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Merge pull request #6494 from Crazylemon64/risky_strange_reagent
Strange Reagent is now Riskier
This commit is contained in:
@@ -617,6 +617,9 @@
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..()
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/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(volume < 1)
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// gotta pay to play
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return ..()
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if(isanimal(M))
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if(method == TOUCH)
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var/mob/living/simple_animal/SM = M
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@@ -628,10 +631,11 @@
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if(iscarbon(M))
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if(method == INGEST)
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if(M.stat == DEAD)
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if(M.getBruteLoss()+M.getFireLoss() >= 150)
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if(M.getBruteLoss()+M.getFireLoss()+M.getCloneLoss() >= 150)
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M.visible_message("<span class='warning'>[M]'s body starts convulsing!</span>")
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M.gib()
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return
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M.adjustCloneLoss(50)
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var/mob/dead/observer/ghost = M.get_ghost()
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if(ghost)
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to_chat(ghost, "<span class='ghostalert'>You are attempting to be revived with Strange Reagent. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
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@@ -639,11 +643,27 @@
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ghost << sound('sound/effects/genetics.ogg')
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M.visible_message("<span class='notice'>[M] doesn't appear to respond, perhaps try again later?</span>")
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if(!M.suiciding && !ghost && !(NOCLONE in M.mutations))
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var/time_dead = world.time - M.timeofdeath
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M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
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M.setOxyLoss(0)
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M.adjustBruteLoss(rand(0,15))
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M.adjustToxLoss(rand(0,15))
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M.adjustFireLoss(rand(0,15))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES))
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to_chat(world, "Necrosis prob: [necrosis_prob]")
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for(var/obj/item/organ/O in (H.organs | H.internal_organs))
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// Per non-vital body part:
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// 0% chance of necrosis within 1 minute of death
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// 40% chance of necrosis after 20 minutes of death
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if(!O.vital && prob(necrosis_prob))
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// side effects may include: Organ failure
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O.necrotize(FALSE)
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if(O.status & ORGAN_DEAD)
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O.germ_level = INFECTION_LEVEL_THREE
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H.update_body()
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M.update_revive()
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M.stat = UNCONSCIOUS
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add_logs(M, M, "revived", object="strange reagent") //Yes, the logs say you revived yourself.
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@@ -1003,4 +1023,4 @@
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/datum/reagent/medicine/earthsblood/overdose_process(mob/living/M)
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M.SetHallucinate(min(max(0, M.hallucination + 10), 50))
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M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER)
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M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER)
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@@ -66,7 +66,7 @@ var/list/organ_cache = list()
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blood_DNA = list()
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blood_DNA[dna.unique_enzymes] = dna.b_type
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/obj/item/organ/proc/die()
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/obj/item/organ/proc/necrotize(update_sprite=TRUE)
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if(status & ORGAN_ROBOT)
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return
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damage = max_damage
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@@ -105,10 +105,10 @@ var/list/organ_cache = list()
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if(germ_level >= INFECTION_LEVEL_TWO)
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germ_level += rand(2,6)
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if(germ_level >= INFECTION_LEVEL_THREE)
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die()
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necrotize()
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if(damage >= max_damage)
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die()
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necrotize()
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else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//** Handle antibiotics and curing infections
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@@ -117,7 +117,7 @@ var/list/organ_cache = list()
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//check if we've hit max_damage
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if(damage >= max_damage)
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die()
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necrotize()
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/obj/item/organ/proc/is_preserved()
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if(istype(loc,/obj/item/device/mmi))
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@@ -68,6 +68,19 @@
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var/can_stand
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var/wound_cleanup_timer
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/obj/item/organ/external/necrotize(update_sprite=TRUE)
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if(status & (ORGAN_ROBOT|ORGAN_DEAD))
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return
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to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
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status |= ORGAN_DEAD
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if(dead_icon)
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icon_state = dead_icon
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if(owner)
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owner.update_body(update_sprite)
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owner.bad_external_organs |= src
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if(vital)
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owner.death()
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/obj/item/organ/external/Destroy()
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if(parent && parent.children)
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parent.children -= src
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@@ -541,10 +554,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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parent.germ_level++
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if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
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if(!(status & ORGAN_DEAD))
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status |= ORGAN_DEAD
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to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
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owner.update_body(1)
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necrotize()
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germ_level++
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owner.adjustToxLoss(1)
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