Makes shuttles lazy load (#28315)

* update documentation + names

* shuttle 1

* shuttle 2

* thank god

* undef

* ci fix

* fix ci again

* Fallbacks and stuff

* fixes the lance
This commit is contained in:
Contrabang
2025-02-26 17:46:27 -05:00
committed by GitHub
parent 3e373d24ec
commit 781c6e9aa3
26 changed files with 13085 additions and 13146 deletions
@@ -126,14 +126,7 @@
turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface;
width = 16
},
/obj/docking_port/mobile{
dir = 8;
dwidth = 8;
height = 20;
id = "freegolem";
name = "Free Golem Ship";
width = 16
},
/obj/docking_port/mobile/free_golem,
/turf/simulated/floor/mineral/titanium/purple,
/area/shuttle/freegolem)
"C" = (
@@ -234,14 +234,7 @@
id = "whiteship_away";
name = "Deep Space"
},
/obj/docking_port/mobile{
dir = 8;
id = "whiteship";
name = "NEV Cherub";
dwidth = 6;
height = 19;
width = 12
},
/obj/docking_port/mobile/whiteship,
/turf/simulated/floor/plating,
/area/shuttle/abandoned)
"yF" = (
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -20,7 +20,7 @@
id_tag = "s_docking_airlock";
name = "Shuttle Hatch"
},
/obj/docking_port/mobile{
/obj/docking_port/mobile/admin{
dir = 2;
dwidth = 8;
height = 15;
+1 -1
View File
@@ -588,7 +588,7 @@
"Gx" = (
/obj/structure/fans/tiny,
/obj/machinery/door/airlock/external,
/obj/docking_port/mobile{
/obj/docking_port/mobile/admin{
dir = 2;
dwidth = 9;
height = 18;
+1 -1
View File
@@ -38,7 +38,7 @@
"aj" = (
/obj/structure/fans/tiny,
/obj/machinery/door/airlock/external,
/obj/docking_port/mobile{
/obj/docking_port/mobile/admin{
dir = 2;
dwidth = 9;
height = 18;
+1 -1
View File
@@ -40,7 +40,7 @@
/turf/simulated/floor/plating/nitrogen,
/area/shuttle/administration)
"aj" = (
/obj/docking_port/mobile{
/obj/docking_port/mobile/admin{
dir = 2;
dwidth = 9;
height = 18;
+2 -1
View File
@@ -604,7 +604,8 @@
timid = 1;
dir = 2;
lance_docking = 1;
shuttle_speed_factor = 1.5
shuttle_speed_factor = 1.5;
port_direction = 1
},
/obj/machinery/door/airlock/external{
id_tag = "s_docking_airlock"
+2 -9
View File
@@ -52,15 +52,8 @@
/obj/machinery/door/airlock/titanium{
id_tag = "s_docking_airlock"
},
/obj/docking_port/mobile{
dir = 8;
dwidth = 2;
height = 12;
id = "ferry";
name = "ferry shuttle";
roundstart_move = "ferry_away";
timid = 1;
width = 5
/obj/docking_port/mobile/ferry{
timid = 1
},
/turf/simulated/floor/plating,
/area/shuttle/transport)
+2 -9
View File
@@ -103,15 +103,8 @@
/obj/machinery/door/airlock/titanium{
id_tag = "s_docking_airlock"
},
/obj/docking_port/mobile{
dir = 8;
dwidth = 2;
height = 12;
id = "ferry";
name = "ferry shuttle";
roundstart_move = "ferry_away";
timid = 1;
width = 5
/obj/docking_port/mobile/ferry{
timid = 1
},
/turf/simulated/floor/plating,
/area/shuttle/transport)
+1 -1
View File
@@ -15,4 +15,4 @@
#define SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT 2
#define SHUTTLE_DOCKER_BLOCKED 3
#define SHUTTLE_TRANSIT_BORDER 16
#define SHUTTLE_TRANSIT_BORDER 9
+166 -14
View File
@@ -1,4 +1,12 @@
#define CALL_SHUTTLE_REASON_LENGTH 12
#define MAX_TRANSIT_REQUEST_RETRIES 10
/// How many turfs to allow before we start blocking transit requests
#define MAX_TRANSIT_TILE_COUNT (150 ** 2)
/// How many turfs to allow before we start freeing up existing "soft reserved" transit docks
/// If we're under load we want to allow for cycling, but if not we want to preserve already generated docks for use
#define SOFT_TRANSIT_RESERVATION_THRESHOLD (100 ** 2)
SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 10
@@ -7,9 +15,12 @@ SUBSYSTEM_DEF(shuttle)
runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
offline_implications = "Shuttles will no longer function. Immediate server restart recommended."
