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Adds the syndicate equivalent of a mindshield, and other syndicate officer adjustments (#30311)
* Adds the syndicate equivalent of a mindshield * ci yay * Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Update code/game/objects/items/weapons/bio_chips/bio_chip_fluff.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * suspicion --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
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@@ -94,8 +94,8 @@
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/proc/ismindshielded(A) //Checks to see if the person contains a mindshield implant, then checks that the implant is actually inside of them
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for(var/obj/item/bio_chip/mindshield/L in A)
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if(L && L.implanted)
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return 1
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return 0
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return TRUE
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return FALSE
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/proc/isLivingSSD(mob/M)
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return istype(M) && M.player_logged && M.stat != DEAD
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