Fixes Projectile Effects

This commit is contained in:
Fox-McCloud
2015-04-30 17:56:53 -04:00
parent ec3bf7d5fd
commit 7b309778aa
+2 -1
View File
@@ -45,6 +45,7 @@
var/weaken = 0
var/paralyze = 0
var/irradiate = 0
var/slur = 0
var/stutter = 0
var/eyeblur = 0
var/drowsy = 0
@@ -79,7 +80,7 @@
if(!isliving(target)) return 0
if(isanimal(target)) return 0
var/mob/living/L = target
return L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
if(!istype(target) || !istype(user))