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@@ -158,11 +158,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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var/obj/structure/morgue/Morgue = locate() in M.loc
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if(istype(M.loc,/obj/structure/morgue))
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if(istype(M.loc, /obj/structure/morgue))
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Morgue = M.loc
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if(Morgue)
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Morgue.update()
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if(istype(M.loc,/obj/machinery/cryopod))
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if(istype(M.loc, /obj/machinery/cryopod))
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var/obj/machinery/cryopod/P = M.loc
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if(!P.control_computer)
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P.find_control_computer(urgent=1)
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