cpu_display = SS_CPUDISPLAY_LOW
var/list/mobile = list()
var/list/stationary = list()
var/list/transit = list()
/// A list of all the mobile docking ports.
var/list/mobile_docking_ports = list()
/// A list of all the stationary docking ports.
var/list/stationary_docking_ports = list()
/// A list of all the transit docking ports.
var/list/transit_docking_ports = list()
//emergency shuttle stuff
var/obj/docking_port/mobile/emergency/emergency
@@ -41,6 +52,13 @@ SUBSYSTEM_DEF(shuttle)
/// Have we locked in the emergency shuttle, to prevent people from breaking things / wasting player money?
var/emergency_locked_in = FALSE
/// A list of all the mobile docking ports currently requesting a spot in hyperspace.
var/list/transit_requesters = list()
/// An associative list of the mobile docking ports that have failed a transit request, with the amount of times they've actually failed that transit request, up to MAX_TRANSIT_REQUEST_RETRIES
var/list/transit_request_failures = list()
/// How many turfs our shuttles are currently utilizing in reservation space
var/transit_utilized = 0
/datum/controller/subsystem/shuttle/Initialize()
if(!emergency)
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
@@ -53,7 +71,7 @@ SUBSYSTEM_DEF(shuttle)
initial_move()
/datum/controller/subsystem/shuttle/get_stat_details()
return "M:[length(mobile)] S:[length(stationary)] T:[length(transit)]"
return "M:[length(mobile_docking_ports)] S:[length(stationary_docking_ports)] T:[length(transit_docking_ports)]"
/datum/controller/subsystem/shuttle/proc/initial_load()
for(var/obj/docking_port/D in world)
@@ -61,22 +79,58 @@ SUBSYSTEM_DEF(shuttle)
CHECK_TICK
/datum/controller/subsystem/shuttle/fire(resumed = FALSE)
for(var/thing in mobile)
if(thing)
var/obj/docking_port/mobile/P = thing
P.check()
for(var/thing in mobile_docking_ports)
if(!thing)
mobile_docking_ports.Remove(thing)
continue
CHECK_TICK
mobile.Remove(thing)
var/obj/docking_port/mobile/port = thing
port.check()
for(var/obj/docking_port/stationary/transit/T as anything in transit_docking_ports)
if(!T.owner)
qdel(T, force=TRUE)
// This next one removes transit docks/zones that aren't
// immediately being used. This will mean that the zone creation
// code will be running a lot.
// If we're below the soft reservation threshold, don't clear the old space
// We're better off holding onto it for now
if(transit_utilized < SOFT_TRANSIT_RESERVATION_THRESHOLD)
continue
var/obj/docking_port/mobile/owner = T.owner
if(owner)
var/idle = owner.mode == SHUTTLE_IDLE
// var/not_centcom_evac = owner.launch_status == NOLAUNCH
var/not_in_use = (!T.get_docked())
if(idle && not_in_use)
qdel(T, force=TRUE)
if(!SSmapping.clearing_reserved_turfs)
while(transit_requesters.len)
var/requester = popleft(transit_requesters)
var/success = FALSE
// Do not try and generate any transit if we're using more then our max already
if(transit_utilized < MAX_TRANSIT_TILE_COUNT)
success = generate_transit_dock(requester)
else
log_debug("Transit request for '[requester]' failed, too many turfs in use.")
