mirror of
https://github.com/ParadiseSS13/Paradise.git
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Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes * literally not used * it helps when you properly include all the code * flashlight eyes * tweaks * conflict resolution * can't have two eyes * order of operations matters here * autosurgeon
This commit is contained in:
@@ -6,77 +6,12 @@
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slot = "eye_sight"
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parent_organ = "eyes"
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w_class = WEIGHT_CLASS_TINY
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var/vision_flags = 0
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var/see_in_dark = 0
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var/see_invisible = 0
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var/lighting_alpha
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var/eye_colour = "#000000" // Should never be null
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var/old_eye_colour = "#000000"
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var/flash_protect = 0
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var/aug_message = "Your vision is augmented!"
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/obj/item/organ/internal/cyberimp/eyes/insert(var/mob/living/carbon/M, var/special = 0)
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/obj/item/organ/internal/cyberimp/eyes/insert(mob/living/carbon/M, special = FALSE)
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..()
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var/mob/living/carbon/human/H = M
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if(istype(H) && eye_colour)
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H.update_body() //Apply our eye colour to the target.
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if(aug_message && !special)
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to_chat(owner, "<span class='notice'>[aug_message]</span>")
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M.update_sight()
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/obj/item/organ/internal/cyberimp/eyes/remove(var/mob/living/carbon/M, var/special = 0)
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. = ..()
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M.update_sight()
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/obj/item/organ/internal/cyberimp/eyes/proc/generate_icon(var/mob/living/carbon/human/HA)
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var/mob/living/carbon/human/H = HA
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if(!istype(H))
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H = owner
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var/icon/cybereyes_icon = new /icon('icons/mob/human_face.dmi', H.dna.species.eyes)
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cybereyes_icon.Blend(eye_colour, ICON_ADD) // Eye implants override native DNA eye color
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return cybereyes_icon
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/obj/item/organ/internal/cyberimp/eyes/emp_act(severity)
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if(!owner || emp_proof)
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return
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if(severity > 1)
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if(prob(10 * severity))
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return
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to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
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owner.flash_eyes(visual = 1)
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/obj/item/organ/internal/cyberimp/eyes/meson
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name = "Meson scanner implant"
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desc = "These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else."
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eye_colour = "#199900"
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implant_color = "#AEFF00"
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origin_tech = "materials=4;engineering=4;biotech=4;magnets=4"
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vision_flags = SEE_TURFS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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aug_message = "Suddenly, you realize how much of a mess the station really is..."
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/obj/item/organ/internal/cyberimp/eyes/xray
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name = "X-ray implant"
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desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
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implant_color = "#000000"
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origin_tech = "materials=4;programming=4;biotech=7;magnets=4"
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vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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/obj/item/organ/internal/cyberimp/eyes/thermals
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name = "Thermals implant"
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desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
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eye_colour = "#FFCC00"
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implant_color = "#FFCC00"
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vision_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = -1
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origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
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aug_message = "You see prey everywhere you look..."
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// HUD implants
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/obj/item/organ/internal/cyberimp/eyes/hud
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@@ -104,7 +39,6 @@
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/obj/item/organ/internal/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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eye_colour = "#0000D0"
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=4;biotech=4"
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aug_message = "You suddenly see health bars floating above people's heads..."
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@@ -114,7 +48,6 @@
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/obj/item/organ/internal/cyberimp/eyes/hud/diagnostic
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name = "Diagnostic HUD implant"
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desc = "These cybernetic eye implants will display a diagnostic HUD over everything you see."
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eye_colour = "#723E02"
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implant_color = "#ff9000"
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origin_tech = "materials=4;engineering=4;biotech=4"
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aug_message = "You see the diagnostic information of the synthetics around you..."
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@@ -123,22 +56,8 @@
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/obj/item/organ/internal/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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eye_colour = "#D00000"
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
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HUD_type = DATA_HUD_SECURITY_ADVANCED
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examine_extensions = list(EXAMINE_HUD_SECURITY_READ, EXAMINE_HUD_SECURITY_WRITE)
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// Welding shield implant
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/obj/item/organ/internal/cyberimp/eyes/shield
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name = "welding shield implant"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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slot = "eye_shield"
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origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
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implant_color = "#101010"
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flash_protect = 2
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// Welding with thermals will still hurt your eyes a bit.
