Cleaned the fuck out of smoke.

Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
This commit is contained in:
Chinsky
2014-04-03 18:18:04 +02:00
committed by alex-gh
parent 01b7f673c2
commit 7f4388c5a3
24 changed files with 184 additions and 390 deletions
+1 -1
View File
@@ -161,7 +161,7 @@ obj/machinery/atmospherics/pipe
proc/burst()
src.visible_message("\red \bold [src] bursts!");
playsound(get_turf(src), 'sound/effects/bang.ogg', 25, 1)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
qdel(src)
+1 -1
View File
@@ -148,7 +148,7 @@
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+1 -1
View File
@@ -66,6 +66,6 @@
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
S.set_up(5,0,location,null)
S.start()
+2 -2
View File
@@ -175,11 +175,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
sparks.start()
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
else if(smoke_spread == 2)
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
smoke.start()
@@ -57,7 +57,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
if(!ninjacost(,2))
var/mob/living/carbon/human/U = affecting
U << "\blue There are <B>[s_bombs]</B> smoke bombs remaining."
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
smoke.set_up(10, 0, U.loc)
smoke.start()
playsound(U.loc, 'sound/effects/bamf.ogg', 50, 2)
+1 -1
View File
@@ -30,7 +30,7 @@
for(var/x in verbs)
verbs -= x
set_broken()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, src)
smoke.start()
return
+1 -1
View File
@@ -14,7 +14,7 @@
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/datum/effect/effect/system/harmless_smoke_spread/smoke_system = new
var/datum/effect/effect/system/smoke_spread/smoke_system = new
operation_req_access = list(access_cent_specops)
wreckage = /obj/effect/decal/mecha_wreckage/marauder
add_req_access = 0
+130 -362
View File
@@ -21,15 +21,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
flags = TABLEPASS
mouse_opacity = 0
/obj/effect/effect/smoke
name = "smoke"
icon = 'icons/effects/water.dmi'
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 8.0
/obj/effect/proc/delete()
loc = null
if(reagents)
@@ -225,196 +216,186 @@ steam.start() -- spawns the effect
/////////////////////////////////////////////
/obj/effect/effect/harmless_smoke
/obj/effect/effect/smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
var/time_to_live = 100
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/harmless_smoke/New()
/obj/effect/effect/smoke/New()
..()
spawn (100)
spawn (time_to_live)
delete()
return
/obj/effect/effect/harmless_smoke/Move()
/obj/effect/effect/smoke/HasEntered(mob/living/carbon/M as mob )
..()
return
/datum/effect/effect/system/harmless_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/harmless_smoke/smoke = new /obj/effect/effect/harmless_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(75+rand(10,30))
smoke.delete()
src.total_smoke--
if(istype(M))
affect(M)
/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
if (istype(M))
return 0
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
return 0
return 1
/////////////////////////////////////////////
// Bad smoke
/////////////////////////////////////////////
/obj/effect/effect/bad_smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/smoke/bad
time_to_live = 200
/obj/effect/effect/bad_smoke/New()
..()
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/bad_smoke/Move()
/obj/effect/effect/smoke/bad/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
affect(M)
/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M)
if (!..())
return 0
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
/obj/effect/effect/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
B.damage = (B.damage/2)
return 1
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/sleepy
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
/obj/effect/effect/smoke/sleepy/Move()
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
return
else
M.drop_item()
M.adjustOxyLoss(1)
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
for(var/mob/living/carbon/M in get_turf(src))
affect(M)
/obj/effect/effect/smoke/sleepy/affect(mob/living/carbon/M as mob )
if (!..())
return 0
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
/////////////////////////////////////////////
// Mustard Gas
/////////////////////////////////////////////
/obj/effect/effect/smoke/mustard
name = "mustard gas"
icon_state = "mustard"
/obj/effect/effect/smoke/mustard/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
affect(R)
/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/R)
if (!..())
return 0
if (R.wear_suit != null)
return 0
