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Cleaned the fuck out of smoke.
Conflicts: code/ATMOSPHERICS/pipes.dm code/game/objects/effects/effect_system.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/organs/organ_external.dm
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@@ -39,7 +39,7 @@ datum
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var/datum/reagent/self = src
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src = null //of the reagent to the mob on TOUCHING it.
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if(!istype(self.holder.my_atom, /obj/effect/effect/chem_smoke))
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if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
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// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
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if(method == TOUCH)
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@@ -448,7 +448,7 @@ datum
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secondary = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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var/datum/effect/effect/system/chem_smoke_spread/S = new /datum/effect/effect/system/chem_smoke_spread
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var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
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S.attach(location)
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S.set_up(holder, 10, 0, location)
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playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
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