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/obj/item/organ/internal/cyberimp/eyes/shield/emp_act(severity)
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return
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@@ -9,9 +9,9 @@
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/obj/item/organ/internal/cyberimp/New(var/mob/M = null)
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. = ..()
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if(implant_overlay)
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var/image/overlay = new /image(icon, implant_overlay)
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var/mutable_appearance/overlay = mutable_appearance(icon, implant_overlay)
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overlay.color = implant_color
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overlays |= overlay
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add_overlay(overlay)
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/obj/item/organ/internal/cyberimp/emp_act()
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return // These shouldn't be hurt by EMPs in the standard way
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@@ -405,26 +405,18 @@
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//BOX O' IMPLANTS
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/obj/item/storage/box/cyber_implants
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name = "boxed cybernetic implant"
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name = "boxed cybernetic implants"
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desc = "A sleek, sturdy box."
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icon_state = "cyber_implants"
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/obj/item/storage/box/cyber_implants/New(loc, implant)
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..()
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new /obj/item/autoimplanter(src)
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if(ispath(implant))
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new implant(src)
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/obj/item/storage/box/cyber_implants/bundle
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name = "boxed cybernetic implants"
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var/list/boxed = list(/obj/item/organ/internal/cyberimp/eyes/xray,/obj/item/organ/internal/cyberimp/eyes/thermals,
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/obj/item/organ/internal/cyberimp/brain/anti_stun, /obj/item/organ/internal/cyberimp/chest/reviver/hardened)
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var/list/boxed = list(
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/obj/item/autosurgeon/organ/syndicate/thermal_eyes,
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/obj/item/autosurgeon/organ/syndicate/xray_eyes,
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/obj/item/autosurgeon/organ/syndicate/anti_stun,
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/obj/item/autosurgeon/organ/syndicate/reviver)
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var/amount = 5
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/obj/item/storage/box/cyber_implants/bundle/New()
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..()
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/obj/item/storage/box/cyber_implants/populate_contents()
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var/implant
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while(amount > 0)
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while(length(contents) <= amount)
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implant = pick(boxed)
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new implant(src)
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amount--
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@@ -1,37 +0,0 @@
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/obj/item/autoimplanter
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name = "autoimplanter"
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desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
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icon = 'icons/obj/device.dmi'
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icon_state = "autoimplanter"
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item_state = "walkietalkie"//left as this so as to intentionally not have inhands
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/weapons/circsawhit.ogg'
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var/obj/item/organ/internal/cyberimp/storedorgan
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/obj/item/autoimplanter/attack_self(mob/user)//when the object it used...
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if(!storedorgan)
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to_chat(user, "<span class='notice'>[src] currently has no implant stored.</span>")
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return
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storedorgan.insert(user)//insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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playsound(get_turf(user), usesound, 50, 1)
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storedorgan = null
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/obj/item/autoimplanter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/organ/internal/cyberimp))
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if(storedorgan)
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to_chat(user, "<span class='notice'>[src] already has an implant stored.</span>")
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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storedorgan = I
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to_chat(user, "<span class='notice'>You insert the [I] into [src].</span>")
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else if(istype(I, /obj/item/screwdriver))
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if(!storedorgan)
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to_chat(user, "<span class='notice'>There's no implant in [src] for you to remove.</span>")
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else
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storedorgan.forceMove(get_turf(user))
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storedorgan = null
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to_chat(user, "<span class='notice'>You remove the [storedorgan] from [src].</span>")
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playsound(get_turf(user), I.usesound, 50, 1)
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@@ -0,0 +1,103 @@
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#define INFINITE -1
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/obj/item/autosurgeon
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name = "autosurgeon"
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desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a screwdriver slot for removing accidentally added items."
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icon = 'icons/obj/device.dmi'
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icon_state = "autoimplanter"
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item_state = ""
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w_class = WEIGHT_CLASS_SMALL
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var/uses = INFINITE
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/obj/item/autosurgeon/attack_self_tk(mob/user)
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return //stops TK fuckery
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/obj/item/autosurgeon/organ
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name = "implant autosurgeon"
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desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert implants or organs and a screwdriver slot for removing accidentally added items."
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var/organ_type = /obj/item/organ/internal
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var/starting_organ
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var/obj/item/organ/internal/storedorgan
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/obj/item/autosurgeon/organ/syndicate
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name = "suspicious implant autosurgeon"
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icon_state = "syndicate_autoimplanter"
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/obj/item/autosurgeon/organ/Initialize(mapload)
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. = ..()
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if(starting_organ)
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insert_organ(new starting_organ(src))
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/obj/item/autosurgeon/organ/proc/insert_organ(obj/item/I)
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storedorgan = I
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I.forceMove(src)
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name = "[initial(name)] ([storedorgan.name])"
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/obj/item/autosurgeon/organ/attack_self(mob/user) //when the object it used...
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if(!uses)
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to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>")
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return
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else if(!storedorgan)
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to_chat(user, "<span class='alert'>[src] currently has no implant stored.</span>")
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return
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storedorgan.insert(user) //insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
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storedorgan = null
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name = initial(name)
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if(uses != INFINITE)
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uses--
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if(!uses)
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desc = "[initial(desc)] Looks like it's been used up."
