mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Reworks Ash Drake, Refactors Colossus, Fixes Endless Animal Attacks
This commit is contained in:
@@ -59,7 +59,8 @@ In all, this is a lot like the monkey code. /N
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return 0
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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if(..())
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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switch(M.melee_damage_type)
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if(BRUTE)
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@@ -437,16 +437,17 @@ emp_act
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visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
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/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
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if(..())
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
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return 0
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return FALSE
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var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
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var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
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if(!affecting)
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affecting = get_organ("chest")
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affecting.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
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var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
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var/obj/item/organ/external/affected = src.get_organ(dam_zone)
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if(affected)
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affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
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apply_damage(damage, M.melee_damage_type, affecting, armor)
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updatehealth("animal attack")
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@@ -258,7 +258,8 @@
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M.updatehealth()
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/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M)
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if(..())
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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attacked += 10
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adjustBruteLoss(damage)
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@@ -303,17 +303,17 @@
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return
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/mob/living/attack_animal(mob/living/simple_animal/M)
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M.face_atom(src)
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if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
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M.custom_emote(1, "[M.friendly] [src].")
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return 0
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else
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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M.do_attack_animation(src)
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visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
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"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
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add_attack_logs(M, src, "Animal attacked")
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return 1
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return FALSE
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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M.do_attack_animation(src)
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visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
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"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
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add_attack_logs(M, src, "Animal attacked")
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return TRUE
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/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
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switch(L.a_intent)
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@@ -227,14 +227,8 @@
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// See software.dm for Topic()
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/mob/living/silicon/pai/attack_animal(mob/living/simple_animal/M)
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if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
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M.custom_emote(1, "[M.friendly] [src].")
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else
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M.do_attack_animation(src)
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if(M.attack_sound)
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='danger'>[M]</span> [M.attacktext] [src]!", 1)
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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add_attack_logs(M, src, "Animal attacked for [damage] damage")
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adjustBruteLoss(damage)
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@@ -20,7 +20,8 @@
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return
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/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
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if(..())
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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switch(M.melee_damage_type)
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if(BRUTE)
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@@ -53,9 +53,10 @@
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L.amount_grown = min(L.amount_grown + damage, L.max_grown)
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/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M)
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if(..())
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. = ..()
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if(.)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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attack_threshold_check(damage, M.melee_damage_type)
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return attack_threshold_check(damage, M.melee_damage_type)
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/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M)
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..()
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@@ -80,7 +80,7 @@
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else
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to_chat(M, "<span class='cult'>You cannot repair your own dents, as you have none!</span>")
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else if(src != M)
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..()
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return ..()
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/mob/living/simple_animal/hostile/construct/narsie_act()
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@@ -30,7 +30,7 @@ Difficulty: Medium
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icon = 'icons/mob/alienqueen.dmi'
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light_color = "#E4C7C5"
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speak_emote = list("roars")
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speed = 1
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speed = 3
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move_to_delay = 3
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projectiletype = /obj/item/projectile/kinetic/miner
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projectilesound = 'sound/weapons/kenetic_accel.ogg'
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@@ -1,4 +1,3 @@
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/*
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COLOSSUS
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@@ -31,35 +30,74 @@ Difficulty: Very Hard
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attack_sound = 'sound/magic/ratvar_attack.ogg'
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icon_state = "eva"
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icon_living = "eva"
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icon_dead = "dragon_dead"
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icon_dead = ""
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friendly = "stares down"
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icon = 'icons/mob/lavaland/96x96megafauna.dmi'
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speak_emote = list("roars")
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armour_penetration = 40
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melee_damage_lower = 40
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melee_damage_upper = 40
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speed = 1
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speed = 10
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move_to_delay = 10
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ranged = 1
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ranged = TRUE
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pixel_x = -32
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del_on_death = 1
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del_on_death = TRUE
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internal_type = /obj/item/gps/internal/colossus
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medal_type = BOSS_MEDAL_COLOSSUS
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score_type = COLOSSUS_SCORE
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crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
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loot = list(/obj/structure/closet/crate/necropolis/colossus)
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
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deathmessage = "disintegrates, leaving a glowing core in its wake."
