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Merge pull request #5592 from TheDZD/leapnerf
Makes Shields Counter Xeno Leap More Effectively
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@@ -60,6 +60,7 @@
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#define UNARMED_ATTACK 2
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#define PROJECTILE_ATTACK 3
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#define THROWN_PROJECTILE_ATTACK 4
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#define LEAP_ATTACK 5
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//Gun Stuff
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#define SAWN_INTACT 0
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@@ -2,6 +2,13 @@
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name = "shield"
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block_chance = 50
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/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance += 30
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if(attack_type == LEAP_ATTACK)
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final_block_chance = 100
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return ..()
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/obj/item/weapon/shield/riot
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name = "riot shield"
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desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
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@@ -18,11 +25,6 @@
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attack_verb = list("shoved", "bashed")
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var/cooldown = 0 //shield bash cooldown. based on world.time
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/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance += 30
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return ..()
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/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/melee/baton))
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if(cooldown < world.time - 25)
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@@ -96,7 +96,7 @@
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var/blocked = 0
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(H.check_shields(90, "the [name]", src, attack_type = THROWN_PROJECTILE_ATTACK))
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if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
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blocked = 1
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if(!blocked)
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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@@ -107,6 +107,8 @@
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L.Weaken(5)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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weakened = 2
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toggle_leap(0)
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pounce_cooldown = !pounce_cooldown
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@@ -168,4 +170,4 @@
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src.throwing = 0
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return 1
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return 1
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