mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #8331 from uraniummeltdown/effectfiles
Splits effect_system.dm into multiple files and cleans it up, OOP particle effects and effect systems
This commit is contained in:
@@ -89,7 +89,7 @@
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/obj/machinery/atmospherics/pipe/simple/proc/burst()
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src.visible_message("<span class='danger'>\The [src] bursts!</span>");
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playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
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var/datum/effect/system/harmless_smoke_spread/smoke = new
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(1,0, src.loc, 0)
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smoke.start()
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qdel(src)
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@@ -9,8 +9,8 @@
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var/atom/movable/teleatom //atom to teleport
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var/atom/destination //destination to teleport to
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var/precision = 0 //teleport precision
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var/datum/effect/system/effectin //effect to show right before teleportation
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var/datum/effect/system/effectout //effect to show right after teleportation
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var/datum/effect_system/effectin //effect to show right before teleportation
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var/datum/effect_system/effectout //effect to show right after teleportation
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var/soundin //soundfile to play before teleportation
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var/soundout //soundfile to play after teleportation
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var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
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@@ -59,7 +59,7 @@
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//custom effects must be properly set up first for instant-type teleports
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//optional
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/datum/teleport/proc/setEffects(datum/effect/system/aeffectin=null,datum/effect/system/aeffectout=null)
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/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
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effectin = istype(aeffectin) ? aeffectin : null
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effectout = istype(aeffectout) ? aeffectout : null
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return 1
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@@ -79,7 +79,7 @@
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/datum/teleport/proc/teleportChecks()
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return 1
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/datum/teleport/proc/playSpecials(atom/location,datum/effect/system/effect,sound)
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/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
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if(location)
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if(effect)
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spawn(-1)
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@@ -146,9 +146,9 @@
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/datum/teleport/instant/science
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/datum/teleport/instant/science/setEffects(datum/effect/system/aeffectin,datum/effect/system/aeffectout)
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/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
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if(aeffectin==null || aeffectout==null)
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var/datum/effect/system/spark_spread/aeffect = new
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var/datum/effect_system/spark_spread/aeffect = new
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aeffect.set_up(5, 1, teleatom)
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effectin = effectin || aeffect
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effectout = effectout || aeffect
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@@ -258,20 +258,20 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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if(istype(target,/mob/living) && message)
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to_chat(target, text("[message]"))
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if(sparks_spread)
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var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
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sparks.start()
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if(smoke_spread)
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if(smoke_spread == 1)
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var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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else if(smoke_spread == 2)
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var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
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var/datum/effect_system/smoke_spread/bad/smoke = new
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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else if(smoke_spread == 3)
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var/datum/effect/system/sleep_smoke_spread/smoke = new /datum/effect/system/sleep_smoke_spread()
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var/datum/effect_system/smoke_spread/sleeping/smoke = new
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smoke.set_up(smoke_amt, 0, location) // same here
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smoke.start()
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@@ -69,7 +69,7 @@
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flick("liquify",animation)
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target.loc = holder
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target.client.eye = holder
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var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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steam.set_up(10, 0, mobloc)
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steam.start()
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sleep(jaunt_duration)
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@@ -14,7 +14,7 @@
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/obj/effect/proc_holder/spell/targeted/rathens/cast(list/targets, mob/user = usr)
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playsound(get_turf(user), 'sound/goonstation/effects/superfart.ogg', 25, 1)
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for(var/mob/living/carbon/human/H in targets)
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var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread
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var/datum/effect_system/smoke_spread/s = new
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s.set_up(5, 0, H)
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s.start()
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var/obj/item/organ/internal/appendix/A = H.get_int_organ(/obj/item/organ/internal/appendix)
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@@ -52,7 +52,7 @@
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if(!borg_to_spawn) //If there's no type at all, let it still be used but don't do anything
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used = 0
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return
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var/datum/effect/system/spark_spread/S = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/S = new /datum/effect_system/spark_spread
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S.set_up(4, 1, src)
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S.start()
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var/mob/living/silicon/robot/R
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@@ -97,7 +97,7 @@
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/mob/living/simple_animal/hostile/blob/blobspore/death(gibbed)
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..()
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// On death, create a small smoke of harmful gas (s-Acid)
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var/datum/effect/system/chem_smoke_spread/S = new
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var/datum/effect_system/smoke_spread/chem/S = new
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var/turf/location = get_turf(src)
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// Create the reagents to put into the air
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@@ -461,7 +461,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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/obj/item/weapon/restraints/handcuffs/energy/used/dropped(mob/user)
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user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
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"<span class='userdanger'>[user]'s [src] break in a discharge of energy!</span>")
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var/datum/effect/system/spark_spread/S = new
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var/datum/effect_system/spark_spread/S = new
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S.set_up(4,0,user.loc)
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S.start()
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qdel(src)
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@@ -50,7 +50,7 @@
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duration = 80
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/obj/effect/overlay/temp/teleport_abductor/New()
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var/datum/effect/system/spark_spread/S = new
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var/datum/effect_system/spark_spread/S = new
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S.set_up(10,0,loc)
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S.start()
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..()
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@@ -209,7 +209,7 @@
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if(!L.on)
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return
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L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread/
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread/
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s.set_up(4, 0, L)
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s.start()
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new/obj/effect/overlay/temp/revenant(L.loc)
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@@ -222,7 +222,7 @@
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return
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M.Beam(L,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
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M.electrocute_act(shock_damage, "[L.name]", safety=1)
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var/datum/effect/system/spark_spread/z = new /datum/effect/system/spark_spread/
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var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread/
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z.set_up(4, 0, M)
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z.start()
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playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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@@ -473,7 +473,7 @@
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B.reagents.clear_reagents() //Just in case!
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B.icon_state = null //Invisible
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B.reagents.add_reagent("blindness_smoke", 10)
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var/datum/effect/system/chem_smoke_spread/S = new /datum/effect/system/chem_smoke_spread
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var/datum/effect_system/smoke_spread/chem/S = new
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S.attach(B)
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if(S)
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S.set_up(B.reagents, 10, 0, B.loc)
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@@ -535,7 +535,7 @@
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to_chat(S, "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>")
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S << 'sound/misc/interference.ogg'
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playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
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var/datum/effect/system/spark_spread/sp = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
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sp.set_up(5, 1, S)
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sp.start()
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S.Weaken(6)
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@@ -431,7 +431,7 @@
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flick("liquify", animation)
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user.forceMove(holder)
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user.client.eye = holder
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var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
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steam.set_up(10, 0, originalloc)
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steam.start()
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sleep(jaunt_duration)
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@@ -53,7 +53,7 @@
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var/list/candidates = pollCandidates("Do you want to play as the wizard apprentice of [H.real_name]?", ROLE_WIZARD, 1)
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if(candidates.len)
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var/mob/C = pick(candidates)
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new /obj/effect/effect/harmless_smoke(H.loc)
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new /obj/effect/particle_effect/smoke(H.loc)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(H.loc)
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M.key = C.key
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to_chat(M, "<B>You are the [H.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
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@@ -49,7 +49,7 @@
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if(!proximity || target == user || !ismob(target) || !iscarbon(user) || user.lying || user.handcuffed) //exploding after touching yourself would be bad
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return
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var/mob/M = target
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var/datum/effect/system/spark_spread/sparks = new
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var/datum/effect_system/spark_spread/sparks = new
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sparks.set_up(4, 0, M.loc) //no idea what the 0 is
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sparks.start()
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M.gib()
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@@ -85,7 +85,7 @@
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/obj/item/weapon/melee/touch_attack/fake_disintegrate/afterattack(atom/target, mob/living/carbon/user, proximity)
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if(!proximity || target == user || !ismob(target) || !iscarbon(user) || user.lying || user.handcuffed) //not exploding after touching yourself would be bad
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return
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var/datum/effect/system/spark_spread/sparks = new
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var/datum/effect_system/spark_spread/sparks = new
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sparks.set_up(4, 0, target.loc) //no idea what the 0 is
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sparks.start()
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playsound(target.loc, 'sound/goonstation/effects/gib.ogg', 50, 1)
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@@ -107,7 +107,7 @@
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to_chat(user, "<span class='warning'>The spell has no effect on [target].</span>")
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return
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var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread
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var/datum/effect_system/smoke_spread/s = new
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s.set_up(5, 0, target)
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s.start()
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@@ -62,7 +62,7 @@
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if(cooldown_on || disabled)
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return
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else
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new /obj/structure/foam(loc)
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new /obj/effect/particle_effect/foam(loc)
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uses--
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cooldown_on = TRUE
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cooldown_time = world.timeofday + 100
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@@ -244,7 +244,7 @@
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else if(istype(W, /obj/item/weapon/melee/energy/blade))//Putting it here last since it's a special case. I wonder if there is a better way to do these than type casting.