if(!success) // BACK OF THE QUEUE
transit_request_failures[requester]++
if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
transit_requesters += requester
else
var/obj/docking_port/mobile/M = requester
M.transit_failure()
if(MC_TICK_CHECK)
break
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile)
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(M.id == id)
return M
WARNING("couldn't find shuttle with id: [id]")
/datum/controller/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary)
for(var/obj/docking_port/stationary/S in stationary_docking_ports)
if(S.id == id)
return S
WARNING("couldn't find dock with id: [id]")
@@ -244,14 +298,14 @@ SUBSYSTEM_DEF(shuttle)
return 0 //dock successful
/datum/controller/subsystem/shuttle/proc/initial_move()
for(var/obj/docking_port/mobile/M in mobile)
for(var/obj/docking_port/mobile/M in mobile_docking_ports)
if(!M.roundstart_move)
continue
M.dockRoundstart()
/datum/controller/subsystem/shuttle/proc/get_dock_overlap(x0, y0, x1, y1, z)
. = list()
var/list/stationary_cache = stationary
var/list/stationary_cache = stationary_docking_ports
for(var/i in 1 to length(stationary_cache))
var/obj/docking_port/port = stationary_cache[i]
if(!port || port.z != z)
@@ -425,4 +479,102 @@ SUBSYSTEM_DEF(shuttle)
custom_escape_shuttle_loading = FALSE
return loaded_shuttle
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
transit_requesters |= M
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
// First, determine the size of the needed zone
// Because of shuttle rotation, the "width" of the shuttle is not
// always x.
var/travel_dir = M.preferred_direction
// Remember, the direction is the direction we appear to be
// coming from
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
var/dock_dir = angle2dir(dock_angle)
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
// Shuttles travelling on their side have their dimensions swapped
// from our perspective
switch(dock_dir)
if(NORTH, SOUTH)
transit_width += M.width
transit_height += M.height
if(EAST, WEST)
transit_width += M.height
transit_height += M.width
var/transit_path = /turf/space/transit
switch(travel_dir)
if(NORTH)
transit_path = /turf/space/transit/north
if(SOUTH)
transit_path = /turf/space/transit/south
if(EAST)
transit_path = /turf/space/transit/east
if(WEST)
transit_path = /turf/space/transit/west
var/datum/turf_reservation/proposal = SSmapping.request_turf_block_reservation(
transit_width,
transit_height,
reservation_type = /datum/turf_reservation/transit,
turf_type_override = transit_path,
)
if(!istype(proposal))
return FALSE
var/turf/bottomleft = proposal.bottom_left_turf
var/list/coords = M.return_coords(0, 0, dock_dir)
// Then we want the point closest to -infinity,-infinity
var/min_x = min(coords[1], coords[3]) // x0, x1
var/min_y = min(coords[2], coords[4]) // y0, y1
// Then find where to place the dock
var/transit_x = bottomleft.x + SHUTTLE_TRANSIT_BORDER + abs(min_x)
var/transit_y = bottomleft.y + SHUTTLE_TRANSIT_BORDER + abs(min_y)
var/turf/midpoint = locate(transit_x, transit_y, bottomleft.z)
if(!midpoint)
qdel(proposal)
return FALSE
// our shuttle system currently doesnt support changing areas of shuttles
// var/area/shuttle/transit/new_area = new()
// new_area.parallax_move_direction = travel_dir
// new_area.contents = proposal.reserved_turfs
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
new_transit_dock.reserved_area = proposal
new_transit_dock.owner = M
// new_transit_dock.assigned_area = new_area
new_transit_dock.id = "[M.id]_transit"
new_transit_dock.turf_type = transit_path
// Add 180, because ports point inwards, rather than outwards
new_transit_dock.setDir(angle2dir(dock_angle))
// Proposals use 2 extra hidden tiles of space, from the cordons that surround them
transit_utilized += (proposal.width + 2) * (proposal.height + 2)
M.assigned_transit = new_transit_dock
RegisterSignal(proposal, COMSIG_PARENT_QDELETING, PROC_REF(transit_space_clearing))
return new_transit_dock
/// Gotta manage our space brother
/datum/controller/subsystem/shuttle/proc/transit_space_clearing(datum/turf_reservation/source)
SIGNAL_HANDLER
transit_utilized -= (source.width + 2) * (source.height + 2)
#undef CALL_SHUTTLE_REASON_LENGTH
#undef MAX_TRANSIT_REQUEST_RETRIES
#undef MAX_TRANSIT_TILE_COUNT
#undef SOFT_TRANSIT_RESERVATION_THRESHOLD
@@ -119,7 +119,7 @@ SUBSYSTEM_DEF(mapping)
// Makes a blank space level for the sake of randomness
GLOB.space_manager.add_new_zlevel("Empty Area", linkage = CROSSLINKED, traits = empty_z_traits)
// Add a reserved z-level
// add_reservation_zlevel() // CURRENTLY DISABLED, AS NOTHING USES IT. IF YOU WANT TO ADD LAZYLOADING TO ANYTHING, MAKE SURE TO REIMPLEMENT THIS
add_reservation_zlevel()
// Setup the Z-level linkage
GLOB.space_manager.do_transition_setup()
@@ -369,10 +369,12 @@ SUBSYSTEM_DEF(mapping)
return used_turfs[T]
/// Requests a /datum/turf_reservation based on the given width, height.
