mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 09:03:23 +01:00
Ports SNPCs
This commit is contained in:
@@ -1,37 +0,0 @@
|
||||
var/global/datum/controller/process/animal/animal_master
|
||||
|
||||
/datum/controller/process/animal
|
||||
var/current_cycle
|
||||
|
||||
/datum/controller/process/animal/setup()
|
||||
name = "animal"
|
||||
schedule_interval = 20 // every 2 seconds
|
||||
start_delay = 16
|
||||
log_startup_progress("Simple animal ticker starting up.")
|
||||
if(animal_master)
|
||||
qdel(animal_master) //only one mob master
|
||||
animal_master = src
|
||||
|
||||
/datum/controller/process/animal/started()
|
||||
..()
|
||||
if(!simple_animal_list)
|
||||
simple_animal_list = list()
|
||||
|
||||
/datum/controller/process/animal/statProcess()
|
||||
..()
|
||||
stat(null, "[simple_animal_list.len] simple animals")
|
||||
|
||||
/datum/controller/process/animal/doWork()
|
||||
for(last_object in simple_animal_list)
|
||||
var/mob/living/simple_animal/M = last_object
|
||||
if(istype(M) && isnull(M.gcDestroyed))
|
||||
if(!M.client && M.stat == CONSCIOUS)
|
||||
try
|
||||
M.process_ai()
|
||||
catch(var/exception/e)
|
||||
catchException(e, M)
|
||||
SCHECK
|
||||
else
|
||||
catchBadType(M)
|
||||
simple_animal_list -= M
|
||||
current_cycle++
|
||||
@@ -0,0 +1,61 @@
|
||||
var/global/datum/controller/process/npcai/npcai_master
|
||||
|
||||
/datum/controller/process/npcai
|
||||
var/current_cycle
|
||||
var/saved_voice = 0
|
||||
|
||||
/datum/controller/process/npcai/setup()
|
||||
name = "npc ai"
|
||||
schedule_interval = 20 // every 2 seconds
|
||||
start_delay = 16
|
||||
log_startup_progress("NPC ticker starting up.")
|
||||
if(npcai_master)
|
||||
qdel(npcai_master) //only one mob master
|
||||
npcai_master = src
|
||||
|
||||
/datum/controller/process/npcai/started()
|
||||
..()
|
||||
if(!simple_animal_list)
|
||||
simple_animal_list = list()
|
||||
if(!snpc_list)
|
||||
snpc_list = list()
|
||||
|
||||
/datum/controller/process/npcai/statProcess()
|
||||
..()
|
||||
stat(null, "[simple_animal_list.len] simple animals")
|
||||
stat(null, "[snpc_list.len] SNPC's")
|
||||
|
||||
/datum/controller/process/npcai/doWork()
|
||||
for(last_object in simple_animal_list)
|
||||
var/mob/living/simple_animal/M = last_object
|
||||
if(istype(M) && isnull(M.gcDestroyed))
|
||||
if(!M.client && M.stat == CONSCIOUS)
|
||||
try
|
||||
M.process_ai()
|
||||
catch(var/exception/e)
|
||||
catchException(e, M)
|
||||
SCHECK
|
||||
else
|
||||
catchBadType(M)
|
||||
simple_animal_list -= M
|
||||
|
||||
if(ticker.current_state == GAME_STATE_FINISHED && !saved_voice)
|
||||
var/mob/living/carbon/human/interactive/M = pick(snpc_list)
|
||||
if(M)
|
||||
M.saveVoice()
|
||||
saved_voice = 1
|
||||
|
||||
for(last_object in snpc_list)
|
||||
var/mob/living/carbon/human/interactive/M = last_object
|
||||
if(istype(M) && isnull(M.gcDestroyed))
|
||||
try
|
||||
if(!M.alternateProcessing || M.forceProcess)
|
||||
M.doProcess()
|
||||
catch(var/exception/e)
|
||||
catchException(e, M)
|
||||
SCHECK
|
||||
else
|
||||
catchBadType(M)
|
||||
snpc_list -= M
|
||||
|
||||
current_cycle++
|
||||
@@ -0,0 +1,116 @@
|
||||
var/global/datum/controller/process/npcpool/npc_master
|
||||
|
||||
/datum/controller/process/npcpool
|
||||
var/list/canBeUsed = list()
|
||||
var/list/canBeUsed_non = list()
|
||||
var/list/needsDelegate = list()
|
||||
var/list/needsAssistant = list()
|
||||
var/list/needsHelp_non = list()
|
||||
var/list/botPool_l = list() //list of all npcs using the pool
|
||||
var/list/botPool_l_non = list() //list of all non SNPC mobs using the pool
|
||||
|
||||
/datum/controller/process/npcpool/setup()
|
||||
name = "npc pool"
|
||||
schedule_interval = 100
|
||||
start_delay = 17
|
||||
log_startup_progress("NPC pool ticker starting up.")
