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Updated response team fluff
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@@ -18,6 +18,7 @@ client/verb/JoinResponseTeam()
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var/leader_selected = (response_team_members.len == 0)
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for (var/obj/effect/landmark/L in world) if (L.name == "Commando")
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var/new_name = input(usr, "Pick a name","Name") as null|text
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@@ -27,8 +28,12 @@ client/verb/JoinResponseTeam()
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new_commando.mind.key = usr.key
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new_commando.key = usr.key
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new_commando << "\blue You are [!leader_selected?"a member":"the <B>LEADER</B>"] of an Emergency Response Team under CentComm's service. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
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new_commando << "\blue You are [!leader_selected?"a member":"the <B>LEADER</B>"] of an Emergency Response Team, a type of military division, under CentComm's service. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
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new_commando << "<b>You should first gear up and discuss a plan with your team. More members may be joining, don't move out before you're ready."
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if(!leader_selected)
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new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
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else
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new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
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del(L)
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else
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@@ -240,4 +245,4 @@ proc/trigger_armed_response_team(var/force = 0)
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W.registered_name = real_name
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equip_if_possible(W, slot_wear_id)
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return 1
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return 1
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