/datum/controller/subsystem/mapping/proc/request_turf_block_reservation(width, height)
/datum/controller/subsystem/mapping/proc/request_turf_block_reservation(width, height, reservation_type = /datum/turf_reservation, turf_type_override)
UNTIL(!clearing_reserved_turfs)
log_debug("Reserving [width]x[height] turf reservation")
var/datum/turf_reservation/reserve = new /datum/turf_reservation
var/datum/turf_reservation/reserve = new reservation_type
if(!isnull(turf_type_override))
reserve.turf_type = turf_type_override
for(var/i in levels_by_trait(Z_FLAG_RESERVED))
if(reserve.reserve(width, height, i))
return reserve
@@ -418,6 +420,7 @@ SUBSYSTEM_DEF(mapping)
unused_turfs["[z]"] = block
clearing_reserved_turfs = FALSE
// TODO: Firing in a non-fire folder... Someone needs to move this file someday.
/datum/controller/subsystem/mapping/fire(resumed)
// Cache for sonic speed
var/list/list/turf/unused_turfs = src.unused_turfs
@@ -448,8 +451,7 @@ SUBSYSTEM_DEF(mapping)
lists_to_reserve.Cut(1, index)
/**
* Lazy loads a template on a lazy-loaded z-level
* If you want to use this as non-debug, make sure to uncomment add_reservation_zlevel in /datum/controller/subsystem/mapping/Initialize()
* Lazy loads a template on a lazy-loaded z-level.
*/
/datum/controller/subsystem/mapping/proc/lazy_load_template(datum/map_template/template)
RETURN_TYPE(/datum/turf_reservation)
-8
View File
@@ -146,14 +146,6 @@
CCport.dheight = 0
CCport.width = 19
CCport.dwidth = 9
var/obj/docking_port/stationary/CCtransit
CCtransit = SSshuttle.getDock("emergency_transit")
CCtransit.setDir(2)
CCtransit.forceMove(locate(113, 68, 1))
CCtransit.height = 50
CCtransit.dheight = 0
CCtransit.width = 19
CCtransit.dwidth = 9
var/obj/docking_port/stationary/syndicate
syndicate = SSshuttle.getDock("emergency_syndicate")
syndicate.setDir(8)
+9
View File
@@ -111,6 +111,7 @@
/area/shuttle/abandoned
name = "Abandoned Ship"
icon_state = "shuttle"
parallax_move_direction = WEST
/area/shuttle/syndicate
name = "Syndicate Nuclear Team Shuttle"
@@ -129,3 +130,11 @@
name = "Free Golem Ship"
icon_state = "purple"
xenobiology_compatible = TRUE
parallax_move_direction = WEST
/// Currently disabled as our shuttle system does not support TG-shuttle areas yet
// /area/shuttle/transit
// name = "Hyperspace"
// desc = "Weeeeee"
// dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
// there_can_be_many = TRUE
+11 -94
View File
@@ -1,5 +1,4 @@
/turf/space/transit
var/pushdirection // push things that get caught in the transit tile this direction
plane = PLANE_SPACE
icon_state = "black"
dir = SOUTH
@@ -11,105 +10,23 @@
/// moving to the north
/turf/space/transit/north
dir = SOUTH // south because the space tile is scrolling south
pushdirection = SOUTH // south because the space tile is scrolling south
//IF ANYONE KNOWS A MORE EFFICIENT WAY OF MANAGING THESE SPRITES, BE MY GUEST.
