Cleaned the fuck out of smoke.

Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
This commit is contained in:
Chinsky
2014-04-03 18:18:04 +02:00
committed by alex-gh
parent 01b7f673c2
commit 7f4388c5a3
24 changed files with 184 additions and 390 deletions
+2 -2
View File
@@ -31,11 +31,11 @@
s.start()
if(entersmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
s.set_up(4, 1, dest, 0)
s.start()
@@ -130,7 +130,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -103,7 +103,7 @@
breath = loc.remove_air(breath_moles)
// Handle chem smoke effect -- Doohl
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+1 -1
View File
@@ -393,7 +393,7 @@
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
+23 -2
View File
@@ -134,6 +134,7 @@
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
updatehealth()
return
if (radiation > 100)
@@ -147,6 +148,7 @@
radiation--
if(prob(25))
adjustToxLoss(1)
updatehealth()
if(50 to 74)
radiation -= 2
@@ -156,6 +158,7 @@
Weaken(3)
src << "\red You feel weak."
emote("collapse")
updatehealth()
if(75 to 100)
radiation -= 3
@@ -247,6 +250,22 @@
var/breath_moles = environment.total_moles()*BREATH_PERCENTAGE
breath = loc.remove_air(breath_moles)
if(istype(wear_mask, /obj/item/clothing/mask/gas))
var/obj/item/clothing/mask/gas/G = wear_mask
var/datum/gas_mixture/filtered = new
filtered.copy_from(breath)
filtered.toxins *= G.gas_filter_strength
for(var/datum/gas/gas in filtered.trace_gases)
gas.moles *= G.gas_filter_strength
filtered.update_values()
loc.assume_air(filtered)
breath.toxins *= 1 - G.gas_filter_strength
for(var/datum/gas/gas in breath.trace_gases)
gas.moles *= 1 - G.gas_filter_strength
breath.update_values()
// Handle chem smoke effect -- Doohl
var/block = 0
if(wear_mask)
@@ -254,8 +273,7 @@
block = 1
if(!block)
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.reaction(src, INGEST)
spawn(5)
@@ -481,9 +499,12 @@
else
dizziness = max(0, dizziness - 1)
updatehealth()
return //TODO: DEFERRED
proc/handle_regular_status_updates()
updatehealth()
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
@@ -92,7 +92,7 @@
//smoke, water and steam calms us down
var/calming = 0
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
var/list/calmers = list(/obj/effect/effect/smoke/chem, \
/obj/effect/effect/water, \
/obj/effect/effect/foam, \
/obj/effect/effect/steam, \
@@ -79,7 +79,7 @@
New()
..()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("\red <B>The [src] warps in!</B>")
+5
View File
@@ -319,6 +319,7 @@ This function completely restores a damaged organ to perfect condition.
perma_injury = 0
update_germs()
update_icon()
return
//Updating germ levels. Handles organ germ levels and necrosis.
@@ -450,6 +451,10 @@ This function completely restores a damaged organ to perfect condition.
var/n_is = damage_state_text()
if (n_is != damage_state)
damage_state = n_is
if(status & ORGAN_DESTROYED)
owner.update_body(1)
else
owner.UpdateDamageIcon(1)
return 1
return 0
+1 -1
View File
@@ -1009,7 +1009,7 @@
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+2 -2
View File
@@ -274,7 +274,7 @@
for(var/mob/M in viewers(src))
M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
sleep(10*pick(4,5,6,7,10,14))
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
@@ -292,7 +292,7 @@
emp_act(2)
if(prob(5)) //smoke only
world << "\red SMES smoke in [src.loc.loc]"
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
+1 -1
View File
@@ -39,7 +39,7 @@ datum
var/datum/reagent/self = src
src = null //of the reagent to the mob on TOUCHING it.
if(!istype(self.holder.my_atom, /obj/effect/effect/chem_smoke))
if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
if(method == TOUCH)
+1 -1
View File
@@ -448,7 +448,7 @@ datum
secondary = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
var/datum/effect/effect/system/chem_smoke_spread/S = new /datum/effect/effect/system/chem_smoke_spread
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
S.attach(location)
S.set_up(holder, 10, 0, location)
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)