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Reticence once again deals stamina damage (#19764)
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@@ -289,7 +289,7 @@
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fire_sound = 'sound/weapons/gunshots/gunshot_silenced.ogg'
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icon_state = "mecha_mime"
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equip_cooldown = 15
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projectile = /obj/item/projectile/bullet/mime
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projectile = /obj/item/projectile/bullet/mime/nonlethal
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projectiles = 20
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projectile_energy_cost = 50
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@@ -223,6 +223,10 @@
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for(var/obj/item/mecha_parts/mecha_equipment/weapon/honker in chassis.equipment)
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honker.set_ready_state(0)
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/obj/item/projectile/bullet/mime/nonlethal
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damage = 0 /// We deal no normal damage...
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stamina = 40 /// ...Rather a large amount of stamina damage. Used in the mime mecha
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/obj/item/projectile/bullet/mime/fake
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damage = 0
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nodamage = TRUE
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