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Merge pull request #3732 from Fox-McCloud/sleeping-carp
Adds Sleeping Carp Scroll to Uplink
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@@ -518,6 +518,15 @@ var/list/uplink_items = list()
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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/datum/uplink_item/stealthy_weapons/martialarts
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name = "Martial Arts Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
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deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry."
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reference = "SCS"
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item = /obj/item/weapon/sleeping_carp_scroll
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cost = 17
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/edagger
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name = "Energy Dagger"
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desc = "A dagger made of energy that looks and functions as a pen when off."
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@@ -404,7 +404,7 @@
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if(!prob(martial_art.deflection_chance))
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return ..()
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if(!src.lying && !(HULK in mutations)) //But only if they're not lying down, and hulks can't do it
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src.visible_message("<span class='warning'>[src] deflects the projectile!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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visible_message("<span class='danger'>[src] deflects the projectile; they can't be hit with ranged weapons!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
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return 0
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..()
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@@ -105,20 +105,24 @@
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return
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if (!user.IsAdvancedToolUser() || istype(user, /mob/living/simple_animal/diona))
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user << "\red You don't have the dexterity to do this!"
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user << "<span class='danger'>You don't have the dexterity to do this!</span>"
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return
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if(istype(user, /mob/living))
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var/mob/living/M = user
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if (HULK in M.mutations)
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M << "\red Your meaty finger is much too large for the trigger guard!"
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M << "<span class='danger'>Your meaty finger is much too large for the trigger guard!</span>"
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.species.name == "Golem")
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user << "\red Your metal fingers don't fit in the trigger guard!"
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if(H.get_species() == "Golem")
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user << "<span class='danger'>Your metal fingers don't fit in the trigger guard!</span>"
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return
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if(user.dna && user.dna.species == "Shadowling")
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if(H.get_species() == "Shadowling")
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user << "<span class='danger'>The muzzle flash would cause damage to your form!</span>"
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return
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if(H.martial_art && H.martial_art.name == "The Sleeping Carp") //great dishonor to famiry
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user << "<span class='danger'>Use of ranged weaponry would bring dishonor to the clan.</span>"
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return
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add_fingerprint(user)
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