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death_sound = 'sound/misc/demon_dies.ogg'
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attack_action_types = list(/datum/action/innate/megafauna_attack/spiral_attack,
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/datum/action/innate/megafauna_attack/aoe_attack,
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/datum/action/innate/megafauna_attack/shotgun,
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/datum/action/innate/megafauna_attack/alternating_cardinals)
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/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
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visible_message("<span class='colossus'>[src] disintegrates [L]!</span>")
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L.dust()
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/datum/action/innate/megafauna_attack/spiral_attack
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name = "Spiral Shots"
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icon_icon = 'icons/mob/actions/actions.dmi'
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button_icon_state = "sniper_zoom"
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chosen_message = "<span class='colossus'>You are now firing in a spiral.</span>"
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chosen_attack_num = 1
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/datum/action/innate/megafauna_attack/aoe_attack
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name = "All Directions"
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icon_icon = 'icons/effects/effects.dmi'
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button_icon_state = "at_shield2"
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chosen_message = "<span class='colossus'>You are now firing in all directions.</span>"
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chosen_attack_num = 2
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/datum/action/innate/megafauna_attack/shotgun
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name = "Shotgun Fire"
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icon_icon = 'icons/obj/guns/projectile.dmi'
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button_icon_state = "shotgun"
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chosen_message = "<span class='colossus'>You are now firing shotgun shots where you aim.</span>"
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chosen_attack_num = 3
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/datum/action/innate/megafauna_attack/alternating_cardinals
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name = "Alternating Shots"
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icon_icon = 'icons/obj/guns/projectile.dmi'
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button_icon_state = "pistol"
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chosen_message = "<span class='colossus'>You are now firing in alternating cardinal directions.</span>"
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chosen_attack_num = 4
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/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
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anger_modifier = Clamp(((maxHealth - health)/50),0,20)
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ranged_cooldown = world.time + 120
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if(client)
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switch(chosen_attack)
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if(1)
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select_spiral_attack()
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if(2)
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random_shots()
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if(3)
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blast()
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if(4)
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alternating_dir_shots()
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return
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if(enrage(target))
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if(move_to_delay == initial(move_to_delay))
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visible_message("<span class='colossus'>\"<b>You can't dodge.</b>\"</span>")
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@@ -72,52 +110,14 @@ Difficulty: Very Hard
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move_to_delay = initial(move_to_delay)
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if(prob(20+anger_modifier)) //Major attack
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telegraph()
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if(health < maxHealth/3)
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double_spiral()
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else
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visible_message("<span class='colossus'>\"<b>Judgement.</b>\"</span>")
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spawn(0)
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spiral_shoot(rand(0, 1))
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select_spiral_attack()
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else if(prob(20))
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ranged_cooldown = world.time + 30
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random_shots()
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else
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if(prob(70))
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ranged_cooldown = world.time + 20
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blast()
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else
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ranged_cooldown = world.time + 40
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spawn(0)
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alternating_dir_shots()
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/obj/effect/temp_visual/at_shield
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name = "anti-toolbox field"
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desc = "A shimmering forcefield protecting the colossus."
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icon = 'icons/effects/effects.dmi'
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icon_state = "at_shield2"
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layer = FLY_LAYER
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luminosity = 2
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duration = 8
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var/target
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/obj/effect/temp_visual/at_shield/New(new_loc, new_target)
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..()
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target = new_target
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spawn(0)
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orbit(target, 0, FALSE, 0, 0, FALSE, TRUE)
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/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
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if(!stat)
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var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(loc, src)
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var/random_x = rand(-32, 32)
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AT.pixel_x += random_x
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var/random_y = rand(0, 72)
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AT.pixel_y += random_y
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..()
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alternating_dir_shots()
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
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if(ishuman(L))
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@@ -126,61 +126,33 @@ Difficulty: Very Hard
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. = TRUE
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
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ranged_cooldown = world.time + 40
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dir_shots(diagonals)
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sleep(10)
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SLEEP_CHECK_DEATH(10)
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dir_shots(cardinal)
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sleep(10)
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SLEEP_CHECK_DEATH(10)
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dir_shots(diagonals)
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sleep(10)
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SLEEP_CHECK_DEATH(10)
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dir_shots(cardinal)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/select_spiral_attack()
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telegraph()
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if(health < maxHealth/3)
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return double_spiral()
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visible_message("<span class='colossus'>\"<b>Judgement.</b>\"</span>")
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return spiral_shoot()
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
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visible_message("<span class='colossus'>\"<b>Die.</b>\"</span>")
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sleep(10)
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spawn(0)
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spiral_shoot()
