This commit is contained in:
TheDZD
2016-06-28 17:59:55 -04:00
committed by Fox McCloud
parent af0c0fddba
commit 764b3af182
38 changed files with 245 additions and 180 deletions
+128
View File
@@ -55,6 +55,134 @@
-->
<div class="commit sansserif">
<h2 class="date">28 June 2016</h2>
<h3 class="author">CrAzYPiLoT updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced the current recycler sound with a new one.</li>
</ul>
<h3 class="author">DaveTheHeadcrab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds workboots to be worn by engineers.</li>
<li class="bugfix">Fixes the scanner's search functionality.</li>
</ul>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">To save on adhesive costs, Nanotrasen has stopped gluing stools to the floor. The resulting bodily injuries probably won't cost more than the glue.</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now pick up potted plants and stealth</li>
</ul>
<h3 class="author">FlattestGuitar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changes some alcohol values, the weaker ones are no longer as weak</li>
<li class="tweak">refactored alcohol, you can now take short breaks between sips and still pass out in a gentlemanly manner</li>
<li class="tweak">different species have different levels of alcohol resistance, check in with your bartender for more information</li>
<li class="tweak">The medical HUD will now be a bit smoother. Neat.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Warden starts off with a pair of Krav Maga Gloves</li>
<li class="rscadd">New Steal objective: steal the warden's krav maga gloves</li>
<li class="rscadd">Clonepods will automatically suck in nearby meat</li>
<li class="rscadd">Slime processors will automatically suck in nearby dead slimes</li>
<li class="bugfix">Actually fixes vamp chaplains</li>
<li class="bugfix">Fixes clumsy check on guns not working properly, resulting in people with glasses shooting themselves in the foot</li>
<li class="rscadd">pAI candidates can now see who requested them</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Yi to Vox-pidgin syllables. (Port from VG.)</li>
<li class="rscadd">Adds framework for icon-based skin tones. (Port from VG.)</li>
<li class="rscadd">Adds Vox-compatibility for all remaining eyewear.</li>
<li class="rscadd">Raiders now get a random skin tone and eye colour on spawn.</li>
<li class="rscadd">Species default hair, facial hair and head-accessory colours can now be defined.</li>
<li class="rscadd">Newly created Vox mobs will spawn with the same hair colour as they used to have pre-greyscaling.</li>
<li class="bugfix">Noir vision will no longer grey out the HUD. (Port from VG.)</li>
<li class="bugfix">Tails will not be coloured if the person's species doesn't have skin colour.</li>
<li class="bugfix">Vox hair (head and facial) have been greyscaled and can now be customized by the full colour range.</li>
<li class="bugfix">IPC parts from the mech fabricator won't turn IPCs invisible upon attachment anymore.</li>
</ul>
<h3 class="author">Krausus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a custom runtime error handler.</li>
<li class="rscadd">Added an in-game runtime viewer.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins now hear boink sound when faxed, command sends ERT request, etc</li>
<li class="rscadd">Admins can reply to faxes via radio</li>
<li class="rscadd">Admins can reply to faxes with pre-written fax templates</li>
<li class="rscadd">Admins can reply to faxes with 'evil faxes', special faxes that have negative effects on their intended recipient (and nobody else)</li>
<li class="rscadd">Admins can now join as "Nanotrasen Navy Officer", and "Special Operations Officer". They spawn on adminstation and ERT office, respectively. They are not announced and do not appear on crew manifest.</li>
<li class="tweak">"Select equipment" verb outfits tweaked for consistency with the above job outfits</li>
<li class="bugfix">Teleporter on admin station now works.</li>
<li class="bugfix">Added antag-only warning to bee briefcase, to reduce chances of traitors killing themselves with it.</li>
</ul>
<h3 class="author">LittleBigKid2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space explorer corgis can now safely explore space</li>
</ul>
<h3 class="author">Norgad updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Maintenance around the incinerator has been expanded.</li>
<li class="rscadd">Engineering maintenance finally has an APC.</li>
<li class="rscadd">The incinerator has been moved eastward, there is now a construction area in it's previous location.</li>
</ul>
