Replaces random disease with necrosis

This commit is contained in:
Crazylemon64
2017-02-26 11:04:24 -08:00
parent d9ceb1df76
commit 98e23c3202
3 changed files with 32 additions and 21 deletions
@@ -643,25 +643,26 @@
ghost << sound('sound/effects/genetics.ogg')
M.visible_message("<span class='notice'>[M] doesn't appear to respond, perhaps try again later?</span>")
if(!M.suiciding && !ghost && !(NOCLONE in M.mutations))
var/time_dead = world.time - M.timeofdeath
M.visible_message("<span class='warning'>[M] seems to rise from the dead!</span>")
M.setOxyLoss(0)
M.adjustBruteLoss(rand(0,15))
M.adjustToxLoss(rand(0,15))
M.adjustFireLoss(rand(0,15))
if(ishuman(M) && M.mind && prob(10)) // To prevent people from using this on monkies to cause pandemics
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Their body is being suffused with magical life-inducing stuff - so other things get lively, too
// Things are going to get interesting for the reviving party, too
var/virus_type = pick(list(
/datum/disease/advance/flu,
/datum/disease/advance/cold,
/datum/disease/brainrot,
/datum/disease/magnitis,
/datum/disease/fake_gbs, // honk
/datum/disease/cold9
))
var/datum/disease/D = new virus_type()
H.AddDisease(D)
var/necrosis_prob = 40 * min((20 MINUTES), max((time_dead - (1 MINUTES)), 0)) / ((20 MINUTES) - (1 MINUTES))
to_chat(world, "Necrosis prob: [necrosis_prob]")
for(var/obj/item/organ/O in (H.organs | H.internal_organs))
// Per non-vital body part:
// 0% chance of necrosis within 1 minute of death
// 40% chance of necrosis after 20 minutes of death
if(!O.vital && prob(necrosis_prob))
// side effects may include: Organ failure
O.necrotize(FALSE)
if(O.status & ORGAN_DEAD)
O.germ_level = INFECTION_LEVEL_THREE
H.update_body()
M.update_revive()
M.stat = UNCONSCIOUS
+4 -4
View File
@@ -66,7 +66,7 @@ var/list/organ_cache = list()
blood_DNA = list()
blood_DNA[dna.unique_enzymes] = dna.b_type
/obj/item/organ/proc/die()
/obj/item/organ/proc/necrotize(update_sprite=TRUE)
if(status & ORGAN_ROBOT)
return
damage = max_damage
@@ -105,10 +105,10 @@ var/list/organ_cache = list()
if(germ_level >= INFECTION_LEVEL_TWO)
germ_level += rand(2,6)
if(germ_level >= INFECTION_LEVEL_THREE)
die()
necrotize()
if(damage >= max_damage)
die()
necrotize()
else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//** Handle antibiotics and curing infections
@@ -117,7 +117,7 @@ var/list/organ_cache = list()
//check if we've hit max_damage
if(damage >= max_damage)
die()
necrotize()
/obj/item/organ/proc/is_preserved()
if(istype(loc,/obj/item/device/mmi))
+14 -4
View File
@@ -68,6 +68,19 @@
var/can_stand
var/wound_cleanup_timer
/obj/item/organ/external/necrotize(update_sprite=TRUE)
if(status & (ORGAN_ROBOT|ORGAN_DEAD))
return
to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
status |= ORGAN_DEAD
if(dead_icon)
icon_state = dead_icon
if(owner)
owner.update_body(update_sprite)
owner.bad_external_organs |= src
if(vital)
owner.death()
/obj/item/organ/external/Destroy()
if(parent && parent.children)
parent.children -= src
@@ -541,10 +554,7 @@ Note that amputating the affected organ does in fact remove the infection from t
parent.germ_level++
if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
if(!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
to_chat(owner, "<span class='notice'>You can't feel your [name] anymore...</span>")
owner.update_body(1)
necrotize()
germ_level++
owner.adjustToxLoss(1)