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spawn(0)
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spiral_shoot(1)
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SLEEP_CHECK_DEATH(10)
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INVOKE_ASYNC(src, .proc/spiral_shoot, FALSE)
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INVOKE_ASYNC(src, .proc/spiral_shoot, TRUE)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = 0, counter_start = 1)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = pick(TRUE, FALSE), counter_start = 8)
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var/turf/start_turf = get_step(src, pick(alldirs))
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var/counter = counter_start
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var/turf/marker
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for(var/i in 1 to 80)
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switch(counter)
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if(1)
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marker = locate(x, y - 2, z)
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if(2)
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marker = locate(x - 1, y - 2, z)
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if(3)
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marker = locate(x - 2, y - 2, z)
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if(4)
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marker = locate(x - 2, y - 1, z)
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if(5)
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marker = locate(x - 2, y, z)
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if(6)
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marker = locate(x - 2, y + 1, z)
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if(7)
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marker = locate(x - 2, y + 2, z)
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if(8)
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marker = locate(x - 1, y + 2, z)
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if(9)
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marker = locate(x, y + 2, z)
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if(10)
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marker = locate(x + 1, y + 2, z)
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if(11)
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marker = locate(x + 2, y + 2, z)
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if(12)
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marker = locate(x + 2, y + 1, z)
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if(13)
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marker = locate(x + 2, y, z)
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if(14)
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marker = locate(x + 2, y - 1, z)
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if(15)
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marker = locate(x + 2, y - 2, z)
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if(16)
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marker = locate(x + 1, y - 2, z)
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if(negative)
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counter--
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else
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@@ -189,44 +161,45 @@ Difficulty: Very Hard
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counter = 1
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if(counter < 1)
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counter = 16
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shoot_projectile(marker)
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playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 20, 1)
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sleep(1)
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shoot_projectile(start_turf, counter * 22.5)
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
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SLEEP_CHECK_DEATH(1)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker)
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if(!marker || marker == loc)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker, set_angle)
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if(!isnum(set_angle) && (!marker || marker == loc))
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return
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var/turf/startloc = get_turf(src)
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var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
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P.current = startloc
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P.starting = startloc
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P.preparePixelProjectile(marker, marker, startloc)
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P.firer = src
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P.yo = marker.y - startloc.y
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P.xo = marker.x - startloc.x
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if(target)
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P.original = target
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else
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P.original = marker
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P.fire()
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P.fire(set_angle)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
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ranged_cooldown = world.time + 30
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var/turf/U = get_turf(src)
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playsound(U, 'sound/magic/invoke_general.ogg', 300, 1, 5)
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playsound(U, 'sound/magic/clockwork/invoke_general.ogg', 300, TRUE, 5)
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for(var/T in RANGE_TURFS(12, U) - U)
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if(prob(5))
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shoot_projectile(T)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast()
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playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
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var/turf/T = get_turf(target)
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newtonian_move(get_dir(T, targets_from))
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for(var/turf/turf in range(1, T))
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shoot_projectile(turf)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
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ranged_cooldown = world.time + 20
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var/turf/target_turf = get_turf(target)
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playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
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newtonian_move(get_dir(target_turf, src))
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var/angle_to_target = Get_Angle(src, target_turf)
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if(isnum(set_angle))
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||||
angle_to_target = set_angle
|
||||
var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
|
||||
for(var/i in colossus_shotgun_shot_angles)
|
||||
shoot_projectile(target_turf, angle_to_target + i)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
|
||||
if(!islist(dirs))
|
||||
dirs = alldirs.Copy()
|
||||
playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
|
||||
for(var/d in dirs)
|
||||
var/turf/E = get_step(src, d)
|
||||
shoot_projectile(E)
|
||||
@@ -234,9 +207,29 @@ Difficulty: Very Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
|
||||
for(var/mob/M in range(10,src))
|
||||
if(M.client)
|
||||
flash_color(M.client, rgb(200, 0, 0), 1)
|
||||
flash_color(M.client, "#C80000", 1)
|
||||
shake_camera(M, 4, 3)
|
||||
playsound(get_turf(src),'sound/magic/narsie_attack.ogg', 200, 1)
|
||||
playsound(src, 'sound/magic/narsie_attack.ogg', 200, TRUE)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
|
||||
visible_message("<span class='colossus'>[src] disintegrates [L]!</span>")
|
||||
L.dust()
|
||||
|
||||
/obj/effect/temp_visual/at_shield
|
||||
name = "anti-toolbox field"
|
||||
desc = "A shimmering forcefield protecting the colossus."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "at_shield2"
|
||||
layer = FLY_LAYER
|
||||
light_range = 2
|
||||
duration = 8
|
||||
var/target
|
||||
|
||||
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
|
||||
. = ..()
|
||||
target = new_target
|
||||
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
|
||||
/obj/item/projectile/colossus
|
||||
name ="death bolt"
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
|
||||
#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
|
||||
|
||||
#define SWOOP_DAMAGEABLE 1
|
||||
#define SWOOP_INVULNERABLE 2
|
||||
|
||||
/*
|
||||
|
||||
ASH DRAKE
|
||||
@@ -6,10 +12,11 @@ Ash drakes spawn randomly wherever a lavaland creature is able to spawn. They ar
|
||||
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
|
||||
|
||||
Whenever possible, the drake will breathe fire in the four cardinal directions, igniting and heavily damaging anything caught in the blast.
|
||||
It also often causes fire to rain from the sky - many nearby turfs will flash red as a fireball crashes into them, dealing damage to anything on the turfs.
|
||||
The drake also utilizes its wings to fly into the sky and crash down onto a specified point. Anything on this point takes tremendous damage.