<h3 class="author">Tastyfish updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cryo tubes, sleepers, and body scanners now eject random items the occupant dropped, upon the occupant being ejected.</li>
</ul>
<h3 class="author">TheDZD updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an adminbuse gun that fires gun mimics, you can varedit the gun's `mimic_type` var to any gun path, and it'll fire that gun as mimics. By default it fires stetchkin pistol mimics.</li>
<li class="bugfix">Fixes minor issues caused by some guns having text paths for power cells.</li>
<li class="bugfix">Fixes some runtimes and inconsistencies with the telegun and temperature gun.</li>
<li class="tweak">The Tesla engine has acquired a grudge for lockers, and will now smite any in its path.</li>
<li class="bugfix">Unstable bluespace teleportation devices have been removed from energy guns, meaning they should no longer teleport from one hand to another when switching firing modes.</li>
</ul>
<h3 class="author">Twinmold updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can once again resist borer control with the Resist verb.</li>
</ul>
<h3 class="author">VampyrBytes updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Emotes can now be accessed through verbs as well as say *</li>
<li class="rscdel">Emotes accessed through say * no longer take parameters after a -</li>
<li class="rscadd">Emotes now take parameters through input boxes</li>
<li class="rscadd">Emotes now have support for blind and deaf characters</li>
<li class="rscadd">Emotes now personalise messages</li>
<li class="tweak">Flip can now be targeted with or without a grab</li>
<li class="tweak">All emotes that are affected by being muzzled now make the user make some kind of noise</li>
<li class="bugfix">monkeys now have access to all the emotes that the npc tries to perform</li>
<li class="rscadd">Leap genetics ability lets you jump over things</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">UI now gets it's own plane</li>
<li class="tweak">RnD console now uses NanoUI! Sweet!</li>
<li class="bugfix">Fixes tranquillite being outside the box in the materials list. Mimes are supposed to be trapped inside a box, not outside one.</li>
<li class="tweak">Replaces the weird unicode "x" character in some design names with the actual letter "x" so that it doesn't fuck up NanoUI</li>
<li class="rscadd">RCD gets a UI</li>
<li class="rscadd">RCD-built airlocks can now receive different types and accesses.</li>
<li class="rscadd">You can now shift-click to examine as silicon, instead of ctrl-shift-clicking, which is something absolutely no one would guess.</li>
<li class="bugfix">Pulsing multiple doors' "open door" wires at the same time using a remote signaller now actually opens them at the same time.</li>
<li class="bugfix">Fixes wormhole projector not having an icon.</li>
<li class="tweak">Wormhole projector has 0 failchance now.</li>
<li class="rscadd">Portals made by wormhole projectors can be removed via a multitool</li>
<li class="bugfix">Fixes ghost being able to request docking at trader ship consoles</li>
</ul>
<h3 class="author">tigercat2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported goon HTML chat from /vg/ / Goon</li>
<li class="tweak">All uses of \black have been removed</li>
<li class="tweak">All uses of \icon have been replaced with bicon()</li>
</ul>
<h3 class="author">tkdrg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins now have a verb to wipe all scripts from telecomms.</li>
</ul>
<h2 class="date">19 June 2016</h2>
<h3 class="author">DaveTheHeadcrab updated:</h3>
<ul class="changes bgimages16">
+117
View File
@@ -1824,3 +1824,120 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
by the staff of animation will shoot things.
- rscadd: Mimics created by the staff of animation now have googly eyes.
- bugfix: Fixes the disturbing lack of death caused by wand of death projectiles.
2016-06-28:
CrAzYPiLoT:
- tweak: Replaced the current recycler sound with a new one.
DaveTheHeadcrab:
- rscadd: Adds workboots to be worn by engineers.
- bugfix: Fixes the scanner's search functionality.
FalseIncarnate:
- bugfix: To save on adhesive costs, Nanotrasen has stopped gluing stools to the
floor. The resulting bodily injuries probably won't cost more than the glue.
Fethas:
- rscadd: you can now pick up potted plants and stealth
FlattestGuitar:
- tweak: changes some alcohol values, the weaker ones are no longer as weak
- tweak: refactored alcohol, you can now take short breaks between sips and still
pass out in a gentlemanly manner
- tweak: different species have different levels of alcohol resistance, check in
with your bartender for more information
- tweak: The medical HUD will now be a bit smoother. Neat.
