mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Cleaned the fuck out of smoke.
Conflicts: code/ATMOSPHERICS/pipes.dm code/game/objects/effects/effect_system.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/organs/organ_external.dm
This commit is contained in:
@@ -21,15 +21,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
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flags = TABLEPASS
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mouse_opacity = 0
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/obj/effect/effect/smoke
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name = "smoke"
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icon = 'icons/effects/water.dmi'
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 8.0
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/obj/effect/proc/delete()
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loc = null
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if(reagents)
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@@ -225,196 +216,186 @@ steam.start() -- spawns the effect
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/////////////////////////////////////////////
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/obj/effect/effect/harmless_smoke
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/obj/effect/effect/smoke
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name = "smoke"
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 6.0
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var/time_to_live = 100
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//Remove this bit to use the old smoke
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icon = 'icons/effects/96x96.dmi'
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pixel_x = -32
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pixel_y = -32
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/obj/effect/effect/harmless_smoke/New()
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/obj/effect/effect/smoke/New()
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..()
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spawn (100)
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spawn (time_to_live)
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delete()
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return
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/obj/effect/effect/harmless_smoke/Move()
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/obj/effect/effect/smoke/HasEntered(mob/living/carbon/M as mob )
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..()
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return
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/datum/effect/effect/system/harmless_smoke_spread
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var/total_smoke = 0 // To stop it being spammed and lagging!
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var/direction
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set_up(n = 5, c = 0, loca, direct)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_smoke > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/harmless_smoke/smoke = new /obj/effect/effect/harmless_smoke(src.location)
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src.total_smoke++
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var/direction = src.direction
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if(!direction)
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
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sleep(10)
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step(smoke,direction)
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spawn(75+rand(10,30))
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smoke.delete()
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src.total_smoke--
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if(istype(M))
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affect(M)
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/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
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if (istype(M))
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return 0
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
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return 0
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return 1
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/////////////////////////////////////////////
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// Bad smoke
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/////////////////////////////////////////////
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/obj/effect/effect/bad_smoke
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name = "smoke"
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 6.0
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//Remove this bit to use the old smoke
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icon = 'icons/effects/96x96.dmi'
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pixel_x = -32
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pixel_y = -32
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/obj/effect/effect/smoke/bad
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time_to_live = 200
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/obj/effect/effect/bad_smoke/New()
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..()
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spawn (200+rand(10,30))
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delete()
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return
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/obj/effect/effect/bad_smoke/Move()
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/obj/effect/effect/smoke/bad/Move()
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..()
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for(var/mob/living/carbon/M in get_turf(src))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
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else
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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return
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affect(M)
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/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M)
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if (!..())
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return 0
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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/obj/effect/effect/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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B.damage = (B.damage/2)
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return 1
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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/obj/effect/effect/smoke/sleepy
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/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
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/obj/effect/effect/smoke/sleepy/Move()
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..()
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if(istype(M, /mob/living/carbon))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
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return
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else
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M.drop_item()
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M.adjustOxyLoss(1)
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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for(var/mob/living/carbon/M in get_turf(src))
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affect(M)
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/obj/effect/effect/smoke/sleepy/affect(mob/living/carbon/M as mob )
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if (!..())
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return 0
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M.drop_item()
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M:sleeping += 1
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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/////////////////////////////////////////////
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// Mustard Gas
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/////////////////////////////////////////////
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/obj/effect/effect/smoke/mustard
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name = "mustard gas"
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icon_state = "mustard"
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/obj/effect/effect/smoke/mustard/Move()
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..()
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for(var/mob/living/carbon/human/R in get_turf(src))
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affect(R)
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/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/R)
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if (!..())
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return 0
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if (R.wear_suit != null)
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return 0
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R.burn_skin(0.75)
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if (R.coughedtime != 1)
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R.coughedtime = 1
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R.emote("gasp")
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spawn (20)
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R.coughedtime = 0
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R.updatehealth()
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return
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/datum/effect/effect/system/bad_smoke_spread
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/////////////////////////////////////////////
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// Smoke spread
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/////////////////////////////////////////////
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/datum/effect/effect/system/smoke_spread
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var/total_smoke = 0 // To stop it being spammed and lagging!