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/datum/effect/effect/system/bad_smoke_spread
/////////////////////////////////////////////
// Smoke spread
/////////////////////////////////////////////
/datum/effect/effect/system/smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
var/smoke_type = /obj/effect/effect/smoke
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
/datum/effect/effect/system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/bad_smoke/smoke = new /obj/effect/effect/bad_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
src.total_smoke--
/datum/effect/effect/system/smoke_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(smoke.time_to_live*0.75+rand(10,30))
if (smoke) smoke.delete()
src.total_smoke--
/datum/effect/effect/system/smoke_spread/bad
smoke_type = /obj/effect/effect/smoke/bad
/datum/effect/effect/system/smoke_spread/sleepy
smoke_type = /obj/effect/effect/smoke/sleepy
/datum/effect/effect/system/smoke_spread/mustard
smoke_type = /obj/effect/effect/smoke/mustard
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/effect/chem_smoke
name = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
/obj/effect/effect/smoke/chem
icon = 'icons/effects/chemsmoke.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/chem_smoke/New()
/obj/effect/effect/smoke/chem/New()
..()
var/datum/reagents/R = new/datum/reagents(500)
reagents = R
R.my_atom = src
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/chem_smoke/Move()
/obj/effect/effect/smoke/chem/Move()
..()
for(var/atom/A in view(2, src))
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
@@ -425,15 +406,11 @@ steam.start() -- spawns the effect
return
/obj/effect/effect/chem_smoke/Crossed(mob/living/carbon/M as mob )
..()
/obj/effect/effect/smoke/chem/affect(mob/living/carbon/M as mob )
reagents.reaction(M)
return
/datum/effect/effect/system/chem_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
/datum/effect/effect/system/smoke_spread/chem
smoke_type = /obj/effect/effect/smoke/chem
var/obj/chemholder
New()
@@ -490,7 +467,7 @@ steam.start() -- spawns the effect
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/chem_smoke/smoke = new /obj/effect/effect/chem_smoke(src.location)
var/obj/effect/effect/smoke/chem/smoke = new /obj/effect/effect/smoke/chem(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
@@ -516,215 +493,6 @@ steam.start() -- spawns the effect
if(smoke) smoke.delete()
src.total_smoke--
// Goon compat.
/datum/effect/effect/system/chem_smoke_spread/fart
set_up(var/mob/M, n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
chemholder.reagents.add_reagent("space_drugs", rand(1,10))
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
var/contained = "\[[chemholder.reagents.get_reagent_ids()]\]"
var/area/A = get_area(location)
var/where = "[A.name] | [location.x], [location.y]"
var/whereLink=formatJumpTo(location,where)
var/more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
message_admins("[M][more] produced a toxic fart in ([whereLink])[contained].", 0, 1)
log_game("[M][more] produced a toxic fart in ([where])[contained].")
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/sleep_smoke
name = "smoke"
icon_state = "smoke"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
//Remove this bit to use the old smoke
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
/obj/effect/effect/sleep_smoke/New()
..()
spawn (200+rand(10,30))
delete()
return
/obj/effect/effect/sleep_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
else
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
return
else
M.drop_item()
M:sleeping += 1
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
return
/datum/effect/effect/system/sleep_smoke_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sleep_smoke/smoke = new /obj/effect/effect/sleep_smoke(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
src.total_smoke--
/////////////////////////////////////////////
// Mustard Gas
/////////////////////////////////////////////
/obj/effect/effect/mustard_gas
name = "mustard gas"
icon_state = "mustard"
opacity = 1
anchored = 0.0
mouse_opacity = 0
var/amount = 6.0
/obj/effect/effect/mustard_gas/New()
..()
spawn (100)
del(src)
return
/obj/effect/effect/mustard_gas/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
else
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
..()
if (istype(R, /mob/living/carbon/human))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
return
R.burn_skin(0.75)
if (R.coughedtime != 1)
R.coughedtime = 1
R.emote("gasp")
spawn (20)
R.coughedtime = 0
R.updatehealth()
return
/datum/effect/effect/system/mustard_gas_spread
var/total_smoke = 0 // To stop it being spammed and lagging!