Fox McCloud:
- rscadd: Warden starts off with a pair of Krav Maga Gloves
- rscadd: 'New Steal objective: steal the warden''s krav maga gloves'
- rscadd: Clonepods will automatically suck in nearby meat
- rscadd: Slime processors will automatically suck in nearby dead slimes
- bugfix: Actually fixes vamp chaplains
- bugfix: Fixes clumsy check on guns not working properly, resulting in people with
glasses shooting themselves in the foot
- rscadd: pAI candidates can now see who requested them
KasparoVy:
- rscadd: Adds Yi to Vox-pidgin syllables. (Port from VG.)
- rscadd: Adds framework for icon-based skin tones. (Port from VG.)
- rscadd: Adds Vox-compatibility for all remaining eyewear.
- rscadd: Raiders now get a random skin tone and eye colour on spawn.
- rscadd: Species default hair, facial hair and head-accessory colours can now be
defined.
- rscadd: Newly created Vox mobs will spawn with the same hair colour as they used
to have pre-greyscaling.
- bugfix: Noir vision will no longer grey out the HUD. (Port from VG.)
- bugfix: Tails will not be coloured if the person's species doesn't have skin colour.
- bugfix: Vox hair (head and facial) have been greyscaled and can now be customized
by the full colour range.
- bugfix: IPC parts from the mech fabricator won't turn IPCs invisible upon attachment
anymore.
Krausus:
- rscadd: Added a custom runtime error handler.
- rscadd: Added an in-game runtime viewer.
Kyep:
- rscadd: Admins now hear boink sound when faxed, command sends ERT request, etc
- rscadd: Admins can reply to faxes via radio
- rscadd: Admins can reply to faxes with pre-written fax templates
- rscadd: Admins can reply to faxes with 'evil faxes', special faxes that have negative
effects on their intended recipient (and nobody else)
- rscadd: Admins can now join as "Nanotrasen Navy Officer", and "Special Operations
Officer". They spawn on adminstation and ERT office, respectively. They are
not announced and do not appear on crew manifest.
- tweak: '"Select equipment" verb outfits tweaked for consistency with the above
job outfits'
- bugfix: Teleporter on admin station now works.
- bugfix: Added antag-only warning to bee briefcase, to reduce chances of traitors
killing themselves with it.
LittleBigKid2000:
- rscadd: Space explorer corgis can now safely explore space
Norgad:
- rscadd: Maintenance around the incinerator has been expanded.
- rscadd: Engineering maintenance finally has an APC.
- rscadd: The incinerator has been moved eastward, there is now a construction area
in it's previous location.
Tastyfish:
- bugfix: Cryo tubes, sleepers, and body scanners now eject random items the occupant
dropped, upon the occupant being ejected.
TheDZD:
- rscadd: Adds an adminbuse gun that fires gun mimics, you can varedit the gun's
`mimic_type` var to any gun path, and it'll fire that gun as mimics. By default
it fires stetchkin pistol mimics.
- bugfix: Fixes minor issues caused by some guns having text paths for power cells.
- bugfix: Fixes some runtimes and inconsistencies with the telegun and temperature
gun.
- tweak: The Tesla engine has acquired a grudge for lockers, and will now smite
any in its path.
- bugfix: Unstable bluespace teleportation devices have been removed from energy
guns, meaning they should no longer teleport from one hand to another when switching
firing modes.
Twinmold:
- bugfix: You can once again resist borer control with the Resist verb.
VampyrBytes:
- rscadd: Emotes can now be accessed through verbs as well as say *
- rscdel: Emotes accessed through say * no longer take parameters after a -
- rscadd: Emotes now take parameters through input boxes
- rscadd: Emotes now have support for blind and deaf characters
- rscadd: Emotes now personalise messages
- tweak: Flip can now be targeted with or without a grab
- tweak: All emotes that are affected by being muzzled now make the user make some
kind of noise
- bugfix: monkeys now have access to all the emotes that the npc tries to perform
- rscadd: Leap genetics ability lets you jump over things
monster860:
- tweak: UI now gets it's own plane
- tweak: RnD console now uses NanoUI! Sweet!
- bugfix: Fixes tranquillite being outside the box in the materials list. Mimes
are supposed to be trapped inside a box, not outside one.
