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Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component * Apply some refactoring * spaces mhmm * Some signal movement * Apply DGamerL suggestions * Unknown SIGNAL_HANDLER no more * Fix runtime if uid is passed * Why the hell you even care * god you serious --------- Co-authored-by: Gottfrei <zweisen@gmail.com>
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Gottfrei
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@@ -539,7 +539,7 @@
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H.AIStatus = AI_OFF
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H.LoseTarget()
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stopped_atoms |= M
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else if(istype(A, /obj/item/projectile))
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else if(isprojectile(A))
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var/obj/item/projectile/P = A
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P.paused = TRUE
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stopped_atoms |= P
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