TG: ▫ Telecommunications is finally live. There's just too much to explain so I'm
going to recommend you visit the wiki article on Telecommunications. ▫ AI satellite replaced with Communications Satellite. ▫ Some turret tweaks. Gave "AI" turrets a variable that controls what type of lethal shots they shoot. ▫ New job access level, Telecommunications Satellite. The CE, RD, and Captain get this access level. ▫ Some icon tweaks and stuff. ▫ Faster chem machine energy regeneration rate. Revision: r2959 Author: vageyenaman
@@ -27,10 +27,7 @@
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if(prob(1))
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if (affected_mob.nutrition > 100)
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affected_mob.Stun(rand(4,6))
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affected_mob << "\red You throw up!"
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for(var/mob/O in viewers(world.view, affected_mob))
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if(O == affected_mob)
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continue
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O.show_message(text("<b>\red [] throws up!</b>", affected_mob), 1)
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playsound(affected_mob.loc, 'splat.ogg', 50, 1)
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var/turf/location = affected_mob.loc
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@@ -1,5 +1,3 @@
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/atom/proc/MouseDrop_T()
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return
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@@ -260,9 +258,11 @@
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/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
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if( istype(src, /turf/simulated) )
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var/obj/effect/decal/cleanable/vomit/this = new /obj/effect/decal/cleanable/vomit(src)
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// Make toxins vomit look different
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if(toxvomit)
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this.icon_state = "vomittox_[pick(1,4)]"
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for(var/datum/disease/D in M.viruses)
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var/datum/disease/newDisease = new D.type
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this.viruses += newDisease
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@@ -57,9 +57,10 @@
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density = 1
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var/lasers = 0
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var/lasertype = 1
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// 1 = laser
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// 2 = cannon
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// 1 = lasers
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// 2 = cannons
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// 3 = pulse
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// 4 = change (HONK)
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var/health = 18
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var/id = ""
|
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var/obj/machinery/turretcover/cover = null
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@@ -212,6 +213,8 @@
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A = new /obj/item/projectile/beam/heavylaser( loc )
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if(3)
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A = new /obj/item/projectile/beam/pulse( loc )
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if(4)
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A = new /obj/item/projectile/change( loc )
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A.original = target.loc
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use_power(500)
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else
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |