Full Auto Gun Mode Component (#24998)

* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
This commit is contained in:
Mikhail Dzianishchyts
2024-04-22 21:32:49 +00:00
committed by GitHub
co-authored by Gottfrei
parent 00be61a811
commit 7fa44a31fb
49 changed files with 521 additions and 51 deletions
@@ -539,7 +539,7 @@
H.AIStatus = AI_OFF
H.LoseTarget()
stopped_atoms |= M
else if(istype(A, /obj/item/projectile))
else if(isprojectile(A))
var/obj/item/projectile/P = A
P.paused = TRUE
stopped_atoms |= P