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Makes it painfully obvious not to use plain old /turf/simulated/floor
Probably will make some mapping look weird, but that floor doesn't behave properly - will react to crowbar, but won't actually yield tiles, for example
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@@ -21,7 +21,7 @@ var/list/wood_icons = list("wood","wood-broken")
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/turf/simulated/floor
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name = "floor"
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icon = 'icons/turf/floors.dmi'
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icon_state = "floor"
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icon_state = "dont_use_this_floor"
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var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
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var/icon_plating = "plating"
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