Merge pull request #3674 from Tastyfish/xenomporphs

Fixes some spelling & grammar errors
This commit is contained in:
Fox McCloud
2016-02-22 05:45:31 -05:00
16 changed files with 46 additions and 46 deletions
File diff suppressed because one or more lines are too long
+1 -1
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@@ -4239,7 +4239,7 @@
"bDA" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/research)
"bDB" = (/obj/structure/grille,/obj/structure/window/full/shuttle,/turf/simulated/shuttle/plating,/area/shuttle/research)
"bDC" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 8},/turf/unsimulated/floor,/area/shuttle/specops)
"bDD" = (/obj/machinery/camera{c_tag = "CentCom Special Ops. Shuttle"; dir = 2; network = list("ERT","CentCom")},/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
"bDD" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Shuttle"; dir = 2; network = list("ERT","CentComm")},/obj/structure/stool/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops)
"bDE" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 0},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
"bDF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
"bDG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
+9 -9
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@@ -632,7 +632,7 @@
"sY" = (/obj/structure/stool{pixel_y = 8},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/control)
"sZ" = (/obj/structure/table,/obj/machinery/processor{pixel_x = 0; pixel_y = 10},/turf/unsimulated/floor{icon_state = "cafeteria"; dir = 2},/area/centcom/control)
"ta" = (/obj/machinery/mech_bay_recharge_port/upgraded,/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
"tb" = (/obj/machinery/camera{c_tag = "CentCom Special Ops. Assault Armor North"; dir = 2; network = list("ERT","CentCom")},/obj/mecha/combat/marauder/seraph/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
"tb" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Assault Armor North"; dir = 2; network = list("ERT","CentComm")},/obj/mecha/combat/marauder/seraph/loaded,/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
"tc" = (/obj/item/device/radio/intercom/specops{pixel_y = 25},/turf/unsimulated/floor{dir = 4; heat_capacity = 1; icon_state = "warning"},/area/centcom/specops)
"td" = (/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"te" = (/obj/machinery/recharge_station/upgraded,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
@@ -680,7 +680,7 @@
"tU" = (/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/control)
"tV" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id_tag = "ASSAULT0"; name = "Launch Bay #0"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"tW" = (/obj/machinery/mass_driver{dir = 8; drive_range = 50; id_tag = "ASSAULT0"; name = "gravpult"},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/specops)
"tX" = (/obj/machinery/camera{c_tag = "CentCom Special Ops. Assault Armor South"; dir = 1; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom/specops)
"tX" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Assault Armor South"; dir = 1; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "loadingarea"; dir = 8},/area/centcom/specops)
"tY" = (/obj/item/device/radio/intercom/specops{pixel_y = -28},/turf/unsimulated/floor{icon_state = "vault"; dir = 5},/area/centcom/specops)
"tZ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control)
"ua" = (/obj/machinery/door/poddoor{icon_state = "pdoor1"; id_tag = "ASSAULT"; name = "Assault Armor"; p_open = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
@@ -691,10 +691,10 @@
"uf" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"ug" = (/obj/machinery/portable_atmospherics/canister/air,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uh" = (/obj/structure/reagent_dispensers/water_cooler,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"ui" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/machinery/camera{c_tag = "CentCom Special Ops. Ready Room North"; dir = 2; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"ui" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/table,/obj/item/weapon/storage/box/cups,/obj/machinery/camera{c_tag = "CentComm Special Ops. Ready Room North"; dir = 2; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uj" = (/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uk" = (/obj/effect/landmark{name = "Response Team"},/obj/effect/landmark{name = "Commando"},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"ul" = (/obj/effect/landmark{name = "Response Team"},/obj/effect/landmark{name = "Commando"},/obj/machinery/camera{c_tag = "CentCom Special Ops. Starting Room"; dir = 2; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"ul" = (/obj/effect/landmark{name = "Response Team"},/obj/effect/landmark{name = "Commando"},/obj/machinery/camera{c_tag = "CentComm Special Ops. Starting Room"; dir = 2; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"um" = (/obj/structure/table,/obj/machinery/recharger{pixel_y = 4},/obj/item/device/radio/intercom/specops{pixel_y = 25},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"un" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/centcom/specops)
"uo" = (/turf/unsimulated/floor{icon_state = "asteroid6"; name = "sand"},/area/centcom/specops)
@@ -727,7 +727,7 @@
"uP" = (/obj/structure/table/reinforced,/obj/effect/landmark{name = "nukecode"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uQ" = (/obj/structure/table/reinforced,/obj/item/weapon/paper,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uR" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uS" = (/obj/machinery/camera{c_tag = "CentCom Special Ops. Ready Room East"; dir = 8; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uS" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Ready Room East"; dir = 8; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"uT" = (/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/centcom/specops)