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var/direction
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var/smoke_type = /obj/effect/effect/smoke
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set_up(n = 5, c = 0, loca, direct)
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if(n > 20)
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n = 20
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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/datum/effect/effect/system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_smoke > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/bad_smoke/smoke = new /obj/effect/effect/bad_smoke(src.location)
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src.total_smoke++
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var/direction = src.direction
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if(!direction)
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
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sleep(10)
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step(smoke,direction)
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spawn(150+rand(10,30))
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smoke.delete()
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src.total_smoke--
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/datum/effect/effect/system/smoke_spread/start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_smoke > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
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src.total_smoke++
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var/direction = src.direction
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if(!direction)
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
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sleep(10)
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step(smoke,direction)
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spawn(smoke.time_to_live*0.75+rand(10,30))
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if (smoke) smoke.delete()
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src.total_smoke--
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/datum/effect/effect/system/smoke_spread/bad
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smoke_type = /obj/effect/effect/smoke/bad
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/datum/effect/effect/system/smoke_spread/sleepy
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smoke_type = /obj/effect/effect/smoke/sleepy
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/datum/effect/effect/system/smoke_spread/mustard
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smoke_type = /obj/effect/effect/smoke/mustard
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/////////////////////////////////////////////
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// Chem smoke
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/////////////////////////////////////////////
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/obj/effect/effect/chem_smoke
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name = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 6.0
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/obj/effect/effect/smoke/chem
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icon = 'icons/effects/chemsmoke.dmi'
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pixel_x = -32
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pixel_y = -32
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/obj/effect/effect/chem_smoke/New()
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/obj/effect/effect/smoke/chem/New()
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..()
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var/datum/reagents/R = new/datum/reagents(500)
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reagents = R
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R.my_atom = src
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spawn (200+rand(10,30))
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delete()
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return
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/obj/effect/effect/chem_smoke/Move()
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/obj/effect/effect/smoke/chem/Move()
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..()
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for(var/atom/A in view(2, src))
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if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
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@@ -425,15 +406,11 @@ steam.start() -- spawns the effect
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return
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/obj/effect/effect/chem_smoke/Crossed(mob/living/carbon/M as mob )
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..()
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/obj/effect/effect/smoke/chem/affect(mob/living/carbon/M as mob )
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reagents.reaction(M)
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return
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/datum/effect/effect/system/chem_smoke_spread
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var/total_smoke = 0 // To stop it being spammed and lagging!
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var/direction
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/datum/effect/effect/system/smoke_spread/chem
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smoke_type = /obj/effect/effect/smoke/chem
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var/obj/chemholder
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New()
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@@ -490,7 +467,7 @@ steam.start() -- spawns the effect
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/chem_smoke/smoke = new /obj/effect/effect/chem_smoke(src.location)
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var/obj/effect/effect/smoke/chem/smoke = new /obj/effect/effect/smoke/chem(src.location)
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src.total_smoke++
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var/direction = src.direction
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if(!direction)
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@@ -516,215 +493,6 @@ steam.start() -- spawns the effect
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if(smoke) smoke.delete()
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src.total_smoke--
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// Goon compat.
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/datum/effect/effect/system/chem_smoke_spread/fart
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set_up(var/mob/M, n = 5, c = 0, loca, direct)
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if(n > 20)
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n = 20
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number = n
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cardinals = c
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chemholder.reagents.add_reagent("space_drugs", rand(1,10))
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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var/contained = "\[[chemholder.reagents.get_reagent_ids()]\]"
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var/area/A = get_area(location)
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var/where = "[A.name] | [location.x], [location.y]"
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var/whereLink=formatJumpTo(location,where)
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var/more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
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message_admins("[M][more] produced a toxic fart in ([whereLink])[contained].", 0, 1)
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log_game("[M][more] produced a toxic fart in ([where])[contained].")
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/////////////////////////////////////////////
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// Sleep smoke
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/////////////////////////////////////////////
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/obj/effect/effect/sleep_smoke
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name = "smoke"
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
|
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mouse_opacity = 0
|
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var/amount = 6.0
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//Remove this bit to use the old smoke
|
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icon = 'icons/effects/96x96.dmi'
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pixel_x = -32
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pixel_y = -32
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/obj/effect/effect/sleep_smoke/New()
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..()
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spawn (200+rand(10,30))
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delete()
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return
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/obj/effect/effect/sleep_smoke/Move()
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..()
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for(var/mob/living/carbon/M in get_turf(src))
|
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
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// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
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else
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M.drop_item()
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M:sleeping += 1
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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return
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/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
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..()
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if(istype(M, /mob/living/carbon))
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if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
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// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
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return
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else
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M.drop_item()
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M:sleeping += 1
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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spawn ( 20 )
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M.coughedtime = 0
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return
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/datum/effect/effect/system/sleep_smoke_spread
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var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
|
||||
set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
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||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
|
||||
start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
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||||
spawn(0)
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||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sleep_smoke/smoke = new /obj/effect/effect/sleep_smoke(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(150+rand(10,30))
|
||||
smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Mustard Gas
|
||||
/////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/effect/effect/mustard_gas
|
||||
name = "mustard gas"
|
||||
icon_state = "mustard"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
|
||||
/obj/effect/effect/mustard_gas/New()
|
||||
..()
|
||||
spawn (100)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/effect/mustard_gas/Move()
|
||||
..()
|
||||
for(var/mob/living/carbon/human/R in get_turf(src))
|
||||
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
else
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
R.coughedtime = 0
|
||||
R.updatehealth()
|
||||
return
|
||||
|
||||
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
|
||||
..()
|
||||
if (istype(R, /mob/living/carbon/human))
|
||||
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
return
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
R.coughedtime = 0
|
||||
R.updatehealth()
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/mustard_gas_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
|
||||
set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/mustard_gas/smoke = new /obj/effect/effect/mustard_gas(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(100)
|
||||
del(smoke)
|
||||
src.total_smoke--
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
|
||||
/// just pass in the object to attach it to in set_up
|
||||
|
||||
@@ -7,11 +7,11 @@
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
prime()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
|
||||
return
|
||||
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.attach(user)
|
||||
smoke.start()
|
||||
|
||||
Reference in New Issue
Block a user