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Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component * Apply some refactoring * spaces mhmm * Some signal movement * Apply DGamerL suggestions * Unknown SIGNAL_HANDLER no more * Fix runtime if uid is passed * Why the hell you even care * god you serious --------- Co-authored-by: Gottfrei <zweisen@gmail.com>
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Gottfrei
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@@ -690,7 +690,7 @@
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set_light(3)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light), 0), 0.25 SECONDS)
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if(istype(hitby, /obj/item/projectile))
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if(isprojectile(hitby))
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var/obj/item/projectile/P = hitby
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if(P.shield_buster || istype(P, /obj/item/projectile/ion)) //EMP's and unpariable attacks, after all.
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return FALSE
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