mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Fixes Projectile Effects
This commit is contained in:
@@ -45,6 +45,7 @@
|
||||
var/weaken = 0
|
||||
var/paralyze = 0
|
||||
var/irradiate = 0
|
||||
var/slur = 0
|
||||
var/stutter = 0
|
||||
var/eyeblur = 0
|
||||
var/drowsy = 0
|
||||
@@ -79,7 +80,7 @@
|
||||
if(!isliving(target)) return 0
|
||||
if(isanimal(target)) return 0
|
||||
var/mob/living/L = target
|
||||
return L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
|
||||
return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
|
||||
|
||||
proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
|
||||
if(!istype(target) || !istype(user))
|
||||
|
||||
Reference in New Issue
Block a user