/turf/space/transit/north/shuttlespace_ns1
icon_state = "speedspace_ns_1"
/turf/space/transit/north/shuttlespace_ns2
icon_state = "speedspace_ns_2"
/turf/space/transit/north/shuttlespace_ns3
icon_state = "speedspace_ns_3"
/turf/space/transit/north/shuttlespace_ns4
icon_state = "speedspace_ns_4"
/turf/space/transit/north/shuttlespace_ns5
icon_state = "speedspace_ns_5"
/turf/space/transit/north/shuttlespace_ns6
icon_state = "speedspace_ns_6"
/turf/space/transit/north/shuttlespace_ns7
icon_state = "speedspace_ns_7"
/turf/space/transit/north/shuttlespace_ns8
icon_state = "speedspace_ns_8"
/turf/space/transit/north/shuttlespace_ns9
icon_state = "speedspace_ns_9"
/turf/space/transit/north/shuttlespace_ns10
icon_state = "speedspace_ns_10"
/turf/space/transit/north/shuttlespace_ns11
icon_state = "speedspace_ns_11"
/turf/space/transit/north/shuttlespace_ns12
icon_state = "speedspace_ns_12"
/turf/space/transit/north/shuttlespace_ns13
icon_state = "speedspace_ns_13"
/turf/space/transit/north/shuttlespace_ns14
icon_state = "speedspace_ns_14"
/turf/space/transit/north/shuttlespace_ns15
icon_state = "speedspace_ns_15"
/// moving to the south
/turf/space/transit/south
dir = NORTH
/// moving to the east
/turf/space/transit/east
pushdirection = WEST
dir = WEST
/turf/space/transit/east/shuttlespace_ew1
icon_state = "speedspace_ew_1"
/turf/space/transit/east/shuttlespace_ew2
icon_state = "speedspace_ew_2"
/turf/space/transit/east/shuttlespace_ew3
icon_state = "speedspace_ew_3"
/turf/space/transit/east/shuttlespace_ew4
icon_state = "speedspace_ew_4"
/turf/space/transit/east/shuttlespace_ew5
icon_state = "speedspace_ew_5"
/turf/space/transit/east/shuttlespace_ew6
icon_state = "speedspace_ew_6"
/turf/space/transit/east/shuttlespace_ew7
icon_state = "speedspace_ew_7"
/turf/space/transit/east/shuttlespace_ew8
icon_state = "speedspace_ew_8"
/turf/space/transit/east/shuttlespace_ew9
icon_state = "speedspace_ew_9"
/turf/space/transit/east/shuttlespace_ew10
icon_state = "speedspace_ew_10"
/turf/space/transit/east/shuttlespace_ew11
icon_state = "speedspace_ew_11"
/turf/space/transit/east/shuttlespace_ew12
icon_state = "speedspace_ew_12"
/turf/space/transit/east/shuttlespace_ew13
icon_state = "speedspace_ew_13"
/turf/space/transit/east/shuttlespace_ew14
icon_state = "speedspace_ew_14"
/turf/space/transit/east/shuttlespace_ew15
icon_state = "speedspace_ew_15"
//-tg- stuff
/// moving to the west
/turf/space/transit/west
dir = EAST
/**
* @DEPRECATED TYPE
*/
/turf/space/transit/horizontal
dir = WEST
+2
View File
@@ -4,6 +4,8 @@
dwidth = 3
width = 7
height = 7
preferred_direction = EAST
port_direction = EAST
/obj/docking_port/mobile/assault_pod/request()
if(z == initial(src.z)) //No launching pods that have already launched
+26 -3
View File
@@ -277,7 +277,7 @@
width = 22
height = 11
dir = 4
travelDir = 0
port_direction = WEST
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
@@ -478,6 +478,15 @@
)
sound_played = 0
mode = SHUTTLE_STRANDED
return
if(time_left <= 10 SECONDS)
var/failure = !check_transit_zone()
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile_docking_ports)
if(is_station_level(M.z)) //Will not launch from the mine/planet
failure |= !M.check_transit_zone()
if(failure)
setTimer(10 SECONDS)
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
sound_played = 1
@@ -487,7 +496,7 @@
if(time_left <= 0 && !length(SSshuttle.hostile_environments))
//move each escape pod to its corresponding transit dock
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile_docking_ports)
if(is_station_level(M.z)) //Will not launch from the mine/planet
M.enterTransit()
//now move the actual emergency shuttle to its transit dock
@@ -505,7 +514,7 @@
if(SHUTTLE_ESCAPE)
if(time_left <= 0)
//move each escape pod to its corresponding escape dock
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile_docking_ports)
M.dock(SSshuttle.getDock("[M.id]_away"))
var/hyperspace_end_sound = sound('sound/effects/hyperspace_end.ogg')
@@ -576,6 +585,18 @@
for(var/turf/T in L2)
ripples += new /obj/effect/temp_visual/ripple/lance_crush(T)
/obj/docking_port/mobile/emergency/transit_failure()
..()
message_admins("Moving emergency shuttle directly to centcom dock to prevent deadlock.")
