mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 14:07:51 +01:00
Lighting fixes
This commit is contained in:
@@ -47,6 +47,16 @@
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#define LIGHT_COLOR_HOLY_MAGIC "#FFF743" //slightly desaturated bright yellow.
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#define LIGHT_COLOR_BLOOD_MAGIC "#D00000" //deep crimson
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#define LIGHT_COLOR_PURE_CYAN "#00FFFF"
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#define LIGHT_COLOR_DARKRED "#A91515"
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#define LIGHT_COLOR_PURE_RED "#FF0000"
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#define LIGHT_COLOR_DARKGREEN "#50AB00"
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#define LIGHT_COLOR_PURE_GREEN "#00FF00"
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#define LIGHT_COLOR_LIGHTBLUE "#0099FF"
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#define LIGHT_COLOR_DARKBLUE "#315AB4"
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#define LIGHT_COLOR_PURE_BLUE "#0000FF"
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#define LIGHT_COLOR_FADEDPURPLE "#A97FAA"
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//These ones aren't a direct colour like the ones above, because nothing would fit
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#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
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#define LIGHT_COLOR_LAVA "#C48A18" //Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
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@@ -114,33 +114,6 @@
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#define CHRISTMAS "Christmas"
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#define FRIDAY_13TH "Friday the 13th"
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//Light color defs, for light-emitting things
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//Some defs may be pure color- this is for neatness, and configurability. Changing #define COLOR_ is a bad idea.
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#define LIGHT_COLOR_CYAN "#7BF9FF"
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#define LIGHT_COLOR_PURE_CYAN "#00FFFF"
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#define LIGHT_COLOR_RED "#B40000"
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#define LIGHT_COLOR_ORANGE "#FF9933"
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#define LIGHT_COLOR_DARKRED "#A91515"
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#define LIGHT_COLOR_PURE_RED "#FF0000"
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#define LIGHT_COLOR_GREEN "#00CC00"
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#define LIGHT_COLOR_DARKGREEN "#50AB00"
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#define LIGHT_COLOR_PURE_GREEN "#00FF00"
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#define LIGHT_COLOR_BLUE "#6496FA" //Cold, diluted blue. rgb(100, 150, 250)
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#define LIGHT_COLOR_LIGHTBLUE "#0099FF"
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#define LIGHT_COLOR_DARKBLUE "#315AB4"
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#define LIGHT_COLOR_PURE_BLUE "#0000FF"
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#define LIGHT_COLOR_FADEDPURPLE "#A97FAA"
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#define LIGHT_COLOR_PURPLE "#CD00CD"
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#define LIGHT_COLOR_PINK "#FF33CC"
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#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125)
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#define LIGHT_COLOR_WHITE "#FFFFFF"
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#define RESIZE_DEFAULT_SIZE 1
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//transfer_ai() defines. Main proc in ai_core.dm
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@@ -13,73 +13,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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*/
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/area
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var/fire = null
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var/atmosalm = ATMOS_ALARM_NONE
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var/poweralm = TRUE
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var/party = null
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var/report_alerts = TRUE // Should atmos alerts notify the AI/computers
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level = null
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name = "Space"
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icon = 'icons/turf/areas.dmi'
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icon_state = "unknown"
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layer = AREA_LAYER
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plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
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luminosity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/valid_territory = TRUE //used for cult summoning areas on station zlevel
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var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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var/lightswitch = TRUE
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var/eject = null
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var/debug = 0
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var/requires_power = TRUE
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var/always_unpowered = 0 //this gets overriden to 1 for space in area/New()
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var/power_equip = TRUE
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var/power_light = TRUE
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var/power_environ = TRUE
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var/music = null
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var/used_equip = FALSE
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var/used_light = FALSE
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var/used_environ = FALSE
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var/static_equip
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var/static_light = FALSE
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var/static_environ
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var/has_gravity = TRUE
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var/list/apc = list()
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var/no_air = null
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var/air_doors_activated = FALSE
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var/tele_proof = FALSE
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var/no_teleportlocs = FALSE
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var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
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var/nad_allowed = FALSE //is the station NAD allowed on this area?
