Makes the Clown All Powerful (#15612)

* Makes the Clown All Powerful

* sadtrombone.ogg
This commit is contained in:
Fox McCloud
2021-03-02 16:16:47 +00:00
committed by GitHub
parent 8828fb59a6
commit dcace52184
5 changed files with 45 additions and 1 deletions
+2
View File
@@ -272,6 +272,8 @@
/obj/item/instrument/bikehorn = 1
)
implants = list(/obj/item/implant/sad_trombone)
backpack = /obj/item/storage/backpack/clown
satchel = /obj/item/storage/backpack/clown
dufflebag = /obj/item/storage/backpack/duffel/clown
@@ -0,0 +1,29 @@
/obj/item/implant/sad_trombone
name = "sad trombone implant"
activated = FALSE
/obj/item/implant/sad_trombone/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Honk Co. Sad Trombone Implant<BR>
<b>Life:</b> Activates upon death.<BR>
"}
return dat
/obj/item/implant/sad_trombone/trigger(emote, mob/source, force)
if(force && emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
/obj/item/implanter/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()
/obj/item/implantcase/sad_trombone
name = "implant case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone implant."
/obj/item/implantcase/sad_trombone/New() //gross
imp = new /obj/item/implant/sad_trombone
..()
@@ -384,6 +384,8 @@
backpack_contents += list(/obj/item/stack/sheet/mineral/bananium = pickweight(list( 1 = 3, 2 = 2, 3 = 1)))
if(prob(10))
l_pocket = pickweight(list(/obj/item/bikehorn/golden = 3, /obj/item/bikehorn/airhorn= 1 ))
if(prob(10))
r_pocket = /obj/item/implanter/sad_trombone
if("Golem")
mob_species = pick(list(/datum/species/golem/adamantine, /datum/species/golem/plasma, /datum/species/golem/diamond, /datum/species/golem/gold, /datum/species/golem/silver, /datum/species/golem/plasteel, /datum/species/golem/titanium, /datum/species/golem/plastitanium))
if(prob(30))
@@ -527,12 +527,22 @@
name = "Chemical Implant Case"
desc = "A glass case containing an implant."
id = "implant_chem"
req_tech = list("materials" = 3, "biotech" = 5,)
req_tech = list("materials" = 3, "biotech" = 5)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 700)
build_path = /obj/item/implantcase/chem
category = list("Medical")
/datum/design/implant_sadtrombone
name = "Sad Trombone Implant Case"
desc = "Makes death amusing."
id = "implant_trombone"
req_tech = list("materials" = 3, "biotech" = 5)
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500)
build_path = /obj/item/implantcase/sad_trombone
category = list("Medical")
/datum/design/implant_tracking
name = "Tracking Implant Case"
desc = "A glass case containing an implant."
+1
View File
@@ -996,6 +996,7 @@
#include "code\game\objects\items\weapons\implants\implant.dm"
#include "code\game\objects\items\weapons\implants\implant_abductor.dm"
#include "code\game\objects\items\weapons\implants\implant_chem.dm"
#include "code\game\objects\items\weapons\implants\implant_clown.dm"
#include "code\game\objects\items\weapons\implants\implant_death_alarm.dm"
#include "code\game\objects\items\weapons\implants\implant_explosive.dm"
#include "code\game\objects\items\weapons\implants\implant_freedom.dm"