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toggle_cam(user, 1)
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var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, loc)
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spark_system.start()
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playsound(loc, W.usesound, 50, 1)
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@@ -217,7 +217,7 @@
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for(var/turf/T in linkedholodeck)
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if(prob(30))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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T.ex_act(3)
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@@ -257,7 +257,7 @@
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if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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@@ -306,7 +306,7 @@
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/* if(L.name=="Atmospheric Test Start")
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spawn(20)
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var/turf/T = get_turf(L)
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, T)
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s.start()
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if(T)
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@@ -15,7 +15,7 @@
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//Server linked to.
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var/obj/machinery/message_server/linkedServer = null
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//Sparks effect - For emag
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var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
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//Messages - Saves me time if I want to change something.
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var/noserver = "<span class='alert'>ALERT: No server detected.</span>"
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var/incorrectkey = "<span class='warning'>ALERT: Incorrect decryption key!</span>"
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@@ -148,7 +148,7 @@
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playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
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return
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visible_message("<span class='warning'>The console sparks, and some items fall out!</span>")
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var/datum/effect/system/spark_spread/sparks = new
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var/datum/effect_system/spark_spread/sparks = new
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sparks.set_up(5, 1, src)
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sparks.start()
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for(var/obj/item/I in objective_items)
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@@ -188,7 +188,7 @@ for reference:
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to_chat(user, "Barrier lock toggled off.")
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return
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else
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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@@ -223,14 +223,14 @@ for reference:
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emagged = 1
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req_access = null
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to_chat(user, "You break the ID authentication lock on the [src].")
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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else if(src.emagged == 1)
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src.emagged = 2
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to_chat(user, "You short out the anchoring mechanism on the [src].")
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
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@@ -275,7 +275,7 @@ for reference:
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/* var/obj/item/stack/rods/ =*/
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new /obj/item/stack/rods(Tsec)
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -650,7 +650,7 @@ About the new airlock wires panel:
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if(isElectrified() && density && istype(mover, /obj/item))
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var/obj/item/I = mover
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if(I.flags & CONDUCT)
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return ..()
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@@ -190,7 +190,7 @@
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qdel(src)
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if(3.0)
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if(prob(80))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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return
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@@ -26,20 +26,20 @@
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if(prob(80))
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qdel(src)
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else
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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||||
if(2.0)
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if(prob(20))
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qdel(src)
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||||
else
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
|
||||
if(3.0)
|
||||
if(prob(80))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
desc += "<BR><span class='warning'>Its access panel is smoking slightly.</span>"
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/obj/item/weapon/melee/energy/blade/B
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, loc)
|
||||
spark_system.start()
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
|
||||
flick("[base_state]-spark", src)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
src.last_spark = world.time
|
||||
|
||||
@@ -556,7 +556,7 @@ Class Procs:
|
||||
return 0
|
||||
if((TK in user.mutations) && !Adjacent(user))
|
||||
return 0
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(electrocute_mob(user, get_area(src), src, 0.7))
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
var/shot_sound //what sound should play when the turret fires
|
||||
var/eshot_sound //what sound should play when the emagged turret fires
|
||||
|
||||
var/datum/effect/system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
|
||||
var/wrenching = 0
|
||||
var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range
|
||||
@@ -96,7 +96,7 @@
|
||||
one_access = 1
|
||||
|
||||
//Sets up a spark system
|
||||
spark_system = new /datum/effect/system/spark_spread
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
emagged = 1
|
||||
overrides += emag_overrides
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
return
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
doteleport(user)
|
||||
|
||||
/obj/machinery/quantumpad/proc/sparks()
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, get_turf(src))
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/smoke = 5
|
||||
var/smoke_ready = 1
|
||||
var/smoke_cooldown = 100
|
||||
var/datum/effect/system/harmless_smoke_spread/smoke_system = new
|
||||
var/datum/effect_system/smoke_spread/smoke_system = new
|
||||
operation_req_access = list(access_cent_specops)
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/marauder
|
||||
add_req_access = 0
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
spawn(0)
|
||||
for(var/a=0, a<5, a++)
|
||||
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(chassis))
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(chassis))
|
||||
if(!W)
|
||||
return
|
||||
var/turf/my_target = pick(the_targets)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/maint_access = 1
|
||||
var/dna //dna-locking the mech
|
||||
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
|
||||
var/datum/effect/system/spark_spread/spark_system = new
|
||||
var/datum/effect_system/spark_spread/spark_system = new
|
||||
var/lights = 0
|
||||
var/lights_power = 6
|
||||
var/emagged = 0
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/effect/anomaly/proc/anomalyNeutralize()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
new /obj/effect/effect/bad_smoke(T)
|
||||
new /obj/effect/particle_effect/smoke/bad(T)
|
||||
|
||||
if(aSignal)
|
||||
aSignal.forceMove(T)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
|
||||
streak.update_icon()
|
||||
else if(prob(10))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(step_to(src, get_step(src, direction), 0))
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/effect/decal/remains/robot/New()
|
||||
..()
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/obj/effect/decal/remains/slime/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
var/obj/effect/effect/water/W = new(get_turf(src))
|
||||
var/obj/effect/particle_effect/water/W = new(get_turf(src))
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
R.add_reagent("water", 5)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,73 @@
|
||||
/* This is an attempt to make some easily reusable "particle" type effect, to stop the code
|
||||
constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
|
||||
defined, then set up when it is created with New(). Then this same system can just be reused each time
|
||||
it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
|
||||
would spawn and follow the beaker, even if it is carried or thrown.
|
||||
*/
|
||||
|
||||
/obj/effect/particle_effect
|
||||
name = "particle effect"
|
||||
mouse_opacity = 0
|
||||
unacidable = 1//So effects are not targeted by alien acid.
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
|
||||
/obj/effect/particle_effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
/obj/effect/particle_effect/Destroy()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
return ..()
|
||||
|
||||
/datum/effect_system
|
||||
var/number = 3
|
||||
var/cardinals = 0
|
||||
var/turf/location
|
||||
var/atom/holder
|
||||
var/effect_type
|
||||
var/total_effects = 0
|
||||
|
||||
/datum/effect_system/Destroy()
|
||||
holder = null
|
||||
location = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/proc/set_up(n = 3, c = 0, loca)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect_system/proc/attach(atom/atom)
|
||||
holder = atom
|
||||
|
||||
/datum/effect_system/proc/start()
|
||||
for(var/i in 1 to number)
|
||||
if(total_effects > 20)
|
||||
return
|
||||
addtimer(src, "generate_effect", 0)
|
||||
|
||||
/datum/effect_system/proc/generate_effect()
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/E = new effect_type(location)
|
||||
total_effects++
|
||||
var/direction
|
||||
if(cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
var/steps_amt = pick(1,2,3)
|
||||
for(var/j in 1 to steps_amt)
|
||||
sleep(5)
|
||||
step(E,direction)
|
||||
addtimer(src, "decrement_total_effect", 20)
|
||||
|
||||
/datum/effect_system/proc/decrement_total_effect()
|
||||
total_effects--
|
||||
@@ -0,0 +1,61 @@
|
||||
/obj/effect/particle_effect/expl_particles
|
||||
name = "explosive particles"
|
||||
icon_state = "explosion_particle"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/particle_effect/expl_particles/New()
|
||||
..()
|
||||
QDEL_IN(src, 15)
|
||||
|
||||
/datum/effect_system/expl_particles
|
||||
number = 10
|
||||
|
||||
/datum/effect_system/expl_particles/start()
|
||||
for(var/i in 1 to number)
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/expl_particles/expl = new /obj/effect/particle_effect/expl_particles(location)
|
||||
var/direct = pick(alldirs)
|
||||
var/steps_amt = pick(1;25,2;50,3,4;200)
|
||||
for(var/j in 1 to steps_amt)
|
||||
sleep(1)
|
||||
step(expl,direct)
|
||||
|
||||
/obj/effect/explosion
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "explosion"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/explosion/New()
|
||||
..()
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/datum/effect_system/explosion
|
||||
|
||||
/datum/effect_system/explosion/set_up(loca)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect_system/explosion/start()
|
||||
new/obj/effect/explosion(location)
|
||||
var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles()
|
||||
P.set_up(10, 0, location)
|
||||
P.start()
|
||||
|
||||
/datum/effect_system/explosion/smoke
|
||||
|
||||
/datum/effect_system/explosion/smoke/proc/create_smoke()
|
||||
var/datum/effect_system/smoke_spread/S = new
|
||||
S.set_up(5,0,location,null)
|
||||
S.start()
|
||||
|
||||
/datum/effect_system/explosion/smoke/start()
|
||||
..()
|
||||
addtimer(src, "create_smoke", 5)
|
||||
@@ -0,0 +1,249 @@
|
||||
// Foam
|
||||
// Similar to smoke, but spreads out more
|
||||
// metal foams leave behind a foamed metal wall
|
||||
|
||||
/obj/effect/particle_effect/foam
|
||||
name = "foam"
|
||||
icon_state = "foam"
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
density = 0
|
||||
layer = OBJ_LAYER + 0.9
|
||||
animate_movement = 0
|
||||
var/amount = 3
|
||||
var/expand = 1
|
||||
var/metal = 0
|
||||
|
||||
/obj/effect/particle_effect/foam/New(loc, ismetal=0)
|
||||
..(loc)
|
||||
icon_state = "[ismetal ? "m":""]foam"
|
||||
if(!ismetal && reagents)
|
||||
color = mix_color_from_reagents(reagents.reagent_list)
|
||||
metal = ismetal
|
||||
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
|
||||
spawn(3 + metal*3)
|
||||
process()
|
||||
spawn(120)
|
||||
processing_objects.Remove(src)
|
||||
sleep(30)
|
||||
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(istype(T, /turf/space))
|
||||
T.ChangeTurf(/turf/simulated/floor/plating/metalfoam)
|
||||
var/turf/simulated/floor/plating/metalfoam/MF = get_turf(src)
|
||||
MF.metal = metal
|
||||
MF.update_icon()
|
||||
|
||||
var/obj/structure/foamedmetal/M = new(src.loc)
|
||||
M.metal = metal
|
||||
M.updateicon()
|
||||
|
||||
flick("[icon_state]-disolve", src)
|
||||
sleep(5)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// on delete, transfer any reagents to the floor
|
||||
/obj/effect/particle_effect/foam/Destroy()
|
||||
if(!metal && reagents)
|
||||
reagents.handle_reactions()
|
||||
for(var/atom/A in oview(1, src))
|
||||
if(A == src)
|
||||
continue
|
||||
if(reagents.total_volume)
|
||||
var/fraction = 5 / reagents.total_volume
|
||||
reagents.reaction(A, TOUCH, fraction)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/foam/process()
|
||||
if(--amount < 0)
|
||||
return
|
||||
|
||||
for(var/direction in cardinal)
|
||||
|
||||
var/turf/T = get_step(src,direction)
|
||||
if(!T)
|
||||
continue
|
||||
|
||||
if(!T.Enter(src))
|
||||
continue
|
||||
|
||||
var/obj/effect/particle_effect/foam/F = locate() in T
|
||||
if(F)
|
||||
continue
|
||||
|
||||
F = new /obj/effect/particle_effect/foam(T, metal)
|
||||
F.amount = amount
|
||||
if(!metal)
|
||||
F.create_reagents(15)
|
||||
if(reagents)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
F.reagents.add_reagent(R.id, min(R.volume, 3), R.data, reagents.chem_temp)
|
||||
F.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
|
||||
// foam disolves when heated
|
||||
// except metal foams
|
||||
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!metal && prob(max(0, exposed_temperature - 475)))
|
||||
flick("[icon_state]-disolve", src)
|
||||
|
||||
spawn(5)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
|
||||
if(metal)
|
||||
return
|
||||
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/M = AM
|
||||
if(M.slip("foam", 5, 2))
|
||||
if(reagents)
|
||||
for(var/reagent_id in reagents.reagent_list)
|
||||
var/amount = M.reagents.get_reagent_amount(reagent_id)
|
||||
if(amount < 25)
|
||||
M.reagents.add_reagent(reagent_id, min(round(amount / 2), 15))
|
||||
if(reagents.total_volume)
|
||||
var/fraction = 5 / reagents.total_volume
|
||||
reagents.reaction(M, TOUCH, fraction)
|
||||
|
||||
/datum/effect_system/foam_spread
|
||||
effect_type = /obj/effect/particle_effect/foam
|
||||
var/amount = 5 // the size of the foam spread.
|
||||
var/list/carried_reagents // the IDs of reagents present when the foam was mixed
|
||||
var/metal = 0 // 0=foam, 1=metalfoam, 2=ironfoam
|
||||
var/temperature = T0C
|
||||
var/list/banned_reagents = list("smoke_powder", "fluorosurfactant", "stimulants")
|
||||
|
||||
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null, metalfoam = 0)
|
||||
amount = min(round(amt/5, 1), 7)
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
carried_reagents = list()
|
||||
metal = metalfoam
|
||||
temperature = carry.chem_temp
|
||||
|
||||
// bit of a hack here. Foam carries along any reagent also present in the glass it is mixed
|
||||
// with (defaults to water if none is present). Rather than actually transfer the reagents,
|
||||
// this makes a list of the reagent ids and spawns 1 unit of that reagent when the foam disolves.
|
||||
|
||||
if(carry && !metal)
|
||||
for(var/datum/reagent/R in carry.reagent_list)
|
||||
carried_reagents[R.id] = R.volume
|
||||
|
||||
/datum/effect_system/foam_spread/start()
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/foam/F = locate() in location
|
||||
if(F)
|
||||
F.amount += amount
|
||||
F.amount = min(F.amount, 27)
|
||||
return
|
||||
|
||||
F = new /obj/effect/particle_effect/foam(location, metal)
|
||||
F.amount = amount
|
||||
|
||||
if(!metal) // don't carry other chemicals if a metal foam
|
||||
F.create_reagents(15)
|
||||
|
||||
if(carried_reagents)
|
||||
for(var/id in carried_reagents)
|
||||
if(banned_reagents.Find("[id]"))
|
||||
continue
|
||||
var/datum/reagent/reagent_volume = carried_reagents[id]
|
||||
F.reagents.add_reagent(id, min(reagent_volume, 3), null, temperature)
|
||||
F.color = mix_color_from_reagents(F.reagents.reagent_list)
|
||||
else
|
||||
F.reagents.add_reagent("cleaner", 1)
|
||||
F.color = mix_color_from_reagents(F.reagents.reagent_list)
|
||||
|
||||
// wall formed by metal foams
|
||||
// dense and opaque, but easy to break
|
||||
|
||||
/obj/structure/foamedmetal
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "metalfoam"
|
||||
density = 1
|
||||
opacity = 1 // changed in New()
|
||||
anchored = 1
|
||||
name = "foamed metal"
|
||||
desc = "A lightweight foamed metal wall."
|
||||
var/metal = MFOAM_ALUMINUM
|
||||
|
||||
/obj/structure/foamedmetal/initialize()
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/foamedmetal/Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/foamedmetal/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/foamedmetal/proc/updateicon()
|
||||
if(metal == MFOAM_ALUMINUM)
|
||||
icon_state = "metalfoam"
|
||||
else
|
||||
icon_state = "ironfoam"
|
||||
|
||||
/obj/structure/foamedmetal/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/foamedmetal/blob_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/foamedmetal/bullet_act()
|
||||
if(metal==MFOAM_ALUMINUM || prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
if((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
user.visible_message("<span class='warning'>[user] smashes through \the [src].</span>", "<span class='notice'>You smash through \the [src].</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You hit the metal foam but bounce off it.</span>")
|
||||
|
||||
/obj/structure/foamedmetal/attackby(obj/item/I, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
G.affecting.loc = src.loc
|
||||
user.visible_message("<span class='warning'>[G.assailant] smashes [G.affecting] through the foamed metal wall.</span>")
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(prob(I.force*20 - metal*25))
|
||||
user.visible_message("<span class='warning'>[user] smashes through the foamed metal with \the [I].</span>", "<span class='notice'>You smash through the foamed metal with \the [I].</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You hit the metal foam to no effect.</span>")
|
||||
|
||||
/obj/structure/foamedmetal/attack_animal(mob/living/simple_animal/M)
|
||||
M.do_attack_animation(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>[M] nudges \the [src].</span>")
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/foamedmetal/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
M.visible_message("<span class='danger'>[M] tears apart \the [src]!</span>");
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
return !density
|
||||
|
||||
/obj/structure/foamedmetal/CanAtmosPass()
|
||||
return !density
|
||||
@@ -0,0 +1,205 @@
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach a trail to any object, that spawns when it moves (like for the jetpack)
|
||||
/// just pass in the object to attach it to in set_up
|
||||
/// Then do start() to start it and stop() to stop it, obviously
|
||||
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/datum/effect_system/trail_follow
|
||||
var/turf/oldposition
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
/datum/effect_system/trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
/datum/effect_system/trail_follow/Destroy()
|
||||
oldposition = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/trail_follow/proc/stop()
|
||||
processing = 0
|
||||
on = 0
|
||||
oldposition = null
|
||||
|
||||
/datum/effect_system/trail_follow/steam
|
||||
effect_type = /obj/effect/particle_effect/steam
|
||||
|
||||
/datum/effect_system/trail_follow/steam/start() //Whoever is responsible for this abomination of code should become an hero
|
||||
if(!on)
|
||||
on = 1
|
||||
processing = 1
|
||||
if(!oldposition)
|
||||
oldposition = get_turf(holder)
|
||||
if(processing)
|
||||
processing = 0
|
||||
if(number < 3)
|
||||
var/obj/effect/particle_effect/steam/I = new effect_type(oldposition)
|
||||
number++
|
||||
I.dir = holder.dir
|
||||
oldposition = get_turf(holder)
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
number--
|
||||
spawn(2)
|
||||
if(on)
|
||||
processing = 1
|
||||
start()
|
||||
|
||||
/obj/effect/particle_effect/ion_trails
|
||||
name = "ion trails"
|
||||
icon_state = "ion_trails"
|
||||
anchored = 1
|
||||
|
||||
/datum/effect_system/trail_follow/ion
|
||||
effect_type = /obj/effect/particle_effect/ion_trails
|
||||
|
||||
/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
|
||||
if(!on)
|
||||
on = 1
|
||||
processing = 1
|
||||
if(processing)
|
||||
processing = 0
|
||||
var/turf/T = get_turf(src.holder)
|
||||
if(T != oldposition)
|
||||
if(!has_gravity(T))
|
||||
var/obj/effect/particle_effect/ion_trails/I = new effect_type(oldposition)
|
||||
I.dir = holder.dir
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = ""
|
||||
spawn(20)
|
||||
qdel(I)
|
||||
oldposition = T
|
||||
spawn(2)
|
||||
if(on)
|
||||
processing = 1
|
||||
start()
|
||||
|
||||
/datum/effect_system/trail_follow/ion/space_trail
|
||||
var/turf/oldloc // secondary ion trail loc
|
||||
var/turf/currloc
|
||||
|
||||
/datum/effect_system/trail_follow/ion/space_trail/Destroy()
|
||||
oldloc = null
|
||||
currloc = null
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/trail_follow/ion/space_trail/start()
|
||||
if(!on)
|
||||
on = 1
|
||||
processing = 1
|
||||
if(processing)
|
||||
processing = 0
|
||||
spawn(0)
|
||||
var/turf/T = get_turf(src.holder)
|
||||
if(currloc != T)
|
||||
switch(holder.dir)
|
||||
if(NORTH)
|
||||
src.oldposition = T
|
||||
src.oldposition = get_step(oldposition, SOUTH)
|
||||
src.oldloc = get_step(oldposition,EAST)
|
||||
//src.oldloc = get_step(oldloc, SOUTH)
|
||||
if(SOUTH) // More difficult, offset to the north!
|
||||
src.oldposition = get_step(holder,NORTH)
|
||||
src.oldposition = get_step(oldposition,NORTH)
|
||||
src.oldloc = get_step(oldposition,EAST)
|
||||
//src.oldloc = get_step(oldloc,NORTH)
|
||||
if(EAST) // Just one to the north should suffice
|
||||
src.oldposition = T
|
||||
src.oldposition = get_step(oldposition, WEST)
|
||||
src.oldloc = get_step(oldposition,NORTH)
|
||||
//src.oldloc = get_step(oldloc,WEST)
|
||||
if(WEST) // One to the east and north from there
|
||||
src.oldposition = get_step(holder,EAST)
|
||||
src.oldposition = get_step(oldposition,EAST)
|
||||
src.oldloc = get_step(oldposition,NORTH)
|
||||
//src.oldloc = get_step(oldloc,EAST)
|
||||
if(istype(T, /turf/space))
|
||||
var/obj/effect/particle_effect/ion_trails/I = new effect_type(oldposition)
|
||||
var/obj/effect/particle_effect/ion_trails/II = new effect_type(oldloc)
|
||||
//src.oldposition = T
|
||||
I.dir = holder.dir
|
||||
II.dir = holder.dir
|
||||
flick("ion_fade", I)
|
||||
flick("ion_fade", II)
|
||||
I.icon_state = ""
|
||||
II.icon_state = ""
|
||||
spawn(20)
|
||||
if(I)
|
||||
qdel(I)
|
||||
if(II)
|
||||
qdel(II)
|
||||
spawn(2)
|
||||
if(on)
|
||||
processing = 1
|
||||
start()
|
||||
currloc = T
|
||||
|
||||
//Reagent-based explosion effect
|
||||
/datum/effect_system/reagents_explosion
|
||||
var/amount // TNT equivalent
|
||||
var/flashing = 0 // does explosion creates flash effect?
