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Psychiatrist/Psychologist update.
Conflicts: code/game/jobs/job/medical.dm icons/mob/uniform.dmi icons/obj/clothing/uniforms.dmi
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@@ -197,18 +197,24 @@
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minimal_access = list(access_medical, access_psychiatrist, access_maint_tunnels)
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alt_titles = list("Psychologist","Therapist")
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_or_collect(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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switch(H.backbag)
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if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
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if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
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if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_or_collect(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if (H.mind.role_alt_title)
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switch(H.mind.role_alt_title)
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if("Psychiatrist")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
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if("Psychologist")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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@@ -247,3 +253,6 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/healthanalyzer(H.back), slot_in_backpack)
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return 1
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@@ -191,7 +191,21 @@
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"Vox" = 'icons/mob/species/vox/uniform.dmi'
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)
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/obj/item/clothing/under/rank/psych
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desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
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name = "psychiatrist's jumpsuit"
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icon_state = "psych"
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item_state = "w_suit"
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_color = "psych"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/psych/turtleneck
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desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
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name = "psychologist's turtleneck"
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icon_state = "psychturtle"
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item_state = "b_suit"
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_color = "psychturtle"
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flags = FPRINT | TABLEPASS
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/*
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