|
||||
Whenever possible, the drake will breathe fire directly at it's target, igniting and heavily damaging anything caught in the blast.
|
||||
It also often causes lava to pool from the ground around you - many nearby turfs will temporarily turn into lava, dealing damage to anything on the turfs.
|
||||
The drake also utilizes its wings to fly into the sky, flying after its target and attempting to slam down on them. Anything near when it slams down takes huge damage.
|
||||
- Sometimes it will chain these swooping attacks over and over, making swiftness a necessity.
|
||||
- Sometimes, it will encase its target in an arena of lava
|
||||
|
||||
When an ash drake dies, it leaves behind a chest that can contain four things:
|
||||
1. A spectral blade that allows its wielder to call ghosts to it, enhancing its power
|
||||
@@ -39,31 +46,358 @@ Difficulty: Medium
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
speed = 5
|
||||
move_to_delay = 5
|
||||
ranged = TRUE
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/dragon)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
var/swooping = 0
|
||||
var/swoop_cooldown = 0
|
||||
var/swooping = NONE
|
||||
var/player_cooldown = 0
|
||||
internal_type = /obj/item/gps/internal/dragon
|
||||
medal_type = BOSS_MEDAL_DRAKE
|
||||
score_type = DRAKE_SCORE
|
||||
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
|
||||
death_sound = 'sound/misc/demon_dies.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/fire_cone,
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors,
|
||||
/datum/action/innate/megafauna_attack/mass_fire,
|
||||
/datum/action/innate/megafauna_attack/lava_swoop)
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone
|
||||
name = "Fire Cone"
|
||||
icon_icon = 'icons/obj/wizard.dmi'
|
||||
button_icon_state = "fireball"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors
|
||||
name = "Fire Cone With Meteors"
|
||||
icon_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target and raining fire around you.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/mass_fire
|
||||
name = "Mass Fire Attack"
|
||||
icon_icon = 'icons/effects/fire.dmi'
|
||||
button_icon_state = "1"
|
||||
chosen_message = "<span class='colossus'>You are now shooting mass fire at your target.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/lava_swoop
|
||||
name = "Lava Swoop"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "lavastaff_warn"
|
||||
chosen_message = "<span class='colossus'>You are now swooping and raining lava at your target.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
/obj/item/gps/internal/dragon
|
||||
icon_state = null
|
||||
gpstag = "Fiery Signal"
|
||||
desc = "Here there be dragons."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
if(swooping)
|
||||
return
|
||||
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
fire_cone(meteors = FALSE)
|
||||
if(2)
|
||||
fire_cone()
|
||||
if(3)
|
||||
mass_fire()
|
||||
if(4)
|
||||
lava_swoop()
|
||||
return
|
||||
|
||||
if(prob(15 + anger_modifier))
|
||||
lava_swoop()
|
||||
|
||||
else if(prob(10+anger_modifier))
|
||||
shoot_fire_attack()
|
||||
else
|
||||
fire_cone()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/shoot_fire_attack()
|
||||
if(health < maxHealth*0.5)
|
||||
mass_fire()
|
||||
else
|
||||
fire_cone()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(9,get_turf(target)))
|
||||
if(prob(11))
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_pools(var/amount, var/delay = 0.8)
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>Lava starts to pool up around you!</span>")
|
||||
while(amount > 0)
|
||||
if(QDELETED(target))
|
||||
break
|
||||
var/turf/T = pick(RANGE_TURFS(1, target))
|
||||
new /obj/effect/temp_visual/lava_warning(T, 60) // longer reset time for the lava
|
||||
amount--
|
||||
SLEEP_CHECK_DEATH(delay)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_swoop(var/amount = 30)
|
||||
if(health < maxHealth * 0.5)
|
||||
return swoop_attack(lava_arena = TRUE, swoop_cooldown = 60)
|
||||
INVOKE_ASYNC(src, .proc/lava_pools, amount)
|
||||
swoop_attack(FALSE, target, 1000) // longer cooldown until it gets reset below
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
fire_cone()
|
||||
if(health < maxHealth*0.5)
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
fire_cone()
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
fire_cone()
|
||||
SetRecoveryTime(40)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/mass_fire(var/spiral_count = 12, var/range = 15, var/times = 3)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
for(var/i = 1 to times)
|
||||
SetRecoveryTime(50)
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
|
||||
var/increment = 360 / spiral_count
|
||||
for(var/j = 1 to spiral_count)
|
||||
var/list/turfs = line_target(j * increment + i * increment / 2, range, src)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
SLEEP_CHECK_DEATH(25)
|
||||
SetRecoveryTime(30)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_arena()
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>[src] encases you in an arena of fire!</span>")
|
||||
var/amount = 3
|
||||
var/turf/center = get_turf(target)
|
||||
var/list/walled = RANGE_TURFS(3, center) - RANGE_TURFS(2, center)
|
||||
var/list/drakewalls = list()
|
||||
for(var/turf/T in walled)
|
||||
drakewalls += new /obj/effect/temp_visual/drakewall(T) // no people with lava immunity can just run away from the attack for free
|
||||
var/list/indestructible_turfs = list()
|
||||
for(var/turf/T in RANGE_TURFS(2, center))
|
||||
