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Fixed non-breating mobs adding to germ_level in surgery.
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@@ -189,7 +189,7 @@
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for(var/mob/living/carbon/human/H in view(2, E.loc))//germs from people
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if(AStar(E.loc, H.loc, /turf/proc/Distance, 2, simulated_only = 0))
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if((!(BREATHLESS in H.mutations) || !(NO_BREATHE in H.dna.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions
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if(!((BREATHLESS in H.mutations) || (NO_BREATHE in H.dna.species.species_traits)) && !H.wear_mask) //wearing a mask helps preventing people from breathing cooties into open incisions
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germs += H.germ_level * 0.25
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for(var/obj/effect/decal/cleanable/M in view(2, E.loc))//germs from messes
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