Full Auto Gun Mode Component (#24998)

* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
This commit is contained in:
Mikhail Dzianishchyts
2024-04-22 21:32:49 +00:00
committed by GitHub
co-authored by Gottfrei
parent 00be61a811
commit 7fa44a31fb
49 changed files with 521 additions and 51 deletions
@@ -357,7 +357,7 @@ GLOBAL_LIST_INIT(wabbajack_docile_animals, list(
qdel(src)
else
var/obj/O = change
if(istype(O, /obj/item/gun))
if(isgun(O))
new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
else
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)