if(istype(T, /turf/simulated/floor/indestructible))
|
||||
continue
|
||||
if(!istype(T, /turf/simulated/wall/indestructible))
|
||||
T.ChangeTurf(/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface)
|
||||
else
|
||||
indestructible_turfs += T
|
||||
SLEEP_CHECK_DEATH(10) // give them a bit of time to realize what attack is actually happening
|
||||
|
||||
var/list/turfs = RANGE_TURFS(2, center)
|
||||
while(amount > 0)
|
||||
var/list/empty = indestructible_turfs.Copy() // can't place safe turfs on turfs that weren't changed to be open
|
||||
var/any_attack = 0
|
||||
for(var/turf/T in turfs)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L.client)
|
||||
empty += pick(((RANGE_TURFS(2, L) - RANGE_TURFS(1, L)) & turfs) - empty) // picks a turf within 2 of the creature not outside or in the shield
|
||||
any_attack = 1
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
empty += pick(((RANGE_TURFS(2, M) - RANGE_TURFS(1, M)) & turfs) - empty)
|
||||
any_attack = 1
|
||||
if(!any_attack)
|
||||
for(var/obj/effect/temp_visual/drakewall/D in drakewalls)
|
||||
qdel(D)
|
||||
return 0 // nothing to attack in the arena time for enraged attack if we still have a target
|
||||
for(var/turf/T in turfs)
|
||||
if(!(T in empty))
|
||||
new /obj/effect/temp_visual/lava_warning(T)
|
||||
else if(!istype(T, /turf/simulated/wall/indestructible))
|
||||
new /obj/effect/temp_visual/lava_safe(T)
|
||||
amount--
|
||||
SLEEP_CHECK_DEATH(24)
|
||||
return 1 // attack finished completely
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/arena_escape_enrage() // you ran somehow / teleported away from my arena attack now i'm mad fucker
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
SetRecoveryTime(80)
|
||||
visible_message("<span class='boldwarning'>[src] starts to glow vibrantly as its wounds close up!</span>")
|
||||
adjustBruteLoss(-250) // yeah you're gonna pay for that, don't run nerd
|
||||
add_atom_colour(rgb(255, 255, 0), TEMPORARY_COLOUR_PRIORITY)
|
||||
move_to_delay = move_to_delay / 2
|
||||
light_range = 10
|
||||
SLEEP_CHECK_DEATH(10) // run.
|
||||
mass_fire(20, 15, 3)
|
||||
move_to_delay = initial(move_to_delay)
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
|
||||
light_range = initial(light_range)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_cone(var/atom/at = target, var/meteors = TRUE)
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
if(prob(50) && meteors)
|
||||
INVOKE_ASYNC(src, .proc/fire_rain)
|
||||
var/range = 15
|
||||
var/list/turfs = list()
|
||||
turfs = line_target(-40, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
turfs = line_target(0, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
turfs = line_target(40, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(var/offset, var/range, var/atom/at = target)
|
||||
if(!at)
|
||||
return
|
||||
var/angle = Atan2(at.x - src.x, at.y - src.y) + offset
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/i in 1 to range)
|
||||
var/turf/check = locate(src.x + cos(angle) * i, src.y + sin(angle) * i, src.z)
|
||||
if(!check)
|
||||
break
|
||||
T = check
|
||||
return (getline(src, T) - get_turf(src))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_line(var/list/turfs)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
dragon_fire_line(src, turfs)
|
||||
|
||||
//fire line keeps going even if dragon is deleted
|
||||
/proc/dragon_fire_line(var/source, var/list/turfs)
|
||||
var/list/hit_list = list()
|
||||
for(var/turf/T in turfs)
|
||||
if(T.density)
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
hit_list += L
|
||||
L.adjustFireLoss(20)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
if(M in hit_list)
|
||||
continue
|
||||
hit_list += M
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
sleep(1.5)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(lava_arena = FALSE, atom/movable/manual_target, var/swoop_cooldown = 30)
|
||||
if(stat || swooping)
|
||||
return
|
||||
if(manual_target)
|
||||
target = manual_target
|
||||
if(!target)
|
||||
return
|
||||
stop_automated_movement = TRUE
|
||||
swooping |= SWOOP_DAMAGEABLE
|
||||
density = FALSE
|
||||
icon_state = "shadow"
|
||||
visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
|
||||
|
||||
var/negative
|
||||
var/initial_x = x
|
||||
if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
|
||||
negative = TRUE
|
||||
else if(target.x > initial_x)
|
||||
negative = FALSE
|
||||
else if(target.x == initial_x) //if their x is the same, pick a direction
|
||||
negative = prob(50)
|
||||
var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
|
||||
|
||||
negative = !negative //invert it for the swoop down later
|
||||
|
||||
var/oldtransform = transform
|
||||
alpha = 255
|
||||
animate(src, alpha = 204, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
|
||||
for(var/i in 1 to 3)
|
||||
sleep(1)
|
||||
if(QDELETED(src) || stat == DEAD) //we got hit and died, rip us
|
||||
qdel(F)
|
||||
if(stat == DEAD)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
|
||||
return
|
||||
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
|
||||
swooping |= SWOOP_INVULNERABLE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
SLEEP_CHECK_DEATH(7)
|
||||
|
||||
while(target && loc != get_turf(target))
|
||||
forceMove(get_step(src, get_dir(src, target)))
|
||||
SLEEP_CHECK_DEATH(0.5)
|
||||
|
||||
// Ash drake flies onto its target and rains fire down upon them
|
||||
var/descentTime = 10
|
||||
var/lava_success = TRUE
|
||||
if(lava_arena)
|
||||
lava_success = lava_arena()
|
||||
|
||||
|
||||
//ensure swoop direction continuity.
