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Robotic Limb Repair now consumes cables
Repairing burn damage on a robotic limb / IPC now consumes cables in the process. The heal ratio is 3 burn damage per length of cable. Repairing will cap at 15 damage (5 cables) per use, which is the amount that was previously healed with every use. If you have less than 15 damage, it will use the number of cables necessary to fully repair the damage. If you have fewer than 5 cables, it will attempt to repair as much damage as possible with the amount provided. A full cable coil (30 lengths) will now heal a total of 90 burn damage, instead of being an infinite healing source as long as you have at least one piece. This makes cable coils more comparable to the advanced burn kits in medical for organic patients, which have only 6 uses that always heal 25 damage. Technically a balance PR, but also can be considered an exploit fix since robotic limbs literally had pocket-sized infinite healing sources readily available across maint while organic limbs didn't have that luxury.
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@@ -517,7 +517,19 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
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if(S.burn_dam)
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if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP)
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S.heal_damage(0,15,0,1)
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if(S.burn_dam >= 15 && amount >= 5)
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S.heal_damage(0, 15, 0, 1)
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use(5)
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else
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var/cable_to_use = 0
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var/dam_left = S.burn_dam
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while(dam_left > 0)
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cable_to_use += 1
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dam_left -= 3
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if(cable_to_use >= amount) //make sure we don't use more cable than we have
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cable_to_use = amount //in case we have a lot of damage but not a lot of cable
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use(cable_to_use)
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S.heal_damage(0, (cable_to_use * 3), 0, 1)
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user.visible_message("<span class='alert'>\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].</span>")
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else if(S.open != 2)
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to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
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