@@ -191,7 +191,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if("Lawyer")
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clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Chaplain")
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clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
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@@ -326,19 +326,18 @@
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var/global/lawyer = 0//Checks for another lawyer
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//var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds.
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/datum/job/lawyer
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title = "Lawyer"
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title = "Internal Affairs Agent"
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flag = LAWYER
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the head of personnel"
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supervisors = "the captain"
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selection_color = "#dddddd"
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access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
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minimal_access = list(access_lawyer, access_court, access_sec_doors)
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alt_titles = list("Attorney", "IA Consultant")
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equip(var/mob/living/carbon/human/H)
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@@ -347,21 +346,19 @@ var/global/lawyer = 0//Checks for another lawyer
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(!lawyer)
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lawyer = 1
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/bluejacket(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/purpsuit(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/lawyer/purpjacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
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H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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return 1
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@@ -144,7 +144,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda/lawyer
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default_cartridge = /obj/item/weapon/cartridge/lawyer
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icon_state = "pda-lawyer"
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ttone = "objection"
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ttone = "..."
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/obj/item/device/pda/botanist
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//default_cartridge = /obj/item/weapon/cartridge/botanist
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@@ -17,7 +17,7 @@
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/obj/item/weapon/nullrod
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name = "null rod"
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
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desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae."
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icon_state = "nullrod"
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item_state = "nullrod"
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flags = FPRINT | TABLEPASS
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@@ -32,6 +32,46 @@
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viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (BRUTELOSS|FIRELOSS)
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/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod.
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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message_admins("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "\red You don't have the dexterity to do this!"
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return
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red The rod slips out of your hand and hits your head."
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user.take_organ_damage(10)
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user.Paralyse(20)
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return
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if (M.stat !=2)
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if((M.mind in ticker.mode.cult) && prob(33))
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M << "\red The power of [src] clears your mind of the cult's influence!"
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user << "\red You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal."
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ticker.mode.remove_cultist(M.mind)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
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else if(prob(10))
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user << "\red The rod slips in your hand."
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..()
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else
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user << "\red The rod appears to do nothing."
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
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return
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/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob)
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if (istype(A, /turf/simulated/floor))
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user << "\blue You hit the floor with the [src]."
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call(/obj/effect/rune/proc/revealrunes)(src)
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/obj/item/weapon/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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@@ -160,6 +160,9 @@
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name = "Water"
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icon_state = "water"
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/turf/simulated/floor/beach/water/New()
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..()
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overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1)
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/turf/simulated/floor/grass
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name = "Grass patch"
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@@ -113,6 +113,35 @@
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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name = "Internal Affairs Jacket"
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desc = "A smooth black jacket."
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icon_state = "ia_jacket_open"
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item_state = "ia_jacket"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("ia_jacket_open")
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src.icon_state = "ia_jacket"
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usr << "You button up the jacket."
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if("ia_jacket")
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src.icon_state = "ia_jacket_open"
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usr << "You unbutton the jacket."
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else
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usr << "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are."
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return
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usr.update_inv_wear_suit() //so our overlays update
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//Mime
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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@@ -80,6 +80,15 @@
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/internalaffairs
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desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
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name = "Internal Affairs uniform"
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icon_state = "internalaffairs"
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item_state = "internalaffairs"
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color = "internalaffairs"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/janitor
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desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
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name = "janitor's jumpsuit"
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@@ -203,6 +203,9 @@
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if(camera)
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camera.status = 0
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held_item.loc = src.loc
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held_item = null
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robogibs(src.loc, viruses)
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src.Del()
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return
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@@ -325,4 +328,9 @@
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src << "\red \The [selection] is too far away."
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src << "\red There is nothing of interest to take."
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return 0
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return 0
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/mob/living/simple_animal/spiderbot/examine()
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..()
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if(src.held_item)
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usr << "It is carrying \a [src.held_item] \icon[src.held_item]."
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@@ -299,7 +299,7 @@ datum/preferences
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if(4)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
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if(LAWYER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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@@ -503,6 +503,23 @@ datum
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||||
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
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||||
return
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||||
holywater
|
||||
name = "Holy Water"
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||||
id = "holywater"
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||||
description = "An ashen-obsidian-water mix, this solution will alter certain sections of the brain's rationality."
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||||
reagent_state = LIQUID
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||||
color = "#0064C8" // rgb: 0, 100, 200
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on_mob_life(var/mob/living/M as mob)
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||||
if(ishuman(M))
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||||
if((M.mind in ticker.mode.cult) && prob(10))
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||||
M << "\blue A cooling sensation from inside you brings you an untold calmness."
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||||
ticker.mode.remove_cultist(M.mind)
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||||
for(var/mob/O in viewers(M, null))
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||||
O.show_message(text("\blue []'s eyes blink and become clearer.", M), 1) // So observers know it worked.
|
||||
holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
|
||||
return
|
||||
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||||
serotrotium
|
||||
name = "Serotrotium"
|
||||
id = "serotrotium"
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@@ -59,6 +59,16 @@ should be listed in the changelog upon commit though. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">March 27th 2013</h2>
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<h3 class="author">Asanadas updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!</li>
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<li class="rscadd">Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">26.03.2013</h2>
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<h3 class="author">Spamcat updated:</h3>
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.2 KiB |
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Before Width: | Height: | Size: 266 KiB After Width: | Height: | Size: 268 KiB |
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Before Width: | Height: | Size: 205 KiB After Width: | Height: | Size: 206 KiB |
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Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 285 KiB |