mode = SHUTTLE_ESCAPE
// launch_status = ENDGAME_LAUNCHED
setTimer(60 SECONDS)
GLOB.major_announcement.Announce(
"The emergency shuttle is preparing for direct jump. Estimate [timeLeft(1 MINUTES)] minutes until the shuttle docks at Central Command.",
"Emergency Shuttle Transit Failure",
)
// This basically opens a big-ass row of blast doors when the shuttle arrives at centcom
/obj/docking_port/mobile/pod
name = "escape pod"
@@ -584,11 +605,13 @@
dwidth = 1
width = 3
height = 4
port_direction = SOUTH
/obj/docking_port/mobile/pod/Initialize(mapload)
. = ..()
if(id == "pod")
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
preferred_direction = dir
/obj/docking_port/mobile/pod/cancel()
return
+1 -1
View File
@@ -294,7 +294,7 @@
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
var/list/L = list()
for(var/V in SSshuttle.stationary)
for(var/V in SSshuttle.stationary_docking_ports)
if(!V)
continue
var/obj/docking_port/stationary/S = V
+133 -17
View File
@@ -49,11 +49,11 @@
//returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
/obj/docking_port/proc/return_coords(_x, _y, _dir)
if(!_dir)
if(_dir == null)
_dir = dir
if(!_x)
if(_x == null)
_x = x
if(!_y)
if(_y == null)
_y = y
//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
@@ -75,7 +75,7 @@
_y + (-dwidth*sin) + (-dheight*cos),
_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
)
)
//returns turfs within our projected rectangle in no particular order
/obj/docking_port/proc/return_turfs()
@@ -171,11 +171,11 @@
stack_trace("Docking port [src] could not initialize. SSshuttle doesnt exist!")
return FALSE
SSshuttle.stationary += src
SSshuttle.stationary_docking_ports += src
if(!id)
id = "[length(SSshuttle.stationary)]"
id = "[length(SSshuttle.stationary_docking_ports)]"
if(name == "dock")
name = "dock[length(SSshuttle.stationary)]"
name = "dock[length(SSshuttle.stationary_docking_ports)]"
#ifdef DOCKING_PORT_HIGHLIGHT
highlight("#f00")
@@ -190,6 +190,12 @@
name = "In transit"
turf_type = /turf/space/transit
lock_shuttle_doors = TRUE
/// The turf reservation returned by the transit area request
var/datum/turf_reservation/reserved_area
/// The area created during the transit area reservation
var/area/shuttle/transit/assigned_area
/// The mobile port that owns this transit port
var/obj/docking_port/mobile/owner
/obj/docking_port/stationary/transit/register()
if(!..())
@@ -197,7 +203,7 @@
name = "In transit" //This looks weird, but- it means that the on-map instances can be named something actually usable to search for, but still appear correctly in terminals.
SSshuttle.transit += src
SSshuttle.transit_docking_ports += src
return 1
/obj/docking_port/mobile
@@ -213,7 +219,6 @@
var/callTime = 50 //time spent in transit (deciseconds)
var/ignitionTime = 30 // time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
var/roundstart_move //id of port to send shuttle to at roundstart
var/travelDir = 0 //direction the shuttle would travel in
var/rebuildable = 0 //can build new shuttle consoles for this one
/// The speed factor for this shuttle. Higher means faster.