- tweak: Replaces the weird unicode "x" character in some design names with the
actual letter "x" so that it doesn't fuck up NanoUI
- rscadd: RCD gets a UI
- rscadd: RCD-built airlocks can now receive different types and accesses.
- rscadd: You can now shift-click to examine as silicon, instead of ctrl-shift-clicking,
which is something absolutely no one would guess.
- bugfix: Pulsing multiple doors' "open door" wires at the same time using a remote
signaller now actually opens them at the same time.
- bugfix: Fixes wormhole projector not having an icon.
- tweak: Wormhole projector has 0 failchance now.
- rscadd: Portals made by wormhole projectors can be removed via a multitool
- bugfix: Fixes ghost being able to request docking at trader ship consoles
tigercat2000:
- rscadd: Ported goon HTML chat from /vg/ / Goon
- tweak: All uses of \black have been removed
- tweak: All uses of \icon have been replaced with bicon()
tkdrg:
- rscadd: Admins now have a verb to wipe all scripts from telecomms.
-11
View File
@@ -1,11 +0,0 @@
author: VampyrBytes
delete-after: True
changes:
- rscadd: "Emotes can now be accessed through verbs as well as say *"
- rscdel: "Emotes accessed through say * no longer take parameters after a -"
- rscadd: "Emotes now take parameters through input boxes"
- rscadd: "Emotes now have support for blind and deaf characters"
- rscadd: "Emotes now personalise messages"
- tweak: "Flip can now be targeted with or without a grab"
- tweak: "All emotes that are affected by being muzzled now make the user make some kind of noise"
- bugfix: "monkeys now have access to all the emotes that the npc tries to perform"
@@ -1,4 +0,0 @@
author: CrAzYPiLoT
delete-after: True
changes:
- tweak: "Replaced the current recycler sound with a new one."
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- tweak: "UI now gets it's own plane"
-12
View File
@@ -1,12 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- rscadd: "Adds Yi to Vox-pidgin syllables. (Port from VG.)"
- rscadd: "Adds framework for icon-based skin tones. (Port from VG.)"
- rscadd: "Adds Vox-compatibility for all remaining eyewear."
- rscadd: "Raiders now get a random skin tone and eye colour on spawn."
- rscadd: "Species default hair, facial hair and head-accessory colours can now be defined."
- rscadd: "Newly created Vox mobs will spawn with the same hair colour as they used to have pre-greyscaling."
- bugfix: "Noir vision will no longer grey out the HUD. (Port from VG.)"
- bugfix: "Tails will not be coloured if the person's species doesn't have skin colour."
- bugfix: "Vox hair (head and facial) have been greyscaled and can now be customized by the full colour range."
@@ -1,6 +0,0 @@
author: monster860
delete-after: True
changes:
- tweak: "RnD console now uses NanoUI! Sweet!"
- bugfix: "Fixes tranquillite being outside the box in the materials list. Mimes are supposed to be trapped inside a box, not outside one."
- tweak: "Replaces the weird unicode \"x\" character in some design names with the actual letter \"x\" so that it doesn't fuck up NanoUI"
@@ -1,5 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "RCD gets a UI"
- rscadd: "RCD-built airlocks can now receive different types and accesses."
@@ -1,6 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- tweak: "changes some alcohol values, the weaker ones are no longer as weak"
- tweak: "refactored alcohol, you can now take short breaks between sips and still pass out in a gentlemanly manner"
- tweak: "different species have different levels of alcohol resistance, check in with your bartender for more information"
@@ -1,5 +0,0 @@
author: Krausus
delete-after: True
changes:
- rscadd: "Added a custom runtime error handler."
- rscadd: "Added an in-game runtime viewer."
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Warden starts off with a pair of Krav Maga Gloves"
- rscadd: "New Steal objective: steal the warden's krav maga gloves"
@@ -1,7 +0,0 @@
author: Kyep
delete-after: True
changes:
- rscadd: "Admins now hear boink sound when faxed, command sends ERT request, etc"
- rscadd: "Admins can reply to faxes via radio"
- rscadd: "Admins can reply to faxes with pre-written fax templates"
- rscadd: "Admins can reply to faxes with 'evil faxes', special faxes that have negative effects on their intended recipient (and nobody else)"
@@ -1,6 +0,0 @@
author: TheDZD
delete-after: True
changes:
- rscadd: "Adds an adminbuse gun that fires gun mimics, you can varedit the gun's `mimic_type` var to any gun path, and it'll fire that gun as mimics. By default it fires stetchkin pistol mimics."
