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Updated changelog. Added some bug info to places in the code.
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@@ -999,6 +999,9 @@
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if (sleeping > 0)
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if(stat == 0)
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// BUG: this doesn't seem to happen ever.. probably when you hit sleep willingly,
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// it automatically adjusts your stat without calling this proc
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// show them a message so they know what's going on
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src << "\blue You feel very drowsy.. Your eyelids become heavy..."
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