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/obj/item/autosurgeon/organ/attackby(obj/item/I, mob/user, params)
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if(istype(I, organ_type))
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if(storedorgan)
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to_chat(user, "<span class='alert'>[src] already has an implant stored.</span>")
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return
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else if(!uses)
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to_chat(user, "<span class='alert'>[src] has already been used up.</span>")
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return
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if(!user.drop_item())
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return
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I.forceMove(src)
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storedorgan = I
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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else
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return ..()
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/obj/item/autosurgeon/organ/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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if(!storedorgan)
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to_chat(user, "<span class='warning'>There's no implant in [src] for you to remove!</span>")
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else
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storedorgan.forceMove(user.drop_location())
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to_chat(user, "<span class='notice'>You remove [storedorgan] from [src].</span>")
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I.play_tool_sound(src)
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storedorgan = null
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if(uses != INFINITE)
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uses--
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if(!uses)
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desc = "[initial(desc)] Looks like it's been used up."
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return TRUE
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/obj/item/autosurgeon/organ/syndicate/laser_arm
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desc = "A single use autosurgeon that contains a combat arms-up laser augment. A screwdriver can be used to remove it, but implants can't be placed back in."
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uses = 1
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starting_organ = /obj/item/organ/internal/cyberimp/arm/gun/laser
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/obj/item/autosurgeon/organ/syndicate/thermal_eyes
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starting_organ = /obj/item/organ/internal/eyes/cybernetic/thermals
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/obj/item/autosurgeon/organ/syndicate/xray_eyes
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starting_organ = /obj/item/organ/internal/eyes/cybernetic/xray
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/obj/item/autosurgeon/organ/syndicate/anti_stun
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starting_organ = /obj/item/organ/internal/cyberimp/brain/anti_stun/hardened
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/obj/item/autosurgeon/organ/syndicate/reviver
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starting_organ = /obj/item/organ/internal/cyberimp/chest/reviver/hardened
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#undef INFINITE
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@@ -5,17 +5,19 @@
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organ_tag = "eyes"
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parent_organ = "head"
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slot = "eyes"
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var/eye_colour = "#000000" // Should never be null
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var/eye_color = "#000000" // Should never be null
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var/list/colourmatrix = null
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var/list/colourblind_matrix = MATRIX_GREYSCALE //Special colourblindness parameters. By default, it's black-and-white.
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var/list/replace_colours = GREYSCALE_COLOR_REPLACE
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var/dependent_disabilities = list() //Gets set by eye-dependent disabilities such as colourblindness so the eyes can transfer the disability during transplantation.
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var/weld_proof = null //If set, the eyes will not take damage during welding. eg. IPC optical sensors do not take damage when they weld things while all other eyes will.
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var/weld_proof = FALSE //If set, the eyes will not take damage during welding. eg. IPC optical sensors do not take damage when they weld things while all other eyes will.
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var/vision_flags = 0
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var/see_in_dark = 2
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var/tint = 0
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var/flash_protect = FLASH_PROTECTION_NONE
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var/see_invisible = SEE_INVISIBLE_LIVING
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
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var/lighting_alpha
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/obj/item/organ/internal/eyes/proc/update_colour()
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dna.write_eyes_attributes(src)
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@@ -25,7 +27,7 @@
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if(!istype(H))
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H = owner
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var/icon/eyes_icon = new /icon('icons/mob/human_face.dmi', H.dna.species.eyes)
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eyes_icon.Blend(eye_colour, ICON_ADD)
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eyes_icon.Blend(eye_color, ICON_ADD)
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return eyes_icon
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@@ -41,9 +43,12 @@
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/obj/item/organ/internal/eyes/insert(mob/living/carbon/human/M, special = 0)
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..()
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if(istype(M) && eye_colour)
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if(istype(M) && eye_color)
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M.update_body() //Apply our eye colour to the target.
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M.update_tint()
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M.update_sight()
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if(!HAS_TRAIT(M, TRAIT_COLORBLIND) && (TRAIT_COLORBLIND in dependent_disabilities)) //If the eyes are colourblind and we're not, carry over the gene.
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dependent_disabilities -= TRAIT_COLORBLIND
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M.dna.SetSEState(GLOB.colourblindblock, TRUE)
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@@ -58,6 +63,8 @@
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M.dna.SetSEState(GLOB.colourblindblock, FALSE)
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singlemutcheck(M, GLOB.colourblindblock, MUTCHK_FORCED)
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. = ..()
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M.update_tint()
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M.update_sight()
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/obj/item/organ/internal/eyes/surgeryize()
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if(!owner)
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@@ -67,6 +74,32 @@
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owner.SetEyeBlurry(0)
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owner.SetEyeBlind(0)
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/obj/item/organ/internal/eyes/night_vision
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name = "shadow eyes"
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desc = "A spooky set of eyes that can see in the dark."
