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Fixes heads not being able to call the shuttle
Also fixes the inaccurate messages when attempting to call a shuttle too early.
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@@ -171,7 +171,7 @@ var/shuttle_call/shuttle_calls[0]
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if("callshuttle")
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var/input = stripped_input(usr, "Please enter the reason for calling the shuttle.", "Shuttle Call Reason.","") as text|null
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if(!input || ..() || !(is_authenticated(usr) == 2))
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if(!input || ..() || !is_authenticated(usr))
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nanomanager.update_uis(src)
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return
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@@ -426,7 +426,7 @@ var/shuttle_call/shuttle_calls[0]
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return
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if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
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user << "<span class='warning'>The emergency shuttle is refueling. Please wait another [round((6000-world.time)/60)] minutes before trying again.</span>"
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user << "<span class='warning'>The emergency shuttle is refueling. Please wait another [round((6000-world.time)/600)] minutes before trying again.</span>"
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return
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if(emergency_shuttle.going_to_centcom())
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@@ -470,7 +470,7 @@ var/shuttle_call/shuttle_calls[0]
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return
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if(world.time < 54000) // 30 minute grace period to let the game get going
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user << "The shuttle is refueling. Please wait another [round((54000-world.time)/60)] minutes before trying again."
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user << "The shuttle is refueling. Please wait another [round((54000-world.time)/600)] minutes before trying again."
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return
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if(ticker.mode.name == "epidemic")
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