Psychiatrist/Psychologist update.

Conflicts:
	code/game/jobs/job/medical.dm
	icons/mob/uniform.dmi
	icons/obj/clothing/uniforms.dmi
This commit is contained in:
MrSnapwalk
2014-08-02 22:23:39 -04:00
committed by ZomgPonies
parent 93898942f3
commit 75b2ca2dd2
4 changed files with 31 additions and 8 deletions
+17 -8
View File
@@ -197,18 +197,24 @@
minimal_access = list(access_medical, access_psychiatrist, access_maint_tunnels)
alt_titles = list("Psychologist","Therapist")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/device/pda/medical(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if (H.mind.role_alt_title)
switch(H.mind.role_alt_title)
if("Psychiatrist")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
if("Psychologist")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
@@ -247,3 +253,6 @@
H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/device/healthanalyzer(H.back), slot_in_backpack)
return 1
@@ -191,7 +191,21 @@
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/psych
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
name = "psychiatrist's jumpsuit"
icon_state = "psych"
item_state = "w_suit"
_color = "psych"
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/psych/turtleneck
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
name = "psychologist's turtleneck"
icon_state = "psychturtle"
item_state = "b_suit"
_color = "psychturtle"
flags = FPRINT | TABLEPASS
/*
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