var/direction
set_up(n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/mustard_gas/smoke = new /obj/effect/effect/mustard_gas(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(100)
del(smoke)
src.total_smoke--
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up
@@ -7,11 +7,11 @@
item_state = "flashbang"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
var/datum/effect/effect/system/bad_smoke_spread/smoke
var/datum/effect/effect/system/smoke_spread/bad/smoke
New()
..()
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
src.smoke.attach(src)
prime()
+1 -1
View File
@@ -55,7 +55,7 @@
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
return
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, user.loc)
smoke.attach(user)
smoke.start()
+2 -2
View File
@@ -31,11 +31,11 @@
s.start()
if(entersmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, dest, 0)
s.start()
@@ -130,7 +130,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -103,7 +103,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+1 -1
View File
@@ -393,7 +393,7 @@
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+23 -2
View File
@@ -134,6 +134,7 @@
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
updatehealth()
return
if (radiation > 100)
@@ -147,6 +148,7 @@
radiation--
if(prob(25))
adjustToxLoss(1)
updatehealth()
if(50 to 74)
radiation -= 2
@@ -156,6 +158,7 @@
Weaken(3)
src << "\red You feel weak."
emote("collapse")
updatehealth()
if(75 to 100)
radiation -= 3
@@ -247,6 +250,22 @@
var/breath_moles = environment.total_moles()*BREATH_PERCENTAGE
breath = loc.remove_air(breath_moles)
if(istype(wear_mask, /obj/item/clothing/mask/gas))
var/obj/item/clothing/mask/gas/G = wear_mask
var/datum/gas_mixture/filtered = new
filtered.copy_from(breath)
filtered.toxins *= G.gas_filter_strength
for(var/datum/gas/gas in filtered.trace_gases)
gas.moles *= G.gas_filter_strength
filtered.update_values()
loc.assume_air(filtered)
breath.toxins *= 1 - G.gas_filter_strength
for(var/datum/gas/gas in breath.trace_gases)
gas.moles *= 1 - G.gas_filter_strength
breath.update_values()
// Handle chem smoke effect -- Doohl
var/block = 0
if(wear_mask)
@@ -254,8 +273,7 @@
block = 1
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -481,9 +499,12 @@
else
dizziness = max(0, dizziness - 1)
updatehealth()
return //TODO: DEFERRED
proc/handle_regular_status_updates()
updatehealth()
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
@@ -92,7 +92,7 @@
//smoke, water and steam calms us down
var/calming = 0
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
var/list/calmers = list(/obj/effect/effect/smoke/chem, \
/obj/effect/effect/water, \
/obj/effect/effect/foam, \
/obj/effect/effect/steam, \
@@ -79,7 +79,7 @@
New()
..()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("\red <B>The [src] warps in!</B>")
+5
View File
@@ -319,6 +319,7 @@ This function completely restores a damaged organ to perfect condition.
perma_injury = 0
update_germs()
update_icon()
return
//Updating germ levels. Handles organ germ levels and necrosis.
@@ -450,6 +451,10 @@ This function completely restores a damaged organ to perfect condition.
var/n_is = damage_state_text()
if (n_is != damage_state)
damage_state = n_is
if(status & ORGAN_DESTROYED)
owner.update_body(1)
else
owner.UpdateDamageIcon(1)
return 1
return 0
+1 -1
View File
@@ -1009,7 +1009,7 @@
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -274,7 +274,7 @@
for(var/mob/M in viewers(src))
M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
sleep(10*pick(4,5,6,7,10,14))
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
@@ -292,7 +292,7 @@
emp_act(2)
if(prob(5)) //smoke only
world << "\red SMES smoke in [src.loc.loc]"
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+1 -1
View File
@@ -39,7 +39,7 @@ datum
var/datum/reagent/self = src
src = null //of the reagent to the mob on TOUCHING it.
if(!istype(self.holder.my_atom, /obj/effect/effect/chem_smoke))
if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
if(method == TOUCH)
+1 -1
View File
@@ -448,7 +448,7 @@ datum
secondary = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
var/datum/effect/effect/system/chem_smoke_spread/S = new /datum/effect/effect/system/chem_smoke_spread
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(location)
S.set_up(holder, 10, 0, location)
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
+1 -1
View File
@@ -95,7 +95,7 @@
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -318,7 +318,7 @@
if(T.y>world.maxy-4 || T.y<4) continue
turfs += T
if(!turfs.len) turfs += pick(/turf in orange(6))
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(10, 0, usr.loc)
smoke.start()
var/turf/picked = pick(turfs)
@@ -360,7 +360,7 @@
usr.say("SCYAR NILA [uppertext(A)]")
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, usr.loc)
smoke.attach(usr)
smoke.start()