|
||||
if(npc_master)
|
||||
qdel(npc_master) //only one mob master
|
||||
npc_master = src
|
||||
|
||||
/datum/controller/process/npcpool/copyStateFrom(var/datum/controller/process/npcpool/target)
|
||||
canBeUsed = target.canBeUsed
|
||||
canBeUsed_non = target.canBeUsed_non
|
||||
needsDelegate = target.needsDelegate
|
||||
needsAssistant = target.needsAssistant
|
||||
needsHelp_non = target.needsHelp_non
|
||||
botPool_l = target.botPool_l
|
||||
botPool_l_non = target.botPool_l_non
|
||||
|
||||
/datum/controller/process/npcpool/proc/insertBot(toInsert)
|
||||
if(istype(toInsert, /mob/living/carbon/human/interactive))
|
||||
botPool_l |= toInsert
|
||||
|
||||
/datum/controller/process/npcpool/statProcess()
|
||||
..()
|
||||
stat(null, "T [botPool_l.len + botPool_l_non.len] | D [needsDelegate.len] | A [needsAssistant.len + needsHelp_non.len] | U [canBeUsed.len + canBeUsed_non.len]")
|
||||
|
||||
/datum/controller/process/npcpool/doWork()
|
||||
//bot delegation and coordination systems
|
||||
//General checklist/Tasks for delegating a task or coordinating it (for SNPCs)
|
||||
// 1. Bot proximity to task target: if too far, delegate, if close, coordinate
|
||||
// 2. Bot Health/status: check health with bots in local area, if their health is higher, delegate task to them, else coordinate
|
||||
// 3. Process delegation: if a bot (or bots) has been delegated, assign them to the task.
|
||||
// 4. Process coordination: if a bot(or bots) has been asked to coordinate, assign them to help.
|
||||
// 5. Do all assignments: goes through the delegated/coordianted bots and assigns the right variables/tasks to them.
|
||||
|
||||
listclearnulls(canBeUsed)
|
||||
|
||||
//SNPC handling
|
||||
for(var/mob/living/carbon/human/interactive/check in botPool_l)
|
||||
if(!check)
|
||||
botPool_l -= check
|
||||
continue
|
||||
var/checkInRange = view(SNPC_MAX_RANGE_FIND, check)
|
||||
if(!(locate(check.TARGET) in checkInRange))
|
||||
needsDelegate |= check
|
||||
|
||||
else if(check.IsDeadOrIncap(0))
|
||||
needsDelegate |= check
|
||||
|
||||
else if(check.doing & SNPC_FIGHTING)
|
||||
needsAssistant |= check
|
||||
|
||||
else
|
||||
canBeUsed |= check
|
||||
SCHECK
|
||||
|
||||
if(needsDelegate.len)
|
||||
needsDelegate -= pick(needsDelegate) // cheapo way to make sure stuff doesn't pingpong around in the pool forever. delegation runs seperately to each loop so it will work much smoother
|
||||
|
||||
for(var/mob/living/carbon/human/interactive/check in needsDelegate)
|
||||
if(!check)
|
||||
needsDelegate -= check
|
||||
continue
|
||||
if(canBeUsed.len)
|
||||
var/mob/living/carbon/human/interactive/candidate = pick(canBeUsed)
|
||||
var/facCount = 0
|
||||
var/helpProb = 0
|
||||
for(var/C in check.faction)
|
||||
for(var/D in candidate.faction)
|
||||
if(D == C)
|
||||
helpProb = min(100, helpProb + 25)
|
||||
facCount++
|
||||
if(facCount == 1 && helpProb > 0)
|
||||
helpProb = 100
|
||||
if(prob(helpProb))
|
||||
if(candidate.takeDelegate(check))
|
||||
needsDelegate -= check
|
||||
canBeUsed -= candidate
|
||||
candidate.change_eye_color(255, 0, 0)
|
||||
SCHECK
|
||||
|
||||
if(needsAssistant.len)
|
||||
needsAssistant -= pick(needsAssistant)
|
||||
|
||||
for(var/mob/living/carbon/human/interactive/check in needsAssistant)
|
||||
if(!check)
|
||||
needsAssistant -= check
|
||||
continue
|
||||
if(canBeUsed.len)
|
||||
var/mob/living/carbon/human/interactive/candidate = pick(canBeUsed)
|
||||
var/facCount = 0
|
||||
var/helpProb = 0
|
||||
for(var/C in check.faction)
|
||||
for(var/D in candidate.faction)
|
||||
if(D == C)
|
||||
helpProb = min(100, helpProb + 25)
|
||||
facCount++
|
||||
if(facCount == 1 && helpProb > 0)
|
||||
helpProb = 100
|
||||
if(prob(helpProb))
|
||||
if(candidate.takeDelegate(check, 0))
|
||||
needsAssistant -= check
|
||||
canBeUsed -= candidate
|
||||
candidate.change_eye_color(255, 255, 0)
|
||||
SCHECK
|
||||
Reference in New Issue
Block a user