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Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes * literally not used * it helps when you properly include all the code * flashlight eyes * tweaks * conflict resolution * can't have two eyes * order of operations matters here * autosurgeon
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@@ -258,7 +258,7 @@
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/obj/item/assembly/signaler/anomaly = 50, // anomaly core
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/xray = 25, // mecha x-ray laser
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/obj/item/mecha_parts/mecha_equipment/teleporter/precise = 25, // upgraded mecha teleporter
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/obj/item/autoimplanter = 50,
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/obj/item/autosurgeon = 50,
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// Research / Experimentor
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/obj/item/paper/researchnotes = 150, // papers that give random R&D levels
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