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// This var is used with the maploader (modules/awaymissions/maploader/reader.dm)
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// if this is 1, when used in a map snippet, this will instantiate a unique
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// area from any other instances already present (meaning you can have
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// separate APCs, and so on)
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var/there_can_be_many = FALSE
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var/global/global_uid = 0
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var/uid
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var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
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'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
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'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
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'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
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'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
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'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
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/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
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var/list/teleportlocs = list()
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@@ -137,14 +70,18 @@ var/list/ghostteleportlocs = list()
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/area/space
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icon_state = "space"
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requires_power = 1
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always_unpowered = 1
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power_light = 0
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power_equip = 0
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power_environ = 0
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requires_power = TRUE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = 1
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ambientsounds = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/traitor.ogg')
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/area/space/nearstation
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icon_state = "space_near"
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/space/atmosalert()
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@@ -167,8 +104,9 @@ var/list/ghostteleportlocs = list()
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//All shuttles show now be under shuttle since we have smooth-wall code.
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/area/shuttle
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no_teleportlocs = 1
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requires_power = 0
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no_teleportlocs = TRUE
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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valid_territory = FALSE
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/area/shuttle/arrival
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@@ -504,7 +442,7 @@ var/list/ghostteleportlocs = list()
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icon_state = "start"
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requires_power = 0
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luminosity = 1
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dynamic_lighting = 0
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = 1
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// === end remove
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@@ -519,8 +457,8 @@ var/list/ghostteleportlocs = list()
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/area/centcom
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name = "\improper Centcom"
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icon_state = "centcom"
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requires_power = 0
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dynamic_lighting = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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nad_allowed = TRUE
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/area/centcom/control
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@@ -573,6 +511,7 @@ var/list/ghostteleportlocs = list()
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/area/syndicate_mothership/control
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name = "\improper Syndicate Control Room"
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icon_state = "syndie-control"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/syndicate_mothership/elite_squad
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name = "\improper Syndicate Elite Squad"
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@@ -587,14 +526,14 @@ var/list/ghostteleportlocs = list()
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/area/asteroid // -- TLE
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name = "\improper Asteroid"
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icon_state = "asteroid"
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requires_power = 0
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requires_power = FALSE
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valid_territory = FALSE
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/area/asteroid/cave // -- TLE
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name = "\improper Asteroid - Underground"
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icon_state = "cave"
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requires_power = 0
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outdoors = 1
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requires_power = FALSE
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outdoors = TRUE
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/area/asteroid/artifactroom
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name = "\improper Asteroid - Artifact"
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@@ -603,17 +542,19 @@ var/list/ghostteleportlocs = list()
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/area/tdome
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name = "\improper Thunderdome"
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icon_state = "thunder"
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requires_power = 0
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dynamic_lighting = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/tdome/arena_source
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name = "\improper Thunderdome Arena Template"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/arena
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name = "\improper Thunderdome Arena"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/tdome1
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name = "\improper Thunderdome (Team 1)"
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@@ -687,20 +628,21 @@ var/list/ghostteleportlocs = list()
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/area/abductor_ship
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name = "\improper Abductor Ship"
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icon_state = "yellow"
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requires_power = 0
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has_gravity = 1
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dynamic_lighting = 0
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requires_power = FALSE
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has_gravity = TRUE
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dynamic_lighting = FALSE
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/area/wizard_station
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name = "\improper Wizard's Den"
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icon_state = "yellow"
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requires_power = 0
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/ninja
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name = "\improper Ninja Area Parent"
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icon_state = "ninjabase"
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requires_power = 0
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no_teleportlocs = 1
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requires_power = FALSE
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no_teleportlocs = TRUE
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/area/ninja/outpost
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name = "\improper SpiderClan Outpost"
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@@ -711,9 +653,9 @@ var/list/ghostteleportlocs = list()
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/area/vox_station
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name = "\improper Vox Base"
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icon_state = "yellow"
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requires_power = 0
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dynamic_lighting = 0
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no_teleportlocs = 1
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requires_power = FALSE
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dynamic_lighting = FALSE
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no_teleportlocs = TRUE
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/area/vox_station/transit
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name = "\improper Hyperspace"
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@@ -2554,9 +2496,9 @@ var/list/ghostteleportlocs = list()
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/area/awaymission/beach
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name = "Beach"
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icon_state = "beach"
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luminosity = 1
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dynamic_lighting = 0
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requires_power = 0
