Adds the syndicate equivalent of a mindshield, and other syndicate officer adjustments (#30311)

* Adds the syndicate equivalent of a mindshield

* ci yay

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* suspicion

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
This commit is contained in:
Contrabang
2025-09-04 03:09:56 -04:00
committed by GitHub
parent 19e1785eed
commit 7bdc36a032
8 changed files with 44 additions and 18 deletions
+2 -2
View File
@@ -94,8 +94,8 @@
/proc/ismindshielded(A) //Checks to see if the person contains a mindshield implant, then checks that the implant is actually inside of them
for(var/obj/item/bio_chip/mindshield/L in A)
if(L && L.implanted)
return 1
return 0
return TRUE
return FALSE
/proc/isLivingSSD(mob/M)
return istype(M) && M.player_logged && M.stat != DEAD