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Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component * Apply some refactoring * spaces mhmm * Some signal movement * Apply DGamerL suggestions * Unknown SIGNAL_HANDLER no more * Fix runtime if uid is passed * Why the hell you even care * god you serious --------- Co-authored-by: Gottfrei <zweisen@gmail.com>
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Gottfrei
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@@ -357,7 +357,7 @@ GLOBAL_LIST_INIT(wabbajack_docile_animals, list(
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qdel(src)
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else
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var/obj/O = change
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if(istype(O, /obj/item/gun))
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if(isgun(O))
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new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
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else
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new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
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