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see_in_dark = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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actions_types = list(/datum/action/item_action/organ_action/use)
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/obj/item/organ/internal/eyes/night_vision/ui_action_click()
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vision_flags = initial(vision_flags)
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switch(lighting_alpha)
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if(LIGHTING_PLANE_ALPHA_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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if(LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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if(LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
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lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
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else
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
vision_flags &= ~SEE_BLACKNESS
|
||||
owner.update_sight()
|
||||
|
||||
/obj/item/organ/internal/eyes/night_vision/nightmare
|
||||
name = "burning red eyes"
|
||||
desc = "Even without their shadowy owner, looking at these eyes gives you a sense of dread."
|
||||
icon_state = "burning_eyes"
|
||||
|
||||
/obj/item/organ/internal/eyes/robotize(make_tough)
|
||||
colourmatrix = null
|
||||
..() //Make sure the organ's got the robotic status indicators before updating the client colour.
|
||||
@@ -79,3 +112,79 @@
|
||||
desc = "An electronic device designed to mimic the functions of a pair of human eyes. It has no benefits over organic eyes, but is easy to produce."
|
||||
origin_tech = "biotech=4"
|
||||
status = ORGAN_ROBOT
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/emp_act(severity)
|
||||
if(!owner || emp_proof)
|
||||
return
|
||||
if(prob(10 * severity))
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
|
||||
owner.flash_eyes(visual = TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/meson
|
||||
name = "meson eyes"
|
||||
desc = "These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else."
|
||||
eye_color = "#199900"
|
||||
vision_flags = SEE_TURFS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
origin_tech = "materials=4;engineering=4;biotech=4;magnets=4"
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/xray
|
||||
name = "\improper X-ray eyes"
|
||||
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
|
||||
see_in_dark = 8
|
||||
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
origin_tech = "materials=4;programming=4;biotech=7;magnets=4"
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/thermals
|
||||
name = "thermal eyes"
|
||||
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
|
||||
eye_color = "#FFCC00"
|
||||
vision_flags = SEE_MOBS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
flash_protect = FLASH_PROTECTION_SENSITIVE
|
||||
see_in_dark = 8
|
||||
origin_tech = "materials=5;programming=4;biotech=4;magnets=4;syndicate=1"
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/flashlight
|
||||
name = "flashlight eyes"
|
||||
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
|
||||
eye_color ="#FEE5A3"
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight_eyes"
|
||||
flash_protect = FLASH_PROTECTION_WELDER
|
||||
tint = INFINITY
|
||||
var/obj/item/flashlight/eyelight/eye
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/flashlight/emp_act(severity)
|
||||
return
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/flashlight/insert(mob/living/carbon/M, special = FALSE)
|
||||
..()
|
||||
if(!eye)
|
||||
eye = new /obj/item/flashlight/eyelight()
|
||||
eye.on = TRUE
|
||||
eye.forceMove(M)
|
||||
eye.update_brightness(M)
|
||||
M.become_blind("flashlight_eyes")
|
||||
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/flashlight/remove(mob/living/carbon/M, special = FALSE)
|
||||
if(eye)
|
||||
eye.on = FALSE
|
||||
eye.update_brightness(M)
|
||||
eye.forceMove(src)
|
||||
M.cure_blind("flashlight_eyes")
|
||||
. = ..()
|
||||
|
||||
// Welding shield implant
|
||||
/obj/item/organ/internal/eyes/cybernetic/shield
|
||||
name = "shielded robotic eyes"
|
||||
desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
|
||||
flash_protect = FLASH_PROTECTION_WELDER
|
||||
eye_color = "#101010"
|
||||
origin_tech = "materials=4;biotech=3;engineering=4;plasmatech=3"
|
||||
|
||||
/obj/item/organ/internal/eyes/cybernetic/shield/emp_act(severity)
|
||||
return
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
icon_state = "camera"
|
||||
status = ORGAN_ROBOT
|
||||
// dead_icon = "camera_broken"
|
||||
weld_proof = 1
|
||||
weld_proof = TRUE
|
||||
|
||||
/obj/item/organ/internal/eyes/optical_sensor/remove(var/mob/living/user,special = 0)
|
||||
if(!special)
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
/obj/item/organ/internal/eyes/shadow
|
||||
name = "dark orbs"
|
||||
see_in_dark = 8
|
||||
Reference in New Issue
Block a user