|
||||
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
|
||||
|
||||
/datum/effect_system/reagents_explosion/set_up(amt, loca, flash = 0, flash_fact = 0)
|
||||
amount = amt
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
flashing = flash
|
||||
flashing_factor = flash_fact
|
||||
|
||||
|
||||
/datum/effect_system/reagents_explosion/start()
|
||||
if(amount <= 2)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if(prob(50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devastation = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
|
||||
// Clamp all values to MAX_EXPLOSION_RANGE
|
||||
if(round(amount/12) > 0)
|
||||
devastation = min (MAX_EX_DEVESTATION_RANGE, devastation + round(amount/12))
|
||||
|
||||
if(round(amount/6) > 0)
|
||||
heavy = min (MAX_EX_HEAVY_RANGE, heavy + round(amount/6))
|
||||
|
||||
if(round(amount/3) > 0)
|
||||
light = min (MAX_EX_LIGHT_RANGE, light + round(amount/3))
|
||||
|
||||
if(flashing && flashing_factor)
|
||||
flash += (round(amount/4) * flashing_factor)
|
||||
|
||||
for(var/mob/M in viewers(8, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
|
||||
explosion(location, devastation, heavy, light, flash)
|
||||
|
||||
/datum/effect_system/reagents_explosion/proc/holder_damage(atom/holder)
|
||||
if(holder)
|
||||
var/dmglevel = 4
|
||||
|
||||
if(round(amount/8) > 0)
|
||||
dmglevel = 1
|
||||
else if(round(amount/4) > 0)
|
||||
dmglevel = 2
|
||||
else if(round(amount/2) > 0)
|
||||
dmglevel = 3
|
||||
|
||||
if(dmglevel<4)
|
||||
holder.ex_act(dmglevel)
|
||||
@@ -0,0 +1,305 @@
|
||||
/////////////////////////////////////////////
|
||||
//// SMOKE SYSTEMS
|
||||
// direct can be optionally added when set_up, to make the smoke always travel in one direction
|
||||
// in case you wanted a vent to always smoke north for example
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke
|
||||
name = "smoke"
|
||||
icon_state = "smoke"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
opacity = 1
|
||||
anchored = 0
|
||||
var/steps = 0
|
||||
var/lifetime = 5
|
||||
var/direction
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
|
||||
if(alpha == 0) //Handle already transparent case
|
||||
return
|
||||
if(frames == 0)
|
||||
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
|
||||
var/step = alpha / frames
|
||||
for(var/i = 0, i < frames, i++)
|
||||
alpha -= step
|
||||
if(alpha < 160)
|
||||
set_opacity(0)
|
||||
stoplag()
|
||||
|
||||
/obj/effect/particle_effect/smoke/New()
|
||||
..()
|
||||
processing_objects |= src
|
||||
lifetime += rand(-1,1)
|
||||
|
||||
/obj/effect/particle_effect/smoke/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/kill_smoke()
|
||||
processing_objects.Remove(src)
|
||||
addtimer(src, "fade_out", 0)
|
||||
QDEL_IN(src, 10)
|
||||
|
||||
/obj/effect/particle_effect/smoke/process()
|
||||
lifetime--
|
||||
if(lifetime < 1)
|
||||
kill_smoke()
|
||||
return 0
|
||||
if(steps >= 1)
|
||||
step(src,direction)
|
||||
steps--
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/Crossed(mob/living/M)
|
||||
if(!istype(M))
|
||||
return
|
||||
smoke_mob(M)
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
|
||||
if(!istype(C))
|
||||
return FALSE
|
||||
if(lifetime<1)
|
||||
return FALSE
|
||||
if(!C.can_breathe_gas())
|
||||
return FALSE
|
||||
if(C.smoke_delay)
|
||||
return FALSE
|
||||
C.smoke_delay++
|
||||
addtimer(src, "remove_smoke_delay", 10, FALSE, C)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
|
||||
if(C)
|
||||
C.smoke_delay = 0
|
||||
|
||||
/datum/effect_system/smoke_spread
|
||||
effect_type = /obj/effect/particle_effect/smoke
|
||||
var/direction
|
||||
|
||||
/datum/effect_system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
/datum/effect_system/smoke_spread/start()
|
||||
for(var/i=0, i<number, i++)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
|
||||
if(!direction)
|
||||
if(cardinals)
|
||||
S.direction = pick(cardinal)
|
||||
else
|
||||
S.direction = pick(alldirs)
|
||||
else
|
||||
S.direction = direction
|
||||
S.steps = pick(0,1,1,1,2,2,2,3)
|
||||
S.process()
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad
|
||||
lifetime = 8
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/process()
|
||||
if(..())
|
||||
for(var/mob/living/carbon/M in range(1,src))
|
||||
smoke_mob(M)
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_item()
|
||||
M.adjustOxyLoss(1)
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0)
|
||||
return 1
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
B.damage = (B.damage/2)
|
||||
return 1
|
||||
|
||||
/datum/effect_system/smoke_spread/bad
|
||||
effect_type = /obj/effect/particle_effect/smoke/bad
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Nanofrost smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/freezing
|
||||
name = "nanofrost smoke"
|
||||
color = "#B2FFFF"
|
||||
opacity = 0
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing
|
||||
effect_type = /obj/effect/particle_effect/smoke/freezing
|
||||
var/blast = 0
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
|
||||
if(istype(A, /turf/simulated))
|
||||
var/turf/simulated/T = A
|
||||
if(T.air)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
if(get_dist(T, src) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
|
||||
G.temperature = 2
|
||||
T.air_update_turf()
|
||||
for(var/obj/effect/hotspot/H in T)
|
||||
qdel(H)
|
||||
if(G.toxins)
|
||||
G.nitrogen += (G.toxins)
|
||||
G.toxins = 0
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/V in T)
|
||||
if(!isnull(V.welded) && !V.welded) //must be an unwelded vent pump.
|
||||
V.welded = 1
|
||||
V.update_icon()
|
||||
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
|
||||
for(var/obj/machinery/atmospherics/unary/vent_scrubber/U in T)
|
||||
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent scrubber.
|
||||
U.welded = 1
|
||||
U.update_icon()
|
||||
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
|
||||
for(var/mob/living/L in T)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in T)
|
||||
Item.extinguish()
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/set_up(n = 5, c = 0, loca, direct, blasting = 0)
|
||||
..()
|
||||
blast = blasting
|
||||
|
||||
/datum/effect_system/smoke_spread/freezing/start()
|
||||
if(blast)
|
||||
for(var/turf/T in RANGE_TURFS(2, location))
|
||||
Chilled(T)
|
||||
..()
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Sleep smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping
|
||||
color = "#9C3636"
|
||||
lifetime = 10
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping/process()
|
||||
if(..())
|
||||
for(var/mob/living/carbon/M in range(1,src))
|
||||
smoke_mob(M)
|
||||
|
||||
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
|
||||
if(..())
|
||||
M.drop_item()
|
||||
M.Sleeping(max(M.sleeping,10))
|
||||
M.emote("cough")
|
||||
return 1
|
||||
|
||||
/datum/effect_system/smoke_spread/sleeping
|
||||
effect_type = /obj/effect/particle_effect/smoke/sleeping
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/smoke/chem
|
||||
icon = 'icons/effects/chemsmoke.dmi'
|
||||
opacity = 0
|
||||
lifetime = 10
|
||||
|
||||
/datum/effect_system/smoke_spread/chem
|
||||
effect_type = /obj/effect/particle_effect/smoke/chem
|
||||
var/obj/chemholder
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/New()
|
||||
..()
|
||||
chemholder = new/obj()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/Destroy()
|
||||
QDEL_NULL(chemholder)
|
||||
return ..()
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, n = 5, c = 0, loca, direct, silent = 0)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
|
||||
if(isturf(loca))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
if(!silent)
|
||||
var/contained = ""
|
||||
for(var/reagent in carry.reagent_list)
|
||||
contained += " [reagent] "
|
||||
if(contained)
|
||||
contained = "\[[contained]\]"
|
||||
var/area/A = get_area(location)
|
||||
|
||||
var/where = "[A.name] | [location.x], [location.y]"
|
||||
var/whereLink = "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
|
||||
|
||||
if(carry && carry.my_atom)
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = " "
|
||||
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
else
|
||||
msg_admin_attack("A chemical smoke reaction has taken place in ([whereLink]). No associated key. CODERS: carry.my_atom may be null.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key. CODERS: carry.my_atom may be null.")
|
||||
|
||||
/datum/effect_system/smoke_spread/chem/start(effect_range = 2)
|
||||
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
var/obj/effect/particle_effect/smoke/chem/smokeholder = new effect_type(location)
|
||||
for(var/atom/A in view(effect_range, smokeholder))
|
||||
chemholder.reagents.reaction(A)
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(C.can_breathe_gas())
|
||||
chemholder.reagents.copy_to(C, chemholder.reagents.total_volume)
|
||||
qdel(smokeholder)
|
||||
for(var/i=0, i<number, i++)
|
||||
if(holder)
|
||||
location = get_turf(holder)
|
||||
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
|
||||
if(!direction)
|
||||
if(cardinals)
|
||||
S.direction = pick(cardinal)
|
||||
else
|
||||
S.direction = pick(alldirs)
|
||||
else
|
||||
S.direction = direction
|
||||
|
||||
S.steps = pick(0,1,1,1,2,2,2,3)
|
||||
|
||||
if(color)
|
||||
S.icon += color // give the smoke color, if it has any to begin with
|
||||
else
|
||||
// if no color, just use the old smoke icon
|
||||
S.icon = 'icons/effects/96x96.dmi'
|
||||
S.icon_state = "smoke"
|
||||
S.process()
|
||||
@@ -0,0 +1,58 @@
|
||||
/////////////////////////////////////////////
|
||||
//SPARK SYSTEM (like steam system)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like the RCD, so then you can just call start() and the sparks
|
||||
// will always spawn at the items location.
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/particle_effect/sparks
|
||||
name = "sparks"
|
||||
desc = "it's a spark what do you need to know?"
|
||||
icon_state = "sparks"
|
||||
anchored = 1
|
||||
var/hotspottemp = 1000
|
||||
|
||||
/obj/effect/particle_effect/sparks/New()
|
||||
..()
|
||||
playsound(loc, "sparks", 100, 1)
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(hotspottemp, 100)
|
||||
QDEL_IN(src, 20)
|
||||
|
||||
/obj/effect/particle_effect/sparks/Destroy()
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(hotspottemp,100)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/sparks/Move()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
if(isturf(T))
|
||||
T.hotspot_expose(hotspottemp,100)
|
||||
|
||||
/datum/effect_system/spark_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks
|
||||
|
||||
//////////////////////////////////
|
||||
//////SPARKLE FIREWORKS
|
||||
/////////////////////////////////
|
||||
////////////////////////////
|
||||
/obj/effect/particle_effect/sparks/sparkles
|
||||
name = "sparkle"
|
||||
icon = 'icons/obj/fireworks.dmi'//findback
|
||||
icon_state = "sparkel"
|
||||
hotspottemp = 3000
|
||||
|
||||
/obj/effect/particle_effect/sparks/sparkles/New()
|
||||
var/icon/I = new(src.icon,src.icon_state)
|
||||
var/r = rand(0,255)
|
||||
var/g = rand(0,255)
|
||||
var/b = rand(0,255)
|
||||
I.Blend(rgb(r,g,b),ICON_MULTIPLY)
|
||||
src.icon = I
|
||||
..()
|
||||
|
||||
/datum/effect_system/sparkle_spread
|
||||
effect_type = /obj/effect/particle_effect/sparks/sparkles
|
||||
@@ -0,0 +1,52 @@
|
||||
//WATER EFFECTS
|
||||
/obj/effect/particle_effect/water
|
||||
name = "water"
|
||||
icon_state = "extinguish"
|
||||
var/life = 15
|
||||
|
||||
/obj/effect/particle_effect/water/New()
|
||||
..()
|
||||
QDEL_IN(src, 70)
|
||||
|
||||
/obj/effect/particle_effect/water/Move(turf/newloc)
|
||||
if(--life < 1)
|
||||
qdel()
|
||||
return 0
|
||||
if(newloc.density)
|
||||
return 0
|
||||
.=..()
|
||||
|
||||
/obj/effect/particle_effect/water/Bump(atom/A)
|
||||
if(reagents)
|
||||
reagents.reaction(A)
|
||||
if(istype(A,/atom/movable))
|
||||
var/atom/movable/AM = A
|
||||
AM.water_act(life, 310.15, src)
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GENERIC STEAM SPREAD SYSTEM
|
||||
|
||||
//Usage: set_up(number of bits of steam, use North/South/East/West only, spawn location)
|
||||
// The attach(atom/atom) proc is optional, and can be called to attach the effect
|
||||
// to something, like a smoking beaker, so then you can just call start() and the steam
|
||||
// will always spawn at the items location, even if it's moved.
|
||||
|
||||
/* Example:
|
||||
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
|
||||
steam.set_up(5, 0, mob.loc) -- sets up variables
|
||||
OPTIONAL: steam.attach(mob)
|
||||
steam.start() -- spawns the effect
|
||||
*/
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/particle_effect/steam
|
||||
name = "steam"
|
||||
icon_state = "extinguish"
|
||||
density = 0
|
||||
|
||||
/obj/effect/particle_effect/steam/New()
|
||||
..()
|
||||
QDEL_IN(src, 20)
|
||||
|
||||
/datum/effect_system/steam_spread
|
||||
effect_type = /obj/effect/particle_effect/steam
|
||||
@@ -0,0 +1,6 @@
|
||||
|
||||
//objects in /obj/effect should never be things that are attackable, use obj/structure instead.
|
||||
//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc...
|
||||
|
||||
/obj/effect
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
@@ -1,68 +0,0 @@
|
||||
/obj/effect/expl_particles
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "explosion_particle"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/expl_particles/New()
|
||||
..()
|
||||
spawn (15)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/expl_particles/Move()
|
||||
..()
|
||||
return
|
||||
|
||||
/datum/effect/system/expl_particles
|
||||
number = 10
|
||||
|
||||
/datum/effect/system/expl_particles/set_up(n = 10, loca)
|
||||
number = n
|
||||
if(istype(loca, /turf/)) location = loca
|
||||
else location = get_turf(loca)
|
||||
|
||||
/datum/effect/system/expl_particles/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
spawn(0)
|
||||
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
|
||||
var/direct = pick(alldirs)
|
||||
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
|
||||
sleep(1)
|
||||
step(expl,direct)
|
||||
|
||||
/obj/effect/explosion
|
||||
name = "explosive particles"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "explosion"
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/explosion/New()
|
||||
..()
|
||||
spawn (10)
|
||||
qdel(src)
|
||||
|
||||
/datum/effect/system/explosion/set_up(turf/loc)
|
||||
..(loc=loc)
|
||||
|
||||
/datum/effect/system/explosion/start()
|
||||
new/obj/effect/explosion( location )
|
||||
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
|
||||
P.set_up(10,location)
|
||||
P.start()
|
||||
|
||||
/datum/effect/system/explosion/smoke
|
||||
|
||||
/datum/effect/system/explosion/smoke/start()
|
||||
..()
|
||||
spawn(5)
|
||||
var/datum/effect/system/harmless_smoke_spread/S = new/datum/effect/system/harmless_smoke_spread()
|
||||
S.set_up(5,0,location,null)
|
||||
S.start()
|
||||
@@ -30,7 +30,7 @@
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
if(triggered)
|
||||
return
|
||||
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
mineEffect(victim)
|
||||
|
||||
@@ -59,11 +59,11 @@
|
||||
|
||||
if(heavy_impact_range > 1)
|
||||
if(smoke)
|
||||
var/datum/effect/system/explosion/smoke/E = new/datum/effect/system/explosion/smoke()
|
||||
var/datum/effect_system/explosion/smoke/E = new/datum/effect_system/explosion/smoke()
|
||||
E.set_up(epicenter)
|
||||
E.start()
|
||||
else
|
||||
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
|
||||
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
|
||||
E.set_up(epicenter)
|
||||
E.start()
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
if(M)
|
||||
M.moved_recently = 0
|
||||
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, M)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
/obj/item/toy/snappop/virus/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
new /obj/effect/decal/cleanable/ash(src.loc)
|
||||
@@ -264,7 +264,7 @@
|
||||
var/ash_type = /obj/effect/decal/cleanable/ash
|
||||
|
||||
/obj/item/toy/snappop/proc/pop_burst(var/n=3, var/c=1)
|
||||
var/datum/effect/system/spark_spread/s = new()
|
||||
var/datum/effect_system/spark_spread/s = new()
|
||||
s.set_up(n, c, src)
|
||||
s.start()
|
||||
new ash_type(loc)
|
||||
|
||||
@@ -20,7 +20,7 @@ RCD
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/max_matter = 100
|
||||
var/matter = 0
|
||||
var/working = 0
|
||||
@@ -47,7 +47,7 @@ RCD
|
||||
|
||||
/obj/item/weapon/rcd/New()
|
||||
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
|
||||
spark_system = new /datum/effect/system/spark_spread
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
rcd_list += src
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
|
||||
return
|
||||
reagents.remove_reagent(25,"water")
|
||||
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/bad/smoke = new
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.start()
|
||||
playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
|
||||
|
||||
@@ -130,7 +130,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
src.lit = 1
|
||||
damtype = "fire"
|
||||
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
|
||||
var/datum/effect/system/reagents_explosion/e = new()
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
if(ismob(loc))
|
||||
@@ -139,7 +139,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
qdel(src)
|
||||
return
|
||||
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
|
||||
var/datum/effect/system/reagents_explosion/e = new()
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
if(ismob(loc))
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
for(var/a=0, a<5, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(src) )
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water( get_turf(src) )
|
||||
var/turf/my_target = pick(the_targets)
|
||||
if(precision)
|
||||
the_targets -= my_target
|
||||
|
||||
@@ -3,7 +3,7 @@ obj/item/weapon/firework
|
||||
icon = 'icons/obj/fireworks.dmi'
|
||||
icon_state = "rocket_0"
|
||||
var/litzor = 0
|
||||
var/datum/effect/system/sparkle_spread/S
|
||||
var/datum/effect_system/sparkle_spread/S
|
||||
obj/item/weapon/firework/attackby(obj/item/weapon/W,mob/user, params)
|
||||
if(litzor)
|
||||
return
|
||||
@@ -25,7 +25,7 @@ obj/item/weapon/sparkler
|
||||
icon = 'icons/obj/fireworks.dmi'
|
||||
icon_state = "sparkler_0"
|
||||
var/litzor = 0
|
||||
var/datum/effect/system/spark_spread/S
|
||||
var/datum/effect_system/spark_spread/S
|
||||
obj/item/weapon/sparkler/attackby(obj/item/weapon/W,mob/user, params)
|
||||
if(litzor)
|
||||
return
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/system/bad_smoke_spread/smoke
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/system/bad_smoke_spread
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
Destroy()
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
..()
|
||||
spawn(100)
|
||||
if(!istype(loc, /mob))
|
||||
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
sparks.set_up(1, 1, src)
|
||||
sparks.start()
|
||||
qdel(src)
|
||||
|
||||
@@ -207,13 +207,13 @@
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
sharp = 1
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/weapon/melee/energy/blade/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/lastused
|
||||
var/iconrotation = 0 //used to orient icons and pipes
|
||||
var/mode = 1 //Disposals, atmospherics, etc.
