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Adds movement intents
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@@ -44,7 +44,7 @@
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if(armed)
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if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
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var/mob/living/carbon/C = AM
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if(C.m_intent != "walk")
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if(C.m_intent != MOVE_INTENT_WALK)
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src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
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explosion(src.loc,-1,0,2)
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if(ishuman(C))
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