robotic fabricator

This commit is contained in:
Fox McCloud
2018-04-23 22:25:53 -04:00
parent a58c2a8693
commit 7ee1221683
4 changed files with 6 additions and 150 deletions
@@ -37,7 +37,7 @@
"aK" = (/turf/space,/area/awaymission/syndishuttle)
"aL" = (/obj/machinery/recharge_station,/turf/simulated/floor/plasteel,/area/awaymission/northblock)
"aM" = (/obj/structure/table,/turf/simulated/floor/plasteel,/area/awaymission/northblock)
"aN" = (/obj/machinery/robotic_fabricator,/turf/simulated/floor/plasteel,/area/awaymission/northblock)
"aN" = (/obj/machinery/mecha_part_fabricator/robot,/turf/simulated/floor/plasteel,/area/awaymission/northblock)
"aO" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (EAST)"; icon_state = "propulsion_r"; dir = 4},/turf/space,/area/awaymission/syndishuttle)
"aP" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (WEST)"; icon_state = "heater"; dir = 8},/turf/simulated/floor/plating/airless,/area/awaymission/syndishuttle)
"aQ" = (/turf/simulated/floor/plating/airless,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/syndishuttle)
-146
View File
@@ -1,146 +0,0 @@
/obj/machinery/robotic_fabricator
name = "Robotic Fabricator"
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
density = 1
anchored = 1
var/metal_amount = 0
var/operating = 0
var/obj/item/robot_parts/being_built = null
use_power = 1
idle_power_usage = 20
active_power_usage = 5000
/obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/stack/sheet/metal))
if(src.metal_amount < 150000.0)
var/count = 0
src.overlays += "fab-load-metal"
spawn(15)
if(O)
if(!O:amount)
return
while(metal_amount < 150000 && O:amount)
src.metal_amount += O:materials[MAT_METAL] /*O:height * O:width * O:length * 100000.0*/
O:amount--
count++
if(O:amount < 1)
qdel(O)
to_chat(user, "You insert [count] metal sheet\s into the fabricator.")
src.overlays -= "fab-load-metal"
updateDialog()
else
to_chat(user, "The robot part maker is full. Please remove metal from the robot part maker in order to insert more.")
/obj/machinery/robotic_fabricator/power_change()
if(powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
/obj/machinery/robotic_fabricator/attack_hand(user as mob)
var/dat
if(..())
return
if(src.operating)
dat = {"
<TT>Building [src.being_built.name].<BR>
Please wait until completion...</TT><BR>
<BR>
"}
else
dat = {"
<B>Metal Amount:</B> [min(150000, src.metal_amount)] cm<sup>3</sup> (MAX: 150,000)<BR><HR>
<BR>
<A href='?src=[UID()];make=1'>Left Arm (25,000 cc metal.)<BR>
<A href='?src=[UID()];make=2'>Right Arm (25,000 cc metal.)<BR>
<A href='?src=[UID()];make=3'>Left Leg (25,000 cc metal.)<BR>
<A href='?src=[UID()];make=4'>Right Leg (25,000 cc metal).<BR>
<A href='?src=[UID()];make=5'>Chest (50,000 cc metal).<BR>
<A href='?src=[UID()];make=6'>Head (50,000 cc metal).<BR>
<A href='?src=[UID()];make=7'>Robot Frame (75,000 cc metal).<BR>
"}
user << browse("<HEAD><TITLE>Robotic Fabricator Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=robot_fabricator")
onclose(user, "robot_fabricator")
return
/obj/machinery/robotic_fabricator/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["make"])
if(!src.operating)
var/part_type = text2num(href_list["make"])
var/build_type = ""
var/build_time = 200
var/build_cost = 25000
switch(part_type)
if(1)
build_type = "/obj/item/robot_parts/l_arm"
build_time = 200
build_cost = 10000
if(2)
build_type = "/obj/item/robot_parts/r_arm"
build_time = 200
build_cost = 10000
if(3)
build_type = "/obj/item/robot_parts/l_leg"
build_time = 200
build_cost = 10000
if(4)
build_type = "/obj/item/robot_parts/r_leg"
build_time = 200
build_cost = 10000
if(5)
build_type = "/obj/item/robot_parts/chest"
build_time = 350
build_cost = 40000
if(6)
build_type = "/obj/item/robot_parts/head"
build_time = 350
build_cost = 5000
if(7)
build_type = "/obj/item/robot_parts/robot_suit"
build_time = 600
build_cost = 15000
var/building = text2path(build_type)
if(!isnull(building))
if(src.metal_amount >= build_cost)
src.operating = 1
src.use_power = 2
src.metal_amount = max(0, src.metal_amount - build_cost)
src.being_built = new building(src)
src.overlays += "fab-active"
src.updateUsrDialog()
spawn (build_time)
if(!isnull(src.being_built))
src.being_built.loc = get_turf(src)
src.being_built = null
src.use_power = 1
src.operating = 0
src.overlays -= "fab-active"
return
for(var/mob/M in viewers(1, src))
if(M.client && M.machine == src)
src.attack_hand(M)
+5 -2
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@@ -454,11 +454,14 @@
/obj/machinery/mecha_part_fabricator/spacepod
name = "spacepod fabricator"
desc = "Nothing is being built."
fabricator_type = PODFAB
part_sets = list( "Pod_Weaponry",
"Pod_Armor",
"Pod_Cargo",
"Pod_Parts",
"Pod_Frame",
"Misc")
"Misc")
/obj/machinery/mecha_part_fabricator/robot
name = "Robotic Fabricator"
part_sets = list("Cyborg")
-1
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@@ -586,7 +586,6 @@
#include "code\game\machinery\rechargestation.dm"
#include "code\game\machinery\recycler.dm"
#include "code\game\machinery\requests_console.dm"
#include "code\game\machinery\robot_fabricator.dm"
#include "code\game\machinery\shieldgen.dm"
#include "code\game\machinery\Sleeper.dm"
#include "code\game\machinery\slotmachine.dm"