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/obj/item/weapon/rpd/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(1, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
to_chat(user, "A mysterious force disrupts your arcane spell matrix, and you remain where you are.")
|
||||
return
|
||||
|
||||
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.attach(user)
|
||||
smoke.start()
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
item_state = "jetpack"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/system/ion_trail_follow/ion_trail
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/on = 0
|
||||
var/stabilizers = 0
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/item/weapon/tank/jetpack/New()
|
||||
..()
|
||||
ion_trail = new /datum/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/trail_follow/ion()
|
||||
ion_trail.set_up(src)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/Destroy()
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
/obj/item/weapon/tank/jetpack/carbondioxide/New()
|
||||
..()
|
||||
ion_trail = new /datum/effect/system/ion_trail_follow()
|
||||
ion_trail = new /datum/effect_system/trail_follow/ion()
|
||||
ion_trail.set_up(src)
|
||||
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
if(!Adj|| !istype(target, /turf))
|
||||
return
|
||||
if(metal_synthesis_cooldown < 5)
|
||||
var/obj/structure/foam/F = new /obj/structure/foam(get_turf(target), 1)
|
||||
var/obj/effect/particle_effect/foam/F = new /obj/effect/particle_effect/foam(get_turf(target), 1)
|
||||
F.amount = 0
|
||||
metal_synthesis_cooldown++
|
||||
spawn(100)
|
||||
@@ -319,7 +319,9 @@
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/effect/nanofrost_container/proc/Smoke()
|
||||
new /obj/effect/effect/freezing_smoke(src.loc, 6, 1)
|
||||
var/datum/effect_system/smoke_spread/freezing/S = new
|
||||
S.set_up(6, 0, loc, null, 1)
|
||||
S.start()
|
||||
var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)
|
||||
F.color = "#B2FFFF"
|
||||
F.name = "nanofrost residue"
|
||||
@@ -327,78 +329,6 @@
|
||||
playsound(src,'sound/effects/bamf.ogg',100,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/effect/freezing_smoke
|
||||
name = "nanofrost smoke"
|
||||
icon_state = "smoke"
|
||||
opacity = 0
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
color = "#B2FFFF"
|
||||
var/amount = 0
|
||||
|
||||
/obj/effect/effect/freezing_smoke/New(loc, var/amt, var/blast)
|
||||
..()
|
||||
spawn(100+rand(10,30))
|
||||
delete()
|
||||
amount = amt
|
||||
if(amount)
|
||||
var/datum/effect/system/freezing_smoke_spread/F = new /datum/effect/system/freezing_smoke_spread
|
||||
F.set_up(amount, 0, src.loc)
|
||||
F.start()
|
||||
if(blast)
|
||||
for(var/turf/T in spiral_range_turfs(2, src.loc))
|
||||
Chilled(T)
|
||||
return
|
||||
|
||||
/obj/effect/effect/freezing_smoke/proc/Chilled(atom/A)
|
||||
if(istype(A, /turf/simulated))
|
||||
var/turf/simulated/T = A
|
||||
if(T.air)
|
||||
var/datum/gas_mixture/G = T.air
|
||||
if(get_dist(T, src) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
|
||||
G.temperature = 2
|
||||
T.air_update_turf()
|
||||
for(var/obj/effect/hotspot/H in T)
|
||||
qdel(H)
|
||||
if(G.toxins)
|
||||
G.nitrogen += (G.toxins)
|
||||
G.toxins = 0
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/V in T)
|
||||
V.welded = 1
|
||||
V.update_icon()
|
||||
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
|
||||
for(var/mob/living/L in T)
|
||||
L.ExtinguishMob()
|
||||
for(var/obj/item/Item in T)
|
||||
Item.extinguish()
|
||||
|
||||
/datum/effect/system/freezing_smoke_spread
|
||||
|
||||
/datum/effect/system/freezing_smoke_spread/set_up(n = 6, c = 0, loca)
|
||||
number = n
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
|
||||
/datum/effect/system/freezing_smoke_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<number, i++)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/freezing_smoke/smoke = new /obj/effect/effect/freezing_smoke(location, 0, 0)
|
||||
smoke.amount = 0
|
||||
var/direction = pick(alldirs)
|
||||
for(i=0, i<rand(1,3), i++)
|
||||
sleep(5)
|
||||
step(smoke,direction)
|
||||
spawn(150+rand(10,30))
|
||||
if(smoke)
|
||||
fadeOut(smoke)
|
||||
smoke.delete()
|
||||
|
||||
#undef EXTINGUISHER
|
||||
#undef NANOFROST
|
||||
#undef METAL_FOAM
|
||||
|
||||
@@ -607,7 +607,7 @@
|
||||
origin_tech = "combat=4;powerstorage=7"
|
||||
|
||||
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target as mob)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
|
||||
s.set_up(5, 1, target.loc)
|
||||
s.start()
|
||||
target.visible_message("<span class='danger'>[target.name] was shocked by the [src.name]!</span>", \
|
||||
@@ -735,7 +735,7 @@
|
||||
Z.take_organ_damage(0,30)
|
||||
user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all their might!</span>")
|
||||
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
|
||||
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
sparks.set_up(1, 1, src)
|
||||
sparks.start()
|
||||
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
do_teleport(src, E.pad, 0)
|
||||
@@ -239,7 +239,7 @@
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
do_teleport(src, L)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.electrocute_act(17, src))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 2
|
||||
@@ -115,7 +115,7 @@
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
do_teleport(src, E.pad, 0)
|
||||
@@ -139,7 +139,7 @@
|
||||
if(!(E.rcell && E.rcell.use(E.chargecost)))
|
||||
to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
|
||||
return
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
do_teleport(src, L)
|
||||
@@ -217,7 +217,7 @@
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.electrocute_act(17, src))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
A.updateicon()
|
||||
|
||||
flick("echair_shock", src)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(12, 1, src)
|
||||
s.start()
|
||||
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if(electrocute_mob(user, C, src))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
/turf/unsimulated/beach/water/drop, /turf/unsimulated/beach/water/drop/dense,
|
||||
/turf/unsimulated/beach/water, /turf/unsimulated/beach/water/dense,
|
||||
/turf/unsimulated/beach/water/edge_drop)
|
||||
var/obj/effect/effect/beach_drop_overlay/water_overlay
|
||||
var/obj/effect/beach_drop_overlay/water_overlay
|
||||
|
||||
/turf/unsimulated/beach/water/drop/New()
|
||||
..()
|
||||
@@ -64,7 +64,7 @@
|
||||
QDEL_NULL(water_overlay)
|
||||
return ..()
|
||||
|
||||
/obj/effect/effect/beach_drop_overlay
|
||||
/obj/effect/beach_drop_overlay
|
||||
name = "Water"
|
||||
icon = 'icons/turf/floors/seadrop-o.dmi'
|
||||
layer = MOB_LAYER + 0.1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1"
|
||||
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
|
||||
|
||||
/obj/item/device/assembly/igniter/New()
|
||||
..()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/effect/waterfall/proc/drip()
|
||||
var/obj/effect/effect/water/W = new(loc)
|
||||
var/obj/effect/particle_effect/water/W = new(loc)
|
||||
W.dir = dir
|
||||
spawn(1)
|
||||
W.loc = get_step(W, dir)
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
/obj/effect/meatgrinder/proc/triggerrad1(mob)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
@@ -22,20 +22,20 @@
|
||||
M.Move(dest)
|
||||
|
||||
if(entersparks)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 1, src)
|
||||
s.start()
|
||||
if(exitsparks)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 1, dest)
|
||||
s.start()
|
||||
|
||||
if(entersmoke)
|
||||
var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread
|
||||
var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect/system/harmless_smoke_spread/s = new /datum/effect/system/harmless_smoke_spread
|
||||
var/datum/effect_system/smoke_spread/s = new
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
var/mob/living/carbon/C = A
|
||||
if(cell.use(stun_cost))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 0, loc)
|
||||
s.start()
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
|
||||
@@ -590,7 +590,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, attack_text)
|
||||
if(current_charges > 0)
|
||||
var/datum/effect/system/spark_spread/s = new
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
owner.visible_message("<span class='danger'>[owner]'s shields deflect [attack_text] in a shower of sparks!</span>")
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
// Wiring! How exciting.
|
||||
var/datum/wires/rig/wires
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
/obj/item/weapon/rig/examine()
|
||||
to_chat(usr, "This is [bicon(src)][src.name].")