|
||||
if(negative)
|
||||
if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
|
||||
negative = FALSE
|
||||
else
|
||||
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
negative = TRUE
|
||||
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/temp_visual/dragon_swoop(loc)
|
||||
animate(src, alpha = 255, transform = oldtransform, descentTime)
|
||||
SLEEP_CHECK_DEATH(descentTime)
|
||||
swooping &= ~SWOOP_INVULNERABLE
|
||||
mouse_opacity = initial(mouse_opacity)
|
||||
icon_state = "dragon"
|
||||
playsound(loc, 'sound/effects/meteorimpact.ogg', 200, TRUE)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
if(L.stat)
|
||||
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
|
||||
L.gib()
|
||||
else
|
||||
L.adjustBruteLoss(75)
|
||||
if(L && !QDELETED(L)) // Some mobs are deleted on death
|
||||
var/throw_dir = get_dir(src, L)
|
||||
if(L.loc == loc)
|
||||
throw_dir = pick(alldirs)
|
||||
var/throwtarget = get_edge_target_turf(src, throw_dir)
|
||||
L.throw_at(throwtarget, 3)
|
||||
visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
|
||||
for(var/obj/mecha/M in orange(1, src))
|
||||
M.take_damage(75, BRUTE, "melee", 1)
|
||||
|
||||
for(var/mob/M in range(7, src))
|
||||
shake_camera(M, 15, 1)
|
||||
|
||||
density = TRUE
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
SetRecoveryTime(swoop_cooldown)
|
||||
if(!lava_success)
|
||||
arena_escape_enrage()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/ex_act(severity, target)
|
||||
if(severity == 3)
|
||||
if(severity == EXPLODE_LIGHT)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/adjustHealth(amount, updating_health = TRUE)
|
||||
if(swooping)
|
||||
if(swooping & SWOOP_INVULNERABLE)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
|
||||
if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
|
||||
if(!swooping)
|
||||
return ..()
|
||||
@@ -83,181 +417,161 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
desc = "Get out of the way!"
|
||||
layer = 6
|
||||
randomdir = 0
|
||||
duration = 12
|
||||
pixel_z = 500
|
||||
/obj/effect/temp_visual/lava_warning
|
||||
icon_state = "lavastaff_warn"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 13
|
||||
|
||||
/obj/effect/temp_visual/fireball/New(loc)
|
||||
..()
|
||||
animate(src, pixel_z = 0, time = 12)
|
||||
/obj/effect/temp_visual/lava_warning/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = MOB_LAYER - 0.1
|
||||
luminosity = 2
|
||||
duration = 12
|
||||
/obj/effect/temp_visual/lava_warning/Initialize(mapload, var/reset_time = 10)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, reset_time)
|
||||
src.alpha = 63.75
|
||||
animate(src, alpha = 255, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/lava_warning/proc/fall(var/reset_time)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
|
||||
sleep(duration)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, TRUE)
|
||||
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
L.adjustFireLoss(10)
|
||||
to_chat(L, "<span class='userdanger'>You fall directly into the pool of lava!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
|
||||
// changes turf to lava temporarily
|
||||
if(!T.density && !istype(T, /turf/simulated/floor/plating/lava))
|
||||
var/lava_turf = /turf/simulated/floor/plating/lava/smooth
|
||||
var/reset_turf = T.type
|
||||
T.ChangeTurf(lava_turf)
|
||||
sleep(reset_time)
|
||||
T.ChangeTurf(reset_turf)
|
||||
|
||||
/obj/effect/temp_visual/drakewall
|
||||
desc = "An ash drakes true flame."