@@ -223,6 +228,7 @@
var/obj/docking_port/stationary/destination
var/obj/docking_port/stationary/previous
var/obj/docking_port/stationary/transit/assigned_transit
/// Does this shuttle use the lockdown system?
var/uses_lockdown = FALSE
/// If this variable is true, shuttle is on lockdown, and other requests can not be processed
@@ -230,6 +236,11 @@
/// Is this a shuttle that completely destroys whatever dares to get in it's way?
var/lance_docking = FALSE
/// The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
var/preferred_direction = NORTH
/// relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
var/port_direction = NORTH
/obj/docking_port/mobile/Initialize(mapload)
. = ..()
var/area/A = get_area(src)
@@ -259,18 +270,18 @@
if(!SSshuttle)
CRASH("Docking port [src] could not initialize. SSshuttle doesnt exist!")
SSshuttle.mobile += src
SSshuttle.mobile_docking_ports += src
if(!id)
id = "[length(SSshuttle.mobile)]"
id = "[length(SSshuttle.mobile_docking_ports)]"
if(name == "shuttle")
name = "shuttle[length(SSshuttle.mobile)]"
name = "shuttle[length(SSshuttle.mobile_docking_ports)]"
return 1
/obj/docking_port/mobile/Destroy(force)
if(force)
SSshuttle.mobile -= src
SSshuttle.mobile_docking_ports -= src
areaInstance = null
destination = null
previous = null
@@ -575,11 +586,13 @@
/obj/docking_port/mobile/proc/findTransitDock()
if(assigned_transit && check_dock(assigned_transit))
return assigned_transit
stack_trace("[name] ([id])'s findTransitDock() was called, but there was no assigned transit dock, reverting to emergency fallback.")
var/obj/docking_port/stationary/transit/T = SSshuttle.getDock("[id]_transit")
if(T && check_dock(T))
return T
/obj/docking_port/mobile/proc/findRoundstartDock()
var/obj/docking_port/stationary/D
D = SSshuttle.getDock(roundstart_move)
@@ -698,6 +711,9 @@
/obj/docking_port/mobile/proc/check()
check_effects()
if(mode == SHUTTLE_IGNITING)
check_transit_zone()
var/timeLeft = timeLeft(1)
if(timeLeft <= 0)
@@ -711,6 +727,9 @@
setTimer(20) //can't dock for some reason, try again in 2 seconds
return
if(SHUTTLE_IGNITING)
if(!check_transit_zone())
setTimer(20)
return
mode = SHUTTLE_CALL
setTimer(callTime)
enterTransit()
@@ -792,6 +811,16 @@
dst = destination
. += " towards [dst ? dst.name : "unknown location"] ([timeLeft(600)]mins)"
/obj/docking_port/mobile/proc/transit_failure()
message_admins("Shuttle [src] repeatedly failed to create transit zone.")
/obj/docking_port/mobile/proc/check_transit_zone()
if(assigned_transit)
return TRUE
SSshuttle.request_transit_dock(src)
return FALSE
/obj/docking_port/mobile/labour
dir = 8
dwidth = 2
@@ -801,6 +830,7 @@
rebuildable = TRUE
width = 9
uses_lockdown = TRUE
port_direction = EAST
/obj/docking_port/mobile/mining
dir = 8
@@ -811,6 +841,92 @@
rebuildable = TRUE
width = 7
uses_lockdown = TRUE
port_direction = EAST
/obj/docking_port/mobile/specops
dir = 8
dwidth = 2
height = 11
id = "specops"
name = "ert shuttle"
width = 5
preferred_direction = EAST
/obj/docking_port/mobile/sit
dir = 8
dwidth = 3
height = 5
id = "sit"
name = "SIT shuttle"
width = 11
preferred_direction = SOUTH
port_direction = WEST
/obj/docking_port/mobile/sst
dir = 4
dwidth = 7
height = 5
id = "sst"
name = "SST shuttle"
width = 11
preferred_direction = SOUTH
port_direction = EAST
/obj/docking_port/mobile/admin
dir = 2
dwidth = 8
height = 15
id = "admin"
name = "administration shuttle"
timid = TRUE
width = 18
/obj/docking_port/mobile/ferry
dir = 8
dwidth = 2
height = 12
id = "ferry"
name = "ferry shuttle"
width = 5
preferred_direction = EAST
/obj/docking_port/mobile/trade_sol
dir = 8
dwidth = 4
height = 11
id = "trade_sol"
name = "sol trade shuttle"
