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Updated changelog. Added some bug info to places in the code.
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@@ -153,7 +153,7 @@ var/global/BSACooldown = 0
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newmeme.mind.transfer_to(M)
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message_admins("Failed to find host for meme [M.key]. Aborting.")
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memes += newmeme
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ticker.mode.memes += newmeme
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if(delmob)
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del(M)
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@@ -255,6 +255,8 @@
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if(ticker.mode.memes.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Memes</B></td><td></td><td></td></tr>"
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for(var/datum/mind/meme in ticker.mode.memes)
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// BUG: For some reason, the memes themselves aren't showing up, even though the list isn't empty
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// and the "Meme" header is displayed
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var/mob/living/parasite/meme/M = meme.current
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if(M)
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dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.key]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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@@ -999,6 +999,9 @@
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if (sleeping > 0)
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if(stat == 0)
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// BUG: this doesn't seem to happen ever.. probably when you hit sleep willingly,
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// it automatically adjusts your stat without calling this proc
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// show them a message so they know what's going on
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src << "\blue You feel very drowsy.. Your eyelids become heavy..."
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@@ -47,6 +47,14 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">22 May 2012</h2>
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<h3 class="author">cib updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Worked out a few problems with meme. They now can see, even if their mob is sleeping. Their actions are properly tracked in admin logs. Their points recharge slightly faster, and can now be seen in the Status tab.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">19 May 2012</h2>
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<h3 class="author">cib updated:</h3>
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