|
||||
name = "Fire Barrier"
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
density = TRUE
|
||||
duration = 82
|
||||
color = COLOR_DARK_ORANGE
|
||||
|
||||
/obj/effect/temp_visual/drakewall/CanAtmosPass()
|
||||
return !density
|
||||
|
||||
/obj/effect/temp_visual/lava_safe
|
||||
icon = 'icons/obj/hand_of_god_structures.dmi'
|
||||
icon_state = "trap-earth"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 13
|
||||
|
||||
/obj/effect/temp_visual/dragon_swoop
|
||||
name = "certain death"
|
||||
desc = "Don't just stand there, move!"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "landing"
|
||||
layer = MOB_LAYER - 0.1
|
||||
layer = BELOW_MOB_LAYER
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
color = "#FF0000"
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight
|
||||
icon = 'icons/mob/lavaland/64x64megafauna.dmi'
|
||||
icon_state = "dragon"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
pixel_x = -16
|
||||
duration = 10
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/flight, negative)
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
sleep(3)
|
||||
icon_state = "swoop"
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/end
|
||||
pixel_x = DRAKE_SWOOP_HEIGHT
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/end/flight(negative)
|
||||
if(negative)
|
||||
pixel_x = -DRAKE_SWOOP_HEIGHT
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
else
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
|
||||
obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER
|
||||
randomdir = FALSE
|
||||
duration = 9
|
||||
pixel_z = 270
|
||||
|
||||
/obj/effect/temp_visual/fireball/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_z = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/target/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/temp_visual/target/New(loc)
|
||||
..()
|
||||
spawn(0)
|
||||
fall()
|
||||
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, flame_hit)
|
||||
|
||||
/obj/effect/temp_visual/target/proc/fall()
|
||||
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
|
||||
new /obj/effect/temp_visual/fireball(T)
|
||||
sleep(12)
|
||||
explosion(T, 0, 0, 1, 0, 0, 0, 1, 1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
if(swooping)
|
||||
fire_rain()
|
||||
return
|
||||
|
||||
if(prob(15 + anger_modifier) && !client)
|
||||
if(health < maxHealth/2)
|
||||
spawn(0)
|
||||
swoop_attack(1)
|
||||
else
|
||||
fire_rain()
|
||||
|
||||
else if(prob(10+anger_modifier) && !client)
|
||||
if(health > maxHealth/2)
|
||||
spawn(0)
|
||||
swoop_attack(0)
|
||||
else
|
||||
spawn(0)
|
||||
triple_swoop(0)
|
||||
else
|
||||
fire_walls()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
|
||||
visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(12,get_turf(src)))
|
||||
if(prob(10))
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
|
||||
|
||||
for(var/d in cardinal)
|
||||
spawn(0)
|
||||
fire_wall(d)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
|
||||
var/list/hit_things = list(src)
|
||||
var/turf/E = get_edge_target_turf(src, dir)
|
||||
var/range = 10
|
||||
var/turf/previousturf = get_turf(src)
|
||||
for(var/turf/J in getline(src,E))
|
||||
if(!range || !previousturf.CanAtmosPass(J))
|
||||
break
|
||||
range--
|
||||
new /obj/effect/hotspot(J)
|
||||
J.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in J.contents - hit_things)
|
||||
L.adjustFireLoss(20)
|
||||
sleep(duration)
|
||||
if(ismineralturf(T))
|
||||
var/turf/simulated/mineral/M = T
|
||||
M.gets_drilled()
|
||||
playsound(T, "explosion", 80, TRUE)
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700, 50, 1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
if(islist(flame_hit) && !flame_hit[L])
|
||||
L.adjustFireLoss(40)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
|
||||
hit_things += L
|
||||
previousturf = J
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
|
||||
swoop_attack()
|
||||
swoop_attack()
|
||||
swoop_attack()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0, atom/movable/manual_target)
|
||||
if(stat || swooping)
|
||||
return
|
||||
swoop_cooldown = world.time + 200
|
||||
var/atom/swoop_target
|
||||
if(manual_target)
|
||||
swoop_target = manual_target
|
||||
else
|
||||
swoop_target = target
|
||||
stop_automated_movement = TRUE
|
||||
swooping = 1
|
||||
density = 0
|
||||
icon_state = "swoop"
|
||||
visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
|
||||
if(prob(50))
|
||||
animate(src, pixel_x = 500, pixel_z = 500, time = 10)
|
||||
else
|
||||
animate(src, pixel_x = -500, pixel_z = 500, time = 10)
|
||||
sleep(30)
|
||||
|
||||
var/turf/tturf
|
||||
if(fire_rain)
|
||||
fire_rain()
|
||||
|
||||
icon_state = "dragon"
|
||||
if(swoop_target && !QDELETED(swoop_target) && swoop_target.z == src.z)
|
||||
tturf = get_turf(swoop_target)
|
||||
else
|
||||