width = 9
preferred_direction = EAST
/obj/docking_port/mobile/nuke_ops
dheight = 9
dir = 2
dwidth = 5
height = 22
id = "syndicate"
name = "syndicate infiltrator"
width = 18
/obj/docking_port/mobile/free_golem
dir = 8
dwidth = 8
height = 20
id = "freegolem"
name = "Free Golem Ship"
width = 16
preferred_direction = WEST
port_direction = SOUTH
/obj/docking_port/mobile/whiteship
dir = 8
id = "whiteship"
name = "NEV Cherub"
dwidth = 6
height = 19
width = 12
preferred_direction = WEST
port_direction = SOUTH
/obj/machinery/computer/shuttle
name = "Shuttle Console"
@@ -848,7 +964,7 @@
// find close shuttle that is ok to mess with
if(!SSshuttle) //intentionally mapping shuttle consoles without actual shuttles IS POSSIBLE OH MY GOD WHO KNEW *glare*
return
for(var/obj/docking_port/mobile/D in SSshuttle.mobile)
for(var/obj/docking_port/mobile/D in SSshuttle.mobile_docking_ports)
if(get_dist(src, D) <= max_connect_range && D.rebuildable)
M = D
shuttleId = M.id
@@ -859,7 +975,7 @@
if(M && !possible_destinations)
// find perfect fits
possible_destinations = ""
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
for(var/obj/docking_port/stationary/S in SSshuttle.stationary_docking_ports)
if(!istype(S, /obj/docking_port/stationary/transit) && S.width == M.width && S.height == M.height && S.dwidth == M.dwidth && S.dheight == M.dheight && findtext(S.id, M.id))
possible_destinations += "[possible_destinations ? ";" : ""][S.id]"
@@ -890,7 +1006,7 @@
var/list/docking_ports = list()
data["docking_ports"] = docking_ports
var/list/options = params2list(possible_destinations)
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
for(var/obj/docking_port/stationary/S in SSshuttle.stationary_docking_ports)
if(!options.Find(S.id))
continue
if(!M.check_dock(S))
+3 -3
View File
@@ -116,7 +116,7 @@
// Status panel
data["shuttles"] = list()
for(var/i in SSshuttle.mobile)
for(var/i in SSshuttle.mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(!M)
continue
@@ -159,14 +159,14 @@
if("jump_to")
if(params["type"] == "mobile")
for(var/i in SSshuttle.mobile)
for(var/i in SSshuttle.mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"])
usr.forceMove(get_turf(M))
break
if("fast_travel")
for(var/i in SSshuttle.mobile)
for(var/i in SSshuttle.mobile_docking_ports)
var/obj/docking_port/mobile/M = i
if(M.id == params["id"] && M.timer && M.timeLeft() >= 50)
M.setTimer(50)
+1 -1
View File
@@ -12,10 +12,10 @@
id = "supply"
callTime = 2 MINUTES
dir = 8
travelDir = 90
width = 12
dwidth = 5
height = 7
port_direction = EAST
// The list of things that can't be sent to CC.
var/list/blacklist = list(
@@ -151,3 +151,5 @@
generate_cordon()
return TRUE
/datum/turf_reservation/transit
turf_type = /turf/space/transit
@@ -0,0 +1,9 @@
/obj/docking_port/mobile{id="specops"} : /obj/docking_port/mobile/specops
/obj/docking_port/mobile{id="sit"} : /obj/docking_port/mobile/sit
/obj/docking_port/mobile{id="sst"} : /obj/docking_port/mobile/sst
/obj/docking_port/mobile{id="admin"} : /obj/docking_port/mobile/admin{@OLD}
/obj/docking_port/mobile{id="ferry"} : /obj/docking_port/mobile/ferry
/obj/docking_port/mobile{id="trade_sol"} : /obj/docking_port/mobile/trade_sol
/obj/docking_port/mobile{id="syndicate"} : /obj/docking_port/mobile/nuke_ops
/obj/docking_port/mobile{id="freegolem"} : /obj/docking_port/mobile/free_golem
/obj/docking_port/mobile{id="whiteship"} : /obj/docking_port/mobile/whiteship
@@ -0,0 +1,4 @@
help:
Create a subtype to use instead.
=/obj/docking_port/mobile:
banned: true
@@ -0,0 +1,4 @@
help:
Transit ports are not allowed to be manually mapped in.
/obj/docking_port/stationary/transit:
banned: true