- bugfix: "Fixes minor issues caused by some guns having text paths for power cells."
- bugfix: "Fixes some runtimes and inconsistencies with the telegun and temperature gun."
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Clonepods will automatically suck in nearby meat"
- rscadd: "Slime processors will automatically suck in nearby dead slimes"
@@ -1,4 +0,0 @@
author: TheDZD
delete-after: True
changes:
- tweak: "The Tesla engine has acquired a grudge for lockers, and will now smite any in its path."
@@ -1,4 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- rscadd: "Adds workboots to be worn by engineers."
@@ -1,6 +0,0 @@
author: Kyep
delete-after: True
changes:
- rscadd: "Admins can now join as \"Nanotrasen Navy Officer\", and \"Special Operations Officer\". They spawn on adminstation and ERT office, respectively. They are not announced and do not appear on crew manifest."
- tweak: "\"Select equipment\" verb outfits tweaked for consistency with the above job outfits"
- bugfix: "Teleporter on admin station now works."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Actually fixes vamp chaplains"
@@ -1,4 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- tweak: "The medical HUD will now be a bit smoother. Neat."
@@ -1,4 +0,0 @@
author: Twinmold
delete-after: True
changes:
- bugfix: "You can once again resist borer control with the Resist verb."
@@ -1,4 +0,0 @@
author: Kyep
delete-after: True
changes:
- bugfix: "Added antag-only warning to bee briefcase, to reduce chances of traitors killing themselves with it."
@@ -1,4 +0,0 @@
author: TheDZD
delete-after: True
changes:
- bugfix: "Unstable bluespace teleportation devices have been removed from energy guns, meaning they should no longer teleport from one hand to another when switching firing modes."
@@ -1,4 +0,0 @@
author: VampyrBytes
delete-after: True
changes:
- rscadd: "Leap genetics ability lets you jump over things"
@@ -1,4 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- bugfix: "Fixes the scanner's search functionality."
@@ -1,4 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- bugfix: "Cryo tubes, sleepers, and body scanners now eject random items the occupant dropped, upon the occupant being ejected."
@@ -1,4 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- bugfix: "To save on adhesive costs, Nanotrasen has stopped gluing stools to the floor. The resulting bodily injuries probably won't cost more than the glue."
@@ -1,6 +0,0 @@
author: tigercat2000
delete-after: True
changes:
- rscadd: "Ported goon HTML chat from /vg/ / Goon"
- tweak: "All uses of \\black have been removed"
- tweak: "All uses of \\icon have been replaced with bicon()"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes clumsy check on guns not working properly, resulting in people with glasses shooting themselves in the foot"
@@ -1,4 +0,0 @@
author: tkdrg
delete-after: True
changes:
- rscadd: "Admins now have a verb to wipe all scripts from telecomms."
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- rscadd: "you can now pick up potted plants and stealth"
@@ -1,4 +0,0 @@
author: LittleBigKid2000
delete-after: True
changes:
- rscadd: "Space explorer corgis can now safely explore space"
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "You can now shift-click to examine as silicon, instead of ctrl-shift-clicking, which is something absolutely no one would guess."
@@ -1,4 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- bugfix: "IPC parts from the mech fabricator won't turn IPCs invisible upon attachment anymore."
@@ -1,6 +0,0 @@
author: Norgad
delete-after: True
changes:
- rscadd: "Maintenance around the incinerator has been expanded."
- rscadd: "Engineering maintenance finally has an APC."
- rscadd: "The incinerator has been moved eastward, there is now a construction area in it's previous location."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "pAI candidates can now see who requested them"
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- bugfix: "Pulsing multiple doors' \"open door\" wires at the same time using a remote signaller now actually opens them at the same time."
@@ -1,6 +0,0 @@
author: monster860
delete-after: True
changes:
- bugfix: "Fixes wormhole projector not having an icon."
- tweak: "Wormhole projector has 0 failchance now."
- rscadd: "Portals made by wormhole projectors can be removed via a multitool"
@@ -1,4 +0,0 @@
author: monster860
delete-after: True
changes:
- bugfix: "Fixes ghost being able to request docking at trader ship consoles"