"uU" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Command"; opacity = 1; req_access_txt = "114"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops)
"uV" = (/obj/structure/window/reinforced{dir = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
@@ -746,14 +746,14 @@
"vi" = (/obj/machinery/computer/med_data,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vj" = (/obj/structure/toilet{dir = 4},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vk" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vl" = (/obj/effect/decal/cleanable/vomit{name = "urine"},/obj/machinery/camera{c_tag = "CentCom Special Ops. Bathroom"; dir = 2; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vl" = (/obj/effect/decal/cleanable/vomit{name = "urine"},/obj/machinery/camera{c_tag = "CentComm Special Ops. Bathroom"; dir = 2; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vm" = (/obj/structure/table/reinforced,/obj/item/ashtray/glass{icon_state = "ashtray_half_gl"},/obj/item/weapon/cigbutt/cigarbutt{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vn" = (/obj/machinery/door/poddoor/shutters{dir = 8; id_tag = "specopsoffice"; name = "Privacy Shutters"},/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows2 (NORTH)"; icon_state = "fakewindows2"; dir = 1},/area/centcom/specops)
"vo" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/centcom/specops)
"vp" = (/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/centcom/specops)
"vq" = (/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/centcom/specops)
"vr" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/control)
"vs" = (/obj/machinery/computer/security{network = list("SS13","Telecomms","Research Outpost","Mining Outpost","ERT","CentCom","Thunderdome")},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vs" = (/obj/machinery/computer/security{network = list("SS13","Telecomms","Research Outpost","Mining Outpost","ERT","CentComm","Thunderdome")},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vt" = (/obj/machinery/computer/station_alert,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vu" = (/obj/machinery/computer/communications,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vv" = (/obj/machinery/computer/robotics,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
@@ -768,7 +768,7 @@
"vF" = (/obj/machinery/door/airlock/centcom{name = "Telecommunications"; opacity = 1; req_access_txt = "107"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vG" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vH" = (/obj/item/device/radio/intercom/specops{pixel_y = -28},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/centcom/specops)
"vI" = (/obj/machinery/camera{c_tag = "CentCom Special Ops. Ready Room South"; dir = 1; network = list("ERT","CentCom")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vI" = (/obj/machinery/camera{c_tag = "CentComm Special Ops. Ready Room South"; dir = 1; network = list("ERT","CentComm")},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vJ" = (/obj/machinery/newscaster{layer = 3.3; pixel_x = 0; pixel_y = -27},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vL" = (/obj/item/device/radio/intercom/specops{pixel_y = -28},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vM" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "SPECOPS"; name = "Ready Room"; pixel_y = 16; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "ASSAULT"; name = "Assault Armor"; pixel_y = -4; req_access_txt = "114"},/obj/machinery/door_control{desc = "A remote control switch to block view of the singularity."; icon_state = "doorctrl0"; id = "specopsoffice"; name = "Privacy Shutters"; pixel_y = 6; req_access_txt = "114"},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/centcom/specops)
@@ -1070,7 +1070,7 @@
"Gc" = (/obj/machinery/door/airlock/hatch{desc = "You've heard rumors of the horrors that go on within this lab."; name = "Laboratory (DANGER!)"; req_access_txt = "0"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gd" = (/obj/machinery/computer/ordercomp,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Ge" = (/obj/machinery/computer/crew,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gf" = (/obj/machinery/computer/security{network = list("SS13","Telecomms","Research Outpost","Mining Outpost","ERT","CentCom","Thunderdome")},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gf" = (/obj/machinery/computer/security{network = list("SS13","Telecomms","Research Outpost","Mining Outpost","ERT","CentComm","Thunderdome")},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gg" = (/obj/machinery/computer/rdservercontrol{badmin = 1; name = "Master R&D Server Controller"},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gh" = (/obj/machinery/r_n_d/server/centcom,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"Gi" = (/obj/structure/table,/obj/item/weapon/card/id/silver{pixel_x = -3; pixel_y = -3},/obj/item/weapon/card/id/captains_spare,/obj/item/weapon/card/id/lifetime{pixel_x = 3; pixel_y = 3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
+2 -2
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@@ -260,7 +260,7 @@ var/syndicate_code_response//Code response for traitors.
if(2)
syndicate_code_phrase += pick("How do I get to","How do I find","Where is","Where do I find")
syndicate_code_phrase += " "
syndicate_code_phrase += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentCom","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_phrase += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentComm","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_phrase += "?"