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
/datum/event/rogue_drone/end()
|
||||
var/num_recovered = 0
|
||||
for(var/mob/living/simple_animal/hostile/retaliate/malf_drone/D in drones_list)
|
||||
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
|
||||
sparks.set_up(3, 0, D.loc)
|
||||
sparks.start()
|
||||
D.z = level_name_to_num(CENTCOMM)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
R.my_atom = vent
|
||||
R.add_reagent(pick(gunk), 50)
|
||||
|
||||
var/datum/effect/system/chem_smoke_spread/smoke = new
|
||||
var/datum/effect_system/smoke_spread/chem/smoke = new
|
||||
smoke.set_up(R, rand(1, 2), 0, vent, 0, silent = 1)
|
||||
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.start(3)
|
||||
|
||||
@@ -523,7 +523,7 @@
|
||||
if(water_level && prob(45)) //If there is water, there is a chance the cat will slip, Syndicat will spark like E-N when this happens
|
||||
M.visible_message("[M.name] slipped and got soaked!", "You slipped and got soaked!")
|
||||
if(istype(M, /mob/living/simple_animal/pet/cat/Syndi))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
else //No water or didn't slip, get that fish!
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/badrecipe/burnt = new(get_turf(src))
|
||||
setRegents(props, burnt)
|
||||
to_chat(user, "<span class='warning'>You smell burning coming from the [src]!</span>")
|
||||
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread() // burning things makes smoke!
|
||||
var/datum/effect_system/smoke_spread/bad/smoke = new // burning things makes smoke!
|
||||
smoke.set_up(5, 0, src)
|
||||
smoke.start()
|
||||
if(prob(firechance))
|
||||
|
||||
@@ -364,7 +364,7 @@
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/kitchen_machine/proc/broke()
|
||||
var/datum/effect/system/spark_spread/s = new
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, src)
|
||||
s.start()
|
||||
icon_state = broken_icon // Make it look all busted up and shit
|
||||
|
||||
@@ -402,7 +402,7 @@
|
||||
name = "gaseous decomposition"
|
||||
|
||||
/datum/plant_gene/trait/smoke/on_squash(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
var/datum/effect/system/chem_smoke_spread/S = new
|
||||
var/datum/effect_system/smoke_spread/chem/S = new
|
||||
var/splat_location = get_turf(target)
|
||||
var/smoke_amount = round(sqrt(G.seed.potency * 0.1), 1)
|
||||
S.attach(splat_location)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
D.visible_message("<span class='danger'>[A] throws an invisible smoke bomb!!</span>")
|
||||
|
||||
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/bad/smoke = new
|
||||
smoke.set_up(5, 0, D.loc)
|
||||
smoke.start()
|
||||
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(severity == 1)
|
||||
@@ -506,7 +506,7 @@
|
||||
qdel(voucher)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if(prob(50 / severity) && severity < 3)
|
||||
|
||||
@@ -259,14 +259,14 @@
|
||||
to_chat(user, "[src] fizzles uselessly.")
|
||||
return
|
||||
|
||||
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(1, 0, user.loc)
|
||||
smoke.start()
|
||||
|
||||
user.forceMove(get_turf(linked))
|
||||
feedback_add_details("warp_cube","[src.type]")
|
||||
|
||||
var/datum/effect/system/harmless_smoke_spread/smoke2 = new /datum/effect/system/harmless_smoke_spread()
|
||||
var/datum/effect_system/smoke_spread/smoke2 = new
|
||||
smoke2.set_up(1, 0, user.loc)
|
||||
smoke2.start()
|
||||
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
|
||||
log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
|
||||
template.load(deploy_location, centered = TRUE)
|
||||
new /obj/effect/effect/harmless_smoke(get_turf(src))
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/luxury
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
stuttering = power
|
||||
Stun(power)
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
hgibs(loc, dna)
|
||||
else
|
||||
new /obj/effect/decal/cleanable/blood/gibs/robot(loc)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -399,7 +399,7 @@
|
||||
Stuttering(power)
|
||||
Stun(power)
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
custom_emote(1, "drops what they were holding, their [E.name] malfunctioning!")
|
||||
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
|
||||
@@ -767,12 +767,12 @@
|
||||
adjustToxLoss(0.1)
|
||||
else //stuff only for synthetics
|
||||
if(alcohol_strength >= spark_start && prob(25))
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(alcohol_strength >= collapse_start && prob(10))
|
||||
emote("collapse")
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if(alcohol_strength >= braindamage_start && prob(10))
|
||||
|
||||
@@ -43,6 +43,8 @@
|
||||
var/list/icon/pipes_shown = list()
|
||||
var/last_played_vent
|
||||
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/step_count = 0
|
||||
|
||||
var/list/butcher_results = null
|
||||
|
||||
@@ -59,7 +59,7 @@ var/list/robot_verbs_default = list(
|
||||
var/viewalerts = 0
|
||||
var/modtype = "Default"
|
||||
var/lower_mod = 0
|
||||
var/datum/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
|
||||
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
|
||||
var/jeton = 0
|
||||
var/low_power_mode = 0 //whether the robot has no charge left.
|
||||
var/weapon_lock = 0
|
||||
@@ -85,13 +85,13 @@ var/list/robot_verbs_default = list(
|
||||
var/magpulse = 0
|
||||
var/ionpulse = 0 // Jetpack-like effect.
|
||||
var/ionpulse_on = 0 // Jetpack-like effect.
|
||||
var/datum/effect/system/ion_trail_follow/ion_trail // Ionpulse effect.
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail // Ionpulse effect.
|
||||
|
||||
var/datum/action/item_action/toggle_research_scanner/scanner = null
|
||||
var/list/module_actions = list()
|
||||
|
||||
/mob/living/silicon/robot/New(loc,var/syndie = 0,var/unfinished = 0, var/alien = 0)
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
|
||||
@@ -345,7 +345,7 @@
|
||||
to_chat(user, "<span class='warning'>The welder must be on for this task!</span>")
|
||||
else
|
||||
if(W.force) //if force is non-zero
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
..()
|
||||
@@ -353,7 +353,7 @@
|
||||
/mob/living/simple_animal/bot/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj && (Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
if(prob(75) && Proj.damage > 0)
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return ..()
|
||||
@@ -367,8 +367,7 @@
|
||||
pulse2.name = "emp sparks"
|
||||
pulse2.anchored = 1
|
||||
pulse2.dir = pick(cardinal)
|
||||
spawn(10)
|
||||
pulse2.delete()
|
||||
QDEL_IN(pulse2, 10)
|
||||
|
||||
if(paicard)
|
||||
paicard.emp_act(severity)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
if(prob(5)) //Spawns foam!
|
||||
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
|
||||
new /obj/structure/foam(loc)
|
||||
new /obj/effect/particle_effect/foam(loc)
|
||||
|
||||
else if(prob(5))
|
||||
audible_message("[src] makes an excited beeping booping sound!")
|
||||
@@ -184,7 +184,7 @@
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
..()
|
||||
|
||||
@@ -393,7 +393,7 @@ Auto Patrol[]"},
|
||||
if(lasercolor == "r")
|
||||
new /obj/item/clothing/suit/redtag(Tsec)
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -406,7 +406,7 @@
|
||||
T.amount = amount
|
||||
amount = 0
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
..()
|
||||
|
||||
@@ -569,7 +569,7 @@
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
..()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user