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Mediborg's hypospray produces Doctor's Delight instead of Tricord.
CMO's hypo starts filled with Doctor's Delight. Syndicate simple animals have a higher block chance vs projectiles than they do vs melee attacks (there are just way too many guns strewn about my map for them to live long otherwise) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4877 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -157,8 +157,8 @@
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///////////////Sword and shield////////////
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/mob/living/simple_animal/syndicate/melee
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melee_damage_lower = 15
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melee_damage_upper = 20
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melee_damage_lower = 20
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melee_damage_upper = 25
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icon_state = "syndicatemelee"
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icon_living = "syndicatemelee"
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weapon1 = /obj/item/weapon/melee/energy/sword/red
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@@ -179,7 +179,7 @@
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/mob/living/simple_animal/syndicate/melee/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj) return
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if(prob(80))
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if(prob(65))
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src.health -= Proj.damage
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else
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visible_message("\red <B>[src] blocks [Proj] with its shield!</B>")
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@@ -34,7 +34,7 @@
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if(R && R.cell)
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if(mode == 1 && reagents.total_volume < 30) //Don't recharge reagents and drain power if the storage is full.
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R.cell.use(charge_cost) //Take power from borg...
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reagents.add_reagent("tricordrazine",5) //And fill hypo with reagent.
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reagents.add_reagent("doctorsdelight",5) //And fill hypo with reagent.
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if(mode == 2 && reagents.total_volume < 30)
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R.cell.use(charge_cost)
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reagents.add_reagent("inaprovaline", 5)
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@@ -78,7 +78,7 @@
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mode = 1
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charge_tick = 0
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reagents.clear_reagents()
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user << "\blue Synthesizer is now producing 'Tricordrazine'."
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user << "\blue Synthesizer is now producing 'Doctor's Delight'."
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return
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/obj/item/weapon/reagent_containers/borghypo/examine()
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@@ -20,7 +20,7 @@
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/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
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..()
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reagents.add_reagent("tricordrazine", 30)
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reagents.add_reagent("doctorsdelight", 30)
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return
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/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
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