tturf = get_turf(src)
|
||||
forceMove(tturf)
|
||||
new /obj/effect/temp_visual/dragon_swoop(tturf)
|
||||
animate(src, pixel_x = initial(pixel_x), pixel_z = 0, time = 10)
|
||||
sleep(10)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
if(L.stat)
|
||||
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
|
||||
L.gib()
|
||||
flame_hit[L] = TRUE
|
||||
else
|
||||
L.adjustBruteLoss(75)
|
||||
if(L && !QDELETED(L)) // Some mobs are deleted on death
|
||||
var/throw_dir = get_dir(src, L)
|
||||
if(L.loc == loc)
|
||||
throw_dir = pick(alldirs)
|
||||
var/throwtarget = get_edge_target_turf(src, throw_dir)
|
||||
L.throw_at(throwtarget, 3)
|
||||
visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
|
||||
|
||||
for(var/mob/M in range(7, src))
|
||||
shake_camera(M, 15, 1)
|
||||
|
||||
stop_automated_movement = FALSE
|
||||
swooping = 0
|
||||
density = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
return
|
||||
if(swoop_cooldown >= world.time)
|
||||
to_chat(src, "<span class='warning'>You need to wait 20 seconds between swoop attacks!</span>")
|
||||
return
|
||||
swoop_attack(1, A)
|
||||
|
||||
/obj/item/gps/internal/dragon
|
||||
icon_state = null
|
||||
gpstag = "Fiery Signal"
|
||||
desc = "Here there be dragons."
|
||||
invisibility = 100
|
||||
L.adjustFireLoss(10) //if we've already hit them, do way less damage
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser
|
||||
name = "lesser ash drake"
|
||||
@@ -267,9 +581,22 @@ Difficulty: Medium
|
||||
obj_damage = 80
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 30
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
loot = list()
|
||||
crusher_loot = list()
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
|
||||
attack_action_types = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
return
|
||||
if(player_cooldown >= world.time)
|
||||
to_chat(src, "<span class='warning'>You need to wait [(player_cooldown - world.time) / 10] seconds before swooping again!</span>")
|
||||
return
|
||||
swoop_attack(FALSE, A)
|
||||
lava_pools(10, 2) // less pools but longer delay before spawns
|
||||
player_cooldown = world.time + 200 // needs seperate cooldown or cant use fire attacks
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
@@ -7,11 +7,11 @@
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
luminosity = 3
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
flying = 1
|
||||
robust_searching = 1
|
||||
flying = TRUE
|
||||
robust_searching = TRUE
|
||||
ranged_ignores_vision = TRUE
|
||||
stat_attack = DEAD
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
@@ -20,6 +20,12 @@
|
||||
maxbodytemp = INFINITY
|
||||
vision_range = 5
|
||||
aggro_vision_range = 18
|
||||
move_force = MOVE_FORCE_OVERPOWERING
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
var/score_type = BOSS_SCORE
|
||||
@@ -27,13 +33,9 @@
|
||||
var/anger_modifier = 0
|
||||
var/obj/item/gps/internal_gps
|
||||
var/internal_type
|
||||
move_force = MOVE_FORCE_OVERPOWERING
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
var/recovery_time = 0
|
||||
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
|
||||
var/nest_range = 10
|
||||
var/chosen_attack = 1 // chosen attack num
|
||||
var/list/attack_action_types = list()
|
||||
|
||||
@@ -50,6 +52,16 @@
|
||||
QDEL_NULL(internal_gps)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Moved()
|
||||
if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
|
||||
var/turf/closest = get_turf(nest.parent)
|
||||
for(var/i = 1 to nest_range)
|
||||
closest = get_step(closest, get_dir(closest, src))
|
||||
forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
|
||||
target = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/can_die()
|
||||
return ..() && health <= 0
|
||||
|
||||
@@ -68,6 +80,8 @@
|
||||
loot = crusher_loot
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
|
||||
if(recovery_time >= world.time)
|
||||
return
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -90,13 +104,14 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
|
||||
if(!L)
|
||||
return
|
||||
return FALSE
|
||||
visible_message(
|
||||
"<span class='danger'>[src] devours [L]!</span>",
|
||||
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
|
||||
if(!is_station_level(z) && !client) //NPC monsters won't heal while on station
|
||||
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
L.gib()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/ex_act(severity, target)
|
||||
switch(severity)
|
||||
@@ -109,6 +124,10 @@
|
||||
if(3)
|
||||
adjustBruteLoss(50)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time)
|
||||
recovery_time = world.time + buffer_time
|
||||
ranged_cooldown = world.time + buffer_time
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
|
||||
if(!medal_type || admin_spawned || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user