if(3)
if(prob(70))
@@ -287,7 +287,7 @@ var/syndicate_code_response//Code response for traitors.
if(prob(80))
syndicate_code_response += pick("Try looking for them near","I they ran off to","Yes. I saw them near","Nope. I'm heading to","Try searching")
syndicate_code_response += " "
syndicate_code_response += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentCom","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_response += pick("Escape","Engineering","Atmos","the bridge","the brig","Clown Planet","CentComm","the library","the chapel","a bathroom","Med Bay","Tool Storage","the escape shuttle","Robotics","a locker room","the living quarters","the gym","the autolathe","QM","the bar","the theater","the derelict")
syndicate_code_response += "."
else if(prob(60))
syndicate_code_response += pick("No. I'm busy, sorry.","I don't have the time.","Not sure, maybe?","There is no time.")
+1 -1
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@@ -14,7 +14,7 @@ var/list/heartstopper = list("capulettium", "capulettium_plus") //this stops the
var/list/cheartstopper = list() //this stops the heart when overdose is met -- c = conditional
var/list/restricted_camera_networks = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
"CentCom",
"CentComm",
"ERT",
"NukeOps",
"Thunderdome",
+1 -1
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@@ -55,7 +55,7 @@
/datum/game_mode/cult/announce()
world << "<B>The current game mode is - Cult!</B>"
world << "<B>Some crewmembers are attempting to start a cult!<BR>\nCultists - complete your objectives. Convert crewmembers to your cause by using the convert rune. Remember - there is no you, there is only the cult.<BR>\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentCom-allowed faith they had.</B>"
world << "<B>Some crewmembers are attempting to start a cult!<BR>\nCultists - complete your objectives. Convert crewmembers to your cause by using the convert rune. Remember - there is no you, there is only the cult.<BR>\nPersonnel - Do not let the cult succeed in its mission. Brainwashing them with the chaplain's bible reverts them to whatever CentComm-allowed faith they had.</B>"
/datum/game_mode/cult/pre_setup()
@@ -41,7 +41,7 @@ datum/directive/research_to_ripleys/initialize()
special_orders = list(
"Reassign all research personnel, excluding the Research Director, to Shaft Miner.",
"Deliver [MATERIALS_REQUIRED] sheets of metal or minerals via the supply shuttle to CentCom.")
"Deliver [MATERIALS_REQUIRED] sheets of metal or minerals via the supply shuttle to CentComm.")
datum/directive/research_to_ripleys/directives_complete()
if (materials_shipped < MATERIALS_REQUIRED) return 0
@@ -49,7 +49,7 @@
return
if(!mode.current_directive.directives_complete())
state("Command aborted. Communication with CentCom is prohibited until Directive X has been completed.")
state("Command aborted. Communication with CentComm is prohibited until Directive X has been completed.")
return
check_key_existence()
@@ -81,7 +81,7 @@
return
if(!mode.current_directive.directives_complete())
state({"Command aborted. Communication with CentCom is prohibited until Directive X has been completed."})
state({"Command aborted. Communication with CentComm is prohibited until Directive X has been completed."})
return
check_key_existence()
@@ -92,7 +92,7 @@
state("Key received. Thank you, Captain [mode.head_loyalist].")
spawn(5)
state(secondary_key ? "Your keys have been authenticated. Communication with CentCom is now authorized." : "Please insert the Emergency Secondary Authentication Key now.")
state(secondary_key ? "Your keys have been authenticated. Communication with CentComm is now authorized." : "Please insert the Emergency Secondary Authentication Key now.")
return
if(istype(O, /obj/item/weapon/mutiny/auth_key/secondary) && !secondary_key)
@@ -102,10 +102,10 @@
state("Key received. Thank you, Secondary Authenticator [mode.head_mutineer].")
spawn(5)
state(captains_key ? "Your keys have been authenticated. Communication with CentCom is now authorized." : "Please insert the Captain's Authentication Key now.")
state(captains_key ? "Your keys have been authenticated. Communication with CentComm is now authorized." : "Please insert the Captain's Authentication Key now.")
