * can't have two eyes * order of operations matters here * autosurgeon
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@@ -258,7 +258,7 @@
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/obj/item/assembly/signaler/anomaly = 50, // anomaly core
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 25, // mecha x-ray laser
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/obj/item/mecha_parts/mecha_equipment/teleporter/precise = 25, // upgraded mecha teleporter
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/obj/item/autoimplanter = 50,
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/obj/item/autosurgeon = 50,
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// Research / Experimentor
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/obj/item/paper/researchnotes = 150, // papers that give random R&D levels
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@@ -89,8 +89,6 @@
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if(user)
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add_attack_logs(user, M, "Flashed with [src]")
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if(targeted)
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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if(M.flash_eyes(1, 1))
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M.AdjustConfused(power)
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terrible_conversion_proc(M, user)
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@@ -98,9 +96,6 @@
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'>[M] gasps and shields [M.p_their()] eyes!</span>", "<span class='userdanger'>You gasp and shield your eyes!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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@@ -396,3 +396,11 @@
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anchored = TRUE
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var/range = null
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/item/flashlight/eyelight
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name = "eyelight"
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desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
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light_range = 15
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light_power = 1
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flags = CONDUCT | DROPDEL
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actions_types = list()
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@@ -108,8 +108,6 @@
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//20% chance to actually hit the eyes
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if(prob(effectchance * diode.rating) && C.flash_eyes(severity))
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outmsg = "<span class='notice'>You blind [C] by shining [src] in [C.p_their()] eyes.</span>"
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if(C.weakeyes)
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C.Stun(1)
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else
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outmsg = "<span class='warning'>You fail to blind [C] by shining [src] at [C.p_their()] eyes!</span>"
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@@ -50,17 +50,6 @@
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// Flash
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if(flash)
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if(M.weakeyes)
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M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
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to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
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M.Weaken(15) //hella stunned
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M.Stun(15)
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if(ishuman(M))
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M.emote("scream")
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.receive_damage(8, TRUE)
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if(M.flash_eyes(affect_silicon = TRUE))
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M.Stun(stun_amount)
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M.Weaken(stun_amount)
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@@ -40,4 +40,4 @@
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/clothing/head/soft(src)
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new /obj/item/door_remote/quartermaster(src)
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new /obj/item/organ/internal/cyberimp/eyes/meson(src)
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new /obj/item/organ/internal/eyes/cybernetic/meson(src)
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@@ -38,7 +38,7 @@
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new /obj/item/door_remote/chief_engineer(src)
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new /obj/item/rpd(src)
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new /obj/item/reagent_containers/food/drinks/mug/ce(src)
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new /obj/item/organ/internal/cyberimp/eyes/meson(src)
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new /obj/item/organ/internal/eyes/cybernetic/meson(src)
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new /obj/item/clothing/accessory/medal/engineering(src)
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new /obj/item/holosign_creator/atmos(src)
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