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luminosity = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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requires_power = FALSE
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
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/area/awaymission/undersea
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@@ -2668,7 +2610,7 @@ var/list/ghostteleportlocs = list()
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/area/vr
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name = "VR"
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requires_power = 0
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dynamic_lighting = 0
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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no_teleportlocs = 1
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+64
-3
@@ -1,9 +1,70 @@
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/area/New()
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..()
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/area
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var/fire = null
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var/atmosalm = ATMOS_ALARM_NONE
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var/poweralm = TRUE
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var/party = null
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var/report_alerts = TRUE // Should atmos alerts notify the AI/computers
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level = null
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name = "Space"
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icon = 'icons/turf/areas.dmi'
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icon_state = "unknown"
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layer = AREA_LAYER
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plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
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luminosity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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invisibility = INVISIBILITY_LIGHTING
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var/valid_territory = TRUE //used for cult summoning areas on station zlevel
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var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
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var/lightswitch = TRUE
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GLOB.all_areas += src
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var/eject = null
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var/debug = 0
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var/requires_power = TRUE
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var/always_unpowered = 0 //this gets overriden to 1 for space in area/New()
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var/power_equip = TRUE
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var/power_light = TRUE
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var/power_environ = TRUE
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var/music = null
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var/used_equip = FALSE
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var/used_light = FALSE
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var/used_environ = FALSE
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var/static_equip
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var/static_light = FALSE
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var/static_environ
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var/has_gravity = TRUE
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var/list/apc = list()
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var/no_air = null
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var/air_doors_activated = FALSE
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var/tele_proof = FALSE
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var/no_teleportlocs = FALSE
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var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
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var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
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var/nad_allowed = FALSE //is the station NAD allowed on this area?
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// This var is used with the maploader (modules/awaymissions/maploader/reader.dm)
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// if this is 1, when used in a map snippet, this will instantiate a unique
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// area from any other instances already present (meaning you can have
|
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// separate APCs, and so on)
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var/there_can_be_many = FALSE
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var/global/global_uid = 0
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var/uid
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var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
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'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
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'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
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'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
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'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
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'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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/area/Initialize(mapload)
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GLOB.all_areas += src
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icon_state = ""
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layer = AREA_LAYER
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uid = ++global_uid
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@@ -201,9 +201,6 @@
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W.blueprint_data = old_blueprint_data
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for(var/turf/space/S in range(W,1))
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S.update_starlight()
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recalc_atom_opacity()
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if(SSlighting.initialized)
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@@ -17,10 +17,11 @@ We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/
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M.playsound_local(null, 'sound/ambience/aurora_caelus.ogg', 20, FALSE, pressure_affected = FALSE)
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/datum/event/aurora_caelus/start()
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for(var/s in GLOB.station_level_space_turfs)
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var/turf/space/S = s
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S.set_light(S.light_range * 3, S.light_power * 0.5, aurora_colors[1])
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CHECK_TICK
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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S.set_light(S.light_range * 3, S.light_power * 0.5)
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/datum/event/aurora_caelus/tick()
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if(aurora_progress >= aurora_colors.len)
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@@ -28,15 +29,18 @@ We hope you enjoy the lights.", "Harmless ions approaching", new_sound = 'sound/
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if(activeFor % 5 == 0)
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aurora_progress++
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var/aurora_color = aurora_colors[aurora_progress]
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for(var/s in GLOB.station_level_space_turfs)
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var/turf/space/S = s
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S.set_light(l_color = aurora_color)
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CHECK_TICK
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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S.set_light(l_color = aurora_color)
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/datum/event/aurora_caelus/end()
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for(var/s in GLOB.station_level_space_turfs)
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var/turf/space/S = s
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fade_to_black(S)
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for(var/area in GLOB.all_areas)
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var/area/A = area
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if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
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for(var/turf/space/S in A)
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fade_to_black(S)
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event_announcement.Announce("The Aurora Caelus event is now ending. Starlight conditions will slowly return to normal. \
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When this has concluded, please return to your workplace and continue work as normal. \
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Have a pleasant shift, [station_name()], and thank you for watching with us.",
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@@ -7,7 +7,7 @@
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icon_state = "transparent"
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color = LIGHTING_BASE_MATRIX
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||||
plane = LIGHTING_PLANE
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||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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||||
layer = LIGHTING_LAYER
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||||
invisibility = INVISIBILITY_LIGHTING
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
continue
|
||||
|
||||
for(var/turf/T in A)
|
||||
|
||||
if(!IS_DYNAMIC_LIGHTING(T))
|
||||
continue
|
||||
|
||||
|
||||
Reference in New Issue
Block a user