return
..()
/obj/machinery/emergency_authentication_device/examine(mob/user)
user << {"This is a specialized communications device that is able to instantly send a message to <b>Nanotrasen High Command</b> via quantum entanglement with a sister device at CentCom.<br>
user << {"This is a specialized communications device that is able to instantly send a message to <b>Nanotrasen High Command</b> via quantum entanglement with a sister device at CentComm.<br>
The EAD's status is [get_status()]."}
@@ -66,7 +66,7 @@
name = "Circuit board (ID Computer)"
build_path = /obj/machinery/computer/card
/obj/item/weapon/circuitboard/card/centcom
name = "Circuit board (CentCom ID Computer)"
name = "Circuit board (CentComm ID Computer)"
build_path = /obj/machinery/computer/card/centcom
/obj/item/weapon/circuitboard/teleporter
name = "Circuit board (Teleporter Console)"
+1 -1
View File
@@ -41,7 +41,7 @@
networks["Telepad"] = list(access_rd,access_hos,access_captain)
networks["TestChamber"] = list(access_rd,access_hos,access_captain)
networks["ERT"] = list(access_cent_specops_commander,access_cent_commander)
networks["CentCom"] = list(access_cent_security,access_cent_commander)
networks["CentComm"] = list(access_cent_security,access_cent_commander)
networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander)
..()
+1 -1
View File
@@ -431,6 +431,6 @@ var/time_last_changed_position = 0
return 1
/obj/machinery/computer/card/centcom
name = "\improper CentCom identification computer"
name = "\improper CentComm identification computer"
circuit = /obj/item/weapon/circuitboard/card/centcom
req_access = list(access_cent_commander)
+3 -3
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@@ -8,9 +8,9 @@ var/global/sent_strike_team = 0
usr << "<font color='red'>The game hasn't started yet!</font>"
return
if(sent_strike_team == 1)
usr << "<font color='red'>CentCom is already sending a team.</font>"
usr << "<font color='red'>CentComm is already sending a team.</font>"
return
if(alert("Do you want to send in the CentCom death squad? Once enabled, this is irreversible.",,"Yes","No")!="Yes")
if(alert("Do you want to send in the CentComm death squad? Once enabled, this is irreversible.",,"Yes","No")!="Yes")
return
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned commandos have internals cameras which are viewable through a monitor inside the Spec. Ops. Office. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.")
@@ -92,7 +92,7 @@ var/global/sent_strike_team = 0
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
qdel(L)
message_admins("\blue [key_name_admin(usr)] has spawned a CentCom strike squad.", 1)
message_admins("\blue [key_name_admin(usr)] has spawned a CentComm strike squad.", 1)
log_admin("[key_name(usr)] used Spawn Death Squad.")
return 1
+4 -4
View File
@@ -68,15 +68,15 @@
item_color = "vice"
/obj/item/clothing/under/rank/centcom_officer
desc = "It's a jumpsuit worn by CentCom Officers."
name = "\improper CentCom officer's jumpsuit"
desc = "It's a jumpsuit worn by CentComm Officers."
name = "\improper CentComm officer's jumpsuit"
icon_state = "officer"
item_state = "g_suit"
item_color = "officer"
/obj/item/clothing/under/rank/centcom_commander
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
name = "\improper CentCom officer's jumpsuit"
desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders."
name = "\improper CentComm officer's jumpsuit"
icon_state = "centcom"
item_state = "dg_suit"
item_color = "centcom"
+5 -5
View File
@@ -28,10 +28,10 @@
ambientsounds = list('sound/ambience/ambimine.ogg')
/area/mine/lobby
name = "Mining station"
name = "Mining Station"
/area/mine/storage
name = "Mining station Storage"
name = "Mining Station Storage"
/area/mine/production
name = "Mining Station Starboard Wing"
@@ -52,13 +52,13 @@
name = "Mining Station Communications"
/area/mine/cafeteria
name = "Mining station Cafeteria"
name = "Mining Station Cafeteria"
/area/mine/hydroponics
name = "Mining station Hydroponics"
name = "Mining Station Hydroponics"
/area/mine/sleeper
name = "Mining station Emergency Sleeper"
name = "Mining Station Emergency Sleeper"
/area/mine/north_outpost
name = "North Mining Outpost"
+1 -1
View File
@@ -111,7 +111,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
Console.set_light(2)
/obj/machinery/message_server/attack_hand(user as mob)
// user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentCom delays."
// user << "\blue There seem to be some parts missing from this server. They should arrive on the station in a few days, give or take a few CentComm delays."
user << "You toggle PDA message passing from [active ? "On" : "Off"] to [active ? "Off" : "On"]"
active = !active
update_icon()
+1 -1
View File
@@ -221,7 +221,7 @@
</tr>
{{if data.centcom_access}}
<tr>
<th style="color: '#A52A2A';">CentCom</th>
<th style="color: '#A52A2A';">CentComm</th>
<td>
{{for data.centcom_jobs}}
{{:helper.link(value.display_name, '', {'choice' : 'assign', 'assign_target' : value.job}